mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-26 05:02:31 -06:00
230 lines
7.9 KiB
Python
Executable file
230 lines
7.9 KiB
Python
Executable file
from pandac.PandaModules import VBase4
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from otp.otpbase import OTPGlobals
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CCNormal = 0
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CCNonPlayer = 1
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CCSuit = 2
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CCToonBuilding = 3
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CCSuitBuilding = 4
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CCHouseBuilding = 5
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CCSpeedChat = 6
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CHAT = 0
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SPEEDCHAT = 1
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CHAT_BALLOON = 0
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THOUGHT_BALLOON = 1
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cardModel = None
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arrowModel = None
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chatBalloon3dModel = None
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chatBalloon3dWidth = 0
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chatBalloon3dHeight = 0
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chatBalloon2dModel = None
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chatBalloon2dWidth = 0
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chatBalloon2dHeight = 0
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thoughtBalloonModel = None
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thoughtBalloonWidth = 0
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thoughtBalloonHeight = 0
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noButton = (None, None, None, None)
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pageButton = (None, None, None, None)
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quitButton = (None, None, None, None)
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quitButtonWidth = 0
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quitButtonHeight = 0
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rolloverSound = None
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clickSound = None
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me = None
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want2dNametags = True
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forceOnscreenChat = False
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force2dNametags = False
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wantActiveNametags = True
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def setCardModel(model):
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global cardModel
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cardModel = loader.loadModel(model)
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def setArrowModel(model):
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global arrowModel
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arrowModel = loader.loadModel(model)
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def setChatBalloon3dModel(model):
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global chatBalloon3dModel
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global chatBalloon3dWidth
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global chatBalloon3dHeight
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chatBalloon3dModel = loader.loadModel(model)
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chatBalloon3dWidth, chatBalloon3dHeight = getModelWidthHeight(chatBalloon3dModel)
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def setChatBalloon2dModel(model):
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global chatBalloon2dModel
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global chatBalloon2dWidth
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global chatBalloon2dHeight
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chatBalloon2dModel = loader.loadModel(model)
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chatBalloon2dWidth, chatBalloon2dHeight = getModelWidthHeight(chatBalloon2dModel)
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def setThoughtBalloonModel(model):
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global thoughtBalloonModel
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global thoughtBalloonWidth
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global thoughtBalloonHeight
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thoughtBalloonModel = loader.loadModel(model)
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thoughtBalloonWidth, thoughtBalloonHeight = getModelWidthHeight(thoughtBalloonModel)
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def setPageButton(normal, down, rollover, disabled):
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global pageButton
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pageButton = (normal, down, rollover, disabled)
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def setQuitButton(normal, down, rollover, disabled):
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global quitButton
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global quitButtonWidth
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global quitButtonHeight
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quitButton = (normal, down, rollover, disabled)
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quitButtonWidth, quitButtonHeight = getModelWidthHeight(normal)
