Poodletooth-iLand/toontown/toonbase/ToontownBattleGlobals.py

831 lines
No EOL
12 KiB
Python
Executable file

from ToontownGlobals import *
import math
import TTLocalizer
BattleCamFaceOffFov = 30.0
BattleCamFaceOffPos = Point3(0, -10, 4)
BattleCamDefaultPos = Point3(0, -8.6, 16.5)
BattleCamDefaultHpr = Vec3(0, -61, 0)
BattleCamDefaultFov = 80.0
BattleCamMenuFov = 65.0
BattleCamJoinPos = Point3(0, -12, 13)
BattleCamJoinHpr = Vec3(0, -45, 0)
SkipMovie = 0
BaseHp = 15
Tracks = TTLocalizer.BattleGlobalTracks
NPCTracks = TTLocalizer.BattleGlobalNPCTracks
TrackColors = ((211 / 255.0, 148 / 255.0, 255 / 255.0),
(249 / 255.0, 255 / 255.0, 93 / 255.0),
(79 / 255.0, 190 / 255.0, 76 / 255.0),
(93 / 255.0, 108 / 255.0, 239 / 255.0),
(255 / 255.0, 145 / 255.0, 66 / 255.0),
(255 / 255.0, 65 / 255.0, 199 / 255.0),
(67 / 255.0, 243 / 255.0, 255 / 255.0))
HEAL_TRACK = 0
TRAP_TRACK = 1
LURE_TRACK = 2
SOUND_TRACK = 3
THROW_TRACK = 4
SQUIRT_TRACK = 5
DROP_TRACK = 6
NPC_RESTOCK_GAGS = 7
NPC_TOONS_HIT = 8
NPC_COGS_MISS = 9
MIN_TRACK_INDEX = 0
MAX_TRACK_INDEX = 6
MIN_LEVEL_INDEX = 0
MAX_LEVEL_INDEX = 6
LAST_REGULAR_GAG_LEVEL = 5
UBER_GAG_LEVEL_INDEX = 6
NUM_GAG_TRACKS = 7
PropTypeToTrackBonus = {AnimPropTypes.Hydrant: SQUIRT_TRACK,
AnimPropTypes.Mailbox: THROW_TRACK,
AnimPropTypes.Trashcan: HEAL_TRACK}
Levels = [[0,
20,
200,
800,
2000,
6000,
10000],
[0,
20,
100,
800,
2000,
6000,
10000],
[0,
20,
100,
800,
2000,
6000,
10000],
[0,
40,
200,
1000,
2500,
7500,
10000],
[0,
10,
50,
400,
2000,
6000,
10000],
[0,
10,
50,
400,
2000,
6000,
10000],
[0,
20,
100,
500,
2000,
6000,
10000]]
regMaxSkill = 10000
UberSkill = 500
MaxSkill = UberSkill + regMaxSkill
MaxToonAcc = 95
StartingLevel = 0
CarryLimits = (((10,
0,
0,
0,
0,
0,
0),
(10,
5,
0,
0,
0,
0,
0),
(15,
10,
5,
0,
0,
0,
0),
(20,
15,
10,
5,
0,
0,
0),
(25,
20,
15,
10,
3,
0,
0),
(30,
25,
20,
15,
7,
3,
0),
(30,
25,
20,
15,
7,
3,
1)),
((5,
0,
0,
0,
0,
0,
0),
(7,
3,
0,
0,
0,
0,
0),
(10,
7,
3,
0,
0,
0,
0),
(15,
10,
7,
3,
0,
0,
0),
(15,
15,
10,
5,
3,
0,
0),
(20,
15,
15,
10,
5,
2,
0),
(20,
15,
15,
10,
5,
2,
1)),
((10,
0,
0,
0,
0,
0,
0),
(10,
5,
0,
0,
0,
0,
0),
(15,
10,
5,
0,
0,
0,
0),
(20,
15,
10,
5,
0,
0,
0),
(25,
20,
15,
10,
3,
0,
0),
(30,
25,
20,
15,
7,
3,
0),
(30,
25,
20,
15,
7,
3,
1)),
((10,
0,
0,
0,
0,
0,
0),
(10,
5,
0,
0,
0,
0,
0),
(15,
10,
5,
0,
0,
0,
0),
(20,
15,
10,
5,
0,
0,
0),
(25,
20,
15,
10,
3,
0,
0),
(30,
25,
20,
15,
7,
3,
0),
(30,
25,
20,
15,
7,
3,
1)),
((10,
0,
0,
0,
0,
0,
0),
(10,
5,
0,
0,
0,
0,
0),
(15,
10,
5,
0,
0,
0,
0),
(20,
15,
10,
5,
0,
0,
0),
(25,
20,
15,
10,
3,
0,
0),
(30,
25,
20,
15,
7,
3,
0),
(30,
25,
20,
15,
7,
3,
1)),
((10,
0,
0,
0,
0,
0,
0),
(10,
5,
0,
0,
0,
0,
0),
