mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-25 04:32:33 -06:00
933 lines
33 KiB
Python
933 lines
33 KiB
Python
"""
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Defines ObjectMgrBase
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"""
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import os, time, wx, types, copy
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from direct.task import Task
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from direct.actor.Actor import Actor
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from pandac.PandaModules import *
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from ActionMgr import *
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import ObjectGlobals as OG
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from ObjectPaletteBase import ObjectGen
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# python wrapper around a panda.NodePath object
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class PythonNodePath(NodePath):
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def __init__(self,node):
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NodePath.__init__(self,node)
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class ObjectMgrBase:
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""" ObjectMgr will create, manage, update objects in the scene """
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def __init__(self, editor):
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self.editor = editor
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# main obj repository of objects in the scene
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self.objects = {}
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self.npIndex = {}
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self.saveData = []
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self.objectsLastXform = {}
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self.lastUid = ''
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self.lastUidMode = 0
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self.currNodePath = None
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self.currLiveNP = None
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self.Actor = []
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self.findActors(render)
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self.Nodes = []
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self.findNodes(render)
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def reset(self):
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base.direct.deselectAllCB()
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for id in self.objects.keys():
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try:
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self.objects[id][OG.OBJ_NP].removeNode()
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except:
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pass
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del self.objects[id]
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for np in self.npIndex.keys():
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del self.npIndex[np]
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self.objects = {}
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self.npIndex = {}
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self.saveData = []
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self.Actor = []
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self.Nodes = []
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def genUniqueId(self):
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# [gjeon] to solve the problem of unproper $USERNAME
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userId = os.path.basename(os.path.expandvars('$USERNAME'))
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if userId == '':
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userId = base.config.GetString("le-user-id")
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if userId == '':
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userId = 'unknown'
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newUid = str(time.time()) + userId
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# prevent duplicates from being generated in the same frame (this can
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# happen when creating several new objects at once)
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if (self.lastUid == newUid):
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# append a value to the end to uniquify the id
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newUid = newUid + str(self.lastUidMod)
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self.lastUidMod = self.lastUidMod + 1
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else:
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self.lastUid = newUid
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self.lastUidMod = 0
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return newUid
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def addNewCurveFromFile(self, curveInfo, degree, uid=None, parent=None, fSelectObject=True, nodePath=None):
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""" function to add new curve to the scene from file"""
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curve = []
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curveControl = []
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#transfer the curve information from simple positions into control nodes
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for item in curveInfo:
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controler = render.attachNewNode("controler")
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controler = loader.loadModel('models/misc/smiley')
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controlerPathname = 'controler%d' % item[0]
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controler.setName(controlerPathname)
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controler.setPos(item[1])
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controler.setColor(0, 0, 0, 1)
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controler.setScale(0.2)
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controler.reparentTo(render)
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controler.setTag('OBJRoot','1')
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controler.setTag('Controller','1')
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curve.append((None, item[1]))
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curveControl.append((item[0], controler))
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self.editor.curveEditor.degree = degree
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self.editor.curveEditor.ropeUpdate (curve)
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#add new curve to the scene
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curveObjNP = self.addNewCurve(curveControl, degree, uid, parent, fSelectObject, nodePath = self.editor.curveEditor.currentRope)
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curveObj = self.findObjectByNodePath(curveObjNP)
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self.editor.objectMgr.updateObjectPropValue(curveObj, 'Degree', degree, fSelectObject=False, fUndo=False)
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for item in curveControl:
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item[1].reparentTo(curveObjNP)
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item[1].hide()
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curveControl = []
