mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-24 12:12:36 -06:00
950 lines
40 KiB
Python
950 lines
40 KiB
Python
"""Loader module: contains the Loader class"""
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__all__ = ['Loader']
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from panda3d.core import *
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from panda3d.core import Loader as PandaLoader
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from direct.directnotify.DirectNotifyGlobal import *
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from direct.showbase.DirectObject import DirectObject
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import types
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# You can specify a phaseChecker callback to check
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# a modelPath to see if it is being loaded in the correct
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# phase
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phaseChecker = None
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class Loader(DirectObject):
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"""
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Load models, textures, sounds, and code.
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"""
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notify = directNotify.newCategory("Loader")
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loaderIndex = 0
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class Callback:
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def __init__(self, numObjects, gotList, callback, extraArgs):
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self.objects = [None] * numObjects
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self.gotList = gotList
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self.callback = callback
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self.extraArgs = extraArgs
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self.numRemaining = numObjects
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self.cancelled = False
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self.requests = {}
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def gotObject(self, index, object):
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self.objects[index] = object
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self.numRemaining -= 1
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if self.numRemaining == 0:
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if self.gotList:
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self.callback(self.objects, *self.extraArgs)
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else:
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self.callback(*(self.objects + self.extraArgs))
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# special methods
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def __init__(self, base):
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self.base = base
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self.loader = PandaLoader.getGlobalPtr()
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self.hook = "async_loader_%s" % (Loader.loaderIndex)
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Loader.loaderIndex += 1
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self.accept(self.hook, self.__gotAsyncObject)
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def destroy(self):
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self.ignore(self.hook)
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self.loader.stopThreads()
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del self.base
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del self.loader
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# model loading funcs
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def loadModel(self, modelPath, loaderOptions = None, noCache = None,
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allowInstance = False, okMissing = None,
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callback = None, extraArgs = [], priority = None):
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"""
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Attempts to load a model or models from one or more relative
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pathnames. If the input modelPath is a string (a single model
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pathname), the return value will be a NodePath to the model
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loaded if the load was successful, or None otherwise. If the
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input modelPath is a list of pathnames, the return value will
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be a list of NodePaths and/or Nones.
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loaderOptions may optionally be passed in to control details
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about the way the model is searched and loaded. See the
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LoaderOptions class for more.
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The default is to look in the ModelPool (RAM) cache first, and
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return a copy from that if the model can be found there. If
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the bam cache is enabled (via the model-cache-dir config
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variable), then that will be consulted next, and if both
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caches fail, the file will be loaded from disk. If noCache is
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True, then neither cache will be consulted or updated.
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If allowInstance is True, a shared instance may be returned
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from the ModelPool. This is dangerous, since it is easy to
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accidentally modify the shared instance, and invalidate future
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load attempts of the same model. Normally, you should leave
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allowInstance set to False, which will always return a unique
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copy.
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If okMissing is True, None is returned if the model is not
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found or cannot be read, and no error message is printed.
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Otherwise, an IOError is raised if the model is not found or
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cannot be read (similar to attempting to open a nonexistent
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file). (If modelPath is a list of filenames, then IOError is
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raised if *any* of the models could not be loaded.)
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If callback is not None, then the model load will be performed
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asynchronously. In this case, loadModel() will initiate a
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background load and return immediately. The return value will
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be an object that may later be passed to
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loader.cancelRequest() to cancel the asynchronous request. At
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some later point, when the requested model(s) have finished
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loading, the callback function will be invoked with the n
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loaded models passed as its parameter list. It is possible
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that the callback will be invoked immediately, even before
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loadModel() returns. If you use callback, you may also
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specify a priority, which specifies the relative importance
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over this model over all of the other asynchronous load
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requests (higher numbers are loaded first).
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True asynchronous model loading requires Panda to have been
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compiled with threading support enabled (you can test
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Thread.isThreadingSupported()). In the absence of threading
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support, the asynchronous interface still exists and still
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behaves exactly as described, except that loadModel() might
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not return immediately.
