mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-24 12:12:36 -06:00
129 lines
4.5 KiB
Python
Executable file
129 lines
4.5 KiB
Python
Executable file
from pandac.PandaModules import *
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from direct.task import Task
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from direct.distributed import DistributedObjectAI
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from direct.directnotify import DirectNotifyGlobal
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from toontown.toonbase.ToontownGlobals import *
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from GlobalGroup import GlobalGroup
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class GroupManagerAI(DistributedObjectAI.DistributedObjectAI):
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notify = DirectNotifyGlobal.directNotify.newCategory('GroupManagerAI')
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def __init__(self, air):
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DistributedObjectAI.DistributedObjectAI.__init__(self, air)
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self.sellGroup = GlobalGroup('VP', SellbotHQ)
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self.cashGroup = GlobalGroup('CFO', CashbotHQ)
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self.lawGroup = GlobalGroup('CJ', LawbotHQ)
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self.bossGroup = GlobalGroup('CEO', BossbotHQ)
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self.shardGroups = {
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SellbotHQ: self.sellGroup,
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CashbotHQ: self.cashGroup,
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LawbotHQ: self.lawGroup,
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BossbotHQ: self.bossGroup,
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}
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self.groupPlayers = {
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SellbotHQ: [],
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CashbotHQ: [],
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LawbotHQ: [],
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BossbotHQ: [],
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}
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self.id2type = {
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SellbotHQ: 'VP',
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CashbotHQ: 'CFO',
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LawbotHQ: 'CJ',
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BossbotHQ: 'CEO',
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}
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self.childId = None
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def announceGenerate(self):
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DistributedObjectAI.DistributedObjectAI.announceGenerate(self)
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self.air.groupManager = self
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self.confirmActiveToons = taskMgr.doMethodLater(45, self.confirmToonsInGroup, 'confirmActiveToons')
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def delete(self):
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DistributedObjectAI.DistributedObjectAI.delete(self)
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taskMgr.remove('confirmActiveToons')
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self.air.groupManager = None
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def setChildId(self):
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doId = self.air.getAvatarIdFromSender()
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self.childId = doId
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self.sendUpdateToAvatarId(self.childId, 'requestInfo', [])
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def isPlayerGrouped(self, avId):
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for group in self.shardGroups.values():
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if avId in group.getGroupPlayers():
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return True
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return False
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def isInGroup(self, avId, groupId):
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group = self.shardGroups.get(groupId)
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if group is None:
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return False
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if avId in group.getGroupPlayers():
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return True
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return False
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def confirmToonsInGroup(self, task):
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for groupId, group in self.groupPlayers.items():
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for player in group:
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toon = simbase.air.doId2do.get(player)
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if (toon.zoneId != groupId) or (toon.zoneId + 100 != groupId):
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self.removePlayerFromGroup(groupId, player)
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return task.again
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def updateInfo(self):
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self.d_setGroupPlayers(str(self.groupPlayers))
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self.d_setGroups(str(self.id2type))
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def getTypeFromId(self, groupId):
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return self.id2type.get(groupId)
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def d_setGroups(self, shardGroups):
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self.sendUpdateToAvatarId(self.childId, 'setGroups', [shardGroups])
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def getGroups(self):
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return self.shardGroups
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def d_setGroupPlayers(self, groupPlayers):
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self.sendUpdateToAvatarId(self.childId, 'setGroupPlayers', [groupPlayers])
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def getGroupPlayers(self, groupId):
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group = self.shardGroups.get(groupId)
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if group is None:
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return []
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players = group.getGroupPlayers()
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return players
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def createGroup(self, groupId, groupType):
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group = self.shardGroups.get(groupId)
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if group is not None:
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newGroup = DistributedGlobalGroupAI(self.air, groupType, groupId)
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self.shardGroups.update(groupId, newGroup)
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players = {groupId: self.getGroupPlayers(groupId)}
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self.groupPlayers.update(players)
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self.updateInfo()
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def closeGroup(self, groupId):
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group = self.shardGroups.get(groupId)
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if group is not None:
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self.shardGroups.pop(groupId)
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self.groupPlayers.pop(groupId)
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self.updateInfo()
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def addPlayerToGroup(self, groupId, avId):
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group = self.shardGroups.get(groupId)
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if group is not None:
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if not group.isInGroup(avId):
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group.addPlayerToGroup(avId)
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players = {groupId: self.getGroupPlayers(groupId)}
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self.groupPlayers.update(players)
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self.updateInfo()
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def removePlayerFromGroup(self, groupId, avId):
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group = self.shardGroups.get(groupId)
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if group is not None:
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if group.isInGroup(avId):
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group.removePlayerFromGroup(avId)
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players = {groupId: self.getGroupPlayers(groupId)}
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self.groupPlayers.update(players)
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self.updateInfo()
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