mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-25 20:52:26 -06:00
361 lines
14 KiB
Python
361 lines
14 KiB
Python
""" This module implements a Panda3D window that can be embedded
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within a wx.Frame. The window itself is either an embedded window,
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which is a wx.Window with the Panda window attached to it, or it is a
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wxgl.GLCanvas, with Panda directed to draw into it, depending on the
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platform. In either case, you may simply embed this window into a
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wx.Frame of your choosing, using sizers or whatever you like. """
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import wx
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import platform
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try:
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import wx.glcanvas as wxgl
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except ImportError:
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wxgl = None
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from panda3d.core import *
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__all__ = ['WxPandaWindow']
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class EmbeddedPandaWindow(wx.Window):
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""" This class implements a Panda3D window that is directly
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embedded within the frame. It is fully supported on Windows,
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partially supported on Linux, and not at all on OSX. """
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def __init__(self, *args, **kw):
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gsg = None
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if 'gsg' in kw:
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gsg = kw['gsg']
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del kw['gsg']
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base.startWx()
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wx.Window.__init__(self, *args, **kw)
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wp = WindowProperties.getDefault()
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if platform.system() != 'Darwin':
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try:
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wp.setParentWindow(self.GetHandle())
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except OverflowError:
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# Sheesh, a negative value from GetHandle(). This can
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# only happen on 32-bit Windows.
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wp.setParentWindow(self.GetHandle() & 0xffffffff)
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self.win = base.openWindow(props = wp, gsg = gsg, type = 'onscreen',
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unexposedDraw = False)
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self.Bind(wx.EVT_SIZE, self.onSize)
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# This doesn't actually do anything, since wx won't call
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# EVT_CLOSE on a child window, only on the toplevel window
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# that contains it.
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self.Bind(wx.EVT_CLOSE, self.__closeEvent)
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def __closeEvent(self, event):
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self.cleanup()
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event.Skip()
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def cleanup(self):
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""" Parent windows should call cleanup() to clean up the
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wxPandaWindow explicitly (since we can't catch EVT_CLOSE
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directly). """
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if self.win:
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base.closeWindow(self.win)
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self.win = None
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def onSize(self, event):
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if self.win:
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wp = WindowProperties()
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wp.setOrigin(0, 0)
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wp.setSize(*self.GetClientSize())
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self.win.requestProperties(wp)
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event.Skip()
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if not hasattr(wxgl, 'GLCanvas'):
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OpenGLPandaWindow = None
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else:
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class OpenGLPandaWindow(wxgl.GLCanvas):
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""" This class implements a Panda3D "window" that actually draws
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within the wx GLCanvas object. It is supported whenever OpenGL is
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Panda's rendering engine, and GLCanvas is available in wx. """
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removeCallbackWindow = ConfigVariableBool('remove-callback-window', True)
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Keymap = {
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wx.WXK_BACK : KeyboardButton.backspace(),
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wx.WXK_TAB : KeyboardButton.tab(),
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wx.WXK_RETURN : KeyboardButton.enter(),
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wx.WXK_ESCAPE : KeyboardButton.escape(),
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wx.WXK_DELETE : KeyboardButton._del(), # del is a Python keyword
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wx.WXK_SHIFT : KeyboardButton.shift(),
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wx.WXK_ALT : KeyboardButton.alt(),
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wx.WXK_CONTROL : KeyboardButton.control(),
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wx.WXK_MENU : KeyboardButton.meta(),
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wx.WXK_PAUSE : KeyboardButton.pause(),
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wx.WXK_END : KeyboardButton.end(),
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wx.WXK_HOME : KeyboardButton.home(),
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wx.WXK_LEFT : KeyboardButton.left(),
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wx.WXK_UP : KeyboardButton.up(),
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wx.WXK_RIGHT : KeyboardButton.right(),
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wx.WXK_DOWN : KeyboardButton.down(),
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wx.WXK_PRINT : KeyboardButton.printScreen(),
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wx.WXK_INSERT : KeyboardButton.insert(),
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wx.WXK_F1 : KeyboardButton.f1(),
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wx.WXK_F2 : KeyboardButton.f2(),