(15,
10,
5,
0,
0,
0,
0),
(20,
15,
10,
5,
0,
0,
0),
(25,
20,
15,
10,
3,
0,
0),
(30,
25,
20,
15,
7,
3,
0),
(30,
25,
20,
15,
7,
3,
1)),
((10,
0,
0,
0,
0,
0,
0),
(10,
5,
0,
0,
0,
0,
0),
(15,
10,
5,
0,
0,
0,
0),
(20,
15,
10,
5,
0,
0,
0),
(25,
20,
15,
10,
3,
0,
0),
(30,
25,
20,
15,
7,
3,
0),
(30,
25,
20,
15,
7,
3,
1)))
MaxProps = ((15, 40), (30, 60), (75, 80))
DLF_SKELECOG = 1
DLF_FOREMAN = 2
DLF_BOSS = 4
DLF_SUPERVISOR = 8
DLF_VIRTUAL = 16
DLF_REVIVES = 32
pieNames = ['tart',
'fruitpie-slice',
'creampie-slice',
'fruitpie',
'creampie',
'birthday-cake',
'wedding-cake',
'lawbook']
AvProps = (('feather',
'bullhorn',
'lipstick',
'bamboocane',
'pixiedust',
'baton',
'baton'),
('banana',
'rake',
'marbles',
'quicksand',
'trapdoor',
'tnt',
'traintrack'),
('1dollar',
'smmagnet',
'5dollar',
'bigmagnet',
'10dollar',
'hypnogogs',
'hypnogogs'),
('bikehorn',
'whistle',
'bugle',
'aoogah',
'elephant',
'foghorn',
'singing'),
('cupcake',
'fruitpieslice',
'creampieslice',
'fruitpie',
'creampie',
'cake',
'cake'),
('flower',
'waterglass',
'waterballoon',
'bottle',
'firehose',
'stormcloud',
'stormcloud'),
('flowerpot',
'sandbag',
'anvil',
'weight',
'safe',
'piano',
'piano'))
AvPropsNew = (('inventory_feather',
'inventory_megaphone',
'inventory_lipstick',
'inventory_bamboo_cane',
'inventory_pixiedust',
'inventory_juggling_cubes',
'inventory_ladder'),
('inventory_bannana_peel',
'inventory_rake',
'inventory_marbles',
'inventory_quicksand_icon',
'inventory_trapdoor',
'inventory_tnt',
'inventory_traintracks'),
('inventory_1dollarbill',
'inventory_small_magnet',
'inventory_5dollarbill',
'inventory_big_magnet',
'inventory_10dollarbill',
'inventory_hypno_goggles',
'inventory_screen'),
('inventory_bikehorn',
'inventory_whistle',
'inventory_bugle',
'inventory_aoogah',
'inventory_elephant',
'inventory_fog_horn',
'inventory_opera_singer'),
('inventory_tart',
'inventory_fruit_pie_slice',
'inventory_cream_pie_slice',
'inventory_fruitpie',
'inventory_creampie',
'inventory_cake',
'inventory_wedding'),
('inventory_squirt_flower',
'inventory_glass_of_water',
'inventory_water_gun',
'inventory_seltzer_bottle',
'inventory_firehose',
'inventory_storm_cloud',
'inventory_geyser'),
('inventory_flower_pot',
'inventory_sandbag',
'inventory_anvil',
'inventory_weight',
'inventory_safe_box',
'inventory_piano',
'inventory_ship'))
AvPropStrings = TTLocalizer.BattleGlobalAvPropStrings
AvPropStringsSingular = TTLocalizer.BattleGlobalAvPropStringsSingular
AvPropStringsPlural = TTLocalizer.BattleGlobalAvPropStringsPlural
AvPropAccuracy = ((70,
70,
70,
70,
70,
70,
100),
(0,
0,
0,
0,
0,
0,
0),
(50,
50,
60,
60,
70,
70,
90),
(95,
95,
95,
95,
95,
95,
95),
(75,
75,
75,
