mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-26 21:22:27 -06:00
1460 lines
79 KiB
Text
1460 lines
79 KiB
Text
1412104980
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2 2
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12 libp3deadrec 4 FP4V 14 panda3d.direct
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54
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60 11 SmoothMover 0 4 114 24 SmoothMover::SmoothMover 0 1 1 224
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////////////////////////////////////////////////////////////////////
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// Function: SmoothMover::Constructor
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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31
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SmoothMover::SmoothMover(void);
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61 12 ~SmoothMover 0 4 114 25 SmoothMover::~SmoothMover 0 0 223
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////////////////////////////////////////////////////////////////////
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// Function: SmoothMover::Destructor
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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32
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SmoothMover::~SmoothMover(void);
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62 7 set_pos 0 4 114 20 SmoothMover::set_pos 0 2 2 3 2649
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// These methods are used to specify each position update. Call the
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// appropriate set_* function(s), as needed, and then call
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// mark_position(). The return value of each function is true if
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// the parameter value has changed, or false if it remains the same
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// as last time.
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// These methods are used to specify each position update. Call the
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// appropriate set_* function(s), as needed, and then call
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// mark_position(). The return value of each function is true if
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// the parameter value has changed, or false if it remains the same
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// as last time.
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// Filename: smoothMover.I
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// Created by: drose (19Oct01)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: SmoothMover::set_pos
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// Access: Published
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// Description: Specifies the position of the SmoothMover at a
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// particular time in the past. When mark_position() is
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// called, this will be recorded (along with hpr and
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// timestamp) in a position report, which will then be
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// used along with all other position reports to
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// determine the smooth position at any particular
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// instant.
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//
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// The return value is true if any parameter has changed
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// since the last call to set_pos(), or false if they
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// are the same.
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: SmoothMover::set_pos
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// Access: Published
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// Description: Specifies the position of the SmoothMover at a
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// particular time in the past. When mark_position() is
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// called, this will be recorded (along with hpr and
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// timestamp) in a position report, which will then be
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// used along with all other position reports to
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// determine the smooth position at any particular
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// instant.
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//
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// The return value is true if any parameter has changed
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// since the last call to set_pos(), or false if they
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// are the same.
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////////////////////////////////////////////////////////////////////
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117
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inline bool SmoothMover::set_pos(LVecBase3f const &pos);
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inline bool SmoothMover::set_pos(float x, float y, float z);
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63 5 set_x 0 4 114 18 SmoothMover::set_x 0 1 4 259
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////////////////////////////////////////////////////////////////////
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// Function: SmoothMover::set_x
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// Access: Published
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// Description: Sets the X position only. See set_pos().
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////////////////////////////////////////////////////////////////////
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40
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inline bool SmoothMover::set_x(float x);
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64 5 set_y 0 4 114 18 SmoothMover::set_y 0 1 5 259
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////////////////////////////////////////////////////////////////////
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// Function: SmoothMover::set_y
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// Access: Published
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// Description: Sets the Y position only. See set_pos().
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////////////////////////////////////////////////////////////////////
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40
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inline bool SmoothMover::set_y(float y);
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65 5 set_z 0 4 114 18 SmoothMover::set_z 0 1 6 259
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////////////////////////////////////////////////////////////////////
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// Function: SmoothMover::set_z
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// Access: Published
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// Description: Sets the Z position only. See set_pos().
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////////////////////////////////////////////////////////////////////
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40
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inline bool SmoothMover::set_z(float z);
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66 7 set_hpr 0 4 114 20 SmoothMover::set_hpr 0 2 7 8 1608
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////////////////////////////////////////////////////////////////////
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// Function: SmoothMover::set_hpr
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// Access: Published
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// Description: Specifies the orientation of the SmoothMover at a
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// particular time in the past. When mark_position() is
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// called, this will be recorded (along with hpr and
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// timestamp) in a position report, which will then be
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// used along with all other position reports to
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// determine the smooth position at any particular
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// instant.
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//
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// The return value is true if any parameter has changed
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// since the last call to set_hpr(), or false if they
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// are the same.
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: SmoothMover::set_hpr
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// Access: Published
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// Description: Specifies the orientation of the SmoothMover at a
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// particular time in the past. When mark_position() is
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// called, this will be recorded (along with hpr and
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// timestamp) in a position report, which will then be
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// used along with all other position reports to
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// determine the smooth position at any particular
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// instant.
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//
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// The return value is true if any parameter has changed
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// since the last call to set_hpr(), or false if they
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// are the same.
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////////////////////////////////////////////////////////////////////
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117
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inline bool SmoothMover::set_hpr(LVecBase3f const &hpr);
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inline bool SmoothMover::set_hpr(float h, float p, float r);
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67 5 set_h 0 4 114 18 SmoothMover::set_h 0 1 9 256
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////////////////////////////////////////////////////////////////////
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// Function: SmoothMover::set_h
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// Access: Published
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// Description: Sets the heading only. See set_hpr().
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////////////////////////////////////////////////////////////////////
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40
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inline bool SmoothMover::set_h(float h);
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68 5 set_p 0 4 114 18 SmoothMover::set_p 0 1 10 254
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////////////////////////////////////////////////////////////////////
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// Function: SmoothMover::set_p
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// Access: Published
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// Description: Sets the pitch only. See set_hpr().
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////////////////////////////////////////////////////////////////////
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40
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inline bool SmoothMover::set_p(float p);
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69 5 set_r 0 4 114 18 SmoothMover::set_r 0 1 11 253
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////////////////////////////////////////////////////////////////////
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// Function: SmoothMover::set_r
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// Access: Published
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// Description: Sets the roll only. See set_hpr().
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////////////////////////////////////////////////////////////////////
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40
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inline bool SmoothMover::set_r(float r);
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70 11 set_pos_hpr 0 4 114 24 SmoothMover::set_pos_hpr 0 2 12 13 1618
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////////////////////////////////////////////////////////////////////
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// Function: SmoothMover::set_pos_hpr
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// Access: Published
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// Description: Specifies the position and orientation of the SmoothMover at a
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// particular time in the past. When mark_position() is
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// called, this will be recorded (along with
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// timestamp) in a position report, which will then be
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// used along with all other position reports to
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// determine the smooth position at any particular
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// instant.
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//
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// The return value is true if any parameter has changed
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// since the last call to set_pos_hpr(), or false if they
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// are the same.
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: SmoothMover::set_pos_hpr
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// Access: Published
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// Description: Specifies the position of the SmoothMover at a
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// particular time in the past. When mark_position() is
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// called, this will be recorded (along with
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// timestamp) in a position report, which will then be
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// used along with all other position reports to
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// determine the smooth position at any particular
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// instant.
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//
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// The return value is true if any parameter has changed
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// since the last call to set_pos_hpr(), or false if they
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// are the same.
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////////////////////////////////////////////////////////////////////
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175
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inline bool SmoothMover::set_pos_hpr(LVecBase3f const &pos, LVecBase3f const &hpr);
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inline bool SmoothMover::set_pos_hpr(float x, float y, float z, float h, float p, float r);
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71 14 get_sample_pos 0 4 114 27 SmoothMover::get_sample_pos 0 1 14 508
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////////////////////////////////////////////////////////////////////
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// Function: SmoothMover::get_sample_pos
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// Access: Published
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// Description: Returns the current position of the working sample
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// point. This position is updated periodically by
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// set_x(), set_y(), etc., and its current value is
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// copied to the sample point table when
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// mark_position() is called.
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////////////////////////////////////////////////////////////////////
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63
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inline LPoint3f const &SmoothMover::get_sample_pos(void) const;
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72 14 get_sample_hpr 0 4 114 27 SmoothMover::get_sample_hpr 0 1 15 514
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////////////////////////////////////////////////////////////////////
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// Function: SmoothMover::get_sample_hpr
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// Access: Published
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// Description: Returns the current orientation of the working sample
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// point. This orientation is updated periodically by
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// set_h(), set_p(), etc., and its current value is
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// copied to the sample point table when
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// mark_position() is called.
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////////////////////////////////////////////////////////////////////
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65
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inline LVecBase3f const &SmoothMover::get_sample_hpr(void) const;
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73 19 set_phony_timestamp 0 4 114 32 SmoothMover::set_phony_timestamp 0 3 16 17 18 457
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////////////////////////////////////////////////////////////////////
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// Function: SmoothMover::set_phony_timestamp
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// Access: Published
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// Description: Lies and specifies that the current position report
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// was received now. This is usually used for very old
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// position reports for which we're not sure of the
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// actual receipt time.
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////////////////////////////////////////////////////////////////////
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95
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inline void SmoothMover::set_phony_timestamp(double timestamp = (0), bool period_adjust = (0));
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74 13 set_timestamp 0 4 114 26 SmoothMover::set_timestamp 0 1 19 414
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////////////////////////////////////////////////////////////////////
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// Function: SmoothMover::set_timestamp
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// Access: Published
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// Description: Specifies the time that the current position report
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// applies. This should be called, along with set_pos()
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// and set_hpr(), before a call to mark_position().
