mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-11-01 01:07:54 +00:00
2dfc68ed8b
This reverts commit 7fa0bf6d73
.
447 lines
18 KiB
Python
447 lines
18 KiB
Python
from pandac.PandaModules import *
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from toontown.toonbase.ToonBaseGlobal import *
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from direct.gui.DirectGui import *
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from pandac.PandaModules import *
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from direct.distributed.ClockDelta import *
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from direct.interval.IntervalGlobal import *
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import math
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from toontown.toonbase import ToontownGlobals
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from direct.distributed import DistributedObject
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from direct.directnotify import DirectNotifyGlobal
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from direct.fsm import ClassicFSM
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from direct.fsm import State
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from toontown.toon import Toon
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from direct.showbase import RandomNumGen
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from direct.task.Task import Task
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from toontown.toonbase import TTLocalizer
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import random
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import cPickle
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import time
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from direct.showbase import PythonUtil
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from toontown.hood import Place
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import Estate
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import HouseGlobals
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from toontown.estate import GardenGlobals
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from toontown.estate import DistributedFlower
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from toontown.estate import DistributedGagTree
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from toontown.estate import DistributedStatuary
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import GardenDropGame
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import GardenProgressMeter
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from toontown.estate import FlowerSellGUI
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from toontown.fishing import FishSellGUI
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from toontown.toontowngui import TTDialog
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class DistributedEstate(DistributedObject.DistributedObject):
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notify = directNotify.newCategory('DistributedEstate')
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def __init__(self, cr):
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DistributedObject.DistributedObject.__init__(self, cr)
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self.closestHouse = 0
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self.ground = None
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self.dayTrack = None
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self.sunTrack = None
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self.airplane = None
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self.flowerSellBox = None
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self.estateDoneEvent = 'estateDone'
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self.load()
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self.initCamera()
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self.plotTable = []
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self.idList = []
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base.estate = self
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self.flowerGuiDoneEvent = 'flowerGuiDone'
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self.fishGuiDoneEvent = 'fishGuiDone'
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return
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def disable(self):
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self.notify.debug('disable')
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self.__stopBirds()
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self.__stopCrickets()
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DistributedObject.DistributedObject.disable(self)
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self.ignore('enterFlowerSellBox')
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self.ignore('enterFishSellBox')
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def delete(self):
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self.notify.debug('delete')
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self.unload()
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DistributedObject.DistributedObject.delete(self)
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def load(self):
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self.lt = base.localAvatar
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newsManager = base.cr.newsManager
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if newsManager:
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holidayIds = base.cr.newsManager.getDecorationHolidayId()
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if ToontownGlobals.HALLOWEEN_COSTUMES in holidayIds or ToontownGlobals.SPOOKY_COSTUMES in holidayIds:
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self.loadWitch()
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else:
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self.loadAirplane()
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self.loadFlowerSellBox()
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self.loadFishSellBox()
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self.oldClear = base.win.getClearColor()
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base.win.setClearColor(Vec4(0.09, 0.55, 0.21, 1.0))
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self.startGame()
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def unload(self):
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self.ignoreAll()
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base.win.setClearColor(self.oldClear)
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self.__killAirplaneTask()
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self.__killDaytimeTask()
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self.__stopBirds()
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self.__stopCrickets()
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if self.dayTrack:
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self.dayTrack.pause()
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self.dayTrack = None
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self.__killSunTask()
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if self.sunTrack:
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self.sunTrack.pause()
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self.sunTrack = None
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if self.ground:
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self.ground.removeNode()
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del self.ground
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if self.airplane:
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self.airplane.removeNode()
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del self.airplane
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self.airplane = None
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if self.flowerSellBox:
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self.flowerSellBox.removeNode()
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del self.flowerSellBox
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self.flowerSellBox = None
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GardenDropGame.GardenDropGame().endGame()
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return
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def announceGenerate(self):
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DistributedObject.DistributedObject.announceGenerate(self)
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self.accept('gardenGame', self.startGame)
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def startGame(self):
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self.game = GardenDropGame.GardenDropGame().playGardenDrop()
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def loadAirplane(self):
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self.airplane = loader.loadModel('phase_4/models/props/airplane.bam')
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self.airplane.setScale(4)
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self.airplane.setPos(0, 0, 1)
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self.banner = self.airplane.find('**/*banner')
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bannerText = TextNode('bannerText')
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bannerText.setTextColor(1, 0, 0, 1)
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bannerText.setAlign(bannerText.ACenter)
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bannerText.setFont(ToontownGlobals.getSignFont())
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bannerText.setText('Cog invasion!!!')
