mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-10-31 16:57:54 +00:00
848 lines
17 KiB
Python
848 lines
17 KiB
Python
from direct.directnotify import DirectNotifyGlobal
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from direct.showbase.PythonUtil import invertDictLossless
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from toontown.coghq import MintRoomSpecs
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from toontown.toonbase import ToontownGlobals
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from direct.showbase.PythonUtil import normalDistrib, lerp
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import random
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def printAllCashbotInfo():
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print 'roomId: roomName'
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for roomId, roomName in MintRoomSpecs.CashbotMintRoomId2RoomName.items():
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print '%s: %s' % (roomId, roomName)
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print '\nroomId: numBattles'
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for roomId, numBattles in MintRoomSpecs.roomId2numBattles.items():
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print '%s: %s' % (roomId, numBattles)
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print '\nmintId floor roomIds'
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printMintRoomIds()
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print '\nmintId floor numRooms'
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printNumRooms()
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print '\nmintId floor numForcedBattles'
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printNumBattles()
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def iterateCashbotMints(func):
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from toontown.toonbase import ToontownGlobals
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for mintId in [ToontownGlobals.CashbotMintIntA, ToontownGlobals.CashbotMintIntB, ToontownGlobals.CashbotMintIntC]:
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for floorNum in xrange(ToontownGlobals.MintNumFloors[mintId]):
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func(MintLayout(mintId, floorNum))
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def printMintInfo():
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def func(ml):
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print ml
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iterateCashbotMints(func)
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def printMintRoomIds():
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def func(ml):
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print ml.getMintId(), ml.getFloorNum(), ml.getRoomIds()
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iterateCashbotMints(func)
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def printMintRoomNames():
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def func(ml):
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print ml.getMintId(), ml.getFloorNum(), ml.getRoomNames()
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iterateCashbotMints(func)
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def printNumRooms():
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def func(ml):
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print ml.getMintId(), ml.getFloorNum(), ml.getNumRooms()
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iterateCashbotMints(func)
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def printNumBattles():
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def func(ml):
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print ml.getMintId(), ml.getFloorNum(), ml.getNumBattles()
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iterateCashbotMints(func)
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BakedFloorLayouts = {12500: {0: (0,
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4,
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9,
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6,
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5,
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8,
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17),
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1: (0,
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15,
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|
13,
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|
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7,
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4,
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|
11,
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|
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|
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|
|
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|
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|
|
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|
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|
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|
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|
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|
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|
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|
|
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|
|
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|
|
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|
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|
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|
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|
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|
|
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|
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|
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|
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|
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|