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////////////////////////////////////////////////////////////////////
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57
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inline void SmoothMover::set_timestamp(double timestamp);
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75 25 has_most_recent_timestamp 0 4 114 38 SmoothMover::has_most_recent_timestamp 0 1 20 294
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////////////////////////////////////////////////////////////////////
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// Function: SmoothMover::has_most_recent_timestamp
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// Access: Published
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// Description: Returns true if we have most recently recorded timestamp
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////////////////////////////////////////////////////////////////////
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63
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inline bool SmoothMover::has_most_recent_timestamp(void) const;
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76 25 get_most_recent_timestamp 0 4 114 38 SmoothMover::get_most_recent_timestamp 0 1 21 278
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////////////////////////////////////////////////////////////////////
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// Function: SmoothMover::get_most_recent_timestamp
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// Access: Published
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// Description: Returns most recently recorded timestamp
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////////////////////////////////////////////////////////////////////
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65
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inline double SmoothMover::get_most_recent_timestamp(void) const;
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77 13 mark_position 0 4 114 26 SmoothMover::mark_position 0 1 22 618
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////////////////////////////////////////////////////////////////////
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// Function: SmoothMover::mark_position
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// Access: Published
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// Description: Stores the position, orientation, and timestamp (if
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// relevant) indicated by previous calls to set_pos(),
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// set_hpr(), and set_timestamp() in a new position
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// report.
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//
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// When compute_smooth_position() is called, it uses
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// these stored position reports to base its computation
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// of the known position.
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////////////////////////////////////////////////////////////////////
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38
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void SmoothMover::mark_position(void);
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78 15 clear_positions 0 4 114 28 SmoothMover::clear_positions 0 1 23 540
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////////////////////////////////////////////////////////////////////
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// Function: SmoothMover::clear_positions
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// Access: Published
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// Description: Erases all the old position reports. This should be
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// done, for instance, prior to teleporting the avatar
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// to a new position; otherwise, the smoother might try
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// to lerp the avatar there. If reset_velocity is true,
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// the velocity is also reset to 0.
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////////////////////////////////////////////////////////////////////
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55
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void SmoothMover::clear_positions(bool reset_velocity);
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79 23 compute_smooth_position 0 4 114 36 SmoothMover::compute_smooth_position 0 2 24 25 1435
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////////////////////////////////////////////////////////////////////
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// Function: SmoothMover::compute_smooth_position
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// Access: Published
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// Description: Computes the smoothed position (and orientation) of
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// the mover at the indicated point in time, based on
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// the previous position reports. After this call has
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// been made, get_smooth_pos() etc. may be called to
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// retrieve the smoothed position.
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//
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// With no parameter, the function uses
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// ClockObject::get_frame_time() as the default time.
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: SmoothMover::compute_smooth_position
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// Access: Published
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// Description: Computes the smoothed position (and orientation) of
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// the mover at the indicated point in time, based on
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// the previous position reports. After this call has
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// been made, get_smooth_pos() etc. may be called to
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// retrieve the smoothed position.
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//
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// The return value is true if the value has changed (or
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// might have changed) since the last call to
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// compute_smooth_position(), or false if it remains the
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// same.
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////////////////////////////////////////////////////////////////////
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116
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inline bool SmoothMover::compute_smooth_position(void);
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bool SmoothMover::compute_smooth_position(double timestamp);
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80 19 get_latest_position 0 4 114 32 SmoothMover::get_latest_position 0 1 26 554
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////////////////////////////////////////////////////////////////////
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// Function: SmoothMover::get_latest_position
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// Access: Published
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// Description: Updates the smooth_pos (and smooth_hpr, etc.) members
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// to reflect the absolute latest position known for
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// this avatar. This may result in a pop to the most
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// recent position.
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//
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// Returns true if the latest position is known, false
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// otherwise.
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////////////////////////////////////////////////////////////////////
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44
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bool SmoothMover::get_latest_position(void);
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81 14 get_smooth_pos 0 4 114 27 SmoothMover::get_smooth_pos 0 1 27 334
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////////////////////////////////////////////////////////////////////
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// Function: SmoothMover::get_smooth_pos
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// Access: Published
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// Description: Returns the smoothed position as computed by a
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// previous call to compute_smooth_position().
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////////////////////////////////////////////////////////////////////
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63
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inline LPoint3f const &SmoothMover::get_smooth_pos(void) const;
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82 14 get_smooth_hpr 0 4 114 27 SmoothMover::get_smooth_hpr 0 1 28 337
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////////////////////////////////////////////////////////////////////
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// Function: SmoothMover::get_smooth_hpr
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// Access: Published
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// Description: Returns the smoothed orientation as computed by a
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// previous call to compute_smooth_position().
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////////////////////////////////////////////////////////////////////
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65
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inline LVecBase3f const &SmoothMover::get_smooth_hpr(void) const;
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83 16 apply_smooth_pos 0 4 114 29 SmoothMover::apply_smooth_pos 0 1 29 532
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////////////////////////////////////////////////////////////////////
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// Function: SmoothMover::apply_smooth_pos
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// Access: Published
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// Description: Applies the smoothed position to the indicated
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// NodePath. This is equivalent to calling
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// node.set_pos(smooth_mover->get_smooth_pos()). It
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// exists as an optimization only, to avoid the overhead
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// of passing the return value through Python.
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////////////////////////////////////////////////////////////////////
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64
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inline void SmoothMover::apply_smooth_pos(NodePath &node) const;
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84 20 apply_smooth_pos_hpr 0 4 114 33 SmoothMover::apply_smooth_pos_hpr 0 1 30 605
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////////////////////////////////////////////////////////////////////
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// Function: SmoothMover::apply_smooth_pos_hpr
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// Access: Published
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// Description: Applies the smoothed position and orientation to the
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// indicated NodePath. This is equivalent to calling
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// node.set_pos_hpr(smooth_mover->get_smooth_pos(),
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// smooth_mover->get_smooth_hpr()). It exists as an
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// optimization only, to avoid the overhead of passing
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// the return value through Python.
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////////////////////////////////////////////////////////////////////
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92
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inline void SmoothMover::apply_smooth_pos_hpr(NodePath &pos_node, NodePath &hpr_node) const;
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85 16 apply_smooth_hpr 0 4 114 29 SmoothMover::apply_smooth_hpr 0 1 31 535
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////////////////////////////////////////////////////////////////////
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// Function: SmoothMover::apply_smooth_hpr
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// Access: Published
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// Description: Applies the smoothed orientation to the indicated
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// NodePath. This is equivalent to calling
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// node.set_hpr(smooth_mover->get_smooth_hpr()). It
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// exists as an optimization only, to avoid the overhead
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// of passing the return value through Python.
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////////////////////////////////////////////////////////////////////
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64
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inline void SmoothMover::apply_smooth_hpr(NodePath &node) const;
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86 28 compute_and_apply_smooth_pos 0 4 114 41 SmoothMover::compute_and_apply_smooth_pos 0 1 32 406
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////////////////////////////////////////////////////////////////////
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// Function: SmoothMover::compute_and_apply_smooth_pos
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// Access: Published
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// Description: A further optimization to reduce Python calls. This
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// computes the smooth position and applies it to the
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// indicated node in one call.
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////////////////////////////////////////////////////////////////////
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70
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inline void SmoothMover::compute_and_apply_smooth_pos(NodePath &node);
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87 32 compute_and_apply_smooth_pos_hpr 0 4 114 45 SmoothMover::compute_and_apply_smooth_pos_hpr 0 1 33 491
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////////////////////////////////////////////////////////////////////
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// Function: SmoothMover::compute_and_apply_smooth_pos_hpr
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// Access: Published
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// Description: A further optimization to reduce Python calls. This
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// computes the smooth position and applies it to the
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// indicated node or nodes in one call. The pos_node
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// and hpr_node might be the same NodePath.
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////////////////////////////////////////////////////////////////////
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98
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inline void SmoothMover::compute_and_apply_smooth_pos_hpr(NodePath &pos_node, NodePath &hpr_node);
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88 28 compute_and_apply_smooth_hpr 0 4 114 41 SmoothMover::compute_and_apply_smooth_hpr 0 1 34 491
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////////////////////////////////////////////////////////////////////
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// Function: SmoothMover::compute_and_apply_smooth_pos_hpr
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// Access: Published
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// Description: A further optimization to reduce Python calls. This
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// computes the smooth position and applies it to the
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// indicated node or nodes in one call. The pos_node
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// and hpr_node might be the same NodePath.
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////////////////////////////////////////////////////////////////////
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74
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inline void SmoothMover::compute_and_apply_smooth_hpr(NodePath &hpr_node);
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89 27 get_smooth_forward_velocity 0 4 114 40 SmoothMover::get_smooth_forward_velocity 0 1 35 551
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////////////////////////////////////////////////////////////////////
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// Function: SmoothMover::get_smooth_forward_velocity
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// Access: Published
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// Description: Returns the speed at which the avatar is moving, in
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// feet per second, along its own forward axis (after
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// applying the avatar's hpr). This will be a positive
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// number if the avatar is moving forward, and a
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// negative number if it is moving backward.
