mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-24 12:12:36 -06:00
608 lines
26 KiB
Python
608 lines
26 KiB
Python
import math
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from direct.showbase.DirectObject import DirectObject
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from direct.directnotify import DirectNotifyGlobal
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from direct.fsm.FSM import FSM
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from direct.task.Task import Task
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from direct.interval.IntervalGlobal import Sequence, Parallel, LerpScaleInterval, LerpFunctionInterval, Func, Wait, LerpFunc, SoundInterval, ParallelEndTogether, LerpPosInterval, ActorInterval, LerpPosHprInterval, LerpHprInterval
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from direct.directutil import Mopath
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from direct.showbase.PythonUtil import bound as clamp
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from pandac.PandaModules import CollisionSphere, CollisionNode, CollisionTube, CollisionPolygon, Vec3, Point3
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from toontown.suit import Suit
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from toontown.suit import SuitDNA
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from toontown.toonbase import ToontownGlobals
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from toontown.battle import BattleProps
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from CogdoFlyingUtil import swapAvatarShadowPlacer
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import CogdoUtil
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import CogdoFlyingGameGlobals as Globals
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class CogdoFlyingLegalEagle(DirectObject, FSM):
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CollSphereName = 'CogdoFlyingLegalEagleSphere'
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CollisionEventName = 'CogdoFlyingLegalEagleCollision'
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InterestCollName = 'CogdoFlyingLegalEagleInterestCollision'
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RequestAddTargetEventName = 'CogdoFlyingLegalEagleRequestTargetEvent'
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RequestAddTargetAgainEventName = 'CogdoFlyingLegalEagleRequestTargetAgainEvent'
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RequestRemoveTargetEventName = 'CogdoFlyingLegalEagleRemoveTargetEvent'
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ForceRemoveTargetEventName = 'CogdoFlyingLegalEagleForceRemoveTargetEvent'
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EnterLegalEagle = 'CogdoFlyingLegalEagleDamageToon'
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ChargingToAttackEventName = 'LegalEagleChargingToAttack'
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LockOnToonEventName = 'LegalEagleLockOnToon'
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CooldownEventName = 'LegalEagleCooldown'
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notify = DirectNotifyGlobal.directNotify.newCategory('CogdoFlyingLegalEagle')
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def __init__(self, nest, index, suitDnaName = 'le'):
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FSM.__init__(self, 'CogdoFlyingLegalEagle')
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self.defaultTransitions = {'Off': ['Roost'],
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'Roost': ['TakeOff', 'Off'],
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'TakeOff': ['LockOnToon', 'LandOnNest', 'Off'],
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'LockOnToon': ['RetreatToNest', 'ChargeUpAttack', 'Off'],
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'ChargeUpAttack': ['RetreatToNest', 'Attack', 'Off'],
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'Attack': ['RetreatToSky', 'Off'],
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'RetreatToSky': ['Cooldown', 'Off'],
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'Cooldown': ['LockOnToon', 'LandOnNest', 'Off'],
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'RetreatToNest': ['LandOnNest', 'Off'],
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'LandOnNest': ['Roost', 'Off']}
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self.index = index
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self.nest = nest
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self.target = None
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self.isEagleInterested = False
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self.collSphere = None
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self.suit = Suit.Suit()
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d = SuitDNA.SuitDNA()
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d.newSuit(suitDnaName)
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self.suit.setDNA(d)
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self.suit.reparentTo(render)
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swapAvatarShadowPlacer(self.suit, 'legalEagle-%sShadowPlacer' % index)
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self.suit.setPos(self.nest.getPos(render))
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self.suit.setHpr(-180, 0, 0)
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self.suit.stash()
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self.prop = None
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self.attachPropeller()
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head = self.suit.find('**/joint_head')
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self.interestConeOrigin = self.nest.attachNewNode('fakeHeadNodePath')
