mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-26 21:22:27 -06:00
73 lines
2.7 KiB
Python
73 lines
2.7 KiB
Python
from direct.distributed.DistributedObject import DistributedObject
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import random
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from toontown.building import ToonInteriorColors
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from toontown.dna.DNAParser import *
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from toontown.hood import ZoneUtil
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from toontown.toon.DistributedNPCToonBase import DistributedNPCToonBase
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class DistributedLibraryInterior(DistributedObject):
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def announceGenerate(self):
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DistributedObject.announceGenerate(self)
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self.interior = loader.loadModel('phase_4/models/modules/ttc_library_interior.bam')
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self.interior.reparentTo(render)
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generator = random.Random()
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generator.seed(self.zoneId)
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self.replaceRandom(self.interior, generator=generator)
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doorOrigin = self.interior.find('**/door_origin;+s')
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doorOrigin.setScale(0.8)
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doorOrigin.setY(doorOrigin, -0.025)
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door = self.cr.playGame.dnaStore.findNode('door_double_round_ur')
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doorNodePath = door.copyTo(doorOrigin)
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hoodId = ZoneUtil.getHoodId(self.zoneId)
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doorColor = ToonInteriorColors.colors[hoodId]['TI_door'][0]
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setupDoor(
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doorNodePath, self.interior, doorOrigin, self.cr.playGame.dnaStore,
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str(self.block), doorColor)
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doorFrame = doorNodePath.find('door_double_round_ur_flat')
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doorFrame.wrtReparentTo(self.interior)
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doorFrame.setColor(doorColor)
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for npcToon in self.cr.doFindAllInstances(DistributedNPCToonBase):
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npcToon.initToonState()
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def disable(self):
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self.interior.removeNode()
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del self.interior
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DistributedObject.disable(self)
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def setZoneIdAndBlock(self, zoneId, block):
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self.zoneId = zoneId
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self.block = block
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def replaceRandom(self, root, generator=random):
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for nodePath in root.findAllMatches('**/random_???_*'):
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name = nodePath.getName()
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category = name[11:]
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if name[7] in ('m', 't'):
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codeCount = self.cr.playGame.dnaStore.getNumCatalogCodes(category)
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index = generator.randint(0, codeCount - 1)
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code = self.cr.playGame.dnaStore.getCatalogCode(category, index)
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if name[7] == 'm':
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_nodePath = self.cr.playGame.dnaStore.findNode(code).copyTo(nodePath)
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if name[8] == 'r':
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self.replaceRandom(_nodePath, generator=generator)
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else:
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texture = self.cr.playGame.dnaStore.findTexture(code)
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nodePath.setTexture(texture, 100)
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_nodePath = nodePath
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if name[8] == 'c':
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hoodId = ZoneUtil.getHoodId(self.zoneId)
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colors = ToonInteriorColors.colors[hoodId]
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_nodePath.setColorScale(generator.choice(colors[category]))
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