mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-10-31 16:57:54 +00:00
49 lines
No EOL
2.1 KiB
Python
49 lines
No EOL
2.1 KiB
Python
from toontown.battle import BattleManagerAI
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from direct.directnotify import DirectNotifyGlobal
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from toontown.coghq import BattleExperienceAggregatorAI
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class LevelBattleManagerAI(BattleManagerAI.BattleManagerAI):
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notify = DirectNotifyGlobal.directNotify.newCategory('LevelBattleManagerAI')
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def __init__(self, air, level, battleCtor, battleExpAggreg = None):
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BattleManagerAI.BattleManagerAI.__init__(self, air)
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self.battleCtor = battleCtor
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self.level = level
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self.battleBlockers = {}
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if battleExpAggreg is None:
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battleExpAggreg = BattleExperienceAggregatorAI.BattleExperienceAggregatorAI()
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self.battleExpAggreg = battleExpAggreg
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return
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def destroyBattleMgr(self):
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battles = self.cellId2battle.values()
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for battle in battles:
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self.destroy(battle)
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for cellId, battleBlocker in self.battleBlockers.items():
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if battleBlocker is not None:
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battleBlocker.deactivate()
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del self.battleBlockers
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del self.cellId2battle
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del self.battleExpAggreg
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return
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def newBattle(self, cellId, zoneId, pos, suit, toonId, roundCallback = None, finishCallback = None, maxSuits = 4):
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battle = self.cellId2battle.get(cellId, None)
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if battle != None:
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self.notify.debug('battle already created by battle blocker, add toon %d' % toonId)
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battle.signupToon(toonId, pos[0], pos[1], pos[2])
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return battle
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else:
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battle = self.battleCtor(self.air, self, pos, suit, toonId, zoneId, self.level, cellId, roundCallback, finishCallback, maxSuits)
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self.battleExpAggreg.attachToBattle(battle)
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battle.battleCalc.setSkillCreditMultiplier(self.level.getBattleCreditMultiplier())
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battle.addToon(toonId)
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battle.generateWithRequired(zoneId)
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self.cellId2battle[cellId] = battle
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return battle
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def addBattleBlocker(self, blocker, cellId):
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self.battleBlockers[cellId] = blocker
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messenger.send(self.level.planner.getBattleBlockerEvent(cellId)) |