75,
75,
75,
75),
(95,
95,
95,
95,
95,
95,
95),
(50,
50,
50,
50,
50,
50,
50))
AvLureBonusAccuracy = (60,
60,
70,
70,
80,
80,
100)
AvTrackAccStrings = TTLocalizer.BattleGlobalAvTrackAccStrings
AvPropDamage = ((((8, 10), (Levels[0][0], Levels[0][1])),
((15, 18), (Levels[0][1], Levels[0][2])),
((25, 30), (Levels[0][2], Levels[0][3])),
((40, 45), (Levels[0][3], Levels[0][4])),
((60, 70), (Levels[0][4], Levels[0][5])),
((90, 120), (Levels[0][5], Levels[0][6])),
((210, 210), (Levels[0][6], MaxSkill))),
(((10, 12), (Levels[1][0], Levels[1][1])),
((18, 20), (Levels[1][1], Levels[1][2])),
((30, 35), (Levels[1][2], Levels[1][3])),
((45, 50), (Levels[1][3], Levels[1][4])),
((60, 70), (Levels[1][4], Levels[1][5])),
((90, 180), (Levels[1][5], Levels[1][6])),
((195, 195), (Levels[1][6], MaxSkill))),
(((0, 0), (0, 0)),
((0, 0), (0, 0)),
((0, 0), (0, 0)),
((0, 0), (0, 0)),
((0, 0), (0, 0)),
((0, 0), (0, 0)),
((0, 0), (0, 0))),
(((3, 4), (Levels[3][0], Levels[3][1])),
((5, 7), (Levels[3][1], Levels[3][2])),
((9, 11), (Levels[3][2], Levels[3][3])),
((14, 16), (Levels[3][3], Levels[3][4])),
((19, 21), (Levels[3][4], Levels[3][5])),
((25, 50), (Levels[3][5], Levels[3][6])),
((90, 90), (Levels[3][6], MaxSkill))),
(((4, 6), (Levels[4][0], Levels[4][1])),
((8, 10), (Levels[4][1], Levels[4][2])),
((14, 17), (Levels[4][2], Levels[4][3])),
((24, 27), (Levels[4][3], Levels[4][4])),
((36, 40), (Levels[4][4], Levels[4][5])),
((48, 100), (Levels[4][5], Levels[4][6])),
((120, 120), (Levels[4][6], MaxSkill))),
(((3, 4), (Levels[5][0], Levels[5][1])),
((6, 8), (Levels[5][1], Levels[5][2])),
((10, 12), (Levels[5][2], Levels[5][3])),
((18, 21), (Levels[5][3], Levels[5][4])),
((27, 30), (Levels[5][4], Levels[5][5])),
((36, 80), (Levels[5][5], Levels[5][6])),
((105, 105), (Levels[5][6], MaxSkill))),
(((10, 10), (Levels[6][0], Levels[6][1])),
((18, 18), (Levels[6][1], Levels[6][2])),
((30, 30), (Levels[6][2], Levels[6][3])),
((45, 45), (Levels[6][3], Levels[6][4])),
((60, 60), (Levels[6][4], Levels[6][5])),
((85, 170), (Levels[6][5], Levels[6][6])),
((180, 180), (Levels[6][6], MaxSkill))))
ATK_SINGLE_TARGET = 0
ATK_GROUP_TARGET = 1
AvPropTargetCat = ((ATK_SINGLE_TARGET,
ATK_GROUP_TARGET,
ATK_SINGLE_TARGET,
ATK_GROUP_TARGET,
ATK_SINGLE_TARGET,
ATK_GROUP_TARGET,
ATK_GROUP_TARGET),
(ATK_SINGLE_TARGET,
ATK_SINGLE_TARGET,
ATK_SINGLE_TARGET,
ATK_SINGLE_TARGET,
ATK_SINGLE_TARGET,
ATK_SINGLE_TARGET,
ATK_SINGLE_TARGET),
(ATK_GROUP_TARGET,
ATK_GROUP_TARGET,
ATK_GROUP_TARGET,
ATK_GROUP_TARGET,
ATK_GROUP_TARGET,
ATK_GROUP_TARGET,
ATK_GROUP_TARGET),
(ATK_SINGLE_TARGET,
ATK_SINGLE_TARGET,
ATK_SINGLE_TARGET,
ATK_SINGLE_TARGET,
ATK_SINGLE_TARGET,