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self.interestConeOrigin.setPos(render, head.getPos(render) + Vec3(0, Globals.LegalEagle.InterestConeOffset, 0))
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self.attackTargetPos = None
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self.startOfRetreatToSkyPos = None
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pathModel = CogdoUtil.loadFlyingModel('legalEaglePaths')
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self.chargeUpMotionPath = Mopath.Mopath(name='chargeUpMotionPath-%i' % self.index)
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self.chargeUpMotionPath.loadNodePath(pathModel.find('**/charge_path'))
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self.retreatToSkyMotionPath = Mopath.Mopath(name='retreatToSkyMotionPath-%i' % self.index)
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self.retreatToSkyMotionPath.loadNodePath(pathModel.find('**/retreat_path'))
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audioMgr = base.cogdoGameAudioMgr
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self._screamSfx = audioMgr.createSfx('legalEagleScream', self.suit)
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self.initIntervals()
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self.suit.nametag3d.stash()
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self.suit.nametag.destroy()
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return
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def attachPropeller(self):
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if self.prop == None:
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self.prop = BattleProps.globalPropPool.getProp('propeller')
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head = self.suit.find('**/joint_head')
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self.prop.reparentTo(head)
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return
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def detachPropeller(self):
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if self.prop:
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self.prop.cleanup()
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self.prop.removeNode()
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self.prop = None
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return
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def _getAnimationIval(self, animName, startFrame = 0, endFrame = None, duration = 1):
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if endFrame == None:
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self.suit.getNumFrames(animName) - 1
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frames = endFrame - startFrame
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frameRate = self.suit.getFrameRate(animName)
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newRate = frames / duration
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playRate = newRate / frameRate
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ival = Sequence(ActorInterval(self.suit, animName, playRate=playRate))
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return ival
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def initIntervals(self):
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dur = Globals.LegalEagle.LiftOffTime
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nestPos = self.nest.getPos(render)
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airPos = nestPos + Vec3(0.0, 0.0, Globals.LegalEagle.LiftOffHeight)
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self.takeOffSeq = Sequence(Parallel(Sequence(Wait(dur * 0.6), LerpPosInterval(self.suit, dur * 0.4, startPos=nestPos, pos=airPos, blendType='easeInOut'))), Wait(1.5), Func(self.request, 'next'), name='%s.takeOffSeq-%i' % (self.__class__.__name__, self.index))
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self.landOnNestPosLerp = LerpPosInterval(self.suit, 1.0, startPos=airPos, pos=nestPos, blendType='easeInOut')
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self.landingSeq = Sequence(Func(self.updateLandOnNestPosLerp), Parallel(self.landOnNestPosLerp), Func(self.request, 'next'), name='%s.landingSeq-%i' % (self.__class__.__name__, self.index))
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dur = Globals.LegalEagle.ChargeUpTime
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self.chargeUpPosLerp = LerpFunc(self.moveAlongChargeUpMopathFunc, fromData=0.0, toData=self.chargeUpMotionPath.getMaxT(), duration=dur, blendType='easeInOut')
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self.chargeUpAttackSeq = Sequence(Func(self.updateChargeUpPosLerp), self.chargeUpPosLerp, Func(self.request, 'next'), name='%s.chargeUpAttackSeq-%i' % (self.__class__.__name__, self.index))
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dur = Globals.LegalEagle.RetreatToNestTime
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self.retreatToNestPosLerp = LerpPosInterval(self.suit, dur, startPos=Vec3(0, 0, 0), pos=airPos, blendType='easeInOut')
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self.retreatToNestSeq = Sequence(Func(self.updateRetreatToNestPosLerp), self.retreatToNestPosLerp, Func(self.request, 'next'), name='%s.retreatToNestSeq-%i' % (self.__class__.__name__, self.index))
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dur = Globals.LegalEagle.RetreatToSkyTime
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self.retreatToSkyPosLerp = LerpFunc(self.moveAlongRetreatMopathFunc, fromData=0.0, toData=self.retreatToSkyMotionPath.getMaxT(), duration=dur, blendType='easeOut')
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self.retreatToSkySeq = Sequence(Func(self.updateRetreatToSkyPosLerp), self.retreatToSkyPosLerp, Func(self.request, 'next'), name='%s.retreatToSkySeq-%i' % (self.__class__.__name__, self.index))