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curve = []
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self.editor.curveEditor.currentRope = None
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return curveObjNP
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def addNewCurve(self, curveInfo, degree, uid=None, parent=None, fSelectObject=True, nodePath=None):
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""" function to add new curve to the scene"""
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if parent is None:
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parent = self.editor.NPParent
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if uid is None:
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uid = self.genUniqueId()
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if self.editor:
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objDef = self.editor.objectPalette.findItem('__Curve__')
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if nodePath is None:
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# we need to create curve
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# and then create newobj with newly created curve
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pass
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else:
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newobj = nodePath
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newobj.reparentTo(parent)
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newobj.setTag('OBJRoot','1')
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# populate obj data using default values
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properties = {}
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for key in objDef.properties.keys():
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properties[key] = objDef.properties[key][OG.PROP_DEFAULT]
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properties['Degree'] = degree
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properties['curveInfo'] = curveInfo
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# insert obj data to main repository
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self.objects[uid] = [uid, newobj, objDef, None, None, properties, (1,1,1,1)]
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self.npIndex[NodePath(newobj)] = uid
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if self.editor:
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if fSelectObject:
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self.editor.select(newobj, fUndo=0)
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self.editor.ui.sceneGraphUI.add(newobj, parent)
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self.editor.fNeedToSave = True
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return newobj
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def addNewObject(self, typeName, uid = None, model = None, parent=None, anim = None, fSelectObject=True, nodePath=None, nameStr=None):
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""" function to add new obj to the scene """
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if parent is None:
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parent = self.editor.NPParent
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if uid is None:
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uid = self.genUniqueId()
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if self.editor:
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objDef = self.editor.objectPalette.findItem(typeName)
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if objDef is None:
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objDef = self.editor.protoPalette.findItem(typeName)
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else: # when loaded outside of LE
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objDef = base.objectPalette.findItem(typeName)
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if objDef is None:
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objDef = base.protoPalette.findItem(typeName)
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newobj = None
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if objDef and type(objDef) != dict:
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if not hasattr(objDef, 'createFunction'):
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return newobj
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if nodePath is None:
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if objDef.createFunction:
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funcName = objDef.createFunction[OG.FUNC_NAME]
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funcArgs = copy.deepcopy(objDef.createFunction[OG.FUNC_ARGS])
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for pair in funcArgs.items():
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if pair[1] == OG.ARG_NAME:
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funcArgs[pair[0]] = nameStr
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elif pair[1] == OG.ARG_PARENT:
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funcArgs[pair[0]] = parent
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if type(funcName) == types.StringType:
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if funcName.startswith('.'):
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# when it's using default objectHandler
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if self.editor:
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func = Functor(getattr(self.editor, "objectHandler%s"%funcName))
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else: # when loaded outside of LE
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func = Functor(getattr(base, "objectHandler%s"%funcName))
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else:
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# when it's not using default objectHandler, whole name of the handling obj
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# should be included in function name
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func = Functor(eval(funcName))
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else:
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func = funcName
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# create new obj using function and keyword arguments defined in ObjectPalette
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newobj = func(**funcArgs)
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elif objDef.actor:
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if model is None:
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model = objDef.model
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try:
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newobj = Actor(model)
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except:
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newobj = Actor(Filename.fromOsSpecific(model).getFullpath())
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if hasattr(objDef, 'animDict') and objDef.animDict != {}:
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objDef.anims = objDef.animDict.get(model)
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elif objDef.model is not None:
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# since this obj is simple model let's load the model
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if model is None:
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model = objDef.model
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try:
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newobjModel = loader.loadModel(model)