ATK_SINGLE_TARGET,
ATK_GROUP_TARGET))
AvPropTarget = (0,
3,
0,
2,
3,
3,
3)
NumRoundsLured = [2,
2,
3,
3,
4,
4,
15]
def getAvPropDamage(attackTrack, attackLevel, exp, organicBonus = False, propBonus = False, propAndOrganicBonusStack = False):
minD = AvPropDamage[attackTrack][attackLevel][0][0]
maxD = AvPropDamage[attackTrack][attackLevel][0][1]
minE = AvPropDamage[attackTrack][attackLevel][1][0]
maxE = AvPropDamage[attackTrack][attackLevel][1][1]
expVal = min(exp, maxE)
expPerHp = float(maxE - minE + 1) / float(maxD - minD + 1)
damage = math.floor((expVal - minE) / expPerHp) + minD
if damage <= 0:
damage = minD
if propAndOrganicBonusStack:
originalDamage = damage
if organicBonus:
damage += getDamageBonus(originalDamage)
if propBonus:
damage += getDamageBonus(originalDamage)
elif organicBonus or propBonus:
damage += getDamageBonus(damage)
return damage
def getDamageBonus(normal):
bonus = int(normal * 0.1)
if bonus < 1 and normal > 0:
bonus = 1
return bonus
def isGroup(track, level):
return AvPropTargetCat[AvPropTarget[track]][level]
def getCreditMultiplier(floorIndex):
return 1 + floorIndex * 0.5
def getFactoryCreditMultiplier(factoryId):
if factoryId == SellbotMegaCorpInt:
return 6.0
return 2.0
def getFactoryMeritMultiplier(factoryId):
return 4.0
def getMintCreditMultiplier(mintId):
return {CashbotMintIntA: 2.0,
CashbotMintIntB: 2.5,
CashbotMintIntC: 3.0}.get(mintId, 1.0)
def getStageCreditMultiplier(floor):
return getCreditMultiplier(floor)
def getCountryClubCreditMultiplier(countryClubId):
return {BossbotCountryClubIntA: 2.0,
BossbotCountryClubIntB: 2.5,
BossbotCountryClubIntC: 3.0}.get(countryClubId, 1.0)
def getBossBattleCreditMultiplier(battleNumber):
return 1 + battleNumber
def getInvasionMultiplier():
return 2.0
def getMoreXpHolidayMultiplier():
return 2.0
def encodeUber(trackList):
bitField = 0
for trackIndex in xrange(len(trackList)):
if trackList[trackIndex] > 0:
bitField += pow(2, trackIndex)
return bitField
def decodeUber(flagMask):
if flagMask == 0:
return []
maxPower = 16
workNumber = flagMask
workPower = maxPower
trackList = []
while workPower >= 0:
if workNumber >= pow(2, workPower):
workNumber -= pow(2, workPower)
trackList.insert(0, 1)
else:
trackList.insert(0, 0)
workPower -= 1
endList = len(trackList)
foundOne = 0
while not foundOne:
if trackList[endList - 1] == 0:
trackList.pop(endList - 1)
endList -= 1
else:
foundOne = 1
return trackList
def getUberFlag(flagMask, index):
decode = decodeUber(flagMask)
if index >= len(decode):
return 0
else:
return decode[index]
def getUberFlagSafe(flagMask, index):
if flagMask == 'unknown' or flagMask < 0:
return -1
else:
return getUberFlag(flagMask, index)