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self.bn = self.banner.attachNewNode(bannerText.generate())
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self.bn.setHpr(180, 0, 0)
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self.bn.setPos(-1.8, 0.1, 0)
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self.bn.setScale(0.35)
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self.banner.hide()
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def loadWitch(self):
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if not self.airplane:
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self.airplane = loader.loadModel('phase_4/models/props/tt_m_prp_ext_flyingWitch.bam')
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def __replaceAirplane__():
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self.airplane.reparentTo(hidden)
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del self.airplane
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self.airplane = loader.loadModel('phase_4/models/props/tt_m_prp_ext_flyingWitch.bam')
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self.airplane.setScale(2)
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self.airplane.setPos(0, 0, 1)
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bannerText = TextNode('bannerText')
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bannerText.setTextColor(1, 0, 0, 1)
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bannerText.setAlign(bannerText.ACenter)
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bannerText.setFont(ToontownGlobals.getSignFont())
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bannerText.setText('Happy halloween!!!')
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self.bn = self.airplane.attachNewNode(bannerText.generate())
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self.bn.setHpr(0, 0, 0)
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self.bn.setPos(20.0, -.1, 0)
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self.bn.setScale(2.35)
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replacement = Sequence(LerpColorScaleInterval(self.airplane, 0.1, Vec4(1, 1, 1, 0)), Func(__replaceAirplane__), LerpColorScaleInterval(self.airplane, 0.1, Vec4(1, 1, 1, 1)))
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replacement.start()
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def unloadWitch(self):
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def __replaceWitch__():
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self.airplane.reparentTo(hidden)
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del self.airplane
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del self.bn
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self.airplane = loader.loadModel('phase_4/models/props/airplane.bam')
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self.airplane.setScale(4)
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self.airplane.setPos(0, 0, 1)
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self.banner = self.airplane.find('**/*banner')
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bannerText = TextNode('bannerText')
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bannerText.setTextColor(1, 0, 0, 1)
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bannerText.setAlign(bannerText.ACenter)
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bannerText.setFont(ToontownGlobals.getSignFont())
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bannerText.setText('Happy halloween!!!')
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self.bn = self.banner.attachNewNode(bannerText.generate())
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self.bn.setHpr(180, 0, 0)
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self.bn.setPos(-1.8, 0.1, 0)
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self.bn.setScale(0.35)
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self.banner.hide()
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replacement = Sequence(LerpColorScaleInterval(self.airplane, 0.1, Vec4(1, 1, 1, 0)), Func(__replaceWitch__), LerpColorScaleInterval(self.airplane, 0.1, Vec4(1, 1, 1, 1)))
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replacement.start()
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def initCamera(self):
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initCamPos = VBase3(0, -10, 5)
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initCamHpr = VBase3(0, -10, 0)
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def setHouseInfo(self, houseInfo):
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self.notify.debug('setHouseInfo')
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houseType, housePos = cPickle.loads(houseInfo)
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self.loadEstate(houseType, housePos)
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def loadEstate(self, indexList, posList):
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self.notify.debug('loadEstate')
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self.houseType = indexList
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self.housePos = posList
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self.numHouses = len(self.houseType)
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self.house = [None] * self.numHouses
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return
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def __startAirplaneTask(self):
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self.theta = 0
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self.phi = 0
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taskMgr.remove(self.taskName('estate-airplane'))
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taskMgr.add(self.airplaneFlyTask, self.taskName('estate-airplane'))
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def __pauseAirplaneTask(self):
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pause = 45
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self.phi = 0
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self.airplane.hide()
