mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
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23 lines
1.3 KiB
Python
23 lines
1.3 KiB
Python
from direct.interval.IntervalGlobal import *
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from pandac.PandaModules import *
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from direct.particles import ParticleEffect
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from toontown.battle import BattleParticles
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def createExplosionTrack(parent, deathNode, scale):
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explosion = loader.loadModel('phase_3.5/models/props/explosion.bam')
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explosion.getChild(0).setScale(scale)
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explosion.reparentTo(deathNode)
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explosion.setBillboardPointEye()
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explosion.setPos(0, 0, 2)
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return Sequence(Func(deathNode.reparentTo, parent), Wait(0.6), Func(deathNode.detachNode))
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def createGoonExplosion(parent, explosionPoint, scale):
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BattleParticles.loadParticles()
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deathNode = NodePath('goonDeath')
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deathNode.setPos(explosionPoint)
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explosion = createExplosionTrack(parent, deathNode, scale)
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smallGearExplosion = BattleParticles.createParticleEffect('GearExplosion', numParticles=10)
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bigGearExplosion = BattleParticles.createParticleEffect('WideGearExplosion', numParticles=30)
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deathSound = base.loadSfx('phase_3.5/audio/sfx/ENC_cogfall_apart.ogg')
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return Parallel(explosion, SoundInterval(deathSound), ParticleInterval(smallGearExplosion, deathNode, worldRelative=0, duration=4.3, cleanup=True), ParticleInterval(bigGearExplosion, deathNode, worldRelative=0, duration=1.0, cleanup=True), name='gears2MTrack')
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