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dur = Globals.LegalEagle.PreAttackTime
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self.preAttackLerpXY = LerpFunc(self.updateAttackXY, fromData=0.0, toData=1.0, duration=dur)
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self.preAttackLerpZ = LerpFunc(self.updateAttackZ, fromData=0.0, toData=1.0, duration=dur, blendType='easeOut')
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dur = Globals.LegalEagle.PostAttackTime
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self.postAttackPosLerp = LerpPosInterval(self.suit, dur, startPos=Vec3(0, 0, 0), pos=Vec3(0, 0, 0))
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self.attackSeq = Sequence(Parallel(self.preAttackLerpXY, self.preAttackLerpZ), Func(self.updatePostAttackPosLerp), self.postAttackPosLerp, Func(self.request, 'next'), name='%s.attackSeq-%i' % (self.__class__.__name__, self.index))
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dur = Globals.LegalEagle.CooldownTime
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self.cooldownSeq = Sequence(Wait(dur), Func(self.request, 'next'), name='%s.cooldownSeq-%i' % (self.__class__.__name__, self.index))
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self.propTrack = Sequence(ActorInterval(self.prop, 'propeller', startFrame=0, endFrame=14))
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self.hoverOverNestSeq = Sequence(ActorInterval(self.suit, 'landing', startFrame=10, endFrame=20, playRate=0.5), ActorInterval(self.suit, 'landing', startFrame=20, endFrame=10, playRate=0.5))
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def initCollision(self):
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self.collSphere = CollisionSphere(0, 0, 0, 0)
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self.collSphere.setTangible(0)
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self.collNode = CollisionNode('%s-%s' % (self.CollSphereName, self.index))
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self.collNode.setIntoCollideMask(ToontownGlobals.WallBitmask)
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self.collNode.addSolid(self.collSphere)
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self.collNodePath = self.suit.attachNewNode(self.collNode)
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self.collNodePath.hide()
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self.accept('enter%s-%s' % (self.CollSphereName, self.index), self.handleEnterSphere)
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self.setCollSphereToNest()
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def getInterestConeLength(self):
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return Globals.LegalEagle.InterestConeLength + Globals.LegalEagle.InterestConeOffset
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def isToonInView(self, toon):
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distanceThreshold = self.getInterestConeLength()
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angleThreshold = Globals.LegalEagle.InterestConeAngle
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toonPos = toon.getPos(render)
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nestPos = self.nest.getPos(render)
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distance = toon.getDistance(self.interestConeOrigin)
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if distance > distanceThreshold:
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return False
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if toonPos[1] > nestPos[1]:
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return False
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a = toon.getPos(render) - self.interestConeOrigin.getPos(render)
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a.normalize()
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b = Vec3(0, -1, 0)
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dotProduct = a.dot(b)
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angle = math.degrees(math.acos(dotProduct))
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if angle <= angleThreshold / 2.0:
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return True
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else:
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return False
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def update(self, dt, localPlayer):
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if Globals.Dev.NoLegalEagleAttacks:
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return
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inView = self.isToonInView(localPlayer.toon)
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if inView and not self.isEagleInterested:
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self.handleEnterInterest()
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elif inView and self.isEagleInterested:
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self.handleAgainInterest()
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elif not inView and self.isEagleInterested:
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self.handleExitInterest()
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def updateLockOnTask(self):
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dt = globalClock.getDt()
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targetPos = self.target.getPos(render)
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suitPos = self.suit.getPos(render)
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nestPos = self.nest.getPos(render)
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attackPos = Vec3(targetPos)
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attackPos[1] = nestPos[1] + Globals.LegalEagle.LockOnDistanceFromNest