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////////////////////////////////////////////////////////////////////
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66
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inline float SmoothMover::get_smooth_forward_velocity(void) const;
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90 27 get_smooth_lateral_velocity 0 4 114 40 SmoothMover::get_smooth_lateral_velocity 0 1 36 545
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////////////////////////////////////////////////////////////////////
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// Function: SmoothMover::get_smooth_lateral_velocity
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// Access: Published
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// Description: Returns the speed at which the avatar is moving, in
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// feet per second, along its own lateral axis (after
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// applying the avatar's hpr). This will be a positive
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// number if the avatar is moving right, and a
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// negative number if it is moving left.
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////////////////////////////////////////////////////////////////////
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66
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inline float SmoothMover::get_smooth_lateral_velocity(void) const;
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91 30 get_smooth_rotational_velocity 0 4 114 43 SmoothMover::get_smooth_rotational_velocity 0 1 37 481
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////////////////////////////////////////////////////////////////////
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// Function: SmoothMover::get_smooth_rotational_velocity
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// Access: Published
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// Description: Returns the speed at which the avatar is rotating in
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// the horizontal plane (i.e. heading), in degrees per
|
|
// second. This may be positive or negative, according
|
|
// to the direction of rotation.
|
|
////////////////////////////////////////////////////////////////////
|
|
69
|
|
inline float SmoothMover::get_smooth_rotational_velocity(void) const;
|
|
|
|
92 16 get_forward_axis 0 4 114 29 SmoothMover::get_forward_axis 0 1 38 336
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: SmoothMover::get_forward_axis
|
|
// Access: Published
|
|
// Description: Returns the smoothed position as computed by a
|
|
// previous call to compute_smooth_position().
|
|
////////////////////////////////////////////////////////////////////
|
|
67
|
|
inline LVecBase3f const &SmoothMover::get_forward_axis(void) const;
|
|
|
|
93 19 handle_wrt_reparent 0 4 114 32 SmoothMover::handle_wrt_reparent 0 1 39 330
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: SmoothMover::handle_wrt_reparent
|
|
// Access: Private
|
|
// Description: Node is being wrtReparented, update recorded
|
|
// sample positions to reflect new parent
|
|
////////////////////////////////////////////////////////////////////
|
|
82
|
|
void SmoothMover::handle_wrt_reparent(NodePath &old_parent, NodePath &new_parent);
|
|
|
|
94 15 set_smooth_mode 0 4 114 28 SmoothMover::set_smooth_mode 0 1 40 492
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: SmoothMover::set_smooth_mode
|
|
// Access: Published, Static
|
|
// Description: Sets the smoothing mode of all SmoothMovers in the
|
|
// world. If this is SM_off, no smoothing or prediction
|
|
// will be performed, and get_smooth_pos() will simply
|
|
// return the position last set by mark_position().
|
|
////////////////////////////////////////////////////////////////////
|
|
71
|
|
inline void SmoothMover::set_smooth_mode(SmoothMover::SmoothMode mode);
|
|
|
|
95 15 get_smooth_mode 0 4 114 28 SmoothMover::get_smooth_mode 0 1 41 337
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: SmoothMover::get_smooth_mode
|
|
// Access: Published, Static
|
|
// Description: Returns the smoothing mode of all SmoothMovers in the
|
|
// world. See set_smooth_mode().
|
|
////////////////////////////////////////////////////////////////////
|
|
66
|
|
inline SmoothMover::SmoothMode SmoothMover::get_smooth_mode(void);
|
|
|
|
96 19 set_prediction_mode 0 4 114 32 SmoothMover::set_prediction_mode 0 1 42 428
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: SmoothMover::set_prediction_mode
|
|
// Access: Published, Static
|
|
// Description: Sets the predictioning mode of all SmoothMovers in the
|
|
// world. If this is PM_off, no prediction will be
|
|
// performed, but smoothing might still be performed.
|
|
////////////////////////////////////////////////////////////////////
|
|
79
|
|
inline void SmoothMover::set_prediction_mode(SmoothMover::PredictionMode mode);
|
|
|
|
97 19 get_prediction_mode 0 4 114 32 SmoothMover::get_prediction_mode 0 1 43 349
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: SmoothMover::get_prediction_mode
|
|
// Access: Published, Static
|
|
// Description: Returns the predictioning mode of all SmoothMovers in the
|
|
// world. See set_prediction_mode().
|
|
////////////////////////////////////////////////////////////////////
|
|
74
|
|
inline SmoothMover::PredictionMode SmoothMover::get_prediction_mode(void);
|
|
|
|
98 9 set_delay 0 4 114 22 SmoothMover::set_delay 0 1 44 658
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: SmoothMover::set_delay
|
|
// Access: Published, Static
|
|
// Description: Sets the amount of time, in seconds, to delay the
|
|
// computed position of a SmoothMover. This is
|
|
// particularly useful when the prediction mode is off,
|
|
// because it can allow the apparent motion of an avatar
|
|
// to appear smooth without relying on prediction, at
|
|
// the cost of introducing additional lag in the
|
|
// avatar's apparent position.
|
|
////////////////////////////////////////////////////////////////////
|
|
49
|
|
inline void SmoothMover::set_delay(double delay);
|
|
|
|
99 9 get_delay 0 4 114 22 SmoothMover::get_delay 0 1 45 353
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: SmoothMover::get_delay
|
|
// Access: Published, Static
|
|
// Description: Returns the amount of time, in seconds, to delay the
|
|
// computed position of a SmoothMover. See set_delay().
|
|
////////////////////////////////////////////////////////////////////
|
|
43
|
|
inline double SmoothMover::get_delay(void);
|
|
|
|
100 21 set_accept_clock_skew 0 4 114 34 SmoothMover::set_accept_clock_skew 0 1 46 962
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: SmoothMover::set_accept_clock_skew
|
|
// Access: Published, Static
|
|
// Description: Sets the 'accept clock skew' flag. When this flag is
|
|
// true, clock skew from the other clients will be
|
|
// tolerated by delaying each smooth mover's position an
|
|
// additional amount, on top of that specified by
|
|
// set_delay(), based on the measured average latency
|
|
// for timestamp messages received by the client.
|
|
//
|
|
// In this way, if the other client has significant
|
|
// clock skew with respect to our clock, it will be
|
|
// evident as a large positive or negative average
|
|
// latency for timestamps. By subtracting out this
|
|
// average latency, we compensate for poor clock sync.
|
|
////////////////////////////////////////////////////////////////////
|
|
58
|
|
inline void SmoothMover::set_accept_clock_skew(bool flag);
|
|
|
|
101 21 get_accept_clock_skew 0 4 114 34 SmoothMover::get_accept_clock_skew 0 1 47 347
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: SmoothMover::get_accept_clock_skew
|
|
// Access: Published, Static
|
|
// Description: Returns the current state of the 'accept clock skew'
|
|
// flag. See set_accept_clock_skew().
|
|
////////////////////////////////////////////////////////////////////
|
|
53
|
|
inline bool SmoothMover::get_accept_clock_skew(void);
|
|
|
|
102 20 set_max_position_age 0 4 114 33 SmoothMover::set_max_position_age 0 1 48 414
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: SmoothMover::set_max_position_age
|
|
// Access: Published, Static
|
|
// Description: Sets the maximum amount of time a position is allowed
|
|
// to remain unchanged before assuming it represents the
|
|
// avatar actually standing still.
|
|
////////////////////////////////////////////////////////////////////
|
|
58
|
|
inline void SmoothMover::set_max_position_age(double age);
|
|
|
|
103 20 get_max_position_age 0 4 114 33 SmoothMover::get_max_position_age 0 1 49 417
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: SmoothMover::get_max_position_age
|
|
// Access: Published, Static
|
|
// Description: Returns the maximum amount of time a position is
|
|
// allowed to remain unchanged before assuming it
|
|
// represents the avatar actually standing still.
|
|
////////////////////////////////////////////////////////////////////
|
|
54
|
|
inline double SmoothMover::get_max_position_age(void);
|
|
|
|
104 29 set_expected_broadcast_period 0 4 114 42 SmoothMover::set_expected_broadcast_period 0 1 50 539
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: SmoothMover::set_expected_broadcast_period
|
|
// Access: Published, Static
|
|
// Description: Sets the interval at which we expect the SmoothNodes
|
|
// to broadcast their position, in elapsed seconds.
|
|
// This controls the length of time we assume the object
|
|
// has truly stopped, when we receive a long sequence of
|
|
// no updates.
|
|
////////////////////////////////////////////////////////////////////
|
|
70
|
|
inline void SmoothMover::set_expected_broadcast_period(double period);
|
|
|
|
105 29 get_expected_broadcast_period 0 4 114 42 SmoothMover::get_expected_broadcast_period 0 1 51 426
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: SmoothMover::get_expected_broadcast_period
|
|
// Access: Published, Static
|
|
// Description: Returns the interval at which we expect the SmoothNodes
|
|
// to broadcast their position, in elapsed seconds. See
|
|
// set_expected_broadcast_period().
