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https://github.com/Sneed-Group/Poodletooth-iLand
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51 lines
1.1 KiB
Python
51 lines
1.1 KiB
Python
from direct.directnotify import DirectNotifyGlobal
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from toontown.cogdominium.DistCogdoGameAI import DistCogdoGameAI
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class DistCogdoMazeGameAI(DistCogdoGameAI):
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notify = DirectNotifyGlobal.directNotify.newCategory("DistCogdoMazeGameAI")
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def requestAction(self, todo0, todo1):
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pass
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def doAction(self, todo0, todo1, todo2):
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pass
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def setNumSuits(self, todo0):
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pass
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def requestUseGag(self, todo0, todo1, todo2, todo3):
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pass
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def toonUsedGag(self, todo0, todo1, todo2, todo3, todo4):
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pass
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def requestSuitHitByGag(self, todo0, todo1):
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pass
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def suitHitByGag(self, todo0, todo1, todo2):
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pass
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def requestHitBySuit(self, todo0, todo1, todo2):
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pass
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def toonHitBySuit(self, todo0, todo1, todo2, todo3):
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pass
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def requestHitByDrop(self):
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pass
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def toonHitByDrop(self, todo0):
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pass
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def requestPickUp(self, todo0):
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pass
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def pickUp(self, todo0, todo1, todo2):
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pass
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def requestGag(self, todo0):
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pass
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def hasGag(self, todo0, todo1):
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pass
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