mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-25 04:32:33 -06:00
213 lines
8.6 KiB
Python
213 lines
8.6 KiB
Python
from direct.directnotify import DirectNotifyGlobal
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from direct.fsm import ClassicFSM, State
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from direct.fsm import State
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from direct.fsm import StateData
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from direct.showbase import DirectObject
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from direct.task import Task
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from pandac.PandaModules import *
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import DistributedToonInterior
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from otp.distributed.TelemetryLimiter import RotationLimitToH, TLGatherAllAvs
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from toontown.hood import Place
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from toontown.hood import ZoneUtil
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from toontown.nametag import NametagGlobals
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from toontown.toon import HealthForceAcknowledge
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from toontown.toon import NPCForceAcknowledge
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from toontown.toonbase import TTLocalizer
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from toontown.toonbase import ToontownGlobals
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from toontown.toonbase.ToonBaseGlobal import *
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##[x, y, h]
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InteriorTypes = {'toon_interior':[1.0, 13.0, 8.0],
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'toon_interior_2':[1.0, 13.0, 8.0],
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'toon_interior_L':[10.0, 7.5, -70.0],
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'toon_interior_T':[-1.0, 5.0, 14.0]
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}
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class ToonInterior(Place.Place):
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notify = DirectNotifyGlobal.directNotify.newCategory('ToonInterior')
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def __init__(self, loader, parentFSMState, doneEvent):
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Place.Place.__init__(self, loader, doneEvent)
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self.dnaFile = 'phase_7/models/modules/toon_interior'
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self.isInterior = 1
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self.hfaDoneEvent = 'hfaDoneEvent'
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self.npcfaDoneEvent = 'npcfaDoneEvent'
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self.fsm = ClassicFSM.ClassicFSM('ToonInterior', [State.State('start', self.enterStart, self.exitStart, ['doorIn', 'teleportIn', 'tutorial']),
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State.State('walk', self.enterWalk, self.exitWalk, ['sit',
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'stickerBook',
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'doorOut',
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'teleportOut',
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'quest',
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'purchase',
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'phone',
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'stopped',
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'pet',
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'NPCFA']),
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State.State('sit', self.enterSit, self.exitSit, ['walk']),
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State.State('stickerBook', self.enterStickerBook, self.exitStickerBook, ['walk',
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'sit',
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'doorOut',
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'teleportOut',
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'quest',
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'purchase',
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'phone',
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'stopped',
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'pet',
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'NPCFA']),
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State.State('NPCFA', self.enterNPCFA, self.exitNPCFA, ['NPCFAReject', 'HFA', 'teleportOut', 'doorOut']),
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State.State('NPCFAReject', self.enterNPCFAReject, self.exitNPCFAReject, ['walk']),
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State.State('HFA', self.enterHFA, self.exitHFA, ['HFAReject', 'teleportOut', 'tunnelOut']),
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State.State('HFAReject', self.enterHFAReject, self.exitHFAReject, ['walk']),
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State.State('doorIn', self.enterDoorIn, self.exitDoorIn, ['walk']),
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State.State('doorOut', self.enterDoorOut, self.exitDoorOut, ['walk']),
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State.State('teleportIn', self.enterTeleportIn, self.exitTeleportIn, ['walk']),
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State.State('teleportOut', self.enterTeleportOut, self.exitTeleportOut, ['teleportIn']),
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State.State('quest', self.enterQuest, self.exitQuest, ['walk', 'doorOut']),
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State.State('tutorial', self.enterTutorial, self.exitTutorial, ['walk', 'quest']),
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State.State('purchase', self.enterPurchase, self.exitPurchase, ['walk', 'doorOut']),
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State.State('pet', self.enterPet, self.exitPet, ['walk']),
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State.State('phone', self.enterPhone, self.exitPhone, ['walk', 'doorOut']),
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State.State('stopped', self.enterStopped, self.exitStopped, ['walk', 'doorOut']),
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State.State('final', self.enterFinal, self.exitFinal, ['start'])], 'start', 'final')
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self.parentFSMState = parentFSMState
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def load(self):
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Place.Place.load(self)
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self.parentFSMState.addChild(self.fsm)
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def unload(self):
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Place.Place.unload(self)
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self.parentFSMState.removeChild(self.fsm)
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del self.parentFSMState
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del self.fsm
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ModelPool.garbageCollect()
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TexturePool.garbageCollect()
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def enter(self, requestStatus):
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self.zoneId = requestStatus['zoneId']
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self.fsm.enterInitialState()
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messenger.send('enterToonInterior')
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self.accept('doorDoneEvent', self.handleDoorDoneEvent)
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self.accept('DistributedDoor_doorTrigger', self.handleDoorTrigger)
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volume = requestStatus.get('musicVolume', 0.7)
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base.playMusic(self.loader.activityMusic, looping=1, volume=volume)