|
|
////////////////////////////////////////////////////////////////////
|
|
63
|
|
inline double SmoothMover::get_expected_broadcast_period(void);
|
|
|
|
106 22 set_reset_velocity_age 0 4 114 35 SmoothMover::set_reset_velocity_age 0 1 52 611
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: SmoothMover::set_reset_velocity_age
|
|
// Access: Published, Static
|
|
// Description: Sets the amount of time that should elapse after the
|
|
// last position report before the velocity is reset to
|
|
// 0. This is similar to max_position_age, but it is
|
|
// only used to determine the resetting of the reported
|
|
// velocity. It should always be greater than or equal
|
|
// to max_position_age.
|
|
////////////////////////////////////////////////////////////////////
|
|
60
|
|
inline void SmoothMover::set_reset_velocity_age(double age);
|
|
|
|
107 22 get_reset_velocity_age 0 4 114 35 SmoothMover::get_reset_velocity_age 0 1 53 419
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: SmoothMover::get_reset_velocity_age
|
|
// Access: Published, Static
|
|
// Description: Returns the amount of time that should elapse after
|
|
// the last position report before the velocity is reset
|
|
// to 0. See set_reset_velocity_age().
|
|
////////////////////////////////////////////////////////////////////
|
|
56
|
|
inline double SmoothMover::get_reset_velocity_age(void);
|
|
|
|
108 24 set_directional_velocity 0 4 114 37 SmoothMover::set_directional_velocity 0 1 54 680
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: SmoothMover::set_directional_velocity
|
|
// Access: Published, Static
|
|
// Description: Sets the flag that indicates whether the avatar's
|
|
// direction is considered in computing the velocity.
|
|
// When this is true, velocity is automatically
|
|
// decomposed into a forward and a lateral velocity (and
|
|
// both may be positive or negative); when it is false,
|
|
// all velocity is always returned as forward velocity
|
|
// (and it is always positive).
|
|
////////////////////////////////////////////////////////////////////
|
|
61
|
|
inline void SmoothMover::set_directional_velocity(bool flag);
|
|
|
|
109 24 get_directional_velocity 0 4 114 37 SmoothMover::get_directional_velocity 0 1 55 356
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: SmoothMover::get_directional_velocity
|
|
// Access: Published, Static
|
|
// Description: Returns the current state of the 'directional
|
|
// velocity' flag. See set_directional_velocity().
|
|
////////////////////////////////////////////////////////////////////
|
|
56
|
|
inline bool SmoothMover::get_directional_velocity(void);
|
|
|
|
110 29 set_default_to_standing_still 0 4 114 42 SmoothMover::set_default_to_standing_still 0 1 56 608
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: SmoothMover::set_default_to_standing_still
|
|
// Access: Published, Static
|
|
// Description: Sets the flag that indicates whether to assume that
|
|
// the node stopped moving during periods when we don't
|
|
// get enough position updates. If true, the object will
|
|
// stand still momentarily. If false, the object will
|
|
// continuously lerp between the position updates that
|
|
// we did get.
|
|
////////////////////////////////////////////////////////////////////
|
|
66
|
|
inline void SmoothMover::set_default_to_standing_still(bool flag);
|
|
|
|
111 29 get_default_to_standing_still 0 4 114 42 SmoothMover::get_default_to_standing_still 0 1 57 371
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: SmoothMover::get_default_to_standing_still
|
|
// Access: Published, Static
|
|
// Description: Returns the current state of the 'default to standing
|
|
// still' flag. See set_default_to_standing_still().
|
|
////////////////////////////////////////////////////////////////////
|
|
61
|
|
inline bool SmoothMover::get_default_to_standing_still(void);
|
|
|
|
112 6 output 0 4 114 19 SmoothMover::output 0 1 58 219
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: SmoothMover::output
|
|
// Access: Published
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
45
|
|
void SmoothMover::output(ostream &out) const;
|
|
|
|
113 5 write 0 4 114 18 SmoothMover::write 0 1 59 218
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: SmoothMover::write
|
|
// Access: Published
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
44
|
|
void SmoothMover::write(ostream &out) const;
|
|
|
|
59
|
|
1 14 Dtool_FP4VPfNd 0 7 2 117 61 14 Dtool_FP4VPfNd 224 ////////////////////////////////////////////////////////////////////
|
|
// Function: SmoothMover::Constructor
|
|
// Access: Published
|
|
// Description:
|
|
//////////////////////////////////////////////////////////////////// 0
|
|
2 14 Dtool_FP4VO99C 0 6 4 121 0 14 Dtool_FP4VO99C 1287 // Filename: smoothMover.I
|
|
// Created by: drose (19Oct01)
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
//
|
|
// PANDA 3D SOFTWARE
|
|
// Copyright (c) Carnegie Mellon University. All rights reserved.
|
|
//
|
|
// All use of this software is subject to the terms of the revised BSD
|
|
// license. You should have received a copy of this license along
|
|
// with this source code in a file named "LICENSE."
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: SmoothMover::set_pos
|
|
// Access: Published
|
|
// Description: Specifies the position of the SmoothMover at a
|
|
// particular time in the past. When mark_position() is
|
|
// called, this will be recorded (along with hpr and
|
|
// timestamp) in a position report, which will then be
|
|
// used along with all other position reports to
|
|
// determine the smooth position at any particular
|
|
// instant.
|
|
//
|
|
// The return value is true if any parameter has changed
|
|
// since the last call to set_pos(), or false if they
|
|
// are the same.
|
|
//////////////////////////////////////////////////////////////////// 2 4 this 3 117 3 pos 1 118
|
|
3 14 Dtool_FP4V41r_ 0 6 4 121 0 14 Dtool_FP4V41r_ 800 ////////////////////////////////////////////////////////////////////
|
|
// Function: SmoothMover::set_pos
|
|
// Access: Published
|
|
// Description: Specifies the position of the SmoothMover at a
|
|
// particular time in the past. When mark_position() is
|
|
// called, this will be recorded (along with hpr and
|
|
// timestamp) in a position report, which will then be
|
|
// used along with all other position reports to
|
|
// determine the smooth position at any particular
|
|
// instant.
|
|
//
|
|
// The return value is true if any parameter has changed
|
|
// since the last call to set_pos(), or false if they
|
|
// are the same.
|
|
//////////////////////////////////////////////////////////////////// 4 4 this 3 117 1 x 1 122 1 y 1 122 1 z 1 122
|
|
4 14 Dtool_FP4Vuc6s 0 6 5 121 0 14 Dtool_FP4Vuc6s 259 ////////////////////////////////////////////////////////////////////
|
|
// Function: SmoothMover::set_x
|
|
// Access: Published
|
|
// Description: Sets the X position only. See set_pos().
|
|
//////////////////////////////////////////////////////////////////// 2 4 this 3 117 1 x 1 122
|
|
5 14 Dtool_FP4VtcIJ 0 6 6 121 0 14 Dtool_FP4VtcIJ 259 ////////////////////////////////////////////////////////////////////
|
|
// Function: SmoothMover::set_y
|
|
// Access: Published
|
|
// Description: Sets the Y position only. See set_pos().
|
|
//////////////////////////////////////////////////////////////////// 2 4 this 3 117 1 y 1 122
|
|
6 14 Dtool_FP4VjcWl 0 6 7 121 0 14 Dtool_FP4VjcWl 259 ////////////////////////////////////////////////////////////////////
|
|
// Function: SmoothMover::set_z
|
|
// Access: Published
|
|
// Description: Sets the Z position only. See set_pos().
|
|
//////////////////////////////////////////////////////////////////// 2 4 this 3 117 1 z 1 122
|
|
7 14 Dtool_FP4VHbNI 0 6 8 121 0 14 Dtool_FP4VHbNI 803 ////////////////////////////////////////////////////////////////////
|
|
// Function: SmoothMover::set_hpr
|
|
// Access: Published
|
|
// Description: Specifies the orientation of the SmoothMover at a
|
|
// particular time in the past. When mark_position() is
|
|
// called, this will be recorded (along with hpr and
|
|
// timestamp) in a position report, which will then be
|
|
// used along with all other position reports to
|
|
// determine the smooth position at any particular
|
|
// instant.
|
|
//
|
|
// The return value is true if any parameter has changed
|
|
// since the last call to set_hpr(), or false if they
|
|
// are the same.
|
|
//////////////////////////////////////////////////////////////////// 2 4 this 3 117 3 hpr 1 118
|
|
8 14 Dtool_FP4V3N7D 0 6 8 121 0 14 Dtool_FP4V3N7D 803 ////////////////////////////////////////////////////////////////////
|
|
// Function: SmoothMover::set_hpr
|
|
// Access: Published
|
|
// Description: Specifies the orientation of the SmoothMover at a
|
|
// particular time in the past. When mark_position() is
|
|
// called, this will be recorded (along with hpr and
|
|
// timestamp) in a position report, which will then be
|
|
// used along with all other position reports to
|
|
// determine the smooth position at any particular
|
|
// instant.
|
|
//
|
|
// The return value is true if any parameter has changed
|
|
// since the last call to set_hpr(), or false if they
|
|
// are the same.
|
|
//////////////////////////////////////////////////////////////////// 4 4 this 3 117 1 h 1 122 1 p 1 122 1 r 1 122
|
|
9 14 Dtool_FP4VXdap 0 6 9 121 0 14 Dtool_FP4VXdap 256 ////////////////////////////////////////////////////////////////////
|
|
// Function: SmoothMover::set_h
|
|
// Access: Published
|
|
// Description: Sets the heading only. See set_hpr().