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except:
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newobjModel = loader.loadModel(Filename.fromOsSpecific(model).getFullpath(), okMissing=True)
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if newobjModel:
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self.flatten(newobjModel, model, objDef, uid)
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newobj = PythonNodePath(newobjModel)
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else:
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newobj = None
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else:
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newobj = hidden.attachNewNode(objDef.name)
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else:
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newobj = nodePath
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i = 0
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for i in range(len(objDef.anims)):
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animFile = objDef.anims[i]
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# load new anim
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animName = os.path.basename(animFile)
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if i < len(objDef.animNames):
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animName = objDef.animNames[i]
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newAnim = newobj.loadAnims({animName:animFile})
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if anim:
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if anim == animFile:
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newobj.loop(animName)
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else:
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if i == 0:
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anim = animFile
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newobj.loop(animName)
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if newobj is None:
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return None
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newobj.reparentTo(parent)
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newobj.setTag('OBJRoot','1')
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# populate obj data using default values
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properties = {}
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for key in objDef.properties.keys():
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properties[key] = objDef.properties[key][OG.PROP_DEFAULT]
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# insert obj data to main repository
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self.objects[uid] = [uid, newobj, objDef, model, anim, properties, (1,1,1,1)]
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self.npIndex[NodePath(newobj)] = uid
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if self.editor:
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if fSelectObject:
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self.editor.select(newobj, fUndo=0)
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self.editor.ui.sceneGraphUI.add(newobj, parent)
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self.editor.fNeedToSave = True
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return newobj
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def removeObjectById(self, uid):
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obj = self.findObjectById(uid)
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nodePath = obj[OG.OBJ_NP]
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for i in range(0,len(self.Actor)):
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if self.Actor[i] == obj:
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del self.Actor[i]
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break
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for i in range(0,len(self.Nodes)):
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if self.Nodes[i][OG.OBJ_UID] == uid:
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del self.Nodes[i]
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break
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self.editor.animMgr.removeAnimInfo(obj[OG.OBJ_UID])
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del self.objects[uid]
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del self.npIndex[nodePath]
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# remove children also
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for child in nodePath.getChildren():
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if child.hasTag('OBJRoot'):
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self.removeObjectByNodePath(child)
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nodePath.remove()
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self.editor.fNeedToSave = True
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def removeObjectByNodePath(self, nodePath):
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uid = self.npIndex.get(nodePath)
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if uid:
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for i in range(0,len(self.Actor)):
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if self.Actor[i][OG.OBJ_UID] == uid:
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del self.Actor[i]
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break
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for i in range(0,len(self.Nodes)):
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if self.Nodes[i][OG.OBJ_UID] == uid:
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del self.Nodes[i]
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break
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self.editor.animMgr.removeAnimInfo(uid)
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del self.objects[uid]
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del self.npIndex[nodePath]
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# remove children also
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for child in nodePath.getChildren():
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if child.hasTag('OBJRoot'):
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self.removeObjectByNodePath(child)
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self.editor.fNeedToSave = True
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def findObjectById(self, uid):
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return self.objects.get(uid)
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def findObjectByNodePath(self, nodePath):
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uid = self.npIndex.get(NodePath(nodePath))
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if uid is None:
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return None
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else:
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return self.objects[uid]
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def findObjectByNodePathBelow(self, nodePath):
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for ancestor in nodePath.getAncestors():
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if ancestor.hasTag('OBJRoot'):
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return self.findObjectByNodePath(ancestor)
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return None
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def findObjectsByTypeName(self, typeName):
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results = []