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|
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12600: {0: (0,
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21)},
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12700: {0: (0,
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|
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|
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|
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|
|
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|
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|
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|
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|
|
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|
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|
|
15: (0,
|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
16: (0,
|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
17: (0,
|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
8,
|
|
14,
|
|
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|
|
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|
|
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|
|
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|
|
18: (0,
|
|
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|
|
8,
|
|
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|
|
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|
|
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|
|
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|
|
11,
|
|
9,
|
|
16,
|
|
4,
|
|
5,
|
|
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|
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19: (0,
|
|
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2,
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|
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|
6,
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|
11,
|
|
13,
|
|
7,
|
|
12,
|
|
1,
|
|
3,
|
|
19)}}
|
|
|
|
class MintLayout:
|
|
notify = DirectNotifyGlobal.directNotify.newCategory('MintLayout')
|
|
|
|
def __init__(self, mintId, floorNum):
|
|
self.mintId = mintId
|
|
self.floorNum = floorNum
|
|
self.roomIds = []
|
|
self.hallways = []
|
|
self.numRooms = 1 + ToontownGlobals.MintNumRooms[self.mintId][self.floorNum]
|
|
self.numHallways = self.numRooms - 1
|
|
if self.mintId in BakedFloorLayouts and self.floorNum in BakedFloorLayouts[self.mintId]:
|
|
self.roomIds = list(BakedFloorLayouts[self.mintId][self.floorNum])
|
|
else:
|
|
self.roomIds = self._genFloorLayout()
|
|
hallwayRng = self.getRng()
|
|
connectorRoomNames = MintRoomSpecs.CashbotMintConnectorRooms
|
|
for i in xrange(self.numHallways):
|
|
self.hallways.append(hallwayRng.choice(connectorRoomNames))
|
|
|
|
def _genFloorLayout(self):
|
|
rng = self.getRng()
|
|
startingRoomIDs = MintRoomSpecs.CashbotMintEntranceIDs
|
|
middleRoomIDs = MintRoomSpecs.CashbotMintMiddleRoomIDs
|
|
finalRoomIDs = MintRoomSpecs.CashbotMintFinalRoomIDs
|
|
|
|
numBattlesLeft = ToontownGlobals.MintNumBattles[self.mintId]
|
|
|
|
finalRoomId = rng.choice(finalRoomIDs)
|
|
numBattlesLeft -= MintRoomSpecs.getNumBattles(finalRoomId)
|
|
|
|
middleRoomIds = []
|
|
middleRoomsLeft = self.numRooms - 2
|
|
|
|
numBattles2middleRoomIds = invertDictLossless(MintRoomSpecs.middleRoomId2numBattles)
|
|
|
|
allBattleRooms = []
|
|
for num, roomIds in numBattles2middleRoomIds.items():
|
|
if num > 0:
|
|
allBattleRooms.extend(roomIds)
|
|
while 1:
|
|
allBattleRoomIds = list(allBattleRooms)
|
|
rng.shuffle(allBattleRoomIds)
|
|
battleRoomIds = self._chooseBattleRooms(numBattlesLeft,
|
|
allBattleRoomIds)
|
|
if battleRoomIds is not None:
|
|
break
|
|
|
|
MintLayout.notify.info('could not find a valid set of battle rooms, trying again')
|
|
|
|
middleRoomIds.extend(battleRoomIds)
|
|
middleRoomsLeft -= len(battleRoomIds)
|
|
|
|
if middleRoomsLeft > 0:
|
|
actionRoomIds = numBattles2middleRoomIds[0]
|
|
for i in xrange(middleRoomsLeft):
|
|
roomId = rng.choice(actionRoomIds)
|
|
actionRoomIds.remove(roomId)
|
|
middleRoomIds.append(roomId)
|
|
|
|
roomIds = []
|
|
|
|
roomIds.append(rng.choice(startingRoomIDs))
|
|
|
|
rng.shuffle(middleRoomIds)
|
|
roomIds.extend(middleRoomIds)
|
|
|
|
roomIds.append(finalRoomId)
|
|
|
|
return roomIds
|
|
|
|
def getNumRooms(self):
|
|
return len(self.roomIds)
|
|
|
|
def getRoomId(self, n):
|
|
return self.roomIds[n]
|
|
|
|
def getRoomIds(self):
|
|
return self.roomIds[:]
|
|
|
|
def getRoomNames(self):
|
|
names = []
|
|
for roomId in self.roomIds:
|
|
names.append(MintRoomSpecs.CashbotMintRoomId2RoomName[roomId])
|
|
|
|
return names
|
|
|
|
def getNumHallways(self):
|
|
return len(self.hallways)
|
|
|
|
def getHallwayModel(self, n):
|
|
return self.hallways[n]
|
|
|
|
def getNumBattles(self):
|
|
numBattles = 0
|
|
for roomId in self.getRoomIds():
|
|
numBattles += MintRoomSpecs.roomId2numBattles[roomId]
|
|
|
|
return numBattles
|
|
|
|
def getMintId(self):
|
|
return self.mintId
|
|
|
|
def getFloorNum(self):
|
|
return self.floorNum
|
|
|
|
def getRng(self):
|
|
return random.Random(self.mintId * self.floorNum)
|
|
|
|
def _chooseBattleRooms(self, numBattlesLeft, allBattleRoomIds, baseIndex = 0, chosenBattleRooms = None):
|
|
if chosenBattleRooms is None:
|
|
chosenBattleRooms = []
|
|
while baseIndex < len(allBattleRoomIds):
|
|
nextRoomId = allBattleRoomIds[baseIndex]
|
|
baseIndex += 1
|
|
newNumBattlesLeft = numBattlesLeft - MintRoomSpecs.middleRoomId2numBattles[nextRoomId]
|
|
if newNumBattlesLeft < 0:
|
|
continue
|
|
elif newNumBattlesLeft == 0:
|
|
chosenBattleRooms.append(nextRoomId)
|
|
return chosenBattleRooms
|
|
chosenBattleRooms.append(nextRoomId)
|
|
result = self._chooseBattleRooms(newNumBattlesLeft, allBattleRoomIds, baseIndex, chosenBattleRooms)
|
|
if result is not None:
|
|
return result
|
|
else:
|
|
del chosenBattleRooms[-1:]
|
|
else:
|
|
return
|
|
|
|
return
|
|
|
|
def __str__(self):
|
|
return 'MintLayout: id=%s, floor=%s, numRooms=%s, numBattles=%s' % (self.mintId,
|
|
self.floorNum,
|
|
self.getNumRooms(),
|
|
self.getNumBattles())
|
|
|
|
def __repr__(self):
|
|
return str(self)
|