mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-25 04:32:33 -06:00
533 lines
20 KiB
Python
533 lines
20 KiB
Python
"""The new Finite State Machine module. This replaces the module
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previously called FSM.py (now called ClassicFSM.py).
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"""
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__all__ = ['FSMException', 'FSM']
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from direct.showbase.DirectObject import DirectObject
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from direct.directnotify import DirectNotifyGlobal
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from direct.showbase import PythonUtil
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from direct.stdpy.threading import RLock
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import types
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class FSMException(Exception):
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pass
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class AlreadyInTransition(FSMException):
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pass
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class RequestDenied(FSMException):
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pass
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class FSM(DirectObject):
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"""
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A Finite State Machine. This is intended to be the base class
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of any number of specific machines, which consist of a collection
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of states and transitions, and rules to switch between states
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according to arbitrary input data.
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The states of an FSM are defined implicitly. Each state is
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identified by a string, which by convention begins with a capital
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letter. (Also by convention, strings passed to request that are
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not state names should begin with a lowercase letter.)
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To define specialized behavior when entering or exiting a
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particular state, define a method named enterState() and/or
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exitState(), where "State" is the name of the state, e.g.:
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def enterRed(self):
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... do stuff ...
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def exitRed(self):
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... cleanup stuff ...
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def enterYellow(self):
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... do stuff ...
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def exitYellow(self):
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... cleanup stuff ...
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def enterGreen(self):
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... do stuff ...
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def exitGreen(self):
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... cleanup stuff ...
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Both functions can access the previous state name as
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self.oldState, and the new state name we are transitioning to as
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self.newState. (Of course, in enterRed(), self.newState will
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always be "Red", and the in exitRed(), self.oldState will always
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be "Red".)
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Both functions are optional. If either function is omitted, the
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state is still defined, but nothing is done when transitioning
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into (or out of) the state.
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Additionally, you may define a filterState() function for each
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state. The purpose of this function is to decide what state to
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transition to next, if any, on receipt of a particular input. The
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input is always a string and a tuple of optional parameters (which
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is often empty), and the return value should either be None to do
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nothing, or the name of the state to transition into. For
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example:
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def filterRed(self, request, args):
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if request in ['Green']:
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return (request,) + args
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return None
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def filterYellow(self, request, args):
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if request in ['Red']:
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return (request,) + args
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return None
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def filterGreen(self, request, args):
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if request in ['Yellow']:
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return (request,) + args
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return None
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As above, the filterState() functions are optional. If any is
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omitted, the defaultFilter() method is called instead. A standard
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implementation of defaultFilter() is provided, which may be
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overridden in a derived class to change the behavior on an
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unexpected transition.
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If self.defaultTransitions is left unassigned, then the standard
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implementation of defaultFilter() will return None for any
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lowercase transition name and allow any uppercase transition name
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(this assumes that an uppercase name is a request to go directly
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to a particular state by name).
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self.state may be queried at any time other than during the
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handling of the enter() and exit() functions. During these
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functions, self.state contains the value None (you are not really
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in any state during the transition). However, during a transition
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you *can* query the outgoing and incoming states, respectively,
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via self.oldState and self.newState. At other times, self.state
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contains the name of the current state.
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Initially, the FSM is in state 'Off'. It does not call enterOff()
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at construction time; it is simply in Off already by convention.
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If you need to call code in enterOff() to initialize your FSM
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properly, call it explicitly in the constructor. Similarly, when
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cleanup() is called or the FSM is destructed, the FSM transitions
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back to 'Off' by convention. (It does call enterOff() at this
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point, but does not call exitOff().)
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To implement nested hierarchical FSM's, simply create a nested FSM
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and store it on the class within the appropriate enterState()
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function, and clean it up within the corresponding exitState()
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function.
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There is a way to define specialized transition behavior between
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two particular states. This is done by defining a from<X>To<Y>()
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function, where X is the old state and Y is the new state. If this
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is defined, it will be run in place of the exit<X> and enter<Y>
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functions, so if you want that behavior, you'll have to call them
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specifically. Otherwise, you can completely replace that transition's
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behavior.