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for uid in self.objects.keys():
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obj = self.objects[uid]
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if obj[OG.OBJ_DEF].name == typeName:
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results.append(obj)
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return results
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def deselectAll(self):
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self.currNodePath = None
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taskMgr.remove('_le_updateObjectUITask')
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self.editor.ui.objectPropertyUI.clearPropUI()
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self.editor.ui.sceneGraphUI.tree.UnselectAll()
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def selectObject(self, nodePath, fLEPane=0):
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obj = self.findObjectByNodePath(nodePath)
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if obj is None:
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return
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self.selectObjectCB(obj, fLEPane)
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def selectObjectCB(self, obj, fLEPane):
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self.currNodePath = obj[OG.OBJ_NP]
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self.objectsLastXform[obj[OG.OBJ_UID]] = Mat4(self.currNodePath.getMat())
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# [gjeon] to connect transform UI with nodepath's transform
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self.spawnUpdateObjectUITask()
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self.updateObjectPropertyUI(obj)
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#import pdb;pdb.set_trace()
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if fLEPane == 0:
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self.editor.ui.sceneGraphUI.select(obj[OG.OBJ_UID])
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if not obj[OG.OBJ_DEF].movable:
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if base.direct.widget.fActive:
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base.direct.widget.toggleWidget()
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def updateObjectPropertyUI(self, obj):
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objDef = obj[OG.OBJ_DEF]
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objProp = obj[OG.OBJ_PROP]
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self.editor.ui.objectPropertyUI.updateProps(obj, objDef.movable)
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self.editor.fNeedToSave = True
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def onEnterObjectPropUI(self, event):
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taskMgr.remove('_le_updateObjectUITask')
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self.editor.ui.bindKeyEvents(False)
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def onLeaveObjectPropUI(self, event):
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self.spawnUpdateObjectUITask()
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self.editor.ui.bindKeyEvents(True)
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def spawnUpdateObjectUITask(self):
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if self.currNodePath is None:
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return
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taskMgr.remove('_le_updateObjectUITask')
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t = Task.Task(self.updateObjectUITask)
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t.np = self.currNodePath
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taskMgr.add(t, '_le_updateObjectUITask')
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def updateObjectUITask(self, state):
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self.editor.ui.objectPropertyUI.propX.setValue(state.np.getX())
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self.editor.ui.objectPropertyUI.propY.setValue(state.np.getY())
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self.editor.ui.objectPropertyUI.propZ.setValue(state.np.getZ())
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h = state.np.getH()
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while h < 0:
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h = h + 360.0
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while h > 360:
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h = h - 360.0
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p = state.np.getP()
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while p < 0:
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p = p + 360.0
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while p > 360:
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p = p - 360.0
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r = state.np.getR()
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while r < 0:
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r = r + 360.0
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while r > 360:
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r = r - 360.0
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self.editor.ui.objectPropertyUI.propH.setValue(h)
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self.editor.ui.objectPropertyUI.propP.setValue(p)
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self.editor.ui.objectPropertyUI.propR.setValue(r)
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self.editor.ui.objectPropertyUI.propSX.setValue(state.np.getSx())
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self.editor.ui.objectPropertyUI.propSY.setValue(state.np.getSy())
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self.editor.ui.objectPropertyUI.propSZ.setValue(state.np.getSz())
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return Task.cont
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def updateObjectTransform(self, event):
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if self.currNodePath is None:
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return
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np = hidden.attachNewNode('temp')
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np.setX(float(self.editor.ui.objectPropertyUI.propX.getValue()))
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np.setY(float(self.editor.ui.objectPropertyUI.propY.getValue()))
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np.setZ(float(self.editor.ui.objectPropertyUI.propZ.getValue()))
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h = float(self.editor.ui.objectPropertyUI.propH.getValue())
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while h < 0:
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h = h + 360.0
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while h > 360:
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h = h - 360.0
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p = float(self.editor.ui.objectPropertyUI.propP.getValue())
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while p < 0:
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p = p + 360.0
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while p > 360:
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p = p - 360.0
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r = float(self.editor.ui.objectPropertyUI.propR.getValue())
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while r < 0:
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r = r + 360.0
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while r > 360:
