Poodletooth-iLand/toontown/hood/Hood.py

277 lines
11 KiB
Python
Executable file

from pandac.PandaModules import *
from toontown.toonbase.ToonBaseGlobal import *
from toontown.toonbase.ToontownGlobals import *
from toontown.distributed.ToontownMsgTypes import *
from direct.directnotify import DirectNotifyGlobal
from direct.fsm import StateData
from direct.task.Task import Task
from direct.interval.IntervalGlobal import *
from toontown.minigame import Purchase
from direct.gui import OnscreenText
from toontown.building import SuitInterior
import QuietZoneState
import ZoneUtil
from toontown.toonbase import TTLocalizer
from toontown.toon.Toon import teleportDebug
from toontown.dna.DNAParser import *
class Hood(StateData.StateData):
notify = DirectNotifyGlobal.directNotify.newCategory('Hood')
def __init__(self, parentFSM, doneEvent, dnaStore, hoodId):
StateData.StateData.__init__(self, doneEvent)
self.loader = 'not initialized'
self.parentFSM = parentFSM
self.dnaStore = dnaStore
self.loaderDoneEvent = 'loaderDone'
self.id = None
self.hoodId = hoodId
self.titleText = None
self.titleColor = (1, 1, 1, 1)
self.holidayStorageDNADict = {}
self.spookySkyFile = None
self.snowySkyFile = 'phase_3.5/models/props/BR_sky'
self.halloweenLights = []
return
def enter(self, requestStatus):
hoodId = requestStatus['hoodId']
zoneId = requestStatus['zoneId']
hoodText = self.getHoodText(zoneId)
self.titleText = OnscreenText.OnscreenText(hoodText, fg=self.titleColor, font=getSignFont(), pos=(0, -0.5), scale=TTLocalizer.HtitleText, drawOrder=0, mayChange=1)
self.fsm.request(requestStatus['loader'], [requestStatus])
def getHoodText(self, zoneId):
hoodText = base.cr.hoodMgr.getFullnameFromId(self.id)
if self.id != Tutorial:
streetName = StreetNames.get(ZoneUtil.getCanonicalBranchZone(zoneId))
if streetName:
hoodText = hoodText + '\n' + streetName[-1]
return hoodText
def spawnTitleText(self, zoneId):
hoodText = self.getHoodText(zoneId)
self.doSpawnTitleText(hoodText)
def doSpawnTitleText(self, text):
self.titleText.setText(text)
self.titleText.show()
self.titleText.setColor(Vec4(*self.titleColor))
self.titleText.clearColorScale()
self.titleText.setFg(self.titleColor)
seq = Sequence(Wait(0.1), Wait(6.0), self.titleText.colorScaleInterval(0.5, Vec4(1.0, 1.0, 1.0, 0.0)), Func(self.titleText.hide))
seq.start()
def hideTitleText(self):
if self.titleText:
self.titleText.hide()
def exit(self):
taskMgr.remove('titleText')
if self.titleText:
self.titleText.cleanup()
self.titleText = None
base.localAvatar.stopChat()
return
def load(self):
files = []
if self.storageDNAFile:
files.append(self.storageDNAFile)
for key, value in self.holidayStorageDNADict.iteritems():
if base.cr.newsManager.isHolidayRunning(key):
for storageFile in value:
files.append(storageFile)
if not base.cr.newsManager.isHolidayRunning(ToontownGlobals.HALLOWEEN) or not self.spookySkyFile:
self.sky = loader.loadModel(self.skyFile)
self.sky.setTag('sky', 'Regular')
self.sky.setScale(1.0)
self.sky.setFogOff()
else:
self.sky = loader.loadModel(self.spookySkyFile)
self.sky.setTag('sky', 'Halloween')
dnaBulk = DNABulkLoader(self.dnaStore, tuple(files))
dnaBulk.loadDNAFiles()
def unload(self):
if hasattr(self, 'loader'):
self.notify.info('Aggressively cleaning up loader: %s' % self.loader)
self.loader.exit()
self.loader.unload()
del self.loader
del self.fsm
del self.parentFSM
self.dnaStore.resetHood()
del self.dnaStore
self.sky.removeNode()
del self.sky
self.ignoreAll()
ModelPool.garbageCollect()
TexturePool.garbageCollect()
def enterStart(self):
pass
def exitStart(self):
pass
def isSameHood(self, status):
return status['hoodId'] == self.hoodId and status['shardId'] == None
def enterFinal(self):
pass
def exitFinal(self):
pass
def enterQuietZone(self, requestStatus):
teleportDebug(requestStatus, 'Hood.enterQuietZone: status=%s' % requestStatus)
self._quietZoneDoneEvent = uniqueName('quietZoneDone')
self.acceptOnce(self._quietZoneDoneEvent, self.handleQuietZoneDone)
self.quietZoneStateData = QuietZoneState.QuietZoneState(self._quietZoneDoneEvent)
self._enterWaitForSetZoneResponseMsg = self.quietZoneStateData.getEnterWaitForSetZoneResponseMsg()
self.acceptOnce(self._enterWaitForSetZoneResponseMsg, self.handleWaitForSetZoneResponse)
self._quietZoneLeftEvent = self.quietZoneStateData.getQuietZoneLeftEvent()
if base.placeBeforeObjects:
self.acceptOnce(self._quietZoneLeftEvent, self.handleLeftQuietZone)
self.quietZoneStateData.load()
self.quietZoneStateData.enter(requestStatus)
