mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-10-31 16:57:54 +00:00
192 lines
6.8 KiB
Python
192 lines
6.8 KiB
Python
from direct.task.Task import Task
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import math
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from panda3d.core import BillboardEffect, Vec3, Point3, PGButton, VBase4
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from panda3d.core import DepthWriteAttrib
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from direct.interval.IntervalGlobal import *
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from toontown.chat.ChatBalloon import ChatBalloon
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from toontown.nametag import NametagGlobals
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from toontown.nametag.Nametag import Nametag
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from toontown.toontowngui.Clickable3d import Clickable3d
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class Nametag3d(Nametag, Clickable3d):
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SCALING_MIN_DISTANCE = 1
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SCALING_MAX_DISTANCE = 50
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SCALING_FACTOR = 0.065
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def __init__(self):
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Nametag.__init__(self)
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Clickable3d.__init__(self, 'Nametag3d')
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self.distance = 0
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self.billboardOffset = 3
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self.doBillboardEffect()
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def destroy(self):
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self.ignoreAll()
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Nametag.destroy(self)
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Clickable3d.destroy(self)
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def getUniqueName(self):
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return 'Nametag3d-' + str(id(self))
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def getChatBalloonModel(self):
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return NametagGlobals.chatBalloon3dModel
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def getChatBalloonWidth(self):
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return NametagGlobals.chatBalloon3dWidth
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def getChatBalloonHeight(self):
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return NametagGlobals.chatBalloon3dHeight
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def setBillboardOffset(self, billboardOffset):
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self.billboardOffset = billboardOffset
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self.doBillboardEffect()
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def getBillboardOffset(self):
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return self.billboardOffset
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def doBillboardEffect(self):
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billboardEffect = BillboardEffect.make(
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Vec3(0, 0, 1), True, False, self.billboardOffset, base.cam,
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Point3(0, 0, 0))
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self.contents.setEffect(billboardEffect)
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def updateClickRegion(self):
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if self.chatBalloon is not None:
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left = self.chatBalloon.center[0] - (self.chatBalloon.width/2)
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right = left + self.chatBalloon.width
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# Calculate the bottom of the region based on constants.
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# 2.4 is the padded height of a single-line message:
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bottom = NametagGlobals.chatBalloon3dHeight - 2.4
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top = bottom + self.chatBalloon.height
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self.setClickRegionFrame(left, right, bottom, top)
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elif self.panel is not None:
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centerX = (self.textNode.getLeft()+self.textNode.getRight()) / 2.0
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centerY = (self.textNode.getBottom()+self.textNode.getTop()) / 2.0
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left = centerX - (self.panelWidth/2.0)
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right = centerX + (self.panelWidth/2.0)
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bottom = centerY - (self.panelHeight/2.0)
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top = centerY + (self.panelHeight/2.0)
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self.setClickRegionFrame(left, right, bottom, top)
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def isClickable(self):
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if self.getChatText() and self.hasChatButton():
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return True
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return NametagGlobals.wantActiveNametags and Clickable3d.isClickable(self)
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def setClickState(self, clickState):
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if self.isClickable():
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self.applyClickState(clickState)
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else:
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self.applyClickState(PGButton.SInactive)
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Clickable3d.setClickState(self, clickState)
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def enterDepressed(self):
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if self.isClickable():
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base.playSfx(NametagGlobals.clickSound)
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def enterRollover(self):
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if self.isClickable() and (self.lastClickState != PGButton.SDepressed):
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base.playSfx(NametagGlobals.rolloverSound)
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def removeContents(self):
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if self.contents:
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self.contents.node().removeAllChildren()
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def update(self):
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if not self.chatBalloon:
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self.removeContents()
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Nametag.update(self)
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else:
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scaleLerp = Sequence(LerpScaleInterval(self.chatBalloon, 0.25, VBase3(0, 0, 0), blendType='easeInOut'),
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Wait(0.25),
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Func(self.removeContents),
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Func(Nametag.update, self))
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scaleLerp.start()
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def tick(self, task):
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distance = self.contents.getPos(base.cam).length()
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if distance < self.SCALING_MIN_DISTANCE:
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distance = self.SCALING_MIN_DISTANCE
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elif distance > self.SCALING_MAX_DISTANCE:
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distance = self.SCALING_MAX_DISTANCE
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if distance != self.distance:
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self.contents.setScale(math.sqrt(distance) * self.SCALING_FACTOR)
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self.distance = distance
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self.updateClickRegion()
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return Task.cont
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def drawChatBalloon(self, model, modelWidth, modelHeight):
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if self.chatFont is None:
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# We can't draw this without a font.
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return
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if self.isClickable():
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foreground, background = self.chatColor[self.clickState]
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else:
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foreground, background = self.chatColor[PGButton.SInactive]
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if self.chatType == NametagGlobals.SPEEDCHAT:
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background = self.speedChatColor
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if background[3] > self.CHAT_BALLOON_ALPHA:
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background = VBase4(
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background[0], background[1], background[2],
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self.CHAT_BALLOON_ALPHA)
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self.chatBalloon = ChatBalloon(
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model, modelWidth, modelHeight, self.chatTextNode,
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foreground=foreground, background=background,
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reversed=self.chatReversed,
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button=self.chatButton[self.clickState])
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self.chatBalloon.setScale(0)
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self.chatBalloon.reparentTo(self.contents)
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scaleLerp = Sequence(Wait(0.15), LerpScaleInterval(self.chatBalloon, 0.25, VBase3(1, 1, 1), blendType='easeInOut'))
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scaleLerp.start()
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def drawNametag(self):
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if self.font is None:
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# We can't draw this without a font.
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return
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# Attach the icon:
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if self.icon is not None:
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self.contents.attachNewNode(self.icon)
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if self.isClickable():
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foreground, background = self.nametagColor[self.clickState]
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else:
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foreground, background = self.nametagColor[PGButton.SInactive]
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# Set the color of the TextNode:
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self.textNode.setTextColor(foreground)
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# Attach the TextNode:
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textNodePath = self.contents.attachNewNode(self.textNode, 1)
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textNodePath.setTransparency(foreground[3] < 1)
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textNodePath.setAttrib(DepthWriteAttrib.make(0))
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textNodePath.setY(self.TEXT_Y_OFFSET)
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# Attach a panel behind the TextNode:
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self.panel = NametagGlobals.cardModel.copyTo(self.contents, 0)
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self.panel.setColor(background)
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self.panel.setTransparency(background[3] < 1)
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# Reposition the panel:
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x = (self.textNode.getLeft()+self.textNode.getRight()) / 2.0
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z = (self.textNode.getBottom()+self.textNode.getTop()) / 2.0
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self.panel.setPos(x, 0, z)
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# Resize the panel:
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self.panelWidth = self.textNode.getWidth() + self.PANEL_X_PADDING
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self.panelHeight = self.textNode.getHeight() + self.PANEL_Z_PADDING
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self.panel.setScale(self.panelWidth, 1, self.panelHeight)
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