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r = r - 360.0
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np.setH(h)
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np.setP(p)
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np.setR(r)
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np.setSx(float(self.editor.ui.objectPropertyUI.propSX.getValue()))
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np.setSy(float(self.editor.ui.objectPropertyUI.propSY.getValue()))
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np.setSz(float(self.editor.ui.objectPropertyUI.propSZ.getValue()))
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obj = self.findObjectByNodePath(self.currNodePath)
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action = ActionTransformObj(self.editor, obj[OG.OBJ_UID], Mat4(np.getMat()))
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self.editor.actionMgr.push(action)
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np.remove()
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action()
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self.editor.fNeedToSave = True
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def setObjectTransform(self, uid, xformMat):
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obj = self.findObjectById(uid)
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if obj:
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obj[OG.OBJ_NP].setMat(xformMat)
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self.editor.fNeedToSave = True
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def updateObjectColor(self, r, g, b, a, np=None):
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if np is None:
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np = self.currNodePath
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obj = self.findObjectByNodePath(np)
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if not obj:
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return
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obj[OG.OBJ_RGBA] = (r,g,b,a)
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for child in np.getChildren():
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if not child.hasTag('OBJRoot') and\
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not child.hasTag('_le_sys') and\
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child.getName() != 'bboxLines':
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child.setTransparency(1)
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child.setColorScale(r, g, b, a)
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self.editor.fNeedToSave = True
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|
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def updateObjectModel(self, model, obj, fSelectObject=True):
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""" replace object's model """
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if obj[OG.OBJ_MODEL] != model:
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base.direct.deselectAllCB()
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|
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objNP = obj[OG.OBJ_NP]
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objDef = obj[OG.OBJ_DEF]
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objRGBA = obj[OG.OBJ_RGBA]
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uid = obj[OG.OBJ_UID]
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|
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# load new model
|
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if objDef.actor:
|
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try:
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newobj = Actor(model)
|
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except:
|
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newobj = Actor(Filename.fromOsSpecific(model).getFullpath())
|
|
else:
|
|
newobjModel = loader.loadModel(model, okMissing=True)
|
|
if newobjModel is None:
|
|
print "Can't load model %s"%model
|
|
return
|
|
self.flatten(newobjModel, model, objDef, uid)
|
|
newobj = PythonNodePath(newobjModel)
|
|
newobj.setTag('OBJRoot','1')
|
|
|
|
# reparent children
|
|
objNP.findAllMatches("=OBJRoot").reparentTo(newobj)
|
|
|
|
# reparent to parent
|
|
newobj.reparentTo(objNP.getParent())
|
|
|
|
# copy transform
|
|
newobj.setPos(objNP.getPos())
|
|
newobj.setHpr(objNP.getHpr())
|
|
newobj.setScale(objNP.getScale())
|
|
|
|
# copy RGBA data
|
|
self.updateObjectColor(objRGBA[0], objRGBA[1], objRGBA[2], objRGBA[3], newobj)
|
|
|
|
# delete old geom
|
|
del self.npIndex[NodePath(objNP)]
|
|
objNP.removeNode()
|
|
|
|
# register new geom
|
|
obj[OG.OBJ_NP] = newobj
|
|
obj[OG.OBJ_MODEL] = model
|
|
self.npIndex[NodePath(newobj)] = obj[OG.OBJ_UID]
|
|
|
|
# update scene graph label
|
|
self.editor.ui.sceneGraphUI.changeLabel(obj[OG.OBJ_UID], newobj.getName())
|
|
|
|
self.editor.fNeedToSave = True
|
|
# update anim if necessary
|
|
animList = obj[OG.OBJ_DEF].animDict.get(model)
|
|
if animList:
|
|
self.updateObjectAnim(animList[0], obj, fSelectObject=fSelectObject)
|
|
else:
|
|
if fSelectObject:
|
|
base.direct.select(newobj, fUndo=0)
|
|
|
|
def updateObjectAnim(self, anim, obj, fSelectObject=True):
|
|
""" replace object's anim """
|
|
if obj[OG.OBJ_ANIM] != anim:
|
|
base.direct.deselectAllCB()
|
|
objNP = obj[OG.OBJ_NP]
|
|
|
|
# load new anim
|
|
animName = os.path.basename(anim)
|
|
newAnim = objNP.loadAnims({animName:anim})
|
|
objNP.loop(animName)
|
|
obj[OG.OBJ_ANIM] = anim
|
|
if fSelectObject:
|
|
base.direct.select(objNP, fUndo=0)
|
|
|
|
self.editor.fNeedToSave = True
|
|
|
|
def updateObjectModelFromUI(self, event, obj):
|
|
""" replace object's model with one selected from UI """
|
|
model = event.GetString()
|
|
if model is not None:
|
|
self.updateObjectModel(model, obj)
|
|
|
|
def updateObjectAnimFromUI(self, event, obj):
|
|
""" replace object's anim with one selected from UI """
|
|
anim = event.GetString()
|
|
if anim is not None:
|
|
self.updateObjectAnim(anim, obj)
|
|
|
|
def updateObjectProperty(self, event, obj, propName):
|
|
"""
|
|
When an obj's property is updated in UI,
|
|
this will update it's value in data structure.
|
|
And call update function if defined.
|
|
"""
|
|
|
|
objDef = obj[OG.OBJ_DEF]
|
|
objProp = obj[OG.OBJ_PROP]
|
|
|
|
propDef = objDef.properties[propName]
|
|
if propDef is None:
|
|
return
|
|
|
|
propType = propDef[OG.PROP_TYPE]
|
|
propDataType = propDef[OG.PROP_DATATYPE]
|
|
|
|
if propType == OG.PROP_UI_SLIDE:
|
|
if len(propDef) <= OG.PROP_RANGE:
|
|
return
|
|
|
|
strVal = event.GetString()
|
|
if strVal == '':
|
|
min = float(propDef[OG.PROP_RANGE][OG.RANGE_MIN])
|
|
max = float(propDef[OG.PROP_RANGE][OG.RANGE_MAX])
|
|
intVal = event.GetInt()
|
|
if intVal is None:
|
|
return
|
|
val = intVal / 100.0 * (max - min) + min
|
|
else:
|
|
val = strVal
|
|
|
|
elif propType == OG.PROP_UI_ENTRY:
|
|
val = event.GetString()
|
|
|
|
elif propType == OG.PROP_UI_SPIN:
|
|
val = event.GetInt()
|
|
|
|
elif propType == OG.PROP_UI_CHECK:
|
|
if event.GetInt():
|
|
val = True
|
|
else:
|
|
val = False
|
|
|
|
elif propType == OG.PROP_UI_RADIO:
|
|
val = event.GetString()
|
|
|
|
elif propType == OG.PROP_UI_COMBO:
|
|
val = event.GetString()
|
|
|
|
elif propType == OG.PROP_UI_COMBO_DYNAMIC:
|
|
val = event.GetString()
|
|
|
|
else:
|
|
# unsupported property type
|
|
return
|
|
|
|
# now update object prop value and call update function
|
|
self.updateObjectPropValue(obj, propName, val, \
|
|
fSelectObject=(propType != OG.PROP_UI_SLIDE)
|
|
)
|
|
|
|
def updateObjectPropValue(self, obj, propName, val, fSelectObject=False, fUndo=True):
|
|
"""
|
|
Update object property value and
|
|
call update function if defined.
