mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-10-31 16:57:54 +00:00
369 lines
16 KiB
Python
369 lines
16 KiB
Python
import random
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from pandac.PandaModules import *
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from direct.interval.FunctionInterval import Wait, Func
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from direct.interval.MetaInterval import Sequence, Parallel
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from direct.showbase.PythonUtil import lerp, Enum
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from direct.fsm import FSM
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from toontown.toonbase import TTLocalizer
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from toontown.toonbase import ToontownGlobals
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from toontown.minigame.OrthoDrive import OrthoDrive
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from toontown.minigame.OrthoWalk import OrthoWalk
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from toontown.parties.activityFSMs import DanceActivityFSM
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from toontown.parties.PartyGlobals import ActivityIds, ActivityTypes
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from toontown.parties.PartyGlobals import DancePatternToAnims, DanceAnimToName
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from toontown.parties.DistributedPartyActivity import DistributedPartyActivity
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from toontown.parties.PartyDanceActivityToonFSM import PartyDanceActivityToonFSM
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from toontown.parties.PartyDanceActivityToonFSM import ToonDancingStates
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from toontown.parties.KeyCodes import KeyCodes
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from toontown.parties.KeyCodesGui import KeyCodesGui
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from toontown.parties import PartyGlobals
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DANCE_FLOOR_COLLISION = 'danceFloor_collision'
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DanceViews = Enum(('Normal', 'Dancing', 'Isometric'))
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class DistributedPartyDanceActivityBase(DistributedPartyActivity):
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notify = directNotify.newCategory('DistributedPartyDanceActivity')
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def __init__(self, cr, actId, dancePatternToAnims, model = 'phase_13/models/parties/danceFloor'):
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DistributedPartyActivity.__init__(self, cr, actId, ActivityTypes.Continuous)
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self.model = model
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self.danceFloor = None
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self.localToonDancing = False
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self.keyCodes = None
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self.gui = None
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self.currentCameraMode = None
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self.orthoWalk = None
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self.cameraParallel = None
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self.localToonDanceSequence = None
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self.localPatternsMatched = []
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self.dancePatternToAnims = dancePatternToAnims
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self.dancingToonFSMs = {}
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return
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def generateInit(self):
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self.notify.debug('generateInit')
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DistributedPartyActivity.generateInit(self)
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self.keyCodes = KeyCodes(patterns=self.dancePatternToAnims.keys())
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self.gui = KeyCodesGui(self.keyCodes)
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self.__initOrthoWalk()
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self.activityFSM = DanceActivityFSM(self)
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def announceGenerate(self):
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DistributedPartyActivity.announceGenerate(self)
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self.activityFSM.request('Active')
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def load(self):
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DistributedPartyActivity.load(self)
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self.danceFloor = loader.loadModel(self.model)
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self.danceFloor.reparentTo(self.getParentNodePath())
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self.danceFloor.setPos(self.x, self.y, 0.0)
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self.danceFloor.setH(self.h)
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self.danceFloor.wrtReparentTo(render)
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self.sign.setPos(22, -22, 0)
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floor = self.danceFloor.find('**/danceFloor_mesh')
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self.danceFloorSequence = Sequence(Wait(0.3), Func(floor.setH, floor, 36))
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discoBall = self.danceFloor.find('**/discoBall_mesh')
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self.discoBallSequence = Parallel(discoBall.hprInterval(6.0, Vec3(360, 0, 0)), Sequence(discoBall.posInterval(3, Point3(0, 0, 1), blendType='easeInOut'), discoBall.posInterval(3, Point3(0, 0, 0), blendType='easeInOut')))
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def unload(self):
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DistributedPartyActivity.unload(self)
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self.activityFSM.request('Disabled')
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if self.localToonDanceSequence is not None:
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self.localToonDanceSequence.finish()
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if self.localToonDancing:
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self.__localStopDancing()
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self.ignoreAll()
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if self.discoBallSequence is not None:
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self.discoBallSequence.finish()
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if self.danceFloorSequence is not None:
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self.danceFloorSequence.finish()
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del self.danceFloorSequence
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del self.discoBallSequence
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del self.localToonDanceSequence
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if self.danceFloor is not None:
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self.danceFloor.removeNode()
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self.danceFloor = None
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self.__destroyOrthoWalk()
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for toonId in self.dancingToonFSMs.keys():
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self.dancingToonFSMs[toonId].destroy()
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del self.dancingToonFSMs[toonId]
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del self.dancingToonFSMs
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del self.cameraParallel
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del self.currentCameraMode
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if self.keyCodes is not None:
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self.keyCodes.destroy()
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del self.keyCodes
