Poodletooth-iLand/toontown/building/DistributedLibraryInterior.py
2015-04-07 16:30:49 +03:00

73 lines
2.7 KiB
Python

from direct.distributed.DistributedObject import DistributedObject
import random
from toontown.building import ToonInteriorColors
from toontown.dna.DNAParser import *
from toontown.hood import ZoneUtil
from toontown.toon.DistributedNPCToonBase import DistributedNPCToonBase
class DistributedLibraryInterior(DistributedObject):
def announceGenerate(self):
DistributedObject.announceGenerate(self)
self.interior = loader.loadModel('phase_4/models/modules/ttc_library_interior.bam')
self.interior.reparentTo(render)
generator = random.Random()
generator.seed(self.zoneId)
self.replaceRandom(self.interior, generator=generator)
doorOrigin = self.interior.find('**/door_origin;+s')
doorOrigin.setScale(0.8)
doorOrigin.setY(doorOrigin, -0.025)
door = self.cr.playGame.dnaStore.findNode('door_double_round_ur')
doorNodePath = door.copyTo(doorOrigin)
hoodId = ZoneUtil.getHoodId(self.zoneId)
doorColor = ToonInteriorColors.colors[hoodId]['TI_door'][0]
setupDoor(
doorNodePath, self.interior, doorOrigin, self.cr.playGame.dnaStore,
str(self.block), doorColor)
doorFrame = doorNodePath.find('door_double_round_ur_flat')
doorFrame.wrtReparentTo(self.interior)
doorFrame.setColor(doorColor)
for npcToon in self.cr.doFindAllInstances(DistributedNPCToonBase):
npcToon.initToonState()
def disable(self):
self.interior.removeNode()
del self.interior
DistributedObject.disable(self)
def setZoneIdAndBlock(self, zoneId, block):
self.zoneId = zoneId
self.block = block
def replaceRandom(self, root, generator=random):
for nodePath in root.findAllMatches('**/random_???_*'):
name = nodePath.getName()
category = name[11:]
if name[7] in ('m', 't'):
codeCount = self.cr.playGame.dnaStore.getNumCatalogCodes(category)
index = generator.randint(0, codeCount - 1)
code = self.cr.playGame.dnaStore.getCatalogCode(category, index)
if name[7] == 'm':
_nodePath = self.cr.playGame.dnaStore.findNode(code).copyTo(nodePath)
if name[8] == 'r':
self.replaceRandom(_nodePath, generator=generator)
else:
texture = self.cr.playGame.dnaStore.findTexture(code)
nodePath.setTexture(texture, 100)
_nodePath = nodePath
if name[8] == 'c':
hoodId = ZoneUtil.getHoodId(self.zoneId)
colors = ToonInteriorColors.colors[hoodId]
_nodePath.setColorScale(generator.choice(colors[category]))