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attackPos[2] += Globals.LegalEagle.VerticalOffset
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if attackPos[2] < nestPos[2]:
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attackPos[2] = nestPos[2]
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attackChangeVec = (attackPos - suitPos) * Globals.LegalEagle.LockOnSpeed
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self.suit.setPos(suitPos + attackChangeVec * dt)
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return Task.cont
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def updateAttackXY(self, value):
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if Globals.LegalEagle.EagleAttackShouldXCorrect:
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x = self.readyToAttackPos.getX() + (self.attackTargetPos.getX() - self.readyToAttackPos.getX()) * value
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self.suit.setX(x)
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y = self.readyToAttackPos.getY() + (self.attackTargetPos.getY() - self.readyToAttackPos.getY()) * value
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self.suit.setY(y)
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def updateAttackZ(self, value):
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z = self.readyToAttackPos.getZ() + (self.attackTargetPos.getZ() - self.readyToAttackPos.getZ()) * value
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self.suit.setZ(z)
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def moveAlongChargeUpMopathFunc(self, value):
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self.chargeUpMotionPath.goTo(self.suit, value)
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self.suit.setPos(self.suit.getPos() + self.startOfChargeUpPos)
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def moveAlongRetreatMopathFunc(self, value):
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self.retreatToSkyMotionPath.goTo(self.suit, value)
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self.suit.setPos(self.suit.getPos() + self.startOfRetreatToSkyPos)
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def updateChargeUpPosLerp(self):
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self.startOfChargeUpPos = self.suit.getPos(render)
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def updateLandOnNestPosLerp(self):
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self.landOnNestPosLerp.setStartPos(self.suit.getPos())
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def updateRetreatToNestPosLerp(self):
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self.retreatToNestPosLerp.setStartPos(self.suit.getPos())
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def updateRetreatToSkyPosLerp(self):
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self.startOfRetreatToSkyPos = self.suit.getPos(render)
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def updatePostAttackPosLerp(self):
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suitPos = self.suit.getPos(render)
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finalPos = suitPos + Vec3(0, -Globals.LegalEagle.PostAttackLength, 0)
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self.postAttackPosLerp.setStartPos(suitPos)
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self.postAttackPosLerp.setEndPos(finalPos)
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def handleEnterSphere(self, collEntry):
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self.notify.debug('handleEnterSphere:%i' % self.index)
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messenger.send(CogdoFlyingLegalEagle.EnterLegalEagle, [self, collEntry])
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def handleEnterInterest(self):
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self.notify.debug('handleEnterInterestColl:%i' % self.index)
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self.isEagleInterested = True
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messenger.send(CogdoFlyingLegalEagle.RequestAddTargetEventName, [self.index])
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def handleAgainInterest(self):
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self.isEagleInterested = True
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messenger.send(CogdoFlyingLegalEagle.RequestAddTargetAgainEventName, [self.index])
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def handleExitInterest(self):
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self.notify.debug('handleExitInterestSphere:%i' % self.index)
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self.isEagleInterested = False
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messenger.send(CogdoFlyingLegalEagle.RequestRemoveTargetEventName, [self.index])
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def hasTarget(self):
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if self.target != None:
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return True
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else:
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return False
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return
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def setTarget(self, toon, elapsedTime = 0.0):
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self.notify.debug('Setting eagle %i to target: %s, elapsed time: %s' % (self.index, toon.getName(), elapsedTime))
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self.target = toon
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if self.state == 'Roost':
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self.request('next', elapsedTime)
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if self.state == 'ChargeUpAttack':