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del self.activityFSM
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del self.gui
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del self.localPatternsMatched
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return
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def handleToonDisabled(self, toonId):
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self.notify.debug('handleToonDisabled avatar ' + str(toonId) + ' disabled')
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if toonId in self.dancingToonFSMs:
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self.dancingToonFSMs[toonId].request('cleanup')
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self.dancingToonFSMs[toonId].destroy()
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del self.dancingToonFSMs[toonId]
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def getTitle(self):
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self.notify.warning('define title for this dance activity')
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return TTLocalizer.PartyDanceActivityTitle
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def getInstructions(self):
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self.notify.warning('define instructions for this dance activity')
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return TTLocalizer.PartyDanceActivityInstructions
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def startActive(self):
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self.accept('enter' + DANCE_FLOOR_COLLISION, self.__handleEnterDanceFloor)
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self.accept('exit' + DANCE_FLOOR_COLLISION, self.__handleExitDanceFloor)
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self.danceFloorSequence.loop()
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self.discoBallSequence.loop()
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def finishActive(self):
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pass
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def startDisabled(self):
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self.ignore('enter' + DANCE_FLOOR_COLLISION)
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self.ignore('exit' + DANCE_FLOOR_COLLISION)
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self.discoBallSequence.pause()
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self.danceFloorSequence.pause()
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def finishDisabled(self):
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pass
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def __initOrthoWalk(self):
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self.notify.debug('Initialize Ortho Walk')
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orthoDrive = OrthoDrive(9.778)
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self.orthoWalk = OrthoWalk(orthoDrive, broadcast=True)
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def __destroyOrthoWalk(self):
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self.notify.debug('Destroy Ortho Walk')
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self.orthoWalk.stop()
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self.orthoWalk.destroy()
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del self.orthoWalk
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def __disableLocalControl(self):
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self.orthoWalk.stop()
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self.keyCodes.disable()
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self.keyCodesGui.disable()
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def __enableLocalControl(self):
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self.orthWalk.start()
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self.keyCodes.enable()
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self.keyCodesGui.enable()
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self.keyCodesGui.hideAll()
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def __handleEnterDanceFloor(self, collEntry):
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if not self.isLocalToonInActivity() and not self.localToonDancing:
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self.notify.debug('Toon enters dance floor collision area.')
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place = base.cr.playGame.getPlace()
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if place and hasattr(place, 'fsm'):
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place.fsm.request('activity')
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self.d_toonJoinRequest()
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place = base.cr.playGame.getPlace()
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if place and hasattr(place, 'fsm'):
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place.fsm.request('activity')
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def joinRequestDenied(self, reason):
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DistributedPartyActivity.joinRequestDenied(self, reason)
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self.showMessage(TTLocalizer.PartyActivityDefaultJoinDeny)
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place = base.cr.playGame.getPlace()
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if place and hasattr(place, 'fsm'):
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place.fsm.request('walk')
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def setToonsPlaying(self, toonIds, toonHeadings):
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self.notify.debug('setToonsPlaying')
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self.notify.debug('\ttoonIds: %s' % toonIds)
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self.notify.debug('\ttoonHeadings: %s' % toonHeadings)
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exitedToons, joinedToons = self.getToonsPlayingChanges(self.toonIds, toonIds)
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self.notify.debug('\texitedToons: %s' % exitedToons)
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self.notify.debug('\tjoinedToons: %s' % joinedToons)
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self.setToonIds(toonIds)
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self._processExitedToons(exitedToons)
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for toonId in joinedToons:
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if toonId != base.localAvatar.doId or toonId == base.localAvatar.doId and self.isLocalToonRequestStatus(PartyGlobals.ActivityRequestStatus.Joining):
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self._enableHandleToonDisabled(toonId)
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self.handleToonJoined(toonId, toonHeadings[toonIds.index(toonId)])
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if toonId == base.localAvatar.doId:
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self._localToonRequestStatus = None
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return
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def handleToonJoined(self, toonId, h):
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self.notify.debug('handleToonJoined( toonId=%d, h=%.2f )' % (toonId, h))
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if toonId in base.cr.doId2do:
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toonFSM = PartyDanceActivityToonFSM(toonId, self, h)
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toonFSM.request('Init')
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self.dancingToonFSMs[toonId] = toonFSM
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if toonId == base.localAvatar.doId:
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self.__localStartDancing(h)
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def __localStartDancing(self, h):
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if not self.localToonDancing:
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place = base.cr.playGame.getPlace()
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if place and hasattr(place, 'fsm'):
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self.localToonDancing = True