|
|
//////////////////////////////////////////////////////////////////// 2 4 this 3 117 1 h 1 122
|
|
10 14 Dtool_FP4V7cKL 0 6 10 121 0 14 Dtool_FP4V7cKL 254 ////////////////////////////////////////////////////////////////////
|
|
// Function: SmoothMover::set_p
|
|
// Access: Published
|
|
// Description: Sets the pitch only. See set_hpr().
|
|
//////////////////////////////////////////////////////////////////// 2 4 this 3 117 1 p 1 122
|
|
11 14 Dtool_FP4V8cmD 0 6 11 121 0 14 Dtool_FP4V8cmD 253 ////////////////////////////////////////////////////////////////////
|
|
// Function: SmoothMover::set_r
|
|
// Access: Published
|
|
// Description: Sets the roll only. See set_hpr().
|
|
//////////////////////////////////////////////////////////////////// 2 4 this 3 117 1 r 1 122
|
|
12 14 Dtool_FP4VHRiL 0 6 12 121 0 14 Dtool_FP4VHRiL 816 ////////////////////////////////////////////////////////////////////
|
|
// Function: SmoothMover::set_pos_hpr
|
|
// Access: Published
|
|
// Description: Specifies the position and orientation of the SmoothMover at a
|
|
// particular time in the past. When mark_position() is
|
|
// called, this will be recorded (along with
|
|
// timestamp) in a position report, which will then be
|
|
// used along with all other position reports to
|
|
// determine the smooth position at any particular
|
|
// instant.
|
|
//
|
|
// The return value is true if any parameter has changed
|
|
// since the last call to set_pos_hpr(), or false if they
|
|
// are the same.
|
|
//////////////////////////////////////////////////////////////////// 3 4 this 3 117 3 pos 1 118 3 hpr 1 118
|
|
13 14 Dtool_FP4VxWbC 0 6 12 121 0 14 Dtool_FP4VxWbC 800 ////////////////////////////////////////////////////////////////////
|
|
// Function: SmoothMover::set_pos_hpr
|
|
// Access: Published
|
|
// Description: Specifies the position of the SmoothMover at a
|
|
// particular time in the past. When mark_position() is
|
|
// called, this will be recorded (along with
|
|
// timestamp) in a position report, which will then be
|
|
// used along with all other position reports to
|
|
// determine the smooth position at any particular
|
|
// instant.
|
|
//
|
|
// The return value is true if any parameter has changed
|
|
// since the last call to set_pos_hpr(), or false if they
|
|
// are the same.
|
|
//////////////////////////////////////////////////////////////////// 7 4 this 3 117 1 x 1 122 1 y 1 122 1 z 1 122 1 h 1 122 1 p 1 122 1 r 1 122
|
|
14 14 Dtool_FP4VzjDJ 0 6 13 125 0 14 Dtool_FP4VzjDJ 508 ////////////////////////////////////////////////////////////////////
|
|
// Function: SmoothMover::get_sample_pos
|
|
// Access: Published
|
|
// Description: Returns the current position of the working sample
|
|
// point. This position is updated periodically by
|
|
// set_x(), set_y(), etc., and its current value is
|
|
// copied to the sample point table when
|
|
// mark_position() is called.
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 123
|
|
15 14 Dtool_FP4VaB_1 0 6 14 118 0 14 Dtool_FP4VaB_1 514 ////////////////////////////////////////////////////////////////////
|
|
// Function: SmoothMover::get_sample_hpr
|
|
// Access: Published
|
|
// Description: Returns the current orientation of the working sample
|
|
// point. This orientation is updated periodically by
|
|
// set_h(), set_p(), etc., and its current value is
|
|
// copied to the sample point table when
|
|
// mark_position() is called.
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 123
|
|
16 14 Dtool_FP4VsgaB 0 4 15 129 0 14 Dtool_FP4VsgaB 457 ////////////////////////////////////////////////////////////////////
|
|
// Function: SmoothMover::set_phony_timestamp
|
|
// Access: Published
|
|
// Description: Lies and specifies that the current position report
|
|
// was received now. This is usually used for very old
|
|
// position reports for which we're not sure of the
|
|
// actual receipt time.
|
|
//////////////////////////////////////////////////////////////////// 3 4 this 3 117 9 timestamp 1 128 13 period_adjust 1 121
|
|
17 14 Dtool_FP4V6W_7 0 4 15 129 0 14 Dtool_FP4V6W_7 457 ////////////////////////////////////////////////////////////////////
|
|
// Function: SmoothMover::set_phony_timestamp
|
|
// Access: Published
|
|
// Description: Lies and specifies that the current position report
|
|
// was received now. This is usually used for very old
|
|
// position reports for which we're not sure of the
|
|
// actual receipt time.
|
|
//////////////////////////////////////////////////////////////////// 2 4 this 3 117 9 timestamp 1 128
|
|
18 14 Dtool_FP4Vh7VW 0 4 15 129 0 14 Dtool_FP4Vh7VW 457 ////////////////////////////////////////////////////////////////////
|
|
// Function: SmoothMover::set_phony_timestamp
|
|
// Access: Published
|
|
// Description: Lies and specifies that the current position report
|
|
// was received now. This is usually used for very old
|
|
// position reports for which we're not sure of the
|
|
// actual receipt time.
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 117
|
|
19 14 Dtool_FP4V6Ag7 0 4 16 129 0 14 Dtool_FP4V6Ag7 414 ////////////////////////////////////////////////////////////////////
|
|
// Function: SmoothMover::set_timestamp
|
|
// Access: Published
|
|
// Description: Specifies the time that the current position report
|
|
// applies. This should be called, along with set_pos()
|
|
// and set_hpr(), before a call to mark_position().
|
|
//////////////////////////////////////////////////////////////////// 2 4 this 3 117 9 timestamp 1 128
|
|
20 14 Dtool_FP4VpxGl 0 6 17 121 0 14 Dtool_FP4VpxGl 294 ////////////////////////////////////////////////////////////////////
|
|
// Function: SmoothMover::has_most_recent_timestamp
|
|
// Access: Published
|
|
// Description: Returns true if we have most recently recorded timestamp
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 123
|
|
21 14 Dtool_FP4VBwzh 0 6 18 128 0 14 Dtool_FP4VBwzh 278 ////////////////////////////////////////////////////////////////////
|
|
// Function: SmoothMover::get_most_recent_timestamp
|
|
// Access: Published
|
|
// Description: Returns most recently recorded timestamp
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 123
|
|
22 14 Dtool_FP4VFTFs 0 4 19 129 0 14 Dtool_FP4VFTFs 618 ////////////////////////////////////////////////////////////////////
|
|
// Function: SmoothMover::mark_position
|
|
// Access: Published
|
|
// Description: Stores the position, orientation, and timestamp (if
|
|
// relevant) indicated by previous calls to set_pos(),
|
|
// set_hpr(), and set_timestamp() in a new position
|
|
// report.
|
|
//
|
|
// When compute_smooth_position() is called, it uses
|
|
// these stored position reports to base its computation
|
|
// of the known position.
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 117
|
|
23 14 Dtool_FP4V_lt8 0 4 20 129 0 14 Dtool_FP4V_lt8 540 ////////////////////////////////////////////////////////////////////
|
|
// Function: SmoothMover::clear_positions
|
|
// Access: Published
|
|
// Description: Erases all the old position reports. This should be
|
|
// done, for instance, prior to teleporting the avatar
|
|
// to a new position; otherwise, the smoother might try
|
|
// to lerp the avatar there. If reset_velocity is true,
|
|
// the velocity is also reset to 0.
|
|
//////////////////////////////////////////////////////////////////// 2 4 this 3 117 14 reset_velocity 1 121
|
|
24 14 Dtool_FP4VNhMU 0 6 21 121 0 14 Dtool_FP4VNhMU 665 ////////////////////////////////////////////////////////////////////
|
|
// Function: SmoothMover::compute_smooth_position
|
|
// Access: Published
|
|
// Description: Computes the smoothed position (and orientation) of
|
|
// the mover at the indicated point in time, based on
|
|
// the previous position reports. After this call has
|
|
// been made, get_smooth_pos() etc. may be called to
|
|
// retrieve the smoothed position.
|
|
//
|
|
// With no parameter, the function uses
|
|
// ClockObject::get_frame_time() as the default time.
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 117
|
|
25 14 Dtool_FP4VBIgu 0 6 21 121 0 14 Dtool_FP4VBIgu 768 ////////////////////////////////////////////////////////////////////
|
|
// Function: SmoothMover::compute_smooth_position
|
|
// Access: Published
|
|
// Description: Computes the smoothed position (and orientation) of
|
|
// the mover at the indicated point in time, based on
|
|
// the previous position reports. After this call has
|
|
// been made, get_smooth_pos() etc. may be called to
|
|
// retrieve the smoothed position.
|
|
//
|
|
// The return value is true if the value has changed (or
|
|
// might have changed) since the last call to
|
|
// compute_smooth_position(), or false if it remains the
|
|
// same.
|
|
//////////////////////////////////////////////////////////////////// 2 4 this 3 117 9 timestamp 1 128
|
|
26 14 Dtool_FP4Vp1_G 0 6 22 121 0 14 Dtool_FP4Vp1_G 554 ////////////////////////////////////////////////////////////////////
|
|
// Function: SmoothMover::get_latest_position
|
|
// Access: Published
|
|
// Description: Updates the smooth_pos (and smooth_hpr, etc.) members
|
|
// to reflect the absolute latest position known for
|
|
// this avatar. This may result in a pop to the most
|
|
// recent position.
|
|
//
|
|
// Returns true if the latest position is known, false
|
|
// otherwise.