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messenger.send(CogdoFlyingLegalEagle.ChargingToAttackEventName, [self.target.doId])
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def clearTarget(self, elapsedTime = 0.0):
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self.notify.debug('Clearing target from eagle %i, elapsed time: %s' % (self.index, elapsedTime))
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messenger.send(CogdoFlyingLegalEagle.CooldownEventName, [self.target.doId])
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self.target = None
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if self.state in ['LockOnToon']:
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self.request('next', elapsedTime)
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return
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def leaveCooldown(self, elapsedTime = 0.0):
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if self.state in ['Cooldown']:
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self.request('next', elapsedTime)
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def shouldBeInFrame(self):
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if self.state in ['TakeOff', 'LockOnToon', 'ChargeUpAttack']:
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return True
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elif self.state == 'Attack':
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distance = self.suit.getDistance(self.target)
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threshold = Globals.LegalEagle.EagleAndTargetDistCameraTrackThreshold
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suitPos = self.suit.getPos(render)
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targetPos = self.target.getPos(render)
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if distance > threshold and suitPos[1] > targetPos[1]:
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return True
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return False
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def getTarget(self):
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return self.target
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def onstage(self):
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self.suit.unstash()
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self.request('Roost')
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def offstage(self):
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self.suit.stash()
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self.request('Off')
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def gameStart(self, gameStartTime):
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self.gameStartTime = gameStartTime
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self.initCollision()
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def gameEnd(self):
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self.shutdownCollisions()
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def shutdownCollisions(self):
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self.ignoreAll()
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if self.collSphere != None:
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del self.collSphere
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self.collSphere = None
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if self.collNodePath != None:
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self.collNodePath.removeNode()
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del self.collNodePath
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self.collNodePath = None
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if self.collNode != None:
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del self.collNode
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self.collNode = None
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return
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def destroy(self):
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self.request('Off')
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self.detachPropeller()
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del self._screamSfx
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self.suit.cleanup()
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self.suit.removeNode()
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self.suit.delete()
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self.interestConeOrigin.removeNode()
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del self.interestConeOrigin
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self.nest = None
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self.target = None
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taskMgr.remove('updateLockOnTask-%i' % self.index)
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taskMgr.remove('exitLockOnToon-%i' % self.index)
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self.propTrack.clearToInitial()
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del self.propTrack
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del self.chargeUpMotionPath
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del self.retreatToSkyMotionPath
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self.takeOffSeq.clearToInitial()
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del self.takeOffSeq
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del self.landOnNestPosLerp
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self.landingSeq.clearToInitial()
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del self.landingSeq
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del self.chargeUpPosLerp