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self.theta = (self.theta + 10) % 360
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taskMgr.remove(self.taskName('estate-airplane'))
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taskMgr.doMethodLater(pause, self.airplaneFlyTask, self.taskName('estate-airplane'))
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def __killAirplaneTask(self):
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taskMgr.remove(self.taskName('estate-airplane'))
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def airplaneFlyTask(self, task):
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rad = 300.0
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amp = 80.0
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self.theta += 0.25
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self.phi += 0.005
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sinPhi = math.sin(self.phi)
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if sinPhi <= 0:
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self.__pauseAirplaneTask()
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angle = math.pi * self.theta / 180.0
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x = rad * math.cos(angle)
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y = rad * math.sin(angle)
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z = amp * sinPhi
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self.airplane.reparentTo(render)
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self.airplane.setH(90 + self.theta + 180)
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self.airplane.setPos(x, y, z)
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return Task.cont
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def sendHouseColor(self, index, r, g, b, a):
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self.house[index].setColor(r, g, b, a)
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def setTreasureIds(self, doIds):
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self.flyingTreasureId = []
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for id in doIds:
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self.flyingTreasureId.append(id)
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def setDawnTime(self, ts):
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self.notify.debug('setDawnTime')
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self.dawnTime = ts
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self.sendUpdate('requestServerTime', [])
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def setServerTime(self, ts):
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self.notify.debug('setServerTime')
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self.serverTime = ts
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self.clientTime = time.time() % HouseGlobals.DAY_NIGHT_PERIOD
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self.deltaTime = self.clientTime - self.serverTime
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if base.dayNightEnabled:
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self.__initDaytimeTask()
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self.__initSunTask()
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self.__startAirplaneTask()
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def getDeltaTime(self):
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curTime = time.time() % HouseGlobals.DAY_NIGHT_PERIOD
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dawnTime = self.dawnTime
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dT = (curTime - dawnTime - self.deltaTime) % HouseGlobals.DAY_NIGHT_PERIOD
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self.notify.debug(
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'getDeltaTime = %s. curTime=%s. dawnTime=%s. serverTime=%s. deltaTime=%s'
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% (dT, curTime, dawnTime, self.serverTime, self.deltaTime))
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return dT
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def __initDaytimeTask(self):
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self.__killDaytimeTask()
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task = Task(self.__dayTimeTask)
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dT = self.getDeltaTime()
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task.ts = dT
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taskMgr.add(task, self.taskName('daytime'))
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def __killDaytimeTask(self):
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taskMgr.remove(self.taskName('daytime'))
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def __dayTimeTask(self, task):
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taskName = self.taskName('daytime')
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track = Sequence(Parallel(LerpColorScaleInterval(base.cr.playGame.hood.loader.geom, HouseGlobals.HALF_DAY_PERIOD, Vec4(1, 0.6, 0.6, 1)), LerpColorScaleInterval(base.cr.playGame.hood.sky, HouseGlobals.HALF_DAY_PERIOD, Vec4(1, 0.8, 0.8, 1))), Parallel(LerpColorScaleInterval(base.cr.playGame.hood.loader.geom, HouseGlobals.HALF_NIGHT_PERIOD, Vec4(0.2, 0.2, 0.5, 1)), LerpColorScaleInterval(base.cr.playGame.hood.sky, HouseGlobals.HALF_NIGHT_PERIOD, Vec4(0.4, 0.4, 0.6, 1))), Parallel(LerpColorScaleInterval(base.cr.playGame.hood.loader.geom, HouseGlobals.HALF_NIGHT_PERIOD, Vec4(0.6, 0.6, 0.8, 1)), LerpColorScaleInterval(base.cr.playGame.hood.sky, HouseGlobals.HALF_NIGHT_PERIOD, Vec4(0.7, 0.7, 0.8, 1))), Parallel(LerpColorScaleInterval(base.cr.playGame.hood.loader.geom, HouseGlobals.HALF_DAY_PERIOD, Vec4(1, 1, 1, 1)), LerpColorScaleInterval(base.cr.playGame.hood.sky, HouseGlobals.HALF_DAY_PERIOD, Vec4(1, 1, 1, 1))), Func(base.cr.playGame.hood.loader.geom.clearColorScale), Func(base.cr.playGame.hood.sky.clearColorScale))
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if self.dayTrack:
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self.dayTrack.finish()
