mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-23 11:42:39 -06:00
166 lines
6.6 KiB
Python
Executable file
166 lines
6.6 KiB
Python
Executable file
from direct.gui.DirectGui import *
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from panda3d.core import *
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from direct.interval.IntervalGlobal import *
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from direct.distributed.ClockDelta import *
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from direct.fsm import FSM
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from direct.distributed import DistributedObject
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from direct.showutil import Rope
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from direct.showbase import PythonUtil
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from direct.task import Task
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from toontown.toonbase import ToontownGlobals
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from otp.otpbase import OTPGlobals
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from direct.actor import Actor
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class DistributedLawbotBossGavel(DistributedObject.DistributedObject, FSM.FSM):
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notify = DirectNotifyGlobal.directNotify.newCategory('DistributedLawbotBossGavel')
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def __init__(self, cr):
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DistributedObject.DistributedObject.__init__(self, cr)
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FSM.FSM.__init__(self, 'DistributedLawbotBossGavel')
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self.boss = None
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self.index = None
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self.avId = 0
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self.modelPath = 'phase_11/models/lawbotHQ/LB_gavel'
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self.modelFindString = None
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self.nodePath = None
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self.ival = None
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self.origHpr = Point3(0, 0, 0)
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self.downTime = 0.5
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self.upTime = 5
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self.gavelSfx = None
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return
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def announceGenerate(self):
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self.notify.debug('announceGenerate: %s' % self.doId)
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DistributedObject.DistributedObject.announceGenerate(self)
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self.name = 'gavel-%s' % self.doId
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self.loadModel(self.modelPath, self.modelFindString)
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self.nodePath.wrtReparentTo(render)
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self.gavelSfx = loader.loadSfx('phase_11/audio/sfx/LB_gavel.ogg')
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tempTuple = ToontownGlobals.LawbotBossGavelPosHprs[self.index]
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self.nodePath.setPosHpr(*tempTuple)
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self.origHpr = Point3(tempTuple[3], tempTuple[4], tempTuple[5])
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self.downTime = ToontownGlobals.LawbotBossGavelTimes[self.index][0]
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self.upTime = ToontownGlobals.LawbotBossGavelTimes[self.index][1]
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self.stayDownTime = ToontownGlobals.LawbotBossGavelTimes[self.index][2]
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self.boss.gavels[self.index] = self
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def delete(self):
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DistributedObject.DistributedObject.delete(self)
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loader.unloadModel(self.modelPath)
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self.nodePath.removeNode()
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def loadModel(self, modelPath, modelFindString = None):
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if self.nodePath == None:
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self.makeNodePath()
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else:
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self.gavel.getChildren().detach()
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model = loader.loadModel(modelPath)
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if modelFindString != None:
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modTel = model.find('**/' + modelFindString)
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parts = model.findAllMatches('**/gavel*')
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gavelTop = model.find('**/top*')
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gavelHandle = model.find('**/handle*')
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model.instanceTo(self.gavel)
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self.attachColTube()
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self.scale = 3.0
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self.nodePath.setScale(self.scale)
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return
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def attachColTube(self):
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gavelTop = self.nodePath.find('**/top*')
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self.gavelTop = gavelTop
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gavelHandle = self.nodePath.find('**/handle*')
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collNode = CollisionNode(self.uniqueName('headSphere'))
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topBounds = gavelTop.getBounds()
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center = topBounds.getCenter()
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radius = topBounds.getRadius()
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tube1 = CollisionTube(0, -1, center.getZ(), 0, 1, center.getZ(), 1)
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tube1.setTangible(0)
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collNode.addSolid(tube1)
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collNode.setTag('attackCode', str(ToontownGlobals.BossCogGavelStomp))
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collNode.setName('GavelZap')
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self.collNodePath = self.nodePath.attachNewNode(collNode)
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handleBounds = gavelHandle.getBounds()
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handleCenter = handleBounds.getCenter()
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handleRadius = handleBounds.getRadius()
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tube2 = CollisionTube(0, 0, handleCenter.getZ() + handleRadius, 0, 0, handleCenter.getZ() - handleRadius, 0.25)
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tube2.setTangible(0)
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handleCollNode = CollisionNode(self.uniqueName('gavelHandle'))
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handleCollNode.addSolid(tube2)
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handleCollNode.setTag('attackCode', str(ToontownGlobals.BossCogGavelHandle))
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handleCollNode.setName('GavelHandleZap')
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self.handleCollNodePath = self.nodePath.attachNewNode(handleCollNode)
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def makeNodePath(self):
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self.nodePath = Actor.Actor()
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self.gavel = self.nodePath.attachNewNode('myGavel')
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def disable(self):
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DistributedObject.DistributedObject.disable(self)
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self.nodePath.detachNode()
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if self.ival:
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self.ival.finish()
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self.ival = None
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self.ignoreAll()
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del self.boss.gavels[self.index]
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self.cleanup()
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return
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def cleanup(self):
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self.boss = None
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return
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def setBossCogId(self, bossCogId):
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self.bossCogId = bossCogId
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self.boss = base.cr.doId2do[bossCogId]
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def setIndex(self, index):
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self.index = index
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def setState(self, state):
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avId = 0
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if state == 'C':
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self.demand('Controlled', avId)
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elif state == 'F':
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self.demand('Free')
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elif state == 'N':
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self.demand('On')
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else:
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self.notify.error('Invalid state from AI: %s' % state)
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def enterOn(self):
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self.notify.debug('enterOn for gavel %d' % self.index)
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myHeadings = ToontownGlobals.LawbotBossGavelHeadings[self.index]
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seqName = 'LawbotBossGavel-%s' % self.doId
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self.ival = Sequence(name=seqName)
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downAngle = -80
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for index in xrange(len(myHeadings)):
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nextIndex = index + 1
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if nextIndex == len(myHeadings):
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nextIndex = 0
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goingDown = self.nodePath.hprInterval(self.downTime, Point3(myHeadings[index] + self.origHpr[0], downAngle, self.origHpr[2]), startHpr=Point3(myHeadings[index] + self.origHpr[0], 0, self.origHpr[2]))
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self.ival.append(goingDown)
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self.ival.append(SoundInterval(self.gavelSfx, node=self.gavelTop))
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self.ival.append(Wait(self.stayDownTime))
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goingUp = self.nodePath.hprInterval(self.upTime, Point3(myHeadings[nextIndex] + self.origHpr[0], 0, self.origHpr[2]), startHpr=Point3(myHeadings[index] + self.origHpr[0], downAngle, self.origHpr[2]))
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self.ival.append(goingUp)
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self.ival.loop()
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self.accept('enterGavelZap', self.__touchedGavel)
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self.accept('enterGavelHandleZap', self.__touchedGavelHandle)
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def enterOff(self):
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if self.ival:
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self.ival.finish()
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tempTuple = ToontownGlobals.LawbotBossGavelPosHprs[self.index]
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self.nodePath.setPosHpr(*tempTuple)
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def __touchedGavel(self, entry):
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self.notify.debug('__touchedGavel')
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self.notify.debug('self=%s entry=%s' % (self, entry))
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self.boss.touchedGavel(self, entry)
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def __touchedGavelHandle(self, entry):
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self.notify.debug('__touchedGavelHandle')
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self.boss.touchedGavelHandle(self, entry)
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