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self.chargeUpAttackSeq.clearToInitial()
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del self.chargeUpAttackSeq
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del self.retreatToNestPosLerp
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self.retreatToNestSeq.clearToInitial()
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del self.retreatToNestSeq
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del self.retreatToSkyPosLerp
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self.retreatToSkySeq.clearToInitial()
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del self.retreatToSkySeq
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del self.postAttackPosLerp
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self.attackSeq.clearToInitial()
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del self.attackSeq
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self.cooldownSeq.clearToInitial()
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del self.cooldownSeq
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self.hoverOverNestSeq.clearToInitial()
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del self.hoverOverNestSeq
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del self.preAttackLerpXY
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del self.preAttackLerpZ
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return
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def requestNext(self):
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self.request('next')
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def setCollSphereToNest(self):
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if hasattr(self, 'collSphere') and self.collSphere is not None:
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radius = Globals.LegalEagle.OnNestDamageSphereRadius
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self.collSphere.setCenter(Point3(0.0, -Globals.Level.LaffPowerupNestOffset[1], self.suit.getHeight() / 2.0))
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self.collSphere.setRadius(radius)
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return
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def setCollSphereToTargeting(self):
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if hasattr(self, 'collSphere') and self.collSphere is not None:
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radius = Globals.LegalEagle.DamageSphereRadius
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self.collSphere.setCenter(Point3(0, 0, radius * 2))
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self.collSphere.setRadius(radius)
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return
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def enterRoost(self):
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self.notify.info("enter%s: '%s' -> '%s'" % (self.newState, self.oldState, self.newState))
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self.hoverOverNestSeq.loop()
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self.propTrack.loop()
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self.setCollSphereToNest()
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def filterRoost(self, request, args):
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self.notify.debug("filter%s( '%s', '%s' )" % (self.state, request, args))
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if request == self.state:
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return None
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elif request == 'next':
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return 'TakeOff'
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else:
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return self.defaultFilter(request, args)
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return None
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def exitRoost(self):
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self.notify.debug("exit%s: '%s' -> '%s'" % (self.oldState, self.oldState, self.newState))
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self.hoverOverNestSeq.pause()
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self.setCollSphereToTargeting()
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def enterTakeOff(self, elapsedTime = 0.0):
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|
self.notify.info("enter%s: '%s' -> '%s', elapsedTime:%s" % (self.newState,
|
|
self.oldState,
|
|
self.newState,
|
|
elapsedTime))
|
|
self.takeOffSeq.start(elapsedTime)
|
|
self.hoverOverNestSeq.loop()
|
|
|
|
def filterTakeOff(self, request, args):
|
|
self.notify.debug("filter%s( '%s', '%s' )" % (self.state, request, args))
|
|
if request == self.state:
|
|
return None
|
|
elif request == 'next':
|
|
if self.hasTarget():
|
|
return 'LockOnToon'
|
|
else:
|
|
return 'LandOnNest'
|
|
else:
|
|
return self.defaultFilter(request, args)
|
|
return None
|
|
|
|
def exitTakeOff(self):
|
|
self.notify.debug("exit%s: '%s' -> '%s'" % (self.oldState, self.oldState, self.newState))
|
|
self.takeOffSeq.clearToInitial()
|
|
self.hoverOverNestSeq.pause()
|
|
|
|
def enterLockOnToon(self, elapsedTime = 0.0):
|
|
self.notify.info("enter%s: '%s' -> '%s', elapsedTime:%s" % (self.newState,
|
|
self.oldState,
|
|
self.newState,
|
|
elapsedTime))
|
|
taskName = 'updateLockOnTask-%i' % self.index
|
|
taskMgr.add(self.updateLockOnTask, taskName, 45, extraArgs=[])
|
|
messenger.send(CogdoFlyingLegalEagle.LockOnToonEventName, [self.target.doId])
|
|
range = self.target.getDistance(self.interestConeOrigin) / self.getInterestConeLength()
|
|
range = clamp(range, 0.0, 1.0)
|
|
dur = Globals.LegalEagle.LockOnTime
|
|
if self.oldState == 'TakeOff':
|
|
dur *= range
|
|
else:
|
|
dur += Globals.LegalEagle.ExtraPostCooldownTime
|
|