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See the code in SampleFSM.py for further examples.
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"""
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notify = DirectNotifyGlobal.directNotify.newCategory("FSM")
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SerialNum = 0
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# This member lists the default transitions that are accepted
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# without question by the defaultFilter. It's a map of state
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# names to a list of legal target state names from that state.
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# Define it only if you want to use the classic FSM model of
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# defining all (or most) of your transitions up front. If
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# this is set to None (the default), all named-state
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# transitions (that is, those requests whose name begins with
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# a capital letter) are allowed. If it is set to an empty
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# map, no transitions are implicitly allowed--all transitions
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# must be approved by some filter function.
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defaultTransitions = None
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def __init__(self, name):
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self.fsmLock = RLock()
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self.name = name
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self.stateArray = []
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self._serialNum = FSM.SerialNum
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FSM.SerialNum += 1
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self._broadcastStateChanges = False
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# Initially, we are in the Off state by convention.
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self.state = 'Off'
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# This member records transition requests made by demand() or
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# forceTransition() while the FSM is in transition between
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# states.
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self.__requestQueue = []
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if __debug__:
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from direct.fsm.ClassicFSM import _debugFsms
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import weakref
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_debugFsms[name]=weakref.ref(self)
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def cleanup(self):
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# A convenience function to force the FSM to clean itself up
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# by transitioning to the "Off" state.
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self.fsmLock.acquire()
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try:
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assert self.state
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if self.state != 'Off':
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self.__setState('Off')
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finally:
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self.fsmLock.release()
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def setBroadcastStateChanges(self, doBroadcast):
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self._broadcastStateChanges = doBroadcast
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def getStateChangeEvent(self):
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# if setBroadcastStateChanges(True), this event will be sent through
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# the messenger on every state change. The new and old states are
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# accessible as self.oldState and self.newState, and the transition
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# functions will already have been called.
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return 'FSM-%s-%s-stateChange' % (self._serialNum, self.name)
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def getCurrentFilter(self):
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if not self.state:
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error = "FSM cannot determine current filter while in transition (%s -> %s)." % (self.oldState, self.newState)
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raise AlreadyInTransition, error
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filter = getattr(self, "filter" + self.state, None)
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if not filter:
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# If there's no matching filterState() function, call
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# defaultFilter() instead.
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filter = self.defaultFilter
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return filter
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def getCurrentOrNextState(self):
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# Returns the current state if we are in a state now, or the
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# state we are transitioning into if we are currently within
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# the enter or exit function for a state.
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self.fsmLock.acquire()
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try:
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if self.state:
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return self.state
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return self.newState
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finally:
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self.fsmLock.release()
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def getCurrentStateOrTransition(self):
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# Returns the current state if we are in a state now, or the
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# transition we are performing if we are currently within
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# the enter or exit function for a state.
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self.fsmLock.acquire()
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try:
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if self.state:
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return self.state
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return '%s -> %s' % (self.oldState, self.newState)
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finally:
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self.fsmLock.release()
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def isInTransition(self):
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self.fsmLock.acquire()
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try:
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return self.state == None
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finally:
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self.fsmLock.release()
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def forceTransition(self, request, *args):
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"""Changes unconditionally to the indicated state. This
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bypasses the filterState() function, and just calls
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exitState() followed by enterState()."""
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self.fsmLock.acquire()
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try:
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assert isinstance(request, types.StringTypes)
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self.notify.debug("%s.forceTransition(%s, %s" % (
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self.name, request, str(args)[1:]))
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if not self.state:
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# Queue up the request.
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self.__requestQueue.append(PythonUtil.Functor(
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self.forceTransition, request, *args))
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return
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self.__setState(request, *args)
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finally:
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self.fsmLock.release()
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def demand(self, request, *args):
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"""Requests a state transition, by code that does not expect
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the request to be denied. If the request is denied, raises a
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RequestDenied exception.
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Unlike request(), this method allows a new request to be made
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while the FSM is currently in transition. In this case, the
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request is queued up and will be executed when the current
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transition finishes. Multiple requests will queue up in
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sequence.