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 117
|
|
27 14 Dtool_FP4V7_MU 0 6 23 125 0 14 Dtool_FP4V7_MU 334 ////////////////////////////////////////////////////////////////////
|
|
// Function: SmoothMover::get_smooth_pos
|
|
// Access: Published
|
|
// Description: Returns the smoothed position as computed by a
|
|
// previous call to compute_smooth_position().
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 123
|
|
28 14 Dtool_FP4VTcHB 0 6 24 118 0 14 Dtool_FP4VTcHB 337 ////////////////////////////////////////////////////////////////////
|
|
// Function: SmoothMover::get_smooth_hpr
|
|
// Access: Published
|
|
// Description: Returns the smoothed orientation as computed by a
|
|
// previous call to compute_smooth_position().
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 123
|
|
29 14 Dtool_FP4VJn_4 0 4 25 129 0 14 Dtool_FP4VJn_4 532 ////////////////////////////////////////////////////////////////////
|
|
// Function: SmoothMover::apply_smooth_pos
|
|
// Access: Published
|
|
// Description: Applies the smoothed position to the indicated
|
|
// NodePath. This is equivalent to calling
|
|
// node.set_pos(smooth_mover->get_smooth_pos()). It
|
|
// exists as an optimization only, to avoid the overhead
|
|
// of passing the return value through Python.
|
|
//////////////////////////////////////////////////////////////////// 2 4 this 3 123 4 node 1 130
|
|
30 14 Dtool_FP4Vx4kD 0 4 26 129 0 14 Dtool_FP4Vx4kD 605 ////////////////////////////////////////////////////////////////////
|
|
// Function: SmoothMover::apply_smooth_pos_hpr
|
|
// Access: Published
|
|
// Description: Applies the smoothed position and orientation to the
|
|
// indicated NodePath. This is equivalent to calling
|
|
// node.set_pos_hpr(smooth_mover->get_smooth_pos(),
|
|
// smooth_mover->get_smooth_hpr()). It exists as an
|
|
// optimization only, to avoid the overhead of passing
|
|
// the return value through Python.
|
|
//////////////////////////////////////////////////////////////////// 3 4 this 3 123 8 pos_node 1 130 8 hpr_node 1 130
|
|
31 14 Dtool_FP4VYgpx 0 4 27 129 0 14 Dtool_FP4VYgpx 535 ////////////////////////////////////////////////////////////////////
|
|
// Function: SmoothMover::apply_smooth_hpr
|
|
// Access: Published
|
|
// Description: Applies the smoothed orientation to the indicated
|
|
// NodePath. This is equivalent to calling
|
|
// node.set_hpr(smooth_mover->get_smooth_hpr()). It
|
|
// exists as an optimization only, to avoid the overhead
|
|
// of passing the return value through Python.
|
|
//////////////////////////////////////////////////////////////////// 2 4 this 3 123 4 node 1 130
|
|
32 14 Dtool_FP4VXkNP 0 4 28 129 0 14 Dtool_FP4VXkNP 406 ////////////////////////////////////////////////////////////////////
|
|
// Function: SmoothMover::compute_and_apply_smooth_pos
|
|
// Access: Published
|
|
// Description: A further optimization to reduce Python calls. This
|
|
// computes the smooth position and applies it to the
|
|
// indicated node in one call.
|
|
//////////////////////////////////////////////////////////////////// 2 4 this 3 117 4 node 1 130
|
|
33 14 Dtool_FP4Vl8l_ 0 4 29 129 0 14 Dtool_FP4Vl8l_ 491 ////////////////////////////////////////////////////////////////////
|
|
// Function: SmoothMover::compute_and_apply_smooth_pos_hpr
|
|
// Access: Published
|
|
// Description: A further optimization to reduce Python calls. This
|
|
// computes the smooth position and applies it to the
|
|
// indicated node or nodes in one call. The pos_node
|
|
// and hpr_node might be the same NodePath.
|
|
//////////////////////////////////////////////////////////////////// 3 4 this 3 117 8 pos_node 1 130 8 hpr_node 1 130
|
|
34 14 Dtool_FP4V98cK 0 4 30 129 0 14 Dtool_FP4V98cK 491 ////////////////////////////////////////////////////////////////////
|
|
// Function: SmoothMover::compute_and_apply_smooth_pos_hpr
|
|
// Access: Published
|
|
// Description: A further optimization to reduce Python calls. This
|
|
// computes the smooth position and applies it to the
|
|
// indicated node or nodes in one call. The pos_node
|
|
// and hpr_node might be the same NodePath.
|
|
//////////////////////////////////////////////////////////////////// 2 4 this 3 117 8 hpr_node 1 130
|
|
35 14 Dtool_FP4VDxNc 0 6 31 122 0 14 Dtool_FP4VDxNc 551 ////////////////////////////////////////////////////////////////////
|
|
// Function: SmoothMover::get_smooth_forward_velocity
|
|
// Access: Published
|
|
// Description: Returns the speed at which the avatar is moving, in
|
|
// feet per second, along its own forward axis (after
|
|
// applying the avatar's hpr). This will be a positive
|
|
// number if the avatar is moving forward, and a
|
|
// negative number if it is moving backward.
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 123
|
|
36 14 Dtool_FP4VGnNw 0 6 32 122 0 14 Dtool_FP4VGnNw 545 ////////////////////////////////////////////////////////////////////
|
|
// Function: SmoothMover::get_smooth_lateral_velocity
|
|
// Access: Published
|
|
// Description: Returns the speed at which the avatar is moving, in
|
|
// feet per second, along its own lateral axis (after
|
|
// applying the avatar's hpr). This will be a positive
|
|
// number if the avatar is moving right, and a
|
|
// negative number if it is moving left.
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 123
|
|
37 14 Dtool_FP4VlTjX 0 6 33 122 0 14 Dtool_FP4VlTjX 481 ////////////////////////////////////////////////////////////////////
|
|
// Function: SmoothMover::get_smooth_rotational_velocity
|
|
// Access: Published
|
|
// Description: Returns the speed at which the avatar is rotating in
|
|
// the horizontal plane (i.e. heading), in degrees per
|
|
// second. This may be positive or negative, according
|
|
// to the direction of rotation.
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 123
|
|
38 14 Dtool_FP4VOLUG 0 6 34 118 0 14 Dtool_FP4VOLUG 336 ////////////////////////////////////////////////////////////////////
|
|
// Function: SmoothMover::get_forward_axis
|
|
// Access: Published
|
|
// Description: Returns the smoothed position as computed by a
|
|
// previous call to compute_smooth_position().
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 123
|
|
39 14 Dtool_FP4VQ_DT 0 4 35 129 0 14 Dtool_FP4VQ_DT 330 ////////////////////////////////////////////////////////////////////
|
|
// Function: SmoothMover::handle_wrt_reparent
|
|
// Access: Private
|
|
// Description: Node is being wrtReparented, update recorded
|
|
// sample positions to reflect new parent
|
|
//////////////////////////////////////////////////////////////////// 3 4 this 3 117 10 old_parent 1 130 10 new_parent 1 130
|
|
40 14 Dtool_FP4V_UPz 0 4 38 129 0 14 Dtool_FP4V_UPz 492 ////////////////////////////////////////////////////////////////////
|
|
// Function: SmoothMover::set_smooth_mode
|
|
// Access: Published, Static
|
|
// Description: Sets the smoothing mode of all SmoothMovers in the
|
|
// world. If this is SM_off, no smoothing or prediction
|
|
// will be performed, and get_smooth_pos() will simply
|
|
// return the position last set by mark_position().
|
|
//////////////////////////////////////////////////////////////////// 2 4 this 3 117 4 mode 1 115
|
|
41 14 Dtool_FP4VjHbf 0 6 39 115 0 14 Dtool_FP4VjHbf 337 ////////////////////////////////////////////////////////////////////
|
|
// Function: SmoothMover::get_smooth_mode
|
|
// Access: Published, Static
|
|
// Description: Returns the smoothing mode of all SmoothMovers in the
|
|
// world. See set_smooth_mode().
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 117
|
|
42 14 Dtool_FP4V4I6v 0 4 40 129 0 14 Dtool_FP4V4I6v 428 ////////////////////////////////////////////////////////////////////
|
|
// Function: SmoothMover::set_prediction_mode
|
|
// Access: Published, Static
|
|
// Description: Sets the predictioning mode of all SmoothMovers in the
|
|
// world. If this is PM_off, no prediction will be
|
|
// performed, but smoothing might still be performed.
|
|
//////////////////////////////////////////////////////////////////// 2 4 this 3 117 4 mode 1 116
|
|
43 14 Dtool_FP4VsYHY 0 6 41 116 0 14 Dtool_FP4VsYHY 349 ////////////////////////////////////////////////////////////////////
|
|
// Function: SmoothMover::get_prediction_mode
|
|
// Access: Published, Static
|
|
// Description: Returns the predictioning mode of all SmoothMovers in the
|
|
// world. See set_prediction_mode().
