mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-10-31 08:47:54 +00:00
76 lines
2.7 KiB
Python
76 lines
2.7 KiB
Python
import DistributedDoorAI
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import DistributedHQInteriorAI
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import DoorTypes
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from pandac.PandaModules import *
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from toontown.toon import NPCToons
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class HQBuildingAI:
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def __init__(self, air, exteriorZone, interiorZone, blockNumber):
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self.air = air
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self.exteriorZone = exteriorZone
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self.interiorZone = interiorZone
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self.setup(blockNumber)
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def cleanup(self):
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for npc in self.npcs:
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npc.requestDelete()
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del self.npcs
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self.door0.requestDelete()
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del self.door0
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self.door1.requestDelete()
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del self.door1
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self.insideDoor0.requestDelete()
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del self.insideDoor0
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self.insideDoor1.requestDelete()
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del self.insideDoor1
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self.interior.requestDelete()
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del self.interior
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def setup(self, blockNumber):
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self.interior = DistributedHQInteriorAI.DistributedHQInteriorAI(
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blockNumber, self.air, self.interiorZone)
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self.interior.generateWithRequired(self.interiorZone)
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self.npcs = NPCToons.createNpcsInZone(self.air, self.interiorZone)
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door0 = DistributedDoorAI.DistributedDoorAI(
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self.air, blockNumber, DoorTypes.EXT_HQ, doorIndex=0)
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door1 = DistributedDoorAI.DistributedDoorAI(
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self.air, blockNumber, DoorTypes.EXT_HQ, doorIndex=1)
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insideDoor0 = DistributedDoorAI.DistributedDoorAI(
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self.air, blockNumber, DoorTypes.INT_HQ, doorIndex=0)
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insideDoor1 = DistributedDoorAI.DistributedDoorAI(
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self.air, blockNumber, DoorTypes.INT_HQ, doorIndex=1)
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door0.setOtherDoor(insideDoor0)
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insideDoor0.setOtherDoor(door0)
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door1.setOtherDoor(insideDoor1)
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insideDoor1.setOtherDoor(door1)
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door0.zoneId = self.exteriorZone
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door1.zoneId = self.exteriorZone
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insideDoor0.zoneId = self.interiorZone
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insideDoor1.zoneId = self.interiorZone
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door0.generateWithRequired(self.exteriorZone)
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door1.generateWithRequired(self.exteriorZone)
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door0.sendUpdate('setDoorIndex', [door0.getDoorIndex()])
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door1.sendUpdate('setDoorIndex', [door1.getDoorIndex()])
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insideDoor0.generateWithRequired(self.interiorZone)
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insideDoor1.generateWithRequired(self.interiorZone)
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insideDoor0.sendUpdate('setDoorIndex', [insideDoor0.getDoorIndex()])
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insideDoor1.sendUpdate('setDoorIndex', [insideDoor1.getDoorIndex()])
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self.door0 = door0
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self.door1 = door1
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self.insideDoor0 = insideDoor0
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self.insideDoor1 = insideDoor1
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def isSuitBlock(self):
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return 0
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def isSuitBuilding(self):
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return 0
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def isCogdo(self):
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return 0
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def isEstablishedSuitBlock(self):
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return 0
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