|
|
"""
|
|
objDef = obj[OG.OBJ_DEF]
|
|
objProp = obj[OG.OBJ_PROP]
|
|
|
|
propDef = objDef.properties[propName]
|
|
propDataType = propDef[OG.PROP_DATATYPE]
|
|
|
|
if propDataType != OG.PROP_BLIND:
|
|
val = OG.TYPE_CONV[propDataType](val)
|
|
oldVal = objProp[propName]
|
|
|
|
if propDef[OG.PROP_FUNC] is None:
|
|
func = None
|
|
undoFunc = None
|
|
else:
|
|
funcName = propDef[OG.PROP_FUNC][OG.FUNC_NAME]
|
|
funcArgs = propDef[OG.PROP_FUNC][OG.FUNC_ARGS]
|
|
|
|
# populate keyword arguments
|
|
kwargs = {}
|
|
undoKwargs = {}
|
|
for key in funcArgs.keys():
|
|
if funcArgs[key] == OG.ARG_VAL:
|
|
kwargs[key] = val
|
|
undoKwargs[key] = oldVal
|
|
elif funcArgs[key] == OG.ARG_OBJ:
|
|
undoKwargs[key] = obj
|
|
objProp[propName] = val
|
|
kwargs[key] = obj
|
|
elif funcArgs[key] == OG.ARG_NOLOADING:
|
|
kwargs[key] = fSelectObject
|
|
undoKwargs[key] = fSelectObject
|
|
else:
|
|
kwargs[key] = funcArgs[key]
|
|
undoKwargs[key] = funcArgs[key]
|
|
|
|
if type(funcName) == types.StringType:
|
|
if funcName.startswith('.'):
|
|
if self.editor:
|
|
func = Functor(getattr(self.editor, "objectHandler%s"%funcName), **kwargs)
|
|
undoFunc = Functor(getattr(self.editor, "objectHandler%s"%funcName), **undoKwargs)
|
|
else: # when loaded outside of LE
|
|
func = Functor(getattr(base, "objectHandler%s"%funcName), **kwargs)
|
|
undoFunc = Functor(getattr(base, ".objectHandler%s"%funcName), **undoKwargs)
|
|
else:
|
|
func = Functor(eval(funcName), **kwargs)
|
|
undoFunc = Functor(eval(funcName), **undoKwargs)
|
|
else:
|
|
func = Functor(funcName, **kwargs)
|
|
undoFunc = Functor(funcName, **undoKwargs)
|
|
|
|
# finally call update function
|
|
#func(**kwargs)
|
|
else:
|
|
oldVal = objProp[propName]
|
|
func = None
|
|
undoFunc = None
|
|
action = ActionUpdateObjectProp(self.editor, fSelectObject, obj, propName, val, oldVal, func, undoFunc)
|
|
if fUndo:
|
|
self.editor.actionMgr.push(action)
|
|
action()
|
|
|
|
if self.editor:
|
|
self.editor.fNeedToSave = True
|
|
if fSelectObject:
|
|
base.direct.select(obj[OG.OBJ_NP], fUndo=0)
|
|
|
|
def updateCurve(self, val, obj):
|
|
curve = obj[OG.OBJ_NP]
|
|
degree = int(val)
|
|
curveNode = obj[OG.OBJ_PROP]['curveInfo']
|
|
curveInfor = []
|
|
for item in curveNode:
|
|
curveInfor.append((None, item[1].getPos()))
|
|
curve.setup(degree, curveInfor)
|
|
|
|
def updateObjectProperties(self, nodePath, propValues):
|
|
"""
|
|
When a saved level is loaded,
|
|
update an object's properties
|
|
And call update function if defined.