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 117
|
|
44 14 Dtool_FP4VA_i_ 0 4 42 129 0 14 Dtool_FP4VA_i_ 658 ////////////////////////////////////////////////////////////////////
|
|
// Function: SmoothMover::set_delay
|
|
// Access: Published, Static
|
|
// Description: Sets the amount of time, in seconds, to delay the
|
|
// computed position of a SmoothMover. This is
|
|
// particularly useful when the prediction mode is off,
|
|
// because it can allow the apparent motion of an avatar
|
|
// to appear smooth without relying on prediction, at
|
|
// the cost of introducing additional lag in the
|
|
// avatar's apparent position.
|
|
//////////////////////////////////////////////////////////////////// 2 4 this 3 117 5 delay 1 128
|
|
45 14 Dtool_FP4V5AIs 0 6 43 128 0 14 Dtool_FP4V5AIs 353 ////////////////////////////////////////////////////////////////////
|
|
// Function: SmoothMover::get_delay
|
|
// Access: Published, Static
|
|
// Description: Returns the amount of time, in seconds, to delay the
|
|
// computed position of a SmoothMover. See set_delay().
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 117
|
|
46 14 Dtool_FP4VzWkf 0 4 44 129 0 14 Dtool_FP4VzWkf 962 ////////////////////////////////////////////////////////////////////
|
|
// Function: SmoothMover::set_accept_clock_skew
|
|
// Access: Published, Static
|
|
// Description: Sets the 'accept clock skew' flag. When this flag is
|
|
// true, clock skew from the other clients will be
|
|
// tolerated by delaying each smooth mover's position an
|
|
// additional amount, on top of that specified by
|
|
// set_delay(), based on the measured average latency
|
|
// for timestamp messages received by the client.
|
|
//
|
|
// In this way, if the other client has significant
|
|
// clock skew with respect to our clock, it will be
|
|
// evident as a large positive or negative average
|
|
// latency for timestamps. By subtracting out this
|
|
// average latency, we compensate for poor clock sync.
|
|
//////////////////////////////////////////////////////////////////// 2 4 this 3 117 4 flag 1 121
|
|
47 14 Dtool_FP4VgmDB 0 6 45 121 0 14 Dtool_FP4VgmDB 347 ////////////////////////////////////////////////////////////////////
|
|
// Function: SmoothMover::get_accept_clock_skew
|
|
// Access: Published, Static
|
|
// Description: Returns the current state of the 'accept clock skew'
|
|
// flag. See set_accept_clock_skew().
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 117
|
|
48 14 Dtool_FP4V31KR 0 4 46 129 0 14 Dtool_FP4V31KR 414 ////////////////////////////////////////////////////////////////////
|
|
// Function: SmoothMover::set_max_position_age
|
|
// Access: Published, Static
|
|
// Description: Sets the maximum amount of time a position is allowed
|
|
// to remain unchanged before assuming it represents the
|
|
// avatar actually standing still.
|
|
//////////////////////////////////////////////////////////////////// 2 4 this 3 117 3 age 1 128
|
|
49 14 Dtool_FP4VA52x 0 6 47 128 0 14 Dtool_FP4VA52x 417 ////////////////////////////////////////////////////////////////////
|
|
// Function: SmoothMover::get_max_position_age
|
|
// Access: Published, Static
|
|
// Description: Returns the maximum amount of time a position is
|
|
// allowed to remain unchanged before assuming it
|
|
// represents the avatar actually standing still.
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 117
|
|
50 14 Dtool_FP4V3gi0 0 4 48 129 0 14 Dtool_FP4V3gi0 539 ////////////////////////////////////////////////////////////////////
|
|
// Function: SmoothMover::set_expected_broadcast_period
|
|
// Access: Published, Static
|
|
// Description: Sets the interval at which we expect the SmoothNodes
|
|
// to broadcast their position, in elapsed seconds.
|
|
// This controls the length of time we assume the object
|
|
// has truly stopped, when we receive a long sequence of
|
|
// no updates.
|
|
//////////////////////////////////////////////////////////////////// 2 4 this 3 117 6 period 1 128
|
|
51 14 Dtool_FP4VWa4z 0 6 49 128 0 14 Dtool_FP4VWa4z 426 ////////////////////////////////////////////////////////////////////
|
|
// Function: SmoothMover::get_expected_broadcast_period
|
|
// Access: Published, Static
|
|
// Description: Returns the interval at which we expect the SmoothNodes
|
|
// to broadcast their position, in elapsed seconds. See
|
|
// set_expected_broadcast_period().
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 117
|
|
52 14 Dtool_FP4VCgwu 0 4 50 129 0 14 Dtool_FP4VCgwu 611 ////////////////////////////////////////////////////////////////////
|
|
// Function: SmoothMover::set_reset_velocity_age
|
|
// Access: Published, Static
|
|
// Description: Sets the amount of time that should elapse after the
|
|
// last position report before the velocity is reset to
|
|
// 0. This is similar to max_position_age, but it is
|
|
// only used to determine the resetting of the reported
|
|
// velocity. It should always be greater than or equal
|
|
// to max_position_age.
|
|
//////////////////////////////////////////////////////////////////// 2 4 this 3 117 3 age 1 128
|
|
53 14 Dtool_FP4VcH9v 0 6 51 128 0 14 Dtool_FP4VcH9v 419 ////////////////////////////////////////////////////////////////////
|
|
// Function: SmoothMover::get_reset_velocity_age
|
|
// Access: Published, Static
|
|
// Description: Returns the amount of time that should elapse after
|
|
// the last position report before the velocity is reset
|
|
// to 0. See set_reset_velocity_age().
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 117
|
|
54 14 Dtool_FP4V4PVA 0 4 52 129 0 14 Dtool_FP4V4PVA 680 ////////////////////////////////////////////////////////////////////
|
|
// Function: SmoothMover::set_directional_velocity
|
|
// Access: Published, Static
|
|
// Description: Sets the flag that indicates whether the avatar's
|
|
// direction is considered in computing the velocity.
|
|
// When this is true, velocity is automatically
|
|
// decomposed into a forward and a lateral velocity (and
|
|
// both may be positive or negative); when it is false,
|
|
// all velocity is always returned as forward velocity
|
|
// (and it is always positive).
|
|
//////////////////////////////////////////////////////////////////// 2 4 this 3 117 4 flag 1 121
|
|
55 14 Dtool_FP4VTtnw 0 6 53 121 0 14 Dtool_FP4VTtnw 356 ////////////////////////////////////////////////////////////////////
|
|
// Function: SmoothMover::get_directional_velocity
|
|
// Access: Published, Static
|
|
// Description: Returns the current state of the 'directional
|
|
// velocity' flag. See set_directional_velocity().
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 117
|
|
56 14 Dtool_FP4VMwPG 0 4 54 129 0 14 Dtool_FP4VMwPG 608 ////////////////////////////////////////////////////////////////////
|
|
// Function: SmoothMover::set_default_to_standing_still
|
|
// Access: Published, Static
|
|
// Description: Sets the flag that indicates whether to assume that
|
|
// the node stopped moving during periods when we don't
|
|
// get enough position updates. If true, the object will
|
|
// stand still momentarily. If false, the object will
|
|
// continuously lerp between the position updates that
|
|
// we did get.
|
|
//////////////////////////////////////////////////////////////////// 2 4 this 3 117 4 flag 1 121
|
|
57 14 Dtool_FP4VyfyQ 0 6 55 121 0 14 Dtool_FP4VyfyQ 371 ////////////////////////////////////////////////////////////////////
|
|
// Function: SmoothMover::get_default_to_standing_still
|
|
// Access: Published, Static
|
|
// Description: Returns the current state of the 'default to standing
|
|
// still' flag. See set_default_to_standing_still().
