mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-24 12:12:36 -06:00
69 lines
2.6 KiB
Python
Executable file
69 lines
2.6 KiB
Python
Executable file
from pandac.PandaModules import *
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from direct.interval.IntervalGlobal import *
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from Ripples import *
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from toontown.battle.BattleProps import globalPropPool
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from toontown.battle import BattleParticles
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class Splash(NodePath):
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splashCount = 0
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def __init__(self, parent = hidden, wantParticles = 1):
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NodePath.__init__(self, parent)
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self.assign(parent.attachNewNode('splash'))
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self.splashdown = globalPropPool.getProp('splashdown')
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self.splashdown.reparentTo(self)
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self.splashdown.setZ(-0.01)
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self.splashdown.setScale(0.4)
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ta = TransparencyAttrib.make(TransparencyAttrib.MBinary)
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self.splashdown.node().setAttrib(ta, 1)
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self.splashdown.setBin('fixed', 130, 1)
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self.ripples = Ripples(self)
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self.ripples.setBin('fixed', 120, 1)
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self.wantParticles = 1
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if self.wantParticles:
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self.pSystem = BattleParticles.createParticleEffect('SplashLines')
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self.pSystem.setScale(0.4)
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self.pSystem.setBin('fixed', 150, 1)
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self.particles = self.pSystem.particlesDict.get('particles-1')
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self.track = None
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self.trackId = Splash.splashCount
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Splash.splashCount += 1
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self.setBin('fixed', 100, 1)
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self.hide()
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return
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def createTrack(self, rate = 1):
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self.ripples.createTrack(rate)
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self.splashdown.setPlayRate(rate, 'splashdown')
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animDuration = self.splashdown.getDuration('splashdown') * 0.65
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rippleSequence = Sequence(Func(self.splashdown.show), Func(self.splashdown.play, 'splashdown'), Wait(animDuration), Func(self.splashdown.hide))
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if self.wantParticles:
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particleSequence = Sequence(Func(self.pSystem.show), Func(self.particles.induceLabor), Func(self.pSystem.start, self), Wait(2.2), Func(self.pSystem.hide), Func(self.pSystem.disable))
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else:
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particleSequence = Sequence()
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self.track = Sequence(Func(self.show), Parallel(self.ripples.track, rippleSequence, particleSequence), Func(self.hide), name='splashdown-%d-track' % self.trackId)
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def play(self, rate = 1):
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self.stop()
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self.createTrack(rate)
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self.track.start()
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def loop(self, rate = 1):
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self.stop()
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self.createTrack(rate)
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self.track.loop()
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def stop(self):
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if self.track:
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self.track.finish()
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def destroy(self):
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self.stop()
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del self.track
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self.ripples.destroy()
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del self.ripples
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if self.wantParticles:
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self.pSystem.cleanup()
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del self.pSystem
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del self.particles
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self.removeNode()
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