Poodletooth-iLand/toontown/cogdominium/DistCogdoCraneGameAI.py
Master Jumblespeed d882959bfa switch to remote
2015-05-18 22:11:33 -04:00

61 lines
2.3 KiB
Python
Executable file

from direct.directnotify.DirectNotifyGlobal import directNotify
from toontown.cogdominium.DistCogdoLevelGameAI import DistCogdoLevelGameAI
from toontown.cogdominium.DistCogdoCraneAI import DistCogdoCraneAI
from toontown.cogdominium import CogdoCraneGameConsts as GameConsts
from toontown.cogdominium.CogdoCraneGameBase import CogdoCraneGameBase
class DistCogdoCraneGameAI(DistCogdoLevelGameAI, CogdoCraneGameBase):
notify = directNotify.newCategory('DistCogdoCraneGameAI')
def __init__(self, air, interior):
DistCogdoLevelGameAI.__init__(self, air, interior)
self._cranes = [
None] * self.MaxPlayers
def enterLoaded(self):
DistCogdoLevelGameAI.enterLoaded(self)
for i in xrange(self.MaxPlayers):
crane = DistCogdoCraneAI(self.air, self, i)
crane.generateWithRequired(self.zoneId)
self._cranes[i] = crane
def exitLoaded(self):
for i in xrange(self.MaxPlayers):
if self._cranes[i]:
self._cranes[i].requestDelete()
self._cranes[i] = None
continue
DistCogdoLevelGameAI.exitLoaded(self)
def enterGame(self):
DistCogdoLevelGameAI.enterGame(self)
for i in xrange(self.getNumPlayers()):
self._cranes[i].request('Controlled', self.getToonIds()[i])
self._scheduleGameDone()
def _scheduleGameDone(self):
timeLeft = GameConsts.Settings.GameDuration.get() - globalClock.getRealTime() - self.getStartTime()
if timeLeft > 0:
self._gameDoneEvent = taskMgr.doMethodLater(timeLeft, self._gameDoneDL, self.uniqueName('boardroomGameDone'))
else:
self._gameDoneDL()
def exitGame(self):
taskMgr.remove(self._gameDoneEvent)
self._gameDoneEvent = None
def _gameDoneDL(self, task = None):
self._handleGameFinished()
return task.done
def enterFinish(self):
DistCogdoLevelGameAI.enterFinish(self)
self._finishDoneEvent = taskMgr.doMethodLater(10.0, self._finishDoneDL, self.uniqueName('boardroomFinishDone'))
def exitFinish(self):
taskMgr.remove(self._finishDoneEvent)
self._finishDoneEvent = None
def _finishDoneDL(self, task):
self.announceGameDone()
return task.done