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def setRolloverSound(sound):
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global rolloverSound
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rolloverSound = sound
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def setClickSound(sound):
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global clickSound
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clickSound = sound
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def setMe(nodePath):
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global me
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me = nodePath
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def setWant2dNametags(value):
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global want2dNametags
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want2dNametags = value
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def setForceOnscreenChat(value):
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global forceOnscreenChat
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forceOnscreenChat = value
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def setForce2dNametags(value):
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global force2dNametags
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force2dNametags = value
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def setWantActiveNametags(value):
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global wantActiveNametags
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wantActiveNametags = value
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def getModelWidthHeight(model):
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tightBounds = model.getTightBounds()
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if tightBounds is None:
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return (0, 0)
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minPoint, maxPoint = tightBounds
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width = maxPoint.getX() - minPoint.getX()
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height = maxPoint.getZ() - minPoint.getZ()
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return (width, height)
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def getFriendColor(id):
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return CCNormal if settings['trueFriends'] and base.localAvatar.isTrueFriends(id) else CCNormal
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# Foreground, background:
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NametagColors = {
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CCNormal: ( # Blue
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(VBase4(0.3, 0.3, 0.7, 1.0), VBase4(0.8, 0.8, 0.8, 0.375)), # Normal
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(VBase4(0.3, 0.3, 0.7, 1.0), VBase4(0.2, 0.2, 0.2, 0.1875)), # Down
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(VBase4(0.5, 0.5, 1.0, 1.0), VBase4(1.0, 1.0, 1.0, 0.5625)), # Rollover
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(VBase4(0.3, 0.3, 0.7, 1.0), VBase4(1.0, 1.0, 1.0, 0.375)) # Disabled
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),
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CCNonPlayer: ( # Orange
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(VBase4(0.8, 0.4, 0.0, 1.0), VBase4(0.8, 0.8, 0.8, 0.375)), # Normal
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(VBase4(0.8, 0.4, 0.0, 1.0), VBase4(0.8, 0.8, 0.8, 0.1875)), # Down
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(VBase4(0.8, 0.4, 0.0, 1.0), VBase4(0.8, 0.8, 0.8, 0.5625)), # Rollover
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(VBase4(0.8, 0.4, 0.0, 1.0), VBase4(0.8, 0.8, 0.8, 0.375)) # Disabled
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),
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CCSuit: (
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(VBase4(0.2, 0.2, 0.2, 1.0), VBase4(0.8, 0.8, 0.8, 0.375)), # Normal
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(VBase4(0.2, 0.2, 0.2, 1.0), VBase4(0.2, 0.2, 0.2, 0.1875)), # Down
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(VBase4(0.4, 0.4, 0.4, 1.0), VBase4(1.0, 1.0, 1.0, 0.5625)), # Rollover
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(VBase4(0.2, 0.2, 0.2, 1.0), VBase4(0.8, 0.8, 0.8, 0.375)), # Disabled
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VBase4(0.8, 0.4, 0.0, 1.0) # Arrow color
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),
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CCSuitBuilding: (
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(VBase4(0.5, 0.5, 0.5, 1.0), VBase4(0.8, 0.8, 0.8, 0.375)), # Normal
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(VBase4(0.5, 0.5, 0.5, 1.0), VBase4(0.8, 0.8, 0.8, 0.1875)), # Down
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(VBase4(0.5, 0.5, 0.5, 1.0), VBase4(0.8, 0.8, 0.8, 0.5625)), # Rollover
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(VBase4(0.5, 0.5, 0.5, 1.0), VBase4(0.8, 0.8, 0.8, 0.375)) # Disabled
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),
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CCToonBuilding: (
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(VBase4(0.2, 0.6, 0.9, 1.0), VBase4(0.8, 0.8, 0.8, 0.375)), # Normal
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(VBase4(0.2, 0.6, 0.9, 1.0), VBase4(0.8, 0.8, 0.8, 0.1875)), # Down
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(VBase4(0.2, 0.6, 0.9, 1.0), VBase4(0.8, 0.8, 0.8, 0.5625)), # Rollover
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(VBase4(0.2, 0.6, 0.9, 1.0), VBase4(0.8, 0.8, 0.8, 0.375)) # Disabled
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),