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"""
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assert Loader.notify.debug("Loading model: %s" % (modelPath))
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if loaderOptions == None:
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loaderOptions = LoaderOptions()
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else:
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loaderOptions = LoaderOptions(loaderOptions)
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if okMissing is not None:
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if okMissing:
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loaderOptions.setFlags(loaderOptions.getFlags() & ~LoaderOptions.LFReportErrors)
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else:
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loaderOptions.setFlags(loaderOptions.getFlags() | LoaderOptions.LFReportErrors)
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else:
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okMissing = ((loaderOptions.getFlags() & LoaderOptions.LFReportErrors) == 0)
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if noCache is not None:
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if noCache:
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loaderOptions.setFlags(loaderOptions.getFlags() | LoaderOptions.LFNoCache)
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else:
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loaderOptions.setFlags(loaderOptions.getFlags() & ~LoaderOptions.LFNoCache)
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if allowInstance:
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loaderOptions.setFlags(loaderOptions.getFlags() | LoaderOptions.LFAllowInstance)
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if isinstance(modelPath, types.StringTypes) or \
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isinstance(modelPath, Filename):
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# We were given a single model pathname.
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modelList = [modelPath]
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if phaseChecker:
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phaseChecker(modelPath, loaderOptions)
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gotList = False
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else:
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# Assume we were given a list of model pathnames.
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modelList = modelPath
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gotList = True
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if callback is None:
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# We got no callback, so it's a synchronous load.
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result = []
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for modelPath in modelList:
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node = self.loader.loadSync(Filename(modelPath), loaderOptions)
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if (node != None):
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nodePath = NodePath(node)
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else:
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nodePath = None
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result.append(nodePath)
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if not okMissing and None in result:
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message = 'Could not load model file(s): %s' % (modelList,)
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raise IOError, message
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if gotList:
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return result
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else:
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return result[0]
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else:
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# We got a callback, so we want an asynchronous (threaded)
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# load. We'll return immediately, but when all of the
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# requested models have been loaded, we'll invoke the
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# callback (passing it the models on the parameter list).
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cb = Loader.Callback(len(modelList), gotList, callback, extraArgs)
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i=0
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for modelPath in modelList:
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request = self.loader.makeAsyncRequest(Filename(modelPath), loaderOptions)
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if priority is not None:
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request.setPriority(priority)
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request.setDoneEvent(self.hook)
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request.setPythonObject((cb, i))
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i+=1
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self.loader.loadAsync(request)
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cb.requests[request] = True
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return cb
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def cancelRequest(self, cb):
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"""Cancels an aysynchronous loading or flatten request issued
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earlier. The callback associated with the request will not be
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called after cancelRequest() has been performed. """
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if not cb.cancelled:
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cb.cancelled = True
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for request in cb.requests:
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self.loader.remove(request)
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cb.requests = None
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def isRequestPending(self, cb):
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""" Returns true if an asynchronous loading or flatten request
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issued earlier is still pending, or false if it has completed or
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been cancelled. """
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return bool(cb.requests)
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def loadModelOnce(self, modelPath):
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"""
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modelPath is a string.
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Attempt to load a model from modelPool, if not present
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then attempt to load it from disk. Return a nodepath to
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the model if successful or None otherwise
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"""
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Loader.notify.info("loader.loadModelOnce() is deprecated; use loader.loadModel() instead.")
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return self.loadModel(modelPath, noCache = False)
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def loadModelCopy(self, modelPath, loaderOptions = None):
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"""loadModelCopy(self, string)
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NOTE: This method is deprecated and should not be used.
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Attempt to load a model from modelPool, if not present
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then attempt to load it from disk. Return a nodepath to
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a copy of the model if successful or None otherwise
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"""
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Loader.notify.info("loader.loadModelCopy() is deprecated; use loader.loadModel() instead.")
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return self.loadModel(modelPath, loaderOptions = loaderOptions, noCache = False)
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def loadModelNode(self, modelPath):
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"""
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modelPath is a string.
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This is like loadModelOnce in that it loads a model from the
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modelPool, but it does not then instance it to hidden and it
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returns a Node instead of a NodePath. This is particularly
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useful for special models like fonts that you don't care about
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where they're parented to, and you don't want a NodePath
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anyway--it prevents accumulation of instances of the font
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model under hidden.
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However, if you're loading a font, see loadFont(), below.
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"""
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Loader.notify.info("loader.loadModelNode() is deprecated; use loader.loadModel() instead.")
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model = self.loadModel(modelPath, noCache = False)
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if model is not None:
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model = model.node()
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return model
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def unloadModel(self, model):
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"""
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model is the return value of loadModel(). For backward
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compatibility, it may also be the filename that was passed to
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loadModel(), though this requires a disk search.
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"""
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if isinstance(model, NodePath):
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# Maybe we were given a NodePath
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modelNode = model.node()
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elif isinstance(model, ModelNode):
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# Maybe we were given a node
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modelNode = model
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elif isinstance(model, types.StringTypes) or \
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isinstance(model, Filename):
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# If we were given a filename, we have to ask the loader
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# to resolve it for us.