taskName = 'exitLockOnToon-%i' % self.index
|
|
taskMgr.doMethodLater(dur, self.requestNext, taskName, extraArgs=[])
|
|
|
|
def filterLockOnToon(self, request, args):
|
|
self.notify.debug("filter%s( '%s', '%s' )" % (self.state, request, args))
|
|
if request == self.state:
|
|
return None
|
|
elif request == 'next':
|
|
if self.hasTarget():
|
|
return 'ChargeUpAttack'
|
|
else:
|
|
return 'RetreatToNest'
|
|
else:
|
|
return self.defaultFilter(request, args)
|
|
return None
|
|
|
|
def exitLockOnToon(self):
|
|
self.notify.debug("exit%s: '%s' -> '%s'" % (self.oldState, self.oldState, self.newState))
|
|
taskMgr.remove('updateLockOnTask-%i' % self.index)
|
|
taskMgr.remove('exitLockOnToon-%i' % self.index)
|
|
|
|
def enterChargeUpAttack(self, elapsedTime = 0.0):
|
|
self.notify.info("enter%s: '%s' -> '%s', elapsedTime:%s" % (self.newState,
|
|
self.oldState,
|
|
self.newState,
|
|
elapsedTime))
|
|
self.chargeUpAttackSeq.start(elapsedTime)
|
|
messenger.send(CogdoFlyingLegalEagle.ChargingToAttackEventName, [self.target.doId])
|
|
|
|
def filterChargeUpAttack(self, request, args):
|
|
self.notify.debug("filter%s( '%s', '%s' )" % (self.state, request, args))
|
|
if request == self.state:
|
|
return None
|
|
elif request == 'next':
|
|
if self.hasTarget():
|
|
return 'Attack'
|
|
else:
|
|
return 'RetreatToNest'
|
|
else:
|
|
return self.defaultFilter(request, args)
|
|
return None
|
|
|
|
def exitChargeUpAttack(self):
|
|
self.notify.debug("exit%s: '%s' -> '%s'" % (self.oldState, self.oldState, self.newState))
|
|
self.chargeUpAttackSeq.clearToInitial()
|
|
|
|
def enterAttack(self, elapsedTime = 0.0):
|
|
self.notify.info("enter%s: '%s' -> '%s', elapsedTime:%s" % (self.newState,
|
|
self.oldState,
|
|
self.newState,
|
|
elapsedTime))
|
|
self.attackTargetPos = self.target.getPos(render)
|
|
targetState = self.target.animFSM.getCurrentState().getName()
|
|
self._screamSfx.play()
|
|
if targetState == 'jumpAirborne':
|
|
self.attackTargetPos[2] += Globals.LegalEagle.VerticalOffset
|
|
else:
|
|
self.attackTargetPos[2] += Globals.LegalEagle.PlatformVerticalOffset
|
|
self.readyToAttackPos = self.suit.getPos(render)
|
|
self.attackSeq.start(elapsedTime)
|
|
|
|
def filterAttack(self, request, args):
|
|
self.notify.debug("filter%s( '%s', '%s' )" % (self.state, request, args))
|
|
if request == self.state:
|
|
return None
|
|
elif request == 'next':
|
|
return 'RetreatToSky'
|
|
else:
|
|
return self.defaultFilter(request, args)
|
|
return None
|
|
|
|
def exitAttack(self):
|
|
self.notify.debug("exit%s: '%s' -> '%s'" % (self.oldState, self.oldState, self.newState))
|
|
self.attackSeq.clearToInitial()
|
|
taskMgr.remove('updateAttackPosTask-%i' % self.index)
|
|
|
|
def enterRetreatToSky(self, elapsedTime = 0.0):
|
|
self.notify.info("enter%s: '%s' -> '%s', elapsedTime:%s" % (self.newState,
|
|
self.oldState,
|
|
self.newState,
|
|
elapsedTime))
|
|
self.retreatToSkySeq.start(elapsedTime)
|
|
|
|
def filterRetreatToSky(self, request, args):
|
|
self.notify.debug("filter%s( '%s', '%s' )" % (self.state, request, args))
|
|
if request == self.state:
|
|
return None
|
|
elif request == 'next':
|
|
return 'Cooldown'
|
|
else:
|
|
return self.defaultFilter(request, args)
|
|
return None
|
|
|
|
def exitRetreatToSky(self):
|
|
self.notify.debug("exit%s: '%s' -> '%s'" % (self.oldState, self.oldState, self.newState))
|
|
self.retreatToSkySeq.clearToInitial()
|
|
|
|
def enterCooldown(self):
|
|
if self.target != None:
|
|
messenger.send(CogdoFlyingLegalEagle.CooldownEventName, [self.target.doId])
|
|
self.suit.stash()
|
|
self.notify.info("enter%s: '%s' -> '%s'" % (self.newState, self.oldState, self.newState))
|
|
return
|
|
|
|
def filterCooldown(self, request, args):
|
|
self.notify.debug("filter%s( '%s', '%s' )" % (self.state, request, args))
|
|
if request == self.state:
|
|
return None
|
|
elif request == 'next':
|
|
if self.hasTarget():
|
|
return 'LockOnToon'
|
|
else:
|
|
return 'LandOnNest'
|
|
else:
|
|
return self.defaultFilter(request, args)
|
|
return None
|
|
|
|
def exitCooldown(self):
|
|
self.notify.debug("exit%s: '%s' -> '%s'" % (self.oldState, self.oldState, self.newState))
|
|
self.suit.unstash()
|
|
self.cooldownSeq.clearToInitial()
|
|
if self.newState != 'Off':
|
|
heightOffNest = Globals.LegalEagle.PostCooldownHeightOffNest
|
|
nestPos = self.nest.getPos(render)
|
|
if self.newState in ['LandOnNest']:
|
|
self.suit.setPos(nestPos + Vec3(0, 0, heightOffNest))
|
|
else:
|
|
targetPos = self.target.getPos(render)
|
|
attackPos = Vec3(targetPos)
|
|
attackPos[1] = nestPos[1]
|
|
attackPos[2] = nestPos[2] + heightOffNest
|
|
self.suit.setPos(attackPos)
|
|
|
|
def enterRetreatToNest(self, elapsedTime = 0.0):
|
|
self.notify.info("enter%s: '%s' -> '%s', elapsedTime:%s" % (self.newState,
|
|
self.oldState,
|
|
self.newState,
|
|
elapsedTime))
|
|
self.retreatToNestSeq.start(elapsedTime)
|
|
|
|
def filterRetreatToNest(self, request, args):
|
|
self.notify.debug("filter%s( '%s', '%s' )" % (self.state, request, args))
|
|
if request == self.state:
|
|
return None
|
|
elif request == 'next':
|
|
return 'LandOnNest'
|
|
else:
|
|
return self.defaultFilter(request, args)
|
|
return None
|
|
|
|
def exitRetreatToNest(self):
|
|
self.retreatToNestSeq.clearToInitial()
|
|
|
|
def enterLandOnNest(self, elapsedTime = 0.0):
|
|
self.notify.info("enter%s: '%s' -> '%s', elapsedTime:%s" % (self.newState,
|
|
self.oldState,
|
|
self.newState,
|
|
elapsedTime))
|
|
self.landingSeq.start(elapsedTime)
|
|
|
|
def filterLandOnNest(self, request, args):
|
|
self.notify.debug("filter%s( '%s', '%s' )" % (self.state, request, args))
|
|
if request == self.state:
|
|
return None
|
|
elif request == 'next':
|
|
if self.hasTarget():
|
|
return 'TakeOff'
|
|
else:
|
|
return 'Roost'
|
|
else:
|
|
return self.defaultFilter(request, args)
|
|
return None
|
|
|
|
def exitLandOnNest(self):
|
|
self.landingSeq.clearToInitial()
|