mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-10-31 16:57:54 +00:00
150 lines
4.7 KiB
Python
150 lines
4.7 KiB
Python
from direct.directnotify.DirectNotifyGlobal import directNotify
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from direct.stdpy import threading
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import errno
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from panda3d.core import TP_normal
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import select
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import socket
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import urlparse
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from toontown.rpc.ToontownRPCConnection import ToontownRPCConnection
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class ToontownRPCServer:
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notify = directNotify.newCategory('ToontownRPCServer')
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def __init__(self, endpoint, handler):
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self.handler = handler
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# Parse the endpoint:
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url = urlparse.urlparse(endpoint)
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# We only support the http scheme:
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if url.scheme != 'http':
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self.notify.warning('Invalid scheme for endpoint: ' + str(url.scheme))
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# Parse the hostname, and port:
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self.hostname = url.hostname or 'localhost'
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self.port = url.port or 8080
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self.listenerSocket = None
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self.connections = {}
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self.dispatchThreads = {}
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def getUniqueName(self):
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"""
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Returns a unique identifier for this instance. This is primarily used
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for creating unique task names.
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"""
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return 'ToontownRPCServer-' + str(id(self))
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def start(self, useTaskChain=False):
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"""
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Serve until stop() is called.
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"""
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taskChain = None
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if useTaskChain and (not taskMgr.hasTaskChain('ToontownRPCServer')):
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taskChain = 'ToontownRPCServer'
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taskMgr.setupTaskChain(taskChain, numThreads=1, threadPriority=TP_normal)
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# Create a socket to listen for incoming connections:
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self.listenerSocket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
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self.listenerSocket.setblocking(0)
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self.listenerSocket.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
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self.listenerSocket.bind((self.hostname, self.port))
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self.listenerSocket.listen(5)
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# Start polling:
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taskName = self.getUniqueName() + '-pollTask'
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taskMgr.add(self.pollTask, taskName, taskChain=taskChain)
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def stop(self):
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"""
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Stop serving.
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"""
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# Stop polling:
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taskName = self.getUniqueName() + '-pollTask'
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assert taskMgr.hasTaskNamed(taskName)
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taskMgr.remove(taskName)
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# Close any open connections:
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for k, v in self.connections.items():
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v.close()
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del self.connections[k]
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# Shutdown and close the listener socket:
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try:
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self.listenerSocket.shutdown(socket.SHUT_RDWR)
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except socket.error:
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pass
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self.listenerSocket.close()
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self.listenerSocket = None
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def dispatchThread(self, socket):
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"""
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Call dispatchUntilEmpty() on the provided socket's connection, and then
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clean up.
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"""
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connection = self.connections[socket]
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connection.dispatchUntilEmpty()
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connection.close()
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del self.connections[socket]
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del self.dispatchThreads[socket]
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def pollOnce(self):
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"""
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Poll for incoming data once.
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"""
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try:
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rlist = select.select([self.listenerSocket] + self.connections.keys(), [], [])[0]
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except:
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# It's likely that one or more of our sockets is no longer valid.
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# If it's our listener socket, we can't continue:
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try:
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self.listenerSocket.fileno()
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except:
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self.notify.error('The listener socket is no longer valid!')
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# Otherwise, discard the faulty sockets, and wait for the next poll
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# iteration:
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for socket in self.connections.keys():
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try:
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socket.fileno()
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socket.getpeername()
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except:
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del self.connections[socket]
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if socket in self.dispatchThreads:
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del self.dispatchThreads[socket]
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return
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if self.listenerSocket in rlist:
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self.handleNewConnection()
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for socket in rlist:
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connection = self.connections.get(socket)
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if connection is None:
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continue
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if socket in self.dispatchThreads:
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continue
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self.dispatchThreads[socket] = threading.Thread(
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target=self.dispatchThread, args=[socket])
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self.dispatchThreads[socket].start()
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def pollTask(self, task):
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"""
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Continuously poll for incoming data.
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"""
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self.pollOnce()
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return task.cont
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def handleNewConnection(self):
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"""
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Handle an incoming connection.
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"""
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try:
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conn = self.listenerSocket.accept()[0]
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except socket.error, e:
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if e.args[0] != errno.EWOULDBLOCK:
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raise e
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self.connections[conn] = ToontownRPCConnection(conn, self.handler)
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