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options = LoaderOptions(LoaderOptions.LFSearch | LoaderOptions.LFNoDiskCache | LoaderOptions.LFCacheOnly)
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modelNode = self.loader.loadSync(Filename(model), options)
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if modelNode == None:
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# Model not found.
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assert Loader.notify.debug("Unloading model not loaded: %s" % (model))
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return
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assert Loader.notify.debug("%s resolves to %s" % (model, modelNode.getFullpath()))
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else:
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raise 'Invalid parameter to unloadModel: %s' % (model)
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assert Loader.notify.debug("Unloading model: %s" % (modelNode.getFullpath()))
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ModelPool.releaseModel(modelNode)
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def saveModel(self, modelPath, node, loaderOptions = None,
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callback = None, extraArgs = [], priority = None):
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""" Saves the model (a NodePath or PandaNode) to the indicated
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filename path. Returns true on success, false on failure. If
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a callback is used, the model is saved asynchronously, and the
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true/false status is passed to the callback function. """
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if loaderOptions == None:
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loaderOptions = LoaderOptions()
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else:
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loaderOptions = LoaderOptions(loaderOptions)
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if isinstance(modelPath, types.StringTypes) or \
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isinstance(modelPath, Filename):
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# We were given a single model pathname.
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modelList = [modelPath]
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nodeList = [node]
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if phaseChecker:
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phaseChecker(modelPath, loaderOptions)
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gotList = False
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else:
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# Assume we were given a list of model pathnames.
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modelList = modelPath
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nodeList = node
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gotList = True
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assert(len(modelList) == len(nodeList))
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# Make sure we have PandaNodes, not NodePaths.
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for i in range(len(nodeList)):
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if isinstance(nodeList[i], NodePath):
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nodeList[i] = nodeList[i].node()
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# From here on, we deal with a list of (filename, node) pairs.
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modelList = zip(modelList, nodeList)
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if callback is None:
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# We got no callback, so it's a synchronous save.
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result = []
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for modelPath, node in modelList:
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thisResult = self.loader.saveSync(Filename(modelPath), loaderOptions, node)
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result.append(thisResult)
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if gotList:
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return result
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else:
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return result[0]
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else:
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# We got a callback, so we want an asynchronous (threaded)
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# save. We'll return immediately, but when all of the
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# requested models have been saved, we'll invoke the
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# callback (passing it the models on the parameter list).
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cb = Loader.Callback(len(modelList), gotList, callback, extraArgs)
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i=0
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for modelPath, node in modelList:
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request = self.loader.makeAsyncSaveRequest(Filename(modelPath), loaderOptions, node)
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if priority is not None:
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request.setPriority(priority)
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request.setDoneEvent(self.hook)
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request.setPythonObject((cb, i))
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i+=1
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self.loader.saveAsync(request)
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cb.requests[request] = True
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return cb
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# font loading funcs
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def loadFont(self, modelPath,
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spaceAdvance = None, lineHeight = None,
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pointSize = None,
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pixelsPerUnit = None, scaleFactor = None,
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textureMargin = None, polyMargin = None,
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minFilter = None, magFilter = None,
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anisotropicDegree = None,
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color = None,
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outlineWidth = None,
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outlineFeather = 0.1,
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outlineColor = VBase4(0, 0, 0, 1),
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renderMode = None,
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okMissing = False):
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"""
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modelPath is a string.
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This loads a special model as a TextFont object, for rendering
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text with a TextNode. A font file must be either a special
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egg file (or bam file) generated with egg-mkfont, which is
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considered a static font, or a standard font file (like a TTF
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file) that is supported by FreeType, which is considered a
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dynamic font.
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okMissing should be True to indicate the method should return
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None if the font file is not found. If it is False, the
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method will raise an exception if the font file is not found
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or cannot be loaded.
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Most font-customization parameters accepted by this method
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(except lineHeight and spaceAdvance) may only be specified for
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dynamic font files like TTF files, not for static egg files.
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lineHeight specifies the vertical distance between consecutive
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lines, in Panda units. If unspecified, it is taken from the
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font information. This parameter may be specified for static
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as well as dynamic fonts.
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spaceAdvance specifies the width of a space character (ascii
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32), in Panda units. If unspecified, it is taken from the
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font information. This may be specified for static as well as
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dynamic fonts.
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The remaining parameters may only be specified for dynamic
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fonts.
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pixelsPerUnit controls the visual quality of the rendered text
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characters. It specifies the number of texture pixels per
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each Panda unit of character height. Increasing this number
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increases the amount of detail that can be represented in the
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characters, at the expense of texture memory.