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CCHouseBuilding: (
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(VBase4(0.2, 0.6, 0.9, 1.0), VBase4(0.8, 0.8, 0.8, 0.375)), # Normal
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(VBase4(0.2, 0.2, 0.5, 1.0), VBase4(0.2, 0.2, 0.2, 0.1875)), # Down
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(VBase4(0.5, 0.5, 1.0, 1.0), VBase4(1.0, 1.0, 1.0, 0.5625)), # Rollover
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(VBase4(0.0, 0.6, 0.2, 1.0), VBase4(0.8, 0.8, 0.8, 0.375)) # Disabled
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),
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CCSpeedChat: ( # Green
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(VBase4(0.0, 0.6, 0.2, 1.0), VBase4(0.8, 0.8, 0.8, 0.375)), # Normal
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(VBase4(0.0, 0.5, 0.0, 1.0), VBase4(0.5, 0.5, 0.5, 0.1875)), # Down
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(VBase4(0.0, 0.7, 0.2, 1.0), VBase4(1.0, 1.0, 1.0, 0.5625)), # Rollover
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(VBase4(0.0, 0.6, 0.2, 1.0), VBase4(0.8, 0.8, 0.8, 0.375)) # Disabled
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)
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}
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# Foreground, background:
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ChatColors = {
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CCNormal: (
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(VBase4(0.0, 0.0, 0.0, 1.0), VBase4(1.0, 1.0, 1.0, 1.0)), # Normal
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(VBase4(1.0, 0.5, 0.5, 1.0), VBase4(1.0, 1.0, 1.0, 1.0)), # Down
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(VBase4(0.0, 0.6, 0.6, 1.0), VBase4(1.0, 1.0, 1.0, 1.0)), # Rollover
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(VBase4(0.0, 0.0, 0.0, 1.0), VBase4(1.0, 1.0, 1.0, 1.0)) # Disabled
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),
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CCNonPlayer: (
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(VBase4(0.0, 0.0, 0.0, 1.0), VBase4(1.0, 1.0, 1.0, 1.0)), # Normal
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(VBase4(1.0, 0.5, 0.5, 1.0), VBase4(1.0, 1.0, 1.0, 1.0)), # Click
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(VBase4(0.0, 0.6, 0.6, 1.0), VBase4(1.0, 1.0, 1.0, 1.0)), # Rollover
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(VBase4(0.0, 0.0, 0.0, 1.0), VBase4(1.0, 1.0, 1.0, 1.0)) # Disabled
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),
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CCSuit: (
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(VBase4(0.0, 0.0, 0.0, 1.0), VBase4(1.0, 1.0, 1.0, 1.0)), # Normal
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(VBase4(1.0, 0.5, 0.5, 1.0), VBase4(1.0, 1.0, 1.0, 1.0)), # Down
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(VBase4(0.0, 0.6, 0.6, 1.0), VBase4(1.0, 1.0, 1.0, 1.0)), # Rollover
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(VBase4(0.0, 0.0, 0.0, 1.0), VBase4(1.0, 1.0, 1.0, 1.0)) # Disabled
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),
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CCSuitBuilding: (
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(VBase4(0.0, 0.0, 0.0, 1.0), VBase4(1.0, 1.0, 1.0, 1.0)), # Normal
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(VBase4(0.0, 0.0, 0.0, 1.0), VBase4(1.0, 1.0, 1.0, 1.0)), # Down
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(VBase4(0.0, 0.0, 0.0, 1.0), VBase4(1.0, 1.0, 1.0, 1.0)), # Rollover
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(VBase4(0.0, 0.0, 0.0, 1.0), VBase4(1.0, 1.0, 1.0, 1.0)) # Disabled
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),
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CCToonBuilding: (
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(VBase4(0.0, 0.0, 0.0, 1.0), VBase4(1.0, 1.0, 1.0, 1.0)), # Normal
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(VBase4(0.0, 0.0, 0.0, 1.0), VBase4(1.0, 1.0, 1.0, 1.0)), # Down
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(VBase4(0.0, 0.0, 0.0, 1.0), VBase4(1.0, 1.0, 1.0, 1.0)), # Rollover
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(VBase4(0.0, 0.0, 0.0, 1.0), VBase4(1.0, 1.0, 1.0, 1.0)) # Disabled
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),
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CCHouseBuilding: (
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(VBase4(0.0, 0.0, 0.0, 1.0), VBase4(1.0, 1.0, 1.0, 1.0)), # Normal
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(VBase4(1.0, 0.5, 0.5, 1.0), VBase4(1.0, 1.0, 1.0, 1.0)), # Down
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(VBase4(0.0, 0.6, 0.6, 1.0), VBase4(1.0, 1.0, 1.0, 1.0)), # Rollover
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(VBase4(0.0, 0.0, 0.0, 1.0), VBase4(1.0, 1.0, 1.0, 1.0)) # Disabled
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),
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CCSpeedChat: (
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(VBase4(0.0, 0.0, 0.0, 1.0), VBase4(1.0, 1.0, 1.0, 1.0)), # Normal
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(VBase4(1.0, 0.5, 0.5, 1.0), VBase4(1.0, 1.0, 1.0, 1.0)), # Down
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(VBase4(0.0, 0.6, 0.6, 1.0), VBase4(1.0, 1.0, 1.0, 1.0)), # Rollover
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(VBase4(0.0, 0.0, 0.0, 1.0), VBase4(1.0, 1.0, 1.0, 1.0)) # Disabled
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)
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}
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