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self.dayTrack = track
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ts = 0
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if hasattr(task, 'ts'):
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ts = task.ts
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self.dayTrack.start(ts)
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taskMgr.doMethodLater(HouseGlobals.DAY_NIGHT_PERIOD - ts, self.__dayTimeTask, self.taskName('daytime'))
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return Task.done
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def __initSunTask(self):
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self.__killSunTask()
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task = Task(self.__sunTask)
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dT = self.getDeltaTime()
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task.ts = dT
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taskMgr.add(task, self.taskName('sunTask'))
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def __killSunTask(self):
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taskMgr.remove(self.taskName('sunTask'))
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def __sunTask(self, task):
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sunMoonNode = base.cr.playGame.hood.loader.sunMoonNode
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sun = base.cr.playGame.hood.loader.sun
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h = 30
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halfPeriod = HouseGlobals.DAY_NIGHT_PERIOD / 2.0
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track = Sequence(Parallel(LerpHprInterval(sunMoonNode, HouseGlobals.HALF_DAY_PERIOD, Vec3(0, 0, 0)), LerpColorScaleInterval(sun, HouseGlobals.HALF_DAY_PERIOD, Vec4(1, 1, 0.5, 1))), Func(sun.clearColorScale), Func(self.__stopBirds), LerpHprInterval(sunMoonNode, 0.2, Vec3(0, -h - 3, 0)), LerpHprInterval(sunMoonNode, 0.1, Vec3(0, -h + 2, 0)), LerpHprInterval(sunMoonNode, 0.1, Vec3(0, -h - 1.5, 0)), LerpHprInterval(sunMoonNode, 0.1, Vec3(0, -h, 0)), Func(self.notify.debug, 'night'), Wait(HouseGlobals.HALF_NIGHT_PERIOD - 0.5), LerpHprInterval(sunMoonNode, HouseGlobals.HALF_NIGHT_PERIOD, Vec3(0, 0, 0)), Func(self.__startBirds), LerpHprInterval(sunMoonNode, 0.2, Vec3(0, h + 3, 0)), LerpHprInterval(sunMoonNode, 0.1, Vec3(0, h - 2, 0)), LerpHprInterval(sunMoonNode, 0.1, Vec3(0, h + 1.5, 0)), LerpHprInterval(sunMoonNode, 0.1, Vec3(0, h, 0)), Func(self.notify.debug, 'day'), Func(sunMoonNode.setHpr, 0, h, 0), Wait(HouseGlobals.HALF_DAY_PERIOD - 0.5))
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if self.sunTrack:
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self.sunTrack.finish()
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self.sunTrack = track
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ts = 0
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if hasattr(task, 'ts'):
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ts = task.ts
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if ts > HouseGlobals.HALF_DAY_PERIOD and ts < HouseGlobals.DAY_NIGHT_PERIOD - HouseGlobals.HALF_DAY_PERIOD:
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self.__stopBirds()
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self.__startCrickets()
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else:
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self.__stopCrickets()
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self.__startBirds()
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self.sunTrack.start(ts)
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taskMgr.doMethodLater(HouseGlobals.DAY_NIGHT_PERIOD - ts, self.__sunTask, self.taskName('sunTask'))
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return Task.done
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def __stopBirds(self):
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taskMgr.remove('estate-birds')
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def __startBirds(self):
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self.__stopBirds()
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taskMgr.doMethodLater(1, self.__birds, 'estate-birds')
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def __birds(self, task):
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base.playSfx(random.choice(base.cr.playGame.hood.loader.birdSound))
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t = random.random() * 20.0 + 1
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taskMgr.doMethodLater(t, self.__birds, 'estate-birds')
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return Task.done
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def __stopCrickets(self):
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taskMgr.remove('estate-crickets')
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def __startCrickets(self):
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self.__stopCrickets()
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taskMgr.doMethodLater(1, self.__crickets, 'estate-crickets')
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def __crickets(self, task):
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sfx = random.choice(base.cr.playGame.hood.loader.cricketSound)
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track = Sequence(Func(base.playSfx, sfx), Wait(1))
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track.start()
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t = random.random() * 20.0 + 1
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taskMgr.doMethodLater(t, self.__crickets, 'estate-crickets')
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return Task.done
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def getLastEpochTimeStamp(self):
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return self.lastEpochTimeStamp
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def setLastEpochTimeStamp(self, ts):
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self.lastEpochTimeStamp = ts
