mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-10-31 16:57:54 +00:00
124 lines
4.5 KiB
Python
124 lines
4.5 KiB
Python
"""Undocumented Module"""
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__all__ = ['DirectWaitBar']
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from pandac.PandaModules import *
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import DirectGuiGlobals as DGG
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from DirectFrame import *
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import types
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"""
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import DirectWaitBar
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d = DirectWaitBar(borderWidth=(0, 0))
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"""
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class DirectWaitBar(DirectFrame):
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""" DirectWaitBar - A DirectWidget that shows progress completed
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towards a task. """
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def __init__(self, parent = None, **kw):
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# Inherits from DirectFrame
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# A Direct Frame can have:
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# - A background texture (pass in path to image, or Texture Card)
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# - A midground geometry item (pass in geometry)
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# - A foreground text Node (pass in text string or Onscreen Text)
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optiondefs = (
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# Define type of DirectGuiWidget
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('pgFunc', PGWaitBar, None),
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('frameSize', (-1, 1, -0.08, 0.08), None),
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('borderWidth', (0, 0), None),
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('range', 100, self.setRange),
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('value', 0, self.setValue),
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('barBorderWidth', (0, 0), self.setBarBorderWidth),
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('barColor', (1, 0, 0, 1), self.setBarColor),
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('barTexture', None, self.setBarTexture),
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('barRelief', DGG.FLAT, self.setBarRelief),
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('sortOrder', NO_FADE_SORT_INDEX, None),
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)
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if 'text' in kw:
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textoptiondefs = (
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('text_pos', (0, -0.025), None),
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('text_scale', 0.1, None)
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)
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else:
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textoptiondefs = ()
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# Merge keyword options with default options
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self.defineoptions(kw, optiondefs + textoptiondefs)
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# Initialize superclasses
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DirectFrame.__init__(self, parent)
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self.barStyle = PGFrameStyle()
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# Call option initialization functions
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self.initialiseoptions(DirectWaitBar)
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self.updateBarStyle()
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def destroy(self):
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self.barStyle = None
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DirectFrame.destroy(self)
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def setRange(self):
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"""Updates the bar range which you can set using bar['range'].
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This is the value at which the WaitBar indicates 100%."""
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self.guiItem.setRange(self['range'])
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def setValue(self):
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"""Updates the bar value which you can set using bar['value'].
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The value should range between 0 and bar['range']."""
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self.guiItem.setValue(self['value'])
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def getPercent(self):
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"""Returns the percentage complete."""
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return self.guiItem.getPercent()
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def updateBarStyle(self):
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if not self.fInit:
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self.guiItem.setBarStyle(self.barStyle)
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def setBarRelief(self):
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"""Updates the bar relief, which you can set using bar['barRelief']."""
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self.barStyle.setType(self['barRelief'])
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self.updateBarStyle()
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def setBarBorderWidth(self):
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"""Updates the bar's border width, which you can set using bar['barBorderWidth']."""
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self.barStyle.setWidth(*self['barBorderWidth'])
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self.updateBarStyle()
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def setBarColor(self):
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"""Updates the bar color, which you can set using bar['barColor']."""
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color = self['barColor']
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self.barStyle.setColor(color[0], color[1], color[2], color[3])
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self.updateBarStyle()
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def setBarTexture(self):
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"""Updates the bar texture, which you can set using bar['barTexture']."""
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# this must be a single texture (or a string).
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texture = self['barTexture']
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if isinstance(texture, types.StringTypes):
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texture = loader.loadTexture(texture)
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if texture:
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self.barStyle.setTexture(texture)
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else:
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self.barStyle.clearTexture()
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self.updateBarStyle()
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def update(self, value):
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"""Updates the bar with the given value and renders a frame."""
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self['value'] = value
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# Render a frame out-of-sync with the igLoop to update the
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# window right now. This allows the wait bar to be updated
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# even though we are not normally rendering frames.
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base.graphicsEngine.renderFrame()
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def finish(self, N = 10):
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"""Fill the bar in N frames. This call is blocking."""
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remaining = self['range'] - self['value']
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if remaining:
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step = max(1, int(remaining / N))
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count = self['value']
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while count != self['range']:
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count += step
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if count > self['range']:
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count = self['range']
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self.update(count)
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