|
|
"""
|
|
obj = self.findObjectByNodePath(nodePath)
|
|
|
|
if obj:
|
|
for propName in propValues:
|
|
self.updateObjectPropValue(obj, propName, propValues[propName])
|
|
|
|
def traverse(self, parent, parentId = None):
|
|
"""
|
|
Trasverse scene graph to gather data for saving
|
|
"""
|
|
for child in parent.getChildren():
|
|
if child.hasTag('OBJRoot') and not child.hasTag('Controller'):
|
|
obj = self.findObjectByNodePath(child)
|
|
|
|
if obj:
|
|
uid = obj[OG.OBJ_UID]
|
|
np = obj[OG.OBJ_NP]
|
|
objDef = obj[OG.OBJ_DEF]
|
|
objModel = obj[OG.OBJ_MODEL]
|
|
objAnim = obj[OG.OBJ_ANIM]
|
|
objProp = obj[OG.OBJ_PROP]
|
|
objRGBA = obj[OG.OBJ_RGBA]
|
|
|
|
if parentId:
|
|
parentStr = "objects['%s']"%parentId
|
|
else:
|
|
parentStr = "None"
|
|
|
|
if objModel:
|
|
modelStr = "'%s'"%objModel
|
|
else:
|
|
modelStr = "None"
|
|
|
|
if objAnim:
|
|
animStr = "'%s'"%objAnim
|
|
else:
|
|
animStr = "None"
|
|
|
|
if objDef.named:
|
|
nameStr = "'%s'"%np.getName()
|
|
else:
|
|
nameStr = "None"
|
|
|
|
if objDef.name == '__Curve__':
|
|
#transfer the curve information from control nodes into simple positions for file save
|
|
objCurveInfo = obj[OG.OBJ_PROP]['curveInfo']
|
|
self.objDegree = obj[OG.OBJ_PROP]['Degree']
|
|
newobjCurveInfo = []
|
|
for item in objCurveInfo:
|
|
newobjCurveInfo.append((item[0], item[1].getPos()))
|
|
|
|
self.saveData.append("\nobjects['%s'] = objectMgr.addNewCurveFromFile(%s, %s, '%s', %s, False, None)"%(uid, newobjCurveInfo, self.objDegree, uid, parentStr))
|
|
else:
|
|
self.saveData.append("\nobjects['%s'] = objectMgr.addNewObject('%s', '%s', %s, %s, %s, False, None, %s)"%(uid, objDef.name, uid, modelStr, parentStr, animStr, nameStr))
|
|
|
|
self.saveData.append("if objects['%s']:"%uid)
|
|
self.saveData.append(" objects['%s'].setPos(%s)"%(uid, np.getPos()))
|
|
self.saveData.append(" objects['%s'].setHpr(%s)"%(uid, np.getHpr()))
|
|
self.saveData.append(" objects['%s'].setScale(%s)"%(uid, np.getScale()))
|
|
self.saveData.append(" objectMgr.updateObjectColor(%f, %f, %f, %f, objects['%s'])"%(objRGBA[0], objRGBA[1], objRGBA[2], objRGBA[3], uid))
|
|
|
|
if objDef.name == '__Curve__':
|
|
pass
|
|
else:
|
|
self.saveData.append(" objectMgr.updateObjectProperties(objects['%s'], %s)"%(uid,objProp))
|
|
|
|
self.traverse(child, uid)
|
|
|
|
def getSaveData(self):
|
|
self.saveData = []
|
|
self.getPreSaveData()
|
|
self.traverse(render)
|
|
self.getPostSaveData()
|
|
return self.saveData
|
|
|
|
def getPreSaveData(self):
|
|
"""
|
|
if there are additional data to be saved before main data
|
|
you can override this function to populate data
|
|
"""
|
|
pass
|
|
|
|
def getPostSaveData(self):
|
|
"""
|
|
if there are additional data to be saved after main data
|
|
you can override this function to populate data
|
|
"""
|
|
pass
|
|
|
|
def duplicateObject(self, nodePath, parent=None):
|
|
obj = self.findObjectByNodePath(nodePath)
|
|
if obj is None:
|
|
return None
|
|
objDef = obj[OG.OBJ_DEF]
|
|
objModel = obj[OG.OBJ_MODEL]
|
|
objAnim = obj[OG.OBJ_ANIM]
|
|
objRGBA = obj[OG.OBJ_RGBA]
|
|
|
|
if parent is None:
|
|