def exitQuietZone(self):
self.ignore(self._quietZoneDoneEvent)
self.ignore(self._quietZoneLeftEvent)
self.ignore(self._enterWaitForSetZoneResponseMsg)
del self._quietZoneDoneEvent
self.quietZoneStateData.exit()
self.quietZoneStateData.unload()
self.quietZoneStateData = None
return
def loadLoader(self, requestStatus):
pass
def handleWaitForSetZoneResponse(self, requestStatus):
loaderName = requestStatus['loader']
if loaderName == 'safeZoneLoader':
if not loader.inBulkBlock:
loader.beginBulkLoad('hood', TTLocalizer.HeadingToPlayground, safeZoneCountMap[self.id], 1, TTLocalizer.TIP_GENERAL, self.id)
self.loadLoader(requestStatus)
loader.endBulkLoad('hood')
elif loaderName == 'townLoader':
if not loader.inBulkBlock:
zoneId = requestStatus['zoneId']
toPhrase = StreetNames[ZoneUtil.getCanonicalBranchZone(zoneId)][0]
streetName = StreetNames[ZoneUtil.getCanonicalBranchZone(zoneId)][-1]
loader.beginBulkLoad('hood', TTLocalizer.HeadingToStreet % {'to': toPhrase,
'street': streetName}, townCountMap[self.id], 1, TTLocalizer.TIP_STREET, zoneId)
self.loadLoader(requestStatus)
loader.endBulkLoad('hood')
elif loaderName == 'minigame':
pass
elif loaderName == 'cogHQLoader':
print 'should be loading HQ'
def handleLeftQuietZone(self):
status = self.quietZoneStateData.getRequestStatus()
teleportDebug(status, 'handleLeftQuietZone, status=%s' % status)
teleportDebug(status, 'requesting %s' % status['loader'])
self.fsm.request(status['loader'], [status])
def handleQuietZoneDone(self):
if not base.placeBeforeObjects:
status = self.quietZoneStateData.getRequestStatus()
self.fsm.request(status['loader'], [status])
def enterSafeZoneLoader(self, requestStatus):
self.accept(self.loaderDoneEvent, self.handleSafeZoneLoaderDone)
self.loader.enter(requestStatus)
self.spawnTitleText(requestStatus['zoneId'])
def exitSafeZoneLoader(self):
taskMgr.remove('titleText')
self.hideTitleText()
self.ignore(self.loaderDoneEvent)
self.loader.exit()
self.loader.unload()
del self.loader
def handleSafeZoneLoaderDone(self):
doneStatus = self.loader.getDoneStatus()
teleportDebug(doneStatus, 'handleSafeZoneLoaderDone, doneStatus=%s' % doneStatus)
if self.isSameHood(doneStatus) and doneStatus['where'] != 'party' or doneStatus['loader'] == 'minigame':
teleportDebug(doneStatus, 'same hood')
self.fsm.request('quietZone', [doneStatus])
else:
teleportDebug(doneStatus, 'different hood')
self.doneStatus = doneStatus
messenger.send(self.doneEvent)
def startSky(self):
self.sky.reparentTo(camera)
self.sky.setZ(0.0)
self.sky.setHpr(0.0, 0.0, 0.0)
ce = CompassEffect.make(NodePath(), CompassEffect.PRot | CompassEffect.PZ)
self.sky.node().setEffect(ce)
def stopSky(self):
taskMgr.remove('skyTrack')
self.sky.reparentTo(hidden)
def startSpookySky(self):
if not self.spookySkyFile:
return
if hasattr(self, 'sky') and self.sky:
self.stopSky()
self.sky = loader.loadModel(self.spookySkyFile)
self.sky.setTag('sky', 'Halloween')
self.sky.setColor(0.5, 0.5, 0.5, 1)
self.sky.reparentTo(camera)
self.sky.setTransparency(TransparencyAttrib.MDual, 1)
fadeIn = self.sky.colorScaleInterval(1.5, Vec4(1, 1, 1, 1), startColorScale=Vec4(1, 1, 1, 0.25), blendType='easeInOut')
fadeIn.start()
self.sky.setZ(0.0)
self.sky.setHpr(0.0, 0.0, 0.0)
ce = CompassEffect.make(NodePath(), CompassEffect.PRot | CompassEffect.PZ)
self.sky.node().setEffect(ce)
def endSpookySky(self):
if hasattr(self, 'sky') and self.sky:
self.sky.reparentTo(hidden)
if hasattr(self, 'sky'):
self.sky = loader.loadModel(self.skyFile)
self.sky.setTag('sky', 'Regular')
self.sky.setScale(1.0)
self.startSky()
def startSnowySky(self):
if hasattr(self, 'sky') and self.sky:
self.stopSky()
self.sky = loader.loadModel(self.snowySkyFile)
self.sky.setTag('sky', 'Winter')
self.sky.setScale(1.0)
self.sky.setDepthTest(0)
self.sky.setDepthWrite(0)
self.sky.setColor(1, 1, 1, 1)
self.sky.setBin('background', 100)
self.sky.setFogOff()
self.sky.reparentTo(camera)
self.sky.setTransparency(TransparencyAttrib.MDual, 1)
fadeIn = self.sky.colorScaleInterval(1.5, Vec4(1, 1, 1, 1), startColorScale=Vec4(1, 1, 1, 0.25), blendType='easeInOut')
fadeIn.start()
self.sky.setZ(0.0)
self.sky.setHpr(0.0, 0.0, 0.0)
ce = CompassEffect.make(NodePath(), CompassEffect.PRot | CompassEffect.PZ)
self.sky.node().setEffect(ce)
def endSnowySky(self):
if hasattr(self, 'sky') and self.sky:
self.sky.reparentTo(hidden)
if hasattr(self, 'sky'):
self.sky = loader.loadModel(self.skyFile)
self.sky.setTag('sky', 'Regular')
self.sky.setScale(1.0)
self.startSky()