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place.fsm.request('activity')
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self.__updateLocalToonState(ToonDancingStates.Run)
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self.__setViewMode(DanceViews.Dancing)
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self.gui.load()
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self.startRules()
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self.__localEnableControls()
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else:
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self.notify.warning('__localStartDancing, failed in playGame.getPlace()')
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def handleRulesDone(self):
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self.finishRules()
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def __localEnableControls(self):
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if base.localAvatar.doId not in self.dancingToonFSMs:
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self.notify.debug('no dancing FSM for local avatar, not enabling controls')
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return
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self.accept(KeyCodes.PATTERN_MATCH_EVENT, self.__doDanceMove)
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self.accept(KeyCodes.PATTERN_NO_MATCH_EVENT, self.__noDanceMoveMatch)
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self.acceptOnce(KeyCodes.KEY_DOWN_EVENT, self._handleKeyDown)
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self.accept(KeyCodes.KEY_UP_EVENT, self._handleKeyUp)
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self.keyCodes.enable()
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self.orthoWalk.start()
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self.gui.enable()
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self.gui.hideAll()
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def __localDisableControls(self):
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self.orthoWalk.stop()
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self.keyCodes.disable()
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self.gui.disable()
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self.ignore(KeyCodes.PATTERN_MATCH_EVENT)
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self.ignore(KeyCodes.PATTERN_NO_MATCH_EVENT)
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self.ignore(KeyCodes.KEY_DOWN_EVENT)
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self.ignore(KeyCodes.KEY_UP_EVENT)
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def __handleExitDanceFloor(self, collEntry):
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if self.localToonDanceSequence is not None:
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self.notify.debug('finishing %s' % self.localToonDanceSequence)
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self.localToonDanceSequence.finish()
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self.localToonDanceSequence = None
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self.finishRules()
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self.notify.debug('Toon exits dance floor collision area.')
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self.d_toonExitRequest()
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return
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def exitRequestDenied(self, reason):
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DistributedPartyActivity.exitRequestDenied(self, reason)
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if reason != PartyGlobals.DenialReasons.SilentFail:
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self.showMessage(TTLocalizer.PartyActivityDefaultExitDeny)
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def handleToonExited(self, toonId):
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self.notify.debug('exitDanceFloor %s' % toonId)
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if toonId == base.localAvatar.doId:
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self.__localStopDancing()
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def __localStopDancing(self):
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if self.localToonDancing:
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self.__localDisableControls()
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self.gui.unload()
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self.__setViewMode(DanceViews.Normal)
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self.__updateLocalToonState(ToonDancingStates.Cleanup)
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if base.cr.playGame.getPlace():
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if hasattr(base.cr.playGame.getPlace(), 'fsm'):
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base.cr.playGame.getPlace().fsm.request('walk')
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self.localToonDancing = False
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def __doDanceMove(self, pattern):
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self.notify.debug('Dance move! %s' % pattern)
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anim = self.dancePatternToAnims.get(pattern)
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if anim:
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self.__updateLocalToonState(ToonDancingStates.DanceMove, anim)
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self.gui.setColor(0, 1, 0)
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self.gui.showText(DanceAnimToName.get(anim, anim))
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self.finishRules()
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if pattern not in self.localPatternsMatched:
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camNode = NodePath(self.uniqueName('danceCamNode'))
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camNode.reparentTo(base.localAvatar)
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camNode.lookAt(camera)
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camNode.setHpr(camNode.getH(), 0, 0)
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node2 = NodePath('tempCamNode')
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node2.reparentTo(camNode)
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node2.setPos(Point3(0, 15, 10))
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node2.lookAt(camNode)
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h = node2.getH() * (camera.getH(camNode) / abs(camera.getH(camNode)))
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node2.removeNode
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del node2
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hpr = camera.getHpr()
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pos = camera.getPos()
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camParent = camera.getParent()
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camera.wrtReparentTo(camNode)
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self.localToonDanceSequence = Sequence(Func(self.__localDisableControls), Parallel(camera.posInterval(0.5, Point3(0, 15, 10), blendType='easeIn'), camera.hprInterval(0.5, Point3(h, -20, 0), blendType='easeIn')), camNode.hprInterval(4.0, Point3(camNode.getH() - 360, 0, 0)), Func(camera.wrtReparentTo, camParent), Func(camNode.removeNode), Parallel(camera.posInterval(0.5, pos, blendType='easeOut'), camera.hprInterval(0.5, hpr, blendType='easeOut')), Func(self.__localEnableControls))
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else:
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self.localToonDanceSequence = Sequence(Func(self.__localDisableControls), Wait(2.0), Func(self.__localEnableControls))
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self.localToonDanceSequence.start()
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self.localPatternsMatched.append(pattern)
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def __noDanceMoveMatch(self):
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self.gui.setColor(1, 0, 0)
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self.gui.showText('No Match!')