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scaleFactor also controls the visual quality of the rendered
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text characters. It is the amount by which the characters are
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rendered bigger out of Freetype, and then downscaled to fit
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within the texture. Increasing this number may reduce some
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artifacts of very small font characters, at a small cost of
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processing time to generate the characters initially.
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textureMargin specifies the number of pixels of the texture to
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leave between adjacent characters. It may be a floating-point
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number. This helps reduce bleed-through from nearby
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characters within the texture space. Increasing this number
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reduces artifacts at the edges of the character cells
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(especially for very small text scales), at the expense of
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texture memory.
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polyMargin specifies the amount of additional buffer to create
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in the polygon that represents each character, in Panda units.
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It is similar to textureMargin, but it controls the polygon
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buffer, not the texture buffer. Increasing this number
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reduces artifacts from letters getting chopped off at the
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edges (especially for very small text scales), with some
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increasing risk of adjacent letters overlapping and obscuring
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each other.
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minFilter, magFilter, and anisotropicDegree specify the
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texture filter modes that should be applied to the textures
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that are created to hold the font characters.
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If color is not None, it should be a VBase4 specifying the
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foreground color of the font. Specifying this option breaks
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TextNode.setColor(), so you almost never want to use this
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option; the default (white) is the most appropriate for a
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font, as it allows text to have any arbitrary color assigned
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at generation time. However, if you want to use a colored
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outline (below) with a different color for the interior, for
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instance a yellow letter with a blue outline, then you need
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this option, and then *all* text generated with this font will
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have to be yellow and blue.
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If outlineWidth is nonzero, an outline will be created at
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runtime for the letters, and outlineWidth will be the desired
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width of the outline, in points (most fonts are 10 points
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high, so 0.5 is often a good choice). If you specify
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outlineWidth, you can also specify outlineFeather (0.0 .. 1.0)
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and outlineColor. You may need to increase pixelsPerUnit to
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get the best results.
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if renderMode is not None, it may be one of the following
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symbols to specify a geometry-based font:
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TextFont.RMTexture - this is the default. Font characters
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are rendered into a texture and applied to a polygon.
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This gives the best general-purpose results.
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TextFont.RMWireframe - Font characters are rendered as a
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sequence of one-pixel lines. Consider enabling line or
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multisample antialiasing for best results.
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TextFont.RMPolygon - Font characters are rendered as a
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flat polygon. This works best for very large
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characters, and generally requires polygon or
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multisample antialiasing to be enabled for best results.
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TextFont.RMExtruded - Font characters are rendered with a
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3-D outline made of polygons, like a cookie cutter.
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This is appropriate for a 3-D scene, but may be
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completely invisible when assigned to a 2-D scene and
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viewed normally from the front, since polygons are
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infinitely thin.
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TextFont.RMSolid - A combination of RMPolygon and
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RMExtruded: a flat polygon in front with a solid
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three-dimensional edge. This is best for letters that
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will be tumbling in 3-D space.
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If the texture mode is other than RMTexture, most of the above
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parameters do not apply, though pixelsPerUnit still does apply
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and roughly controls the tightness of the curve approximation
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(and the number of vertices generated).
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"""
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assert Loader.notify.debug("Loading font: %s" % (modelPath))
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if phaseChecker:
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loaderOptions = LoaderOptions()
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if(okMissing):
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loaderOptions.setFlags(loaderOptions.getFlags() & ~LoaderOptions.LFReportErrors)
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phaseChecker(modelPath, loaderOptions)
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font = FontPool.loadFont(modelPath)
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if font == None:
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if not okMissing:
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message = 'Could not load font file: %s' % (modelPath)
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raise IOError, message
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# If we couldn't load the model, at least return an
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# empty font.
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font = StaticTextFont(PandaNode("empty"))
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# The following properties may only be set for dynamic fonts.