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wx.WXK_F3 : KeyboardButton.f3(),
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wx.WXK_F4 : KeyboardButton.f4(),
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wx.WXK_F5 : KeyboardButton.f5(),
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wx.WXK_F6 : KeyboardButton.f6(),
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wx.WXK_F7 : KeyboardButton.f7(),
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wx.WXK_F8 : KeyboardButton.f8(),
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wx.WXK_F9 : KeyboardButton.f9(),
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wx.WXK_F10 : KeyboardButton.f10(),
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wx.WXK_F11 : KeyboardButton.f11(),
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wx.WXK_F12 : KeyboardButton.f12(),
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wx.WXK_NUMLOCK : KeyboardButton.numLock(),
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wx.WXK_SCROLL : KeyboardButton.scrollLock(),
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wx.WXK_PAGEUP : KeyboardButton.pageUp(),
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wx.WXK_PAGEDOWN : KeyboardButton.pageDown(),
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wx.WXK_COMMAND : KeyboardButton.meta(),
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}
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def __init__(self, *args, **kw):
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gsg = None
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if 'gsg' in kw:
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gsg = kw['gsg']
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del kw['gsg']
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fbprops = kw.get('fbprops', None)
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if fbprops == None:
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fbprops = FrameBufferProperties.getDefault()
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attribList = kw.get('attribList', None)
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if attribList is None:
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attribList = [
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wxgl.WX_GL_RGBA, True,
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wxgl.WX_GL_LEVEL, 0,
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]
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if not fbprops.isSingleBuffered():
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attribList.append(wxgl.WX_GL_DOUBLEBUFFER)
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attribList.append(True)
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if fbprops.getDepthBits() > 0:
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attribList.append(wxgl.WX_GL_DEPTH_SIZE)
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if fbprops.getDepthBits() <= 16:
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attribList.append(16)
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elif fbprops.getDepthBits() <= 24:
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attribList.append(24)
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else:
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attribList.append(32)
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kw['attribList'] = attribList
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base.startWx()
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wxgl.GLCanvas.__init__(self, *args, **kw)
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self.visible = False
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# Can't share the GSG when a new wxgl.GLContext is created
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# automatically.
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gsg = None
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callbackWindowDict = {
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'Events' : self.__eventsCallback,
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'Properties' : self.__propertiesCallback,
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'Render' : self.__renderCallback,
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}
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# Make sure we have an OpenGL GraphicsPipe.
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if not base.pipe:
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base.makeDefaultPipe()
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pipe = base.pipe
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if pipe.getInterfaceName() != 'OpenGL':
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base.makeAllPipes()
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for pipe in base.pipeList:
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if pipe.getInterfaceName() == 'OpenGL':
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break
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if pipe.getInterfaceName() != 'OpenGL':
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raise StandardError, "Couldn't get an OpenGL pipe."
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self.win = base.openWindow(callbackWindowDict = callbackWindowDict, pipe = pipe, gsg = gsg, type = 'onscreen')
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self.hasCapture = False
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self.inputDevice = None
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if hasattr(self.win, 'getInputDevice'):
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self.inputDevice = self.win.getInputDevice(0)
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self.Bind(wx.EVT_SIZE, self.onSize)
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self.Bind(wx.EVT_PAINT, self.onPaint)
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self.Bind(wx.EVT_IDLE, self.onIdle)
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if self.inputDevice:
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self.Bind(wx.EVT_LEFT_DOWN, lambda event: self.__buttonDown(MouseButton.one()))
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self.Bind(wx.EVT_LEFT_UP, lambda event: self.__buttonUp(MouseButton.one()))
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self.Bind(wx.EVT_MIDDLE_DOWN, lambda event: self.__buttonDown(MouseButton.two()))
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self.Bind(wx.EVT_MIDDLE_UP, lambda event: self.__buttonUp(MouseButton.two()))
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self.Bind(wx.EVT_RIGHT_DOWN, lambda event: self.__buttonDown(MouseButton.three()))
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self.Bind(wx.EVT_RIGHT_UP, lambda event: self.__buttonUp(MouseButton.three()))
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self.Bind(wx.EVT_MOTION, self.__mouseMotion)
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self.Bind(wx.EVT_MOUSEWHEEL, self.__mouseWheel)
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self.Bind(wx.EVT_LEAVE_WINDOW, self.__mouseLeaveWindow)
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self.Bind(wx.EVT_KEY_DOWN, self.__keyDown)
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self.Bind(wx.EVT_KEY_UP, self.__keyUp)
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self.Bind(wx.EVT_CHAR, self.__keystroke)
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# This doesn't actually do anything, since wx won't call
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# EVT_CLOSE on a child window, only on the toplevel window
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# that contains it.