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self.__updateLocalToonState(ToonDancingStates.DanceMove)
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self.localToonDanceSequence = Sequence(Func(self.__localDisableControls), Wait(1.0), Func(self.__localEnableControls))
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self.localToonDanceSequence.start()
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def _handleKeyDown(self, key, index):
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self.__updateLocalToonState(ToonDancingStates.Run)
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def _handleKeyUp(self, key):
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if not self.keyCodes.isAnyKeyPressed():
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self.__updateLocalToonState(ToonDancingStates.DanceMove)
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self.acceptOnce(KeyCodes.KEY_DOWN_EVENT, self._handleKeyDown)
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def __updateLocalToonState(self, state, anim = ''):
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self._requestToonState(base.localAvatar.doId, state, anim)
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self.d_updateDancingToon(state, anim)
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def d_updateDancingToon(self, state, anim):
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self.sendUpdate('updateDancingToon', [state, anim])
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def setDancingToonState(self, toonId, state, anim):
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if toonId != base.localAvatar.doId and toonId in self.dancingToonFSMs:
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self._requestToonState(toonId, state, anim)
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def _requestToonState(self, toonId, state, anim):
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if toonId in self.dancingToonFSMs:
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state = ToonDancingStates.getString(state)
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curState = self.dancingToonFSMs[toonId].getCurrentOrNextState()
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try:
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self.dancingToonFSMs[toonId].request(state, anim)
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except FSM.RequestDenied:
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self.notify.warning('could not go from state=%s to state %s' % (curState, state))
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if state == ToonDancingStates.getString(ToonDancingStates.Cleanup):
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self.notify.debug('deleting this fsm %s' % self.dancingToonFSMs[toonId])
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del self.dancingToonFSMs[toonId]
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if self.localToonDanceSequence:
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self.notify.debug('forcing a finish of localToonDanceSequence')
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self.localToonDanceSequence.finish()
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self.localToonDanceSequence = None
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return
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def __setViewMode(self, mode):
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toon = base.localAvatar
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if mode == DanceViews.Normal:
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if self.cameraParallel is not None:
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self.cameraParallel.pause()
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self.cameraParallel = None
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camera.reparentTo(toon)
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base.localAvatar.startUpdateSmartCamera()
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elif mode == DanceViews.Dancing:
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base.localAvatar.stopUpdateSmartCamera()
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camera.wrtReparentTo(self.danceFloor)
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node = NodePath('temp')
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node.reparentTo(toon.getParent())
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node.setPos(Point3(0, -40, 20))
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node2 = NodePath('temp2')
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node2.reparentTo(self.danceFloor)
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node.reparentTo(node2)
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node2.setH(render, toon.getParent().getH())
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pos = node.getPos(self.danceFloor)
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node2.removeNode()
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node.removeNode()
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self.cameraParallel = Parallel(camera.posInterval(0.5, pos, blendType='easeIn'), camera.hprInterval(0.5, Point3(0, -27, 0), other=toon.getParent(), blendType='easeIn'))
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self.cameraParallel.start()
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self.currentCameraMode = mode
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return
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