parentNP = nodePath.getParent()
|
|
parentObj = self.findObjectByNodePath(parentNP)
|
|
if parentObj is None:
|
|
parent = parentNP
|
|
else:
|
|
parent = parentObj[OG.OBJ_NP]
|
|
|
|
newObjNP = self.addNewObject(objDef.name, parent=parent, fSelectObject = False)
|
|
|
|
# copy transform data
|
|
newObjNP.setPos(obj[OG.OBJ_NP].getPos())
|
|
newObjNP.setHpr(obj[OG.OBJ_NP].getHpr())
|
|
newObjNP.setScale(obj[OG.OBJ_NP].getScale())
|
|
|
|
newObj = self.findObjectByNodePath(NodePath(newObjNP))
|
|
if newObj is None:
|
|
return None
|
|
# copy model info
|
|
self.updateObjectModel(obj[OG.OBJ_MODEL], newObj, fSelectObject=False)
|
|
|
|
# copy anim info
|
|
self.updateObjectAnim(obj[OG.OBJ_ANIM], newObj, fSelectObject=False)
|
|
|
|
# copy other properties
|
|
for key in obj[OG.OBJ_PROP]:
|
|
self.updateObjectPropValue(newObj, key, obj[OG.OBJ_PROP][key])
|
|
return newObjNP
|
|
|
|
def duplicateChild(self, nodePath, parent):
|
|
children = nodePath.findAllMatches('=OBJRoot')
|
|
for childNP in children:
|
|
newChildObjNP = self.duplicateObject(childNP, parent)
|
|
if newChildObjNP is not None:
|
|
self.duplicateChild(childNP, newChildObjNP)
|
|
|
|
def duplicateSelected(self):
|
|
selectedNPs = base.direct.selected.getSelectedAsList()
|
|
duplicatedNPs = []
|
|
for nodePath in selectedNPs:
|
|
newObjNP = self.duplicateObject(nodePath)
|
|
if newObjNP is not None:
|
|
self.duplicateChild(nodePath, newObjNP)
|
|
duplicatedNPs.append(newObjNP)
|
|
|
|
base.direct.deselectAllCB()
|
|
for newNodePath in duplicatedNPs:
|
|
base.direct.select(newNodePath, fMultiSelect = 1, fUndo=0)
|
|
|
|
self.editor.fNeedToSave = True
|
|
|
|
def makeSelectedLive(self):
|
|
obj = self.findObjectByNodePath(base.direct.selected.last)
|
|
if obj:
|
|
if self.currLiveNP:
|
|
self.currLiveNP.clearColorScale()
|
|
if self.currLiveNP == obj[OG.OBJ_NP]:
|
|
self.currLiveNP = None
|
|
return
|
|
|
|
self.currLiveNP = obj[OG.OBJ_NP]
|
|
self.currLiveNP.setColorScale(0, 1, 0, 1)
|
|
|
|
def replaceObjectWithTypeName(self, obj, typeName):
|
|
uid = obj[OG.OBJ_UID]
|
|
objNP = obj[OG.OBJ_NP]
|
|
mat = objNP.getMat()
|
|
parentObj = self.findObjectByNodePath(objNP.getParent())
|
|
if parentObj:
|
|
parentNP = parentObj[OG.OBJ_NP]
|
|
else:
|
|
parentNP = None
|
|
self.removeObjectById(uid)
|
|
self.editor.ui.sceneGraphUI.delete(uid)
|
|
newobj = self.addNewObject(typeName, uid, parent=parentNP, fSelectObject=False)
|
|
newobj.setMat(mat)
|
|
|
|
def flatten(self, newobjModel, model, objDef, uid):
|
|
# override this to flatten models
|
|
pass
|
|
|
|
def findActors(self, parent):
|
|
for child in parent.getChildren():
|
|
if child.hasTag('OBJRoot') and not child.hasTag('Controller'):
|
|
obj = self.findObjectByNodePath(child)
|
|
|
|
if obj:
|
|
if isinstance(obj[OG.OBJ_NP],Actor):
|
|
self.Actor.append(obj)
|
|
|
|
self.findActors(child)
|
|
|
|
|
|
def findNodes(self, parent):
|
|
for child in parent.getChildren():
|
|
if child.hasTag('OBJRoot') and not child.hasTag('Controller'):
|
|
obj = self.findObjectByNodePath(child)
|
|
|
|
if obj:
|
|
self.Nodes.append(obj)
|
|
|
|
self.findActors(child)
|
|
|
|
|