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if hasattr(font, "setPointSize"):
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if pointSize != None:
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font.setPointSize(pointSize)
|
|
if pixelsPerUnit != None:
|
|
font.setPixelsPerUnit(pixelsPerUnit)
|
|
if scaleFactor != None:
|
|
font.setScaleFactor(scaleFactor)
|
|
if textureMargin != None:
|
|
font.setTextureMargin(textureMargin)
|
|
if polyMargin != None:
|
|
font.setPolyMargin(polyMargin)
|
|
if minFilter != None:
|
|
font.setMinfilter(minFilter)
|
|
if magFilter != None:
|
|
font.setMagfilter(magFilter)
|
|
if anisotropicDegree != None:
|
|
font.setAnisotropicDegree(anisotropicDegree)
|
|
if color:
|
|
font.setFg(color)
|
|
# This means we want the background to match the
|
|
# foreground color, but transparent.
|
|
font.setBg(VBase4(color[0], color[1], color[2], 0.0))
|
|
if outlineWidth:
|
|
font.setOutline(outlineColor, outlineWidth, outlineFeather)
|
|
|
|
# This means we want the background to match the
|
|
# outline color, but transparent.
|
|
font.setBg(VBase4(outlineColor[0], outlineColor[1], outlineColor[2], 0.0))
|
|
if renderMode:
|
|
font.setRenderMode(renderMode)
|
|
|
|
if lineHeight is not None:
|
|
# If the line height is specified, it overrides whatever
|
|
# the font itself thinks the line height should be. This
|
|
# and spaceAdvance should be set last, since some of the
|
|
# other parameters can cause these to be reset to their
|
|
# default.
|
|
font.setLineHeight(lineHeight)
|
|
|
|
if spaceAdvance is not None:
|
|
font.setSpaceAdvance(spaceAdvance)
|
|
|
|
return font
|
|
|
|
# texture loading funcs
|
|
def loadTexture(self, texturePath, alphaPath = None,
|
|
readMipmaps = False, okMissing = False,
|
|
minfilter = None, magfilter = None,
|
|
anisotropicDegree = None, loaderOptions = None,
|
|
multiview = None):
|
|
"""
|
|
texturePath is a string.
|
|
|
|
Attempt to load a texture from the given file path using
|
|
TexturePool class.
|
|
|
|
okMissing should be True to indicate the method should return
|
|
None if the texture file is not found. If it is False, the
|
|
method will raise an exception if the texture file is not
|
|
found or cannot be loaded.
|
|
|
|
If alphaPath is not None, it is the name of a grayscale image
|
|
that is applied as the texture's alpha channel.
|
|
|
|
If readMipmaps is True, then the filename string must contain
|
|
a sequence of hash characters ('#') that are filled in with
|
|
the mipmap index number, and n images will be loaded
|
|
individually which define the n mipmap levels of the texture.
|
|
The base level is mipmap level 0, and this defines the size of
|
|
the texture and the number of expected mipmap images.
|
|
|
|
If minfilter or magfilter is not None, they should be a symbol
|
|
like Texture.FTLinear or Texture.FTNearest. (minfilter may be
|
|
further one of the Mipmap filter type symbols.) These specify
|
|
the filter mode that will automatically be applied to the
|
|
texture when it is loaded. Note that this setting may
|
|
override the texture's existing settings, even if it has
|
|
already been loaded. See egg-texture-cards for a more robust
|
|
way to apply per-texture filter types and settings.
|
|
|
|
If anisotropicDegree is not None, it specifies the anisotropic degree
|
|
to apply to the texture when it is loaded. Like minfilter and
|
|
magfilter, egg-texture-cards may be a more robust way to apply
|
|
this setting.
|
|
|
|
If multiview is true, it indicates to load a multiview or
|
|
stereo texture. In this case, the filename should contain a
|
|
hash character ('#') that will be replaced with '0' for the
|
|
left image and '1' for the right image. Larger numbers are
|
|
also allowed if you need more than two views.
|
|
"""
|
|
if loaderOptions == None:
|
|
loaderOptions = LoaderOptions()
|
|
else:
|
|
loaderOptions = LoaderOptions(loaderOptions)
|
|
if multiview is not None:
|
|
flags = loaderOptions.getTextureFlags()
|
|
if multiview:
|
|
flags |= LoaderOptions.TFMultiview
|
|
else:
|
|
flags &= ~LoaderOptions.TFMultiview
|
|
loaderOptions.setTextureFlags(flags)
|
|
|
|
if alphaPath is None:
|
|
assert Loader.notify.debug("Loading texture: %s" % (texturePath))
|
|
texture = TexturePool.loadTexture(texturePath, 0, readMipmaps, loaderOptions)
|
|
else:
|
|
assert Loader.notify.debug("Loading texture: %s %s" % (texturePath, alphaPath))
|
|
texture = TexturePool.loadTexture(texturePath, alphaPath, 0, 0, readMipmaps, loaderOptions)
|
|
if not texture and not okMissing:
|
|
message = 'Could not load texture: %s' % (texturePath)
|
|
raise IOError, message
|
|
|
|
if minfilter is not None:
|
|
texture.setMinfilter(minfilter)
|
|
if magfilter is not None:
|
|
texture.setMagfilter(magfilter)
|
|
if anisotropicDegree is not None:
|
|
texture.setAnisotropicDegree(anisotropicDegree)
|
|
|
|
return texture
|
|
|
|
def load3DTexture(self, texturePattern, readMipmaps = False, okMissing = False,
|
|
minfilter = None, magfilter = None, anisotropicDegree = None,
|
|
loaderOptions = None, multiview = None, numViews = 2):
|
|
"""
|
|
texturePattern is a string that contains a sequence of one or
|
|
more hash characters ('#'), which will be filled in with the
|
|
z-height number. Returns a 3-D Texture object, suitable for
|
|
rendering volumetric textures.