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def getIdList(self):
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return self.idList
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def setIdList(self, idList):
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self.idList = idList
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def loadFlowerSellBox(self):
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self.flowerSellBox = loader.loadModel('phase_5.5/models/estate/wheelbarrel.bam')
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self.flowerSellBox.setPos(-142.586, 4.353, 0.025)
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self.flowerSellBox.reparentTo(render)
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colNode = self.flowerSellBox.find('**/collision')
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colNode.setName('FlowerSellBox')
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self.accept('enterFlowerSellBox', self.__touchedFlowerSellBox)
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def __touchedFlowerSellBox(self, entry):
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if base.localAvatar.doId in self.idList:
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if len(base.localAvatar.flowerBasket.flowerList):
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self.popupFlowerGUI()
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def __handleFlowerSaleDone(self, sell = 0):
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self.ignore(self.flowerGuiDoneEvent)
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self.sendUpdate('completeFlowerSale', [sell])
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self.ignore('stoppedAsleep')
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self.flowerGui.destroy()
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self.flowerGui = None
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def popupFlowerGUI(self):
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self.acceptOnce(self.flowerGuiDoneEvent, self.__handleFlowerSaleDone)
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self.flowerGui = FlowerSellGUI.FlowerSellGUI(self.flowerGuiDoneEvent)
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self.accept('stoppedAsleep', self.__handleSaleDone)
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def loadFishSellBox(self):
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self.fishSellBox = loader.loadModel('phase_4/models/minigames/treasure_chest.bam')
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self.fishSellBox.setPos(45, -165.75, 0.025)
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self.fishSellBox.setH(210)
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self.fishSellBox.reparentTo(render)
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cSphere = CollisionSphere(0.0, 0.0, 0.0, 2.25)
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cSphere.setTangible(0)
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colNode = CollisionNode('FishSellBox')
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colNode.addSolid(cSphere)
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cSpherePath = self.fishSellBox.attachNewNode(colNode)
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cSpherePath.hide()
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cSpherePath.setCollideMask(ToontownGlobals.WallBitmask)
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self.accept('enterFishSellBox', self.__touchedFishSellBox)
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def __touchedFishSellBox(self, entry):
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if base.localAvatar.doId in self.idList:
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if base.localAvatar.fishTank.getFish():
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self.popupFishGUI()
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def __handleFishSaleDone(self, sell=0):
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self.ignore(self.fishGuiDoneEvent)
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self.sendUpdate('completeFishSale', [sell])
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self.ignore('stoppedAsleep')
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self.fishGui.destroy()
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self.fishGui = None
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def popupFishGUI(self):
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self.acceptOnce(self.fishGuiDoneEvent, self.__handleFishSaleDone)
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self.fishGui = FishSellGUI.FishSellGUI(self.fishGuiDoneEvent)
|
|
self.accept('stoppedAsleep', self.__handleFishSaleDone)
|
|
|
|
def thankSeller(self, mode, fish, maxFish):
|
|
if mode == ToontownGlobals.FISHSALE_TROPHY:
|
|
base.localAvatar.setSystemMessage(0, TTLocalizer.STOREOWNER_TROPHY % (fish, maxFish))
|
|
elif mode == ToontownGlobals.FISHSALE_COMPLETE:
|
|
base.localAvatar.setSystemMessage(0, TTLocalizer.STOREOWNER_THANKSFISH)
|
|
elif mode == ToontownGlobals.FISHSALE_NONE:
|
|
base.localAvatar.setSystemMessage(0, TTLocalizer.STOREOWNER_NOFISH)
|
|
|
|
def closedAwardDialog(self, value):
|
|
self.awardDialog.destroy()
|
|
base.cr.playGame.getPlace().detectedGardenPlotDone()
|
|
|
|
def awardedTrophy(self, avId):
|
|
if base.localAvatar.doId == avId:
|
|
base.cr.playGame.getPlace().detectedGardenPlotUse()
|
|
msg = TTLocalizer.GardenTrophyAwarded % (len(base.localAvatar.getFlowerCollection()), GardenGlobals.getNumberOfFlowerVarieties())
|
|
self.awardDialog = TTDialog.TTDialog(style=TTDialog.Acknowledge, text=msg, command=self.closedAwardDialog)
|
|
|
|
def setClouds(self, clouds):
|
|
self.clouds = clouds
|
|
base.cr.playGame.hood.loader.setCloudSwitch(clouds)
|
|
|
|
def getClouds(self):
|
|
if hasattr(self, 'clouds'):
|
|
return self.clouds
|
|
else:
|
|
return 0
|
|
|
|
def cannonsOver(self, arg = None):
|
|
base.localAvatar.setSystemMessage(0, TTLocalizer.EstateCannonGameEnd)
|
|
|
|
def gameTableOver(self, arg = None):
|
|
base.localAvatar.setSystemMessage(0, TTLocalizer.GameTableRentalEnd)
|