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 117
|
|
58 14 Dtool_FP4VWhUX 0 4 56 129 0 14 Dtool_FP4VWhUX 219 ////////////////////////////////////////////////////////////////////
|
|
// Function: SmoothMover::output
|
|
// Access: Published
|
|
// Description:
|
|
//////////////////////////////////////////////////////////////////// 2 4 this 3 123 3 out 1 132
|
|
59 14 Dtool_FP4VednE 0 4 57 129 0 14 Dtool_FP4VednE 218 ////////////////////////////////////////////////////////////////////
|
|
// Function: SmoothMover::write
|
|
// Access: Published
|
|
// Description:
|
|
//////////////////////////////////////////////////////////////////// 2 4 this 3 123 3 out 1 132
|
|
20
|
|
114 11 SmoothMover 0 26625 11 SmoothMover 11 SmoothMover 0 0 0 1 60 61 0 52 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 0 0 0 0 2 115 116 1068
|
|
////////////////////////////////////////////////////////////////////
|
|
// Class : SmoothMover
|
|
// Description : This class handles smoothing of sampled motion points
|
|
// over time, e.g. for smoothing the apparent movement
|
|
// of remote avatars, whose positions are sent via
|
|
// occasional telemetry updates.
|
|
//
|
|
// It can operate in any of three modes: off, in which
|
|
// it does not smooth any motion but provides the last
|
|
// position it was told; smoothing only, in which it
|
|
// smooths motion information but never tries to
|
|
// anticipate where the avatar might be going; or full
|
|
// prediction, in which it smooths motion as well as
|
|
// tries to predict the avatar's position in lead of the
|
|
// last position update. The assumption is that all
|
|
// SmoothMovers in the world will be operating in the
|
|
// same mode together.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
115 10 SmoothMode 0 794624 23 SmoothMover::SmoothMode 23 SmoothMover::SmoothMode 114 0 0 0 0 0 0 0 0 0 2 6 SM_off 19 SmoothMover::SM_off 0 5 SM_on 18 SmoothMover::SM_on 1 0 0
|
|
|
|
116 14 PredictionMode 0 794624 27 SmoothMover::PredictionMode 27 SmoothMover::PredictionMode 114 0 0 0 0 0 0 0 0 0 2 6 PM_off 19 SmoothMover::PM_off 0 5 PM_on 18 SmoothMover::PM_on 1 0 89
|
|
// We might conceivably add more kinds of smooth modes later, for
|
|
// instance, SM_spline.
|
|
|
|
117 13 SmoothMover * 0 8576 13 SmoothMover * 13 SmoothMover * 0 0 114 0 0 0 0 0 0 0 0 0 0
|
|
|
|
118 18 LVecBase3f const * 0 8576 18 LVecBase3f const * 18 LVecBase3f const * 0 0 119 0 0 0 0 0 0 0 0 0 0
|
|
|
|
119 16 LVecBase3f const 0 8832 16 LVecBase3f const 16 LVecBase3f const 0 0 120 0 0 0 0 0 0 0 0 0 0
|
|
|
|
120 10 LVecBase3f 0 2048 10 LVecBase3f 10 LVecBase3f 0 0 0 0 0 0 0 0 0 0 0 0 754
|
|
// Filename: lvecBase3_src.h
|
|
// Created by: drose (08Mar00)
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
//
|
|
// PANDA 3D SOFTWARE
|
|
// Copyright (c) Carnegie Mellon University. All rights reserved.
|
|
//
|
|
// All use of this software is subject to the terms of the revised BSD
|
|
// license. You should have received a copy of this license along
|
|
// with this source code in a file named "LICENSE."
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////
|
|
// Class : LVecBase3
|
|
// Description : This is the base class for all three-component
|
|
// vectors and points.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
121 4 bool 0 8194 4 bool 4 bool 0 4 0 0 0 0 0 0 0 0 0 0 0
|
|
|
|
122 5 float 0 8194 5 float 5 float 0 2 0 0 0 0 0 0 0 0 0 0 0
|
|
|
|
123 19 SmoothMover const * 0 8576 19 SmoothMover const * 19 SmoothMover const * 0 0 124 0 0 0 0 0 0 0 0 0 0
|
|
|
|
124 17 SmoothMover const 0 8832 17 SmoothMover const 17 SmoothMover const 0 0 114 0 0 0 0 0 0 0 0 0 0
|
|
|
|
125 16 LPoint3f const * 0 8576 16 LPoint3f const * 16 LPoint3f const * 0 0 126 0 0 0 0 0 0 0 0 0 0
|
|
|
|
126 14 LPoint3f const 0 8832 14 LPoint3f const 14 LPoint3f const 0 0 127 0 0 0 0 0 0 0 0 0 0
|
|
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127 8 LPoint3f 0 2048 8 LPoint3f 8 LPoint3f 0 0 0 0 0 0 0 0 0 0 0 0 1083
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// Filename: lpoint3_src.h
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// Created by: drose (25Sep99)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Class : LPoint3
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// Description : This is a three-component point in space (as opposed
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// to a three-component vector, which represents a
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// direction and a distance). Some of the methods are
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// slightly different between LPoint3 and LVector3; in
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// particular, subtraction of two points yields a
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// vector, while addition of a vector and a point yields
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// a point.
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////////////////////////////////////////////////////////////////////
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128 6 double 0 8194 6 double 6 double 0 3 0 0 0 0 0 0 0 0 0 0 0
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129 4 void 0 8194 4 void 4 void 0 6 0 0 0 0 0 0 0 0 0 0 0
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130 10 NodePath * 0 8576 10 NodePath * 10 NodePath * 0 0 131 0 0 0 0 0 0 0 0 0 0
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131 8 NodePath 0 2048 8 NodePath 8 NodePath 0 0 0 0 0 0 0 2 134 135 0 0 0 0 4938
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//
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// A NodePath is the fundamental unit of high-level interaction with
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// the scene graph. It encapsulates the complete path down to a node
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// from some other node, usually the root of the scene graph. This is
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// used to resolve ambiguities associated with instancing.
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//
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// NodePath also contains a number of handy high-level methods for
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// common scene-graph manipulations, such as reparenting, and common
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// state changes, such as repositioning.
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//
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// There are also a number of NodePath methods for finding nodes deep
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// within the tree by name or by type. These take a path string,
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// which at its simplest consists of a series of node names separated
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// by slashes, like a directory pathname.
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//
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// Each component of the path string may optionally consist of one of
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// the following special names, instead of a node name:
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//
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// * -- matches exactly one node, with any name.
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// ** -- matches any sequence of zero or more nodes.
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// +typename -- matches any node that is or derives from the given type.
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// -typename -- matches any node that is the given type exactly.
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// =tag -- matches any node that has the indicated tag.
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// =tag=value -- matches any node whose tag matches the indicated value.
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//
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// Furthermore, a node name may itself contain standard filename
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// globbing characters, like *, ?, and [a-z], that will be accepted as
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// a partial match. (In fact, the '*' special name may be seen as
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// just a special case of this.) The globbing characters may not be
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// used with the typename matches or with tag matches, but they may
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// be used to match a tag's value in the =tag=value syntax.
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//
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// The special characters "@@", appearing at the beginning of a node
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// name, indicate a stashed node. Normally, stashed nodes are not
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// returned by a find (but see the special flags, below), but a
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// stashed node may be found if it is explicitly named with its
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// leading @@ characters. By extension, "@@*" may be used to identify
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// any stashed node.
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//
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// Examples:
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//
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// "room//graph" will look for a node named "graph", which is a child
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// of an unnamed node, which is a child of a node named "room", which
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// is a child of the starting path.
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//
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// "**/red*" will look for any node anywhere in the tree (below the
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// starting path) with a name that begins with "red".
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//
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// "**/+PartBundleNode/**/head" will look for a node named "head",
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// somewhere below a PartBundleNode anywhere in the tree.
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//
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//
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// The search is always potentially ambiguous, even if the special
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// wildcard operators are not used, because there may be multiple
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// nodes in the tree with the same name. In general, in the case of
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// an ambiguity, the shortest path is preferred; when a method (such
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// as extend_by) must choose only only one of several possible paths,
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// it will choose the shortest available; on the other hand, when a
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// method (such as find_all_matches) is to return all of the matching
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// paths, it will sort them so that the shortest paths appear first in
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// the output.
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//
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//
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// Special flags. The entire string may optionally be followed by the
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// ";" character, followed by one or more of the following special
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// control flags, with no intervening spaces or punctuation:
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//
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// -h Do not return hidden nodes.
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// +h Do return hidden nodes.
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// -s Do not return stashed nodes unless explicitly referenced with @@.
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// +s Return stashed nodes even without any explicit @@ characters.
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// -i Node name comparisons are not case insensitive: case must match
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// exactly.
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// +i Node name comparisons are case insensitive: case is not important.
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// This affects matches against the node name only; node type
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// and tag strings are always case sensitive.
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//
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// The default flags are +h-s-i.
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//
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////////////////////////////////////////////////////////////////////
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// Class : NodePath
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// Description : NodePath is the fundamental system for disambiguating
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// instances, and also provides a higher-level interface
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// for manipulating the scene graph.
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//
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// A NodePath is a list of connected nodes from the root
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// of the graph to any sub-node. Each NodePath
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// therefore uniquely describes one instance of a node.
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//
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// NodePaths themselves are lightweight objects that may
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// easily be copied and passed by value. Their data is
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// stored as a series of NodePathComponents that are
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// stored on the nodes. Holding a NodePath will keep a
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// reference count to all the nodes in the path.
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// However, if any node in the path is removed or
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// reparented (perhaps through a different NodePath),
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// the NodePath will automatically be updated to reflect
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// the changes.
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////////////////////////////////////////////////////////////////////
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132 9 ostream * 0 8576 9 ostream * 9 ostream * 0 0 133 0 0 0 0 0 0 0 0 0 0
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133 7 ostream 0 2048 7 ostream 7 ostream 0 0 0 0 0 0 0 0 0 0 0 0 0
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0
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0
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2
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134 0 0 101 9 get_nodes 13 get_num_nodes 8 get_node
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135 0 0 101 13 get_ancestors 13 get_num_nodes 12 get_ancestor
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