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"""
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self.fsmLock.acquire()
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try:
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assert isinstance(request, types.StringTypes)
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self.notify.debug("%s.demand(%s, %s" % (
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self.name, request, str(args)[1:]))
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if not self.state:
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# Queue up the request.
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self.__requestQueue.append(PythonUtil.Functor(
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self.demand, request, *args))
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return
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if not self.request(request, *args):
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raise RequestDenied, "%s (from state: %s)" % (request, self.state)
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finally:
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self.fsmLock.release()
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def request(self, request, *args):
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"""Requests a state transition (or other behavior). The
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request may be denied by the FSM's filter function. If it is
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denied, the filter function may either raise an exception
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(RequestDenied), or it may simply return None, without
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changing the FSM's state.
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The request parameter should be a string. The request, along
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with any additional arguments, is passed to the current
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filterState() function. If filterState() returns a string,
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the FSM transitions to that state.
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The return value is the same as the return value of
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filterState() (that is, None if the request does not provoke a
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state transition, otherwise it is a tuple containing the name
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of the state followed by any optional args.)
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If the FSM is currently in transition (i.e. in the middle of
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executing an enterState or exitState function), an
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AlreadyInTransition exception is raised (but see demand(),
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which will queue these requests up and apply when the
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transition is complete)."""
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self.fsmLock.acquire()
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try:
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assert isinstance(request, types.StringTypes)
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self.notify.debug("%s.request(%s, %s" % (
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self.name, request, str(args)[1:]))
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filter = self.getCurrentFilter()
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result = filter(request, args)
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if result:
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if isinstance(result, types.StringTypes):
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# If the return value is a string, it's just the name
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# of the state. Wrap it in a tuple for consistency.
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result = (result,) + args
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# Otherwise, assume it's a (name, *args) tuple
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self.__setState(*result)
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return result
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finally:
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self.fsmLock.release()
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def defaultEnter(self, *args):
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""" This is the default function that is called if there is no
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enterState() method for a particular state name. """
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pass
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def defaultExit(self):
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""" This is the default function that is called if there is no
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exitState() method for a particular state name. """
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pass
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def defaultFilter(self, request, args):
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"""This is the function that is called if there is no
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filterState() method for a particular state name.
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This default filter function behaves in one of two modes:
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(1) if self.defaultTransitions is None, allow any request
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whose name begins with a capital letter, which is assumed to
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be a direct request to a particular state. This is similar to
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the old ClassicFSM onUndefTransition=ALLOW, with no explicit
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state transitions listed.
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(2) if self.defaultTransitions is not None, allow only those
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requests explicitly identified in this map. This is similar
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to the old ClassicFSM onUndefTransition=DISALLOW, with an
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explicit list of allowed state transitions.
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Specialized FSM's may wish to redefine this default filter
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(for instance, to always return the request itself, thus
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allowing any transition.)."""
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if request == 'Off':
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# We can always go to the "Off" state.
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return (request,) + args
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if self.defaultTransitions is None:
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# If self.defaultTransitions is None, it means to accept
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# all requests whose name begins with a capital letter.
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# These are direct requests to a particular state.
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if request[0].isupper():
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return (request,) + args
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else:
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# If self.defaultTransitions is not None, it is a map of
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# allowed transitions from each state. That is, each key
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# of the map is the current state name; for that key, the
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# value is a list of allowed transitions from the
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# indicated state.
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if request in self.defaultTransitions.get(self.state, []):
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# This transition is listed in the defaultTransitions map;
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# accept it.
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return (request,) + args
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# If self.defaultTransitions is not None, it is an error
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# to request a direct state transition (capital letter
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# request) not listed in defaultTransitions and not
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# handled by an earlier filter.
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if request[0].isupper():
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raise RequestDenied, "%s (from state: %s)" % (request, self.state)
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# In either case, we quietly ignore unhandled command
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# (lowercase) requests.
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assert self.notify.debug("%s ignoring request %s from state %s." % (self.name, request, self.state))
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return None
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def filterOff(self, request, args):
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"""From the off state, we can always go directly to any other
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state."""