|
|
|
|
okMissing should be True to indicate the method should return
|
|
None if the texture file is not found. If it is False, the
|
|
method will raise an exception if the texture file is not
|
|
found or cannot be loaded.
|
|
|
|
If readMipmaps is True, then the filename string must contain
|
|
two sequences of hash characters; the first group is filled in
|
|
with the z-height number, and the second group with the mipmap
|
|
index number.
|
|
|
|
If multiview is true, it indicates to load a multiview or
|
|
stereo texture. In this case, numViews should also be
|
|
specified (the default is 2), and the sequence of texture
|
|
images will be divided into numViews views. The total
|
|
z-height will be (numImages / numViews). For instance, if you
|
|
read 16 images with numViews = 2, then you have created a
|
|
stereo multiview image, with z = 8. In this example, images
|
|
numbered 0 - 7 will be part of the left eye view, and images
|
|
numbered 8 - 15 will be part of the right eye view.
|
|
"""
|
|
assert Loader.notify.debug("Loading 3-D texture: %s" % (texturePattern))
|
|
if loaderOptions == None:
|
|
loaderOptions = LoaderOptions()
|
|
else:
|
|
loaderOptions = LoaderOptions(loaderOptions)
|
|
if multiview is not None:
|
|
flags = loaderOptions.getTextureFlags()
|
|
if multiview:
|
|
flags |= LoaderOptions.TFMultiview
|
|
else:
|
|
flags &= ~LoaderOptions.TFMultiview
|
|
loaderOptions.setTextureFlags(flags)
|
|
loaderOptions.setTextureNumViews(numViews)
|
|
|
|
texture = TexturePool.load3dTexture(texturePattern, readMipmaps, loaderOptions)
|
|
if not texture and not okMissing:
|
|
message = 'Could not load 3-D texture: %s' % (texturePattern)
|
|
raise IOError, message
|
|
|
|
if minfilter is not None:
|
|
texture.setMinfilter(minfilter)
|
|
if magfilter is not None:
|
|
texture.setMagfilter(magfilter)
|
|
if anisotropicDegree is not None:
|
|
texture.setAnisotropicDegree(anisotropicDegree)
|
|
|
|
return texture
|
|
|
|
def loadCubeMap(self, texturePattern, readMipmaps = False, okMissing = False,
|
|
minfilter = None, magfilter = None, anisotropicDegree = None,
|
|
loaderOptions = None, multiview = None):
|
|
"""
|
|
texturePattern is a string that contains a sequence of one or
|
|
more hash characters ('#'), which will be filled in with the
|
|
face index number (0 through 6). Returns a six-face cube map
|
|
Texture object.
|
|
|
|
okMissing should be True to indicate the method should return
|
|
None if the texture file is not found. If it is False, the
|
|
method will raise an exception if the texture file is not
|
|
found or cannot be loaded.
|
|
|
|
If readMipmaps is True, then the filename string must contain
|
|
two sequences of hash characters; the first group is filled in
|
|
with the face index number, and the second group with the
|
|
mipmap index number.
|
|
|
|
If multiview is true, it indicates to load a multiview or
|
|
stereo cube map. For a stereo cube map, 12 images will be
|
|
loaded--images numbered 0 - 5 will become the left eye view,
|
|
and images 6 - 11 will become the right eye view. In general,
|
|
the number of images found on disk must be a multiple of six,
|
|
and each six images will define a new view.