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self.Bind(wx.EVT_CLOSE, self.__closeEvent)
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def __closeEvent(self, event):
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self.cleanup()
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event.Skip()
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def cleanup(self):
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""" Parent windows should call cleanup() to clean up the
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wxPandaWindow explicitly (since we can't catch EVT_CLOSE
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directly). """
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if self.win:
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self.win.clearEventsCallback()
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self.win.clearPropertiesCallback()
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self.win.clearRenderCallback()
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base.closeWindow(self.win, removeWindow = self.removeCallbackWindow)
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self.win = None
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def __buttonDown(self, button):
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self.SetFocus()
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if not self.hasCapture:
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self.CaptureMouse()
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self.hasCapture = True
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self.inputDevice.buttonDown(button)
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def __buttonUp(self, button):
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if self.hasCapture:
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self.ReleaseMouse()
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self.hasCapture = False
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self.inputDevice.buttonUp(button)
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def __mouseMotion(self, event):
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self.inputDevice.setPointerInWindow(*event.GetPosition())
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def __mouseWheel(self, event):
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amount = event.GetWheelRotation()
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if amount > 0.0:
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self.inputDevice.buttonDown(MouseButton.wheelUp())
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self.inputDevice.buttonUp(MouseButton.wheelUp())
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elif amount < 0.0:
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self.inputDevice.buttonDown(MouseButton.wheelDown())
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self.inputDevice.buttonUp(MouseButton.wheelDown())
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def __mouseLeaveWindow(self, event):
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self.inputDevice.setPointerOutOfWindow()
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def __keyDown(self, event):
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key = self.__getkey(event)
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if key:
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self.inputDevice.buttonDown(key)
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def __keyUp(self, event):
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key = self.__getkey(event)
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if key:
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self.inputDevice.buttonUp(key)
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def __getkey(self, event):
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code = event.GetKeyCode()
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key = self.Keymap.get(code, None)
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if key is not None:
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return key
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if code >= 0x41 and code <= 0x5a:
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# wxWidgets returns uppercase letters, but Panda expects
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# lowercase letters.
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return KeyboardButton.asciiKey(code + 0x20)
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if code >= 0x20 and code <= 0x80:
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# Other ASCII keys are treated the same way in wx and Panda.
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return KeyboardButton.asciiKey(code)
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return None
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def __keystroke(self, event):
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if hasattr(event, 'GetUnicodeKey'):
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code = event.GetUnicodeKey()
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else:
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code = event.GetKeyCode()
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if code < 0x20 or code >= 0x80:
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return
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self.inputDevice.keystroke(code)
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def __eventsCallback(self, data):
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data.upcall()
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def __propertiesCallback(self, data):
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data.upcall()
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def __renderCallback(self, data):
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cbType = data.getCallbackType()
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if cbType == CallbackGraphicsWindow.RCTBeginFrame:
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if not self.visible:
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data.setRenderFlag(False)
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return
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self.SetCurrent()
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# Don't upcall() in this case.
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return
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elif cbType == CallbackGraphicsWindow.RCTEndFlip:
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self.SwapBuffers()
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# Now that we've swapped, ask for a refresh, so we'll
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# get another paint message if the window is still
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# visible onscreen.
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self.Refresh()
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self.visible = False
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data.upcall()
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def onSize(self, event):
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wp = WindowProperties()
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wp.setSize(*self.GetClientSize())
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self.win.requestProperties(wp)
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# Apparently, sometimes on Linux we get the onSize event
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# before the size has actually changed, and the size we
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# report in GetClientSize() is the *previous* size. To
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# work around this unfortunate circumstance, we'll also
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# ensure an idle event comes in later, and check the size
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# again then.
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wx.WakeUpIdle()
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event.Skip()
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def onPaint(self, event):
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""" This is called whenever we get the first paint event,
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at which point we can conclude that the window has
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actually been manifested onscreen. (In X11, there appears
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to be no way to know this otherwise.) """
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self.visible = True
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# Important not to Skip this event, so the window
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# subsystem believes we've drawn the window.
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#event.Skip()
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def onIdle(self, event):
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if self.win:
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size = None
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properties = self.win.getProperties()
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if properties.hasSize():
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size = (properties.getXSize(), properties.getYSize())
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if tuple(self.GetClientSize()) != size:
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# The window has changed size during the idle call.
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# This seems to be possible in Linux.
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wp = WindowProperties()
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wp.setSize(*self.GetClientSize())
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self.win.requestProperties(wp)
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event.Skip()
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# Choose the best implementation of WxPandaWindow for the platform.
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WxPandaWindow = None
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if platform.system() == 'Darwin' or platform.system() == 'Linux':
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WxPandaWindow = OpenGLPandaWindow
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if not WxPandaWindow:
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WxPandaWindow = EmbeddedPandaWindow
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