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if request[0].isupper():
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return (request,) + args
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return self.defaultFilter(request, args)
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def setStateArray(self, stateArray):
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"""array of unique states to iterate through"""
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self.fsmLock.acquire()
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try:
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self.stateArray = stateArray
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finally:
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self.fsmLock.release()
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def requestNext(self, *args):
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"""Request the 'next' state in the predefined state array."""
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self.fsmLock.acquire()
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try:
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if self.stateArray:
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if not self.state in self.stateArray:
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self.request(self.stateArray[0])
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else:
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cur_index = self.stateArray.index(self.state)
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new_index = (cur_index + 1) % len(self.stateArray)
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self.request(self.stateArray[new_index], args)
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else:
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assert self.notifier.debug(
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"stateArray empty. Can't switch to next.")
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finally:
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self.fsmLock.release()
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def requestPrev(self, *args):
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"""Request the 'previous' state in the predefined state array."""
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self.fsmLock.acquire()
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try:
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if self.stateArray:
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if not self.state in self.stateArray:
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self.request(self.stateArray[0])
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else:
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cur_index = self.stateArray.index(self.state)
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new_index = (cur_index - 1) % len(self.stateArray)
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self.request(self.stateArray[new_index], args)
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else:
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assert self.notifier.debug(
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"stateArray empty. Can't switch to next.")
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finally:
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self.fsmLock.release()
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def __setState(self, newState, *args):
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# Internal function to change unconditionally to the indicated
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# state.
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assert self.state
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assert self.notify.debug("%s to state %s." % (self.name, newState))
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self.oldState = self.state
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self.newState = newState
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self.state = None
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try:
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if not self.__callFromToFunc(self.oldState, self.newState, *args):
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self.__callExitFunc(self.oldState)
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self.__callEnterFunc(self.newState, *args)
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pass
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pass
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except:
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# If we got an exception during the enter or exit methods,
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# go directly to state "InternalError" and raise up the
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# exception. This might leave things a little unclean
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# since we've partially transitioned, but what can you do?
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self.state = 'InternalError'
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del self.oldState
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del self.newState
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raise
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if self._broadcastStateChanges:
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messenger.send(self.getStateChangeEvent())
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self.state = newState
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del self.oldState
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del self.newState
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if self.__requestQueue:
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request = self.__requestQueue.pop(0)
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assert self.notify.debug("%s continued queued request." % (self.name))
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request()
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def __callEnterFunc(self, name, *args):
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# Calls the appropriate enter function when transitioning into
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# a new state, if it exists.
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assert self.state == None and self.newState == name
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func = getattr(self, "enter" + name, None)
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if not func:
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# If there's no matching enterFoo() function, call
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# defaultEnter() instead.
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func = self.defaultEnter
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func(*args)
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def __callFromToFunc(self, oldState, newState, *args):
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# Calls the appropriate fromTo function when transitioning into
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# a new state, if it exists.
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assert self.state == None and self.oldState == oldState and self.newState == newState
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func = getattr(self, "from%sTo%s" % (oldState,newState), None)
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if func:
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func(*args)
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return True
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return False
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def __callExitFunc(self, name):
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# Calls the appropriate exit function when leaving a
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# state, if it exists.
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assert self.state == None and self.oldState == name
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func = getattr(self, "exit" + name, None)
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if not func:
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# If there's no matching exitFoo() function, call
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# defaultExit() instead.
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func = self.defaultExit
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func()
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def __repr__(self):
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return self.__str__()
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def __str__(self):
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"""
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Print out something useful about the fsm
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"""
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self.fsmLock.acquire()
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try:
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className = self.__class__.__name__
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if self.state:
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str = ('%s FSM:%s in state "%s"' % (className, self.name, self.state))
|
|
else:
|
|
str = ('%s FSM:%s in transition from \'%s\' to \'%s\'' % (className, self.name, self.oldState, self.newState))
|
|
return str
|
|
finally:
|
|
self.fsmLock.release()
|