|
|
"""
|
|
assert Loader.notify.debug("Loading cube map: %s" % (texturePattern))
|
|
if loaderOptions == None:
|
|
loaderOptions = LoaderOptions()
|
|
else:
|
|
loaderOptions = LoaderOptions(loaderOptions)
|
|
if multiview is not None:
|
|
flags = loaderOptions.getTextureFlags()
|
|
if multiview:
|
|
flags |= LoaderOptions.TFMultiview
|
|
else:
|
|
flags &= ~LoaderOptions.TFMultiview
|
|
loaderOptions.setTextureFlags(flags)
|
|
|
|
texture = TexturePool.loadCubeMap(texturePattern, readMipmaps, loaderOptions)
|
|
if not texture and not okMissing:
|
|
message = 'Could not load cube map: %s' % (texturePattern)
|
|
raise IOError, message
|
|
|
|
if minfilter is not None:
|
|
texture.setMinfilter(minfilter)
|
|
if magfilter is not None:
|
|
texture.setMagfilter(magfilter)
|
|
if anisotropicDegree is not None:
|
|
texture.setAnisotropicDegree(anisotropicDegree)
|
|
|
|
return texture
|
|
|
|
def unloadTexture(self, texture):
|
|
|
|
"""
|
|
Removes the previously-loaded texture from the cache, so
|
|
that when the last reference to it is gone, it will be
|
|
released. This also means that the next time the same texture
|
|
is loaded, it will be re-read from disk (and duplicated in
|
|
texture memory if there are still outstanding references to
|
|
it).
|
|
|
|
The texture parameter may be the return value of any previous
|
|
call to loadTexture(), load3DTexture(), or loadCubeMap().
|
|
"""
|
|
assert Loader.notify.debug("Unloading texture: %s" % (texture))
|
|
TexturePool.releaseTexture(texture)
|
|
|
|
# sound loading funcs
|
|
def loadSfx(self, *args, **kw):
|
|
"""Loads one or more sound files, specifically designated as a
|
|
"sound effect" file (that is, uses the sfxManager to load the
|
|
sound). There is no distinction between sound effect files
|
|
and music files other than the particular AudioManager used to
|
|
load the sound file, but this distinction allows the sound
|
|
effects and/or the music files to be adjusted as a group,
|
|
independently of the other group."""
|
|
|
|
# showbase-created sfxManager should always be at front of list
|
|
if(self.base.sfxManagerList):
|
|
return self.loadSound(self.base.sfxManagerList[0], *args, **kw)
|
|
return None
|
|
|
|
def loadMusic(self, *args, **kw):
|
|
"""Loads one or more sound files, specifically designated as a
|
|
"music" file (that is, uses the musicManager to load the
|
|
sound). There is no distinction between sound effect files
|
|
and music files other than the particular AudioManager used to
|
|
load the sound file, but this distinction allows the sound
|
|
effects and/or the music files to be adjusted as a group,
|
|
independently of the other group."""
|
|
if(self.base.musicManager):
|
|
return self.loadSound(self.base.musicManager, *args, **kw)
|
|
else:
|
|
return None
|
|
|
|
def loadSound(self, manager, soundPath, positional = False,
|
|
callback = None, extraArgs = []):
|
|
|
|
"""Loads one or more sound files, specifying the particular
|
|
AudioManager that should be used to load them. The soundPath
|
|
may be either a single filename, or a list of filenames. If a
|
|
callback is specified, the loading happens in the background,
|
|
just as in loadModel(); otherwise, the loading happens before
|
|
loadSound() returns."""
|
|
|
|
if isinstance(soundPath, types.StringTypes) or \
|
|
isinstance(soundPath, Filename):
|
|
# We were given a single sound pathname.
|
|
soundList = [soundPath]
|
|
gotList = False
|
|
elif isinstance(soundPath, MovieAudio):
|
|
soundList = [soundPath]
|
|
gotList = False
|
|
else:
|
|
# Assume we were given a list of sound pathnames.
|
|
soundList = soundPath
|
|
gotList = True
|
|
|
|
if callback is None:
|
|
# We got no callback, so it's a synchronous load.
|
|
|
|
result = []
|
|
for soundPath in soundList:
|
|
# should return a valid sound obj even if musicMgr is invalid
|
|
sound = manager.getSound(soundPath, positional)
|
|
result.append(sound)
|
|
|
|
if gotList:
|
|
return result
|
|
else:
|
|
return result[0]
|
|
|
|
else:
|
|
# We got a callback, so we want an asynchronous (threaded)
|
|
# load. We'll return immediately, but when all of the
|
|
# requested sounds have been loaded, we'll invoke the
|
|
# callback (passing it the sounds on the parameter list).
|
|
|
|
cb = Loader.Callback(len(soundList), gotList, callback, extraArgs)
|
|
for i in range(len(soundList)):
|
|
soundPath = soundList[i]
|
|
request = AudioLoadRequest(manager, soundPath, positional)
|
|
request.setDoneEvent(self.hook)
|
|
request.setPythonObject((cb, i))
|
|
self.loader.loadAsync(request)
|
|
cb.requests[request] = True
|
|
return cb
|
|
|
|
def unloadSfx (self, sfx):
|
|
if (sfx):
|
|
if(self.base.sfxManagerList):
|
|
self.base.sfxManagerList[0].uncacheSound (sfx.getName())
|
|
|
|
## def makeNodeNamesUnique(self, nodePath, nodeCount):
|
|
## if nodeCount == 0:
|
|
## Loader.modelCount += 1
|
|
## nodePath.setName(nodePath.getName() +
|
|
## ('_%d_%d' % (Loader.modelCount, nodeCount)))
|
|
## for i in range(nodePath.getNumChildren()):
|
|
## nodeCount += 1
|
|
## self.makeNodeNamesUnique(nodePath.getChild(i), nodeCount)
|
|
|
|
def loadShader (self, shaderPath, okMissing = False):
|
|
shader = ShaderPool.loadShader (shaderPath)
|
|
if not shader and not okMissing:
|
|
message = 'Could not shader file: %s' % (shaderPath)
|
|
raise IOError, message
|
|
return shader
|
|
|
|
def unloadShader(self, shaderPath):
|
|
if (shaderPath != None):
|
|
ShaderPool.releaseShader(shaderPath)
|
|
|
|
def asyncFlattenStrong(self, model, inPlace = True,
|
|
callback = None, extraArgs = []):
|
|
""" Performs a model.flattenStrong() operation in a sub-thread
|
|
(if threading is compiled into Panda). The model may be a
|
|
single NodePath, or it may be a list of NodePaths.
|
|
|
|
Each model is duplicated and flattened in the sub-thread.
|
|
|
|
If inPlace is True, then when the flatten operation completes,
|
|
the newly flattened copies are automatically dropped into the
|
|
scene graph, in place the original models.
|
|
|
|
If a callback is specified, then it is called after the
|
|
operation is finished, receiving the flattened model (or a
|
|
list of flattened models)."""
|
|
|
|
if isinstance(model, NodePath):
|
|
# We were given a single model.
|
|
modelList = [model]
|
|
gotList = False
|
|
else:
|
|
# Assume we were given a list of models.
|
|
modelList = model
|
|
gotList = True
|
|
|
|
if inPlace:
|
|
extraArgs = [gotList, callback, modelList, extraArgs]
|
|
callback = self.__asyncFlattenDone
|
|
gotList = True
|
|
|
|
cb = Loader.Callback(len(modelList), gotList, callback, extraArgs)
|
|
i=0
|
|
for model in modelList:
|
|
request = ModelFlattenRequest(model.node())
|
|
request.setDoneEvent(self.hook)
|
|
request.setPythonObject((cb, i))
|
|
i+=1
|
|
self.loader.loadAsync(request)
|
|
cb.requests[request] = True
|
|
return cb
|
|
|
|
def __asyncFlattenDone(self, models,
|
|
gotList, callback, origModelList, extraArgs):
|
|
""" The asynchronous flatten operation has completed; quietly
|
|
drop in the new models. """
|
|
self.notify.debug("asyncFlattenDone: %s" % (models,))
|
|
assert(len(models) == len(origModelList))
|
|
for i in range(len(models)):
|
|
origModelList[i].getChildren().detach()
|
|
orig = origModelList[i].node()
|
|
flat = models[i].node()
|
|
orig.copyAllProperties(flat)
|
|
orig.replaceNode(flat)
|
|
|
|
if callback:
|
|
if gotList:
|
|
callback(origModelList, *extraArgs)
|
|
else:
|
|
callback(*(origModelList + extraArgs))
|
|
|
|
def __gotAsyncObject(self, request):
|
|
"""A model or sound file or some such thing has just been
|
|
loaded asynchronously by the sub-thread. Add it to the list
|
|
of loaded objects, and call the appropriate callback when it's
|
|
time."""
|
|
|
|
cb, i = request.getPythonObject()
|
|
if cb.cancelled:
|
|
return
|
|
|
|
del cb.requests[request]
|
|
|
|
object = None
|
|
if hasattr(request, "getModel"):
|
|
node = request.getModel()
|
|
if (node != None):
|
|
object = NodePath(node)
|
|
|
|
elif hasattr(request, "getSound"):
|
|
object = request.getSound()
|
|
|
|
elif hasattr(request, "getSuccess"):
|
|
object = request.getSuccess()
|
|
|
|
cb.gotObject(i, object)
|