Poodletooth-iLand/toontown/minigame/PlayingCardDeck.py
2015-03-03 17:10:12 -05:00

44 lines
1.2 KiB
Python

import random
import PlayingCardGlobals
from toontown.minigame.PlayingCard import PlayingCardBase
class PlayingCardDeck:
def __init__(self):
self.shuffle()
def shuffle(self):
self.cards = range(0, PlayingCardGlobals.MaxSuit * PlayingCardGlobals.MaxRank)
random.shuffle(self.cards)
def shuffleWithSeed(self, seed):
generator = random.Random()
generator.seed(seed)
self.cards = range(0, PlayingCardGlobals.MaxSuit * PlayingCardGlobals.MaxRank)
generator.shuffle(self.cards)
def dealCard(self):
return self.cards.pop(0)
def dealCards(self, num):
cardList = []
for i in xrange(num):
cardList.append(self.cards.pop(0))
return cardList
def count(self):
return len(self.cards)
def removeRanksAbove(self, maxRankInDeck):
done = False
while not done:
removedOne = False
for cardValue in self.cards:
tempCard = PlayingCardBase(cardValue)
if tempCard.rank > maxRankInDeck:
self.cards.remove(cardValue)
removedOne = True
if not removedOne:
done = True