mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-10-31 16:57:54 +00:00
133 lines
4.2 KiB
Python
133 lines
4.2 KiB
Python
from pandac.PandaModules import *
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from direct.showbase.DirectObject import DirectObject
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ARROW_KEYCODE_MAP = {'arrow_up': 'u',
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'arrow_down': 'd',
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'arrow_left': 'l',
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'arrow_right': 'r'}
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KEYCODE_TIMEOUT_SECONDS = 1.5
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class KeyCodes(DirectObject):
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notify = directNotify.newCategory('KeyCodes')
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PATTERN_MATCH_EVENT = 'KeyCodes-PATTERN_MATCH'
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PATTERN_NO_MATCH_EVENT = 'KeyCodes-PATTERN_NO_MATCH'
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KEY_DOWN_EVENT = 'KeyCodes-KEY_DOWN_EVENT'
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KEY_UP_EVENT = 'KeyCodes-KEY_UP_EVENT'
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CLEAR_CODE_EVENT = 'KeyCodes-CLEAR_CODE_EVENT'
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def __init__(self, keyMap = ARROW_KEYCODE_MAP, patterns = None, timeout = KEYCODE_TIMEOUT_SECONDS):
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self._keyMap = keyMap
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self._timeout = timeout
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self._keyCode = ''
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self._keyCodeCount = 0
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self._keyCodeTime = 0.0
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self._patterns = []
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self._patternLimit = 0
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self._enabled = False
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self._keyDown = None
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self._keysPressed = 0
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self.listenForPatterns(patterns)
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return
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def destroy(self):
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self.disable()
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self.ignoreAll()
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self._patterns = []
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del self._patterns
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del self._keyMap
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del self._timeout
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def listenForPatterns(self, patterns):
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self._patterns = patterns
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for pattern in self._patterns:
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if len(pattern) > self._patternLimit:
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self._patternLimit = len(pattern)
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if self._enabled:
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self.disable()
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self.enable()
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def isAnyKeyPressed(self):
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return self._keysPressed > 0
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def getCurrentInputLength(self):
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return self._keyCodeCount + 1
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def getLargestPatternLength(self):
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return self._patternLimit
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def getPossibleMatchesList(self):
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return [ p for p in self._patterns if p.startswith(self._keyCode) ]
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def reset(self):
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self._keyCode = ''
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self._keyCodeCount = 0
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self._keyCodeTime = 0.0
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def enable(self):
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if not self._enabled:
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self.notify.debug('Key codes enabled')
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self._enabled = True
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self.__enableControls()
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def disable(self):
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if self._enabled:
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self.notify.debug('Key codes disabled')
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self.__disableControls()
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self.reset()
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self._enabled = False
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self._keyDown = None
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self._keysPressed = 0
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return
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def __enableControls(self):
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for key in self._keyMap.keys():
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self.__acceptKeyDown(key)
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self.__acceptKeyUp(key)
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def __disableControls(self):
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self.ignoreAll()
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def __acceptKeyDown(self, key):
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self.accept(key, self.__handleKeyDown, [key])
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def __acceptKeyUp(self, key):
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self.accept(key + '-up', self.__handleKeyUp, [key])
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def __handleKeyDown(self, key):
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self._keysPressed += 1
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if self._keyDown is None and self._keysPressed == 1:
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self.__updateElapsedTime()
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messenger.send(KeyCodes.KEY_DOWN_EVENT, [self._keyMap[key], self._keyCodeCount])
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self._keyCode += self._keyMap[key]
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self._keyCodeCount += 1
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self._keyDown = key
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self.__checkForPattern()
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else:
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messenger.send(KeyCodes.KEY_DOWN_EVENT, [-1, -1])
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return
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def __handleKeyUp(self, key):
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arg = -1
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if self._keysPressed > 0:
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self._keysPressed -= 1
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if self._keyDown == key and self._keysPressed == 0:
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arg = self._keyMap[key]
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if self._keysPressed == 0:
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self._keyDown = None
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messenger.send(KeyCodes.KEY_UP_EVENT, [arg])
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return
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def __updateElapsedTime(self):
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if self._keyCodeTime != 0.0 and globalClock.getFrameTime() - self._keyCodeTime >= self._timeout:
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self.notify.debug('Key code timed out. Resetting...')
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self.reset()
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messenger.send(KeyCodes.CLEAR_CODE_EVENT)
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self._keyCodeTime = globalClock.getFrameTime()
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def __checkForPattern(self):
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if self._keyCode in self._patterns:
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messenger.send(KeyCodes.PATTERN_MATCH_EVENT, [self._keyCode])
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self.reset()
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elif self._keyCodeCount == self._patternLimit or len(self.getPossibleMatchesList()) == 0:
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messenger.send(KeyCodes.PATTERN_NO_MATCH_EVENT)
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self.reset()
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