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self._telemLimiter = TLGatherAllAvs('ToonInterior', RotationLimitToH)
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NametagGlobals.setWant2dNametags(True)
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self.fsm.request(requestStatus['how'], [requestStatus])
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def exit(self):
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self.ignoreAll()
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messenger.send('exitToonInterior')
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self._telemLimiter.destroy()
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del self._telemLimiter
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NametagGlobals.setWant2dNametags(False)
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self.loader.activityMusic.stop()
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def setState(self, state):
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self.fsm.request(state)
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def enterTutorial(self, requestStatus):
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self.fsm.request('walk')
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base.localAvatar.b_setParent(ToontownGlobals.SPRender)
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globalClock.tick()
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base.transitions.irisIn()
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messenger.send('enterTutorialInterior')
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def exitTutorial(self):
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pass
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def doRequestLeave(self, requestStatus):
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self.fsm.request('NPCFA', [requestStatus])
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def enterNPCFA(self, requestStatus):
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self.acceptOnce(self.npcfaDoneEvent, self.enterNPCFACallback, [requestStatus])
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self.npcfa = NPCForceAcknowledge.NPCForceAcknowledge(self.npcfaDoneEvent)
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self.npcfa.enter()
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def exitNPCFA(self):
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self.ignore(self.npcfaDoneEvent)
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def enterNPCFACallback(self, requestStatus, doneStatus):
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self.npcfa.exit()
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del self.npcfa
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if doneStatus['mode'] == 'complete':
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outHow = {'teleportIn': 'teleportOut',
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'tunnelIn': 'tunnelOut',
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'doorIn': 'doorOut'}
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self.fsm.request(outHow[requestStatus['how']], [requestStatus])
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elif doneStatus['mode'] == 'incomplete':
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self.fsm.request('NPCFAReject')
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else:
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self.notify.error('Unknown done status for NPCForceAcknowledge: ' + `doneStatus`)
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def enterNPCFAReject(self):
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self.fsm.request('walk')
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def exitNPCFAReject(self):
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pass
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def enterHFA(self, requestStatus):
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self.acceptOnce(self.hfaDoneEvent, self.enterHFACallback, [requestStatus])
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self.hfa = HealthForceAcknowledge.HealthForceAcknowledge(self.hfaDoneEvent)
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self.hfa.enter(1)
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def exitHFA(self):
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self.ignore(self.hfaDoneEvent)
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def enterHFACallback(self, requestStatus, doneStatus):
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self.hfa.exit()
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del self.hfa
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if doneStatus['mode'] == 'complete':
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outHow = {'teleportIn': 'teleportOut',
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'tunnelIn': 'tunnelOut',
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'doorIn': 'doorOut'}
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self.fsm.request(outHow[requestStatus['how']], [requestStatus])
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elif doneStatus['mode'] == 'incomplete':
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self.fsm.request('HFAReject')
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else:
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self.notify.error('Unknown done status for HealthForceAcknowledge: ' + `doneStatus`)
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def enterHFAReject(self):
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self.fsm.request('walk')
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def exitHFAReject(self):
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pass
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def enterTeleportIn(self, requestStatus):
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modelType = DistributedToonInterior.DistributedToonInterior(base.cr).getModelType(self.getZoneId())
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if ZoneUtil.isPetshop(self.zoneId):
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base.localAvatar.setPosHpr(0, 0, ToontownGlobals.FloorOffset, 45.0, 0.0, 0.0)
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else:
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if modelType in InteriorTypes:
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area = InteriorTypes[modelType]
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base.localAvatar.setPosHpr(area[0], area[1], ToontownGlobals.FloorOffset, area[2], 0.0, 0.0)
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else:
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base.localAvatar.setPosHpr(2.5, 11.5, ToontownGlobals.FloorOffset, 45.0, 0.0, 0.0)
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Place.Place.enterTeleportIn(self, requestStatus)
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def enterTeleportOut(self, requestStatus):
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Place.Place.enterTeleportOut(self, requestStatus, self.__teleportOutDone)
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def __teleportOutDone(self, requestStatus):
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hoodId = requestStatus['hoodId']
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zoneId = requestStatus['zoneId']
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shardId = requestStatus['shardId']
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if hoodId == self.loader.hood.id and zoneId == self.zoneId and shardId == None:
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self.fsm.request('teleportIn', [requestStatus])
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elif hoodId == ToontownGlobals.MyEstate:
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self.getEstateZoneAndGoHome(requestStatus)
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else:
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self.doneStatus = requestStatus
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messenger.send(self.doneEvent)
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return
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def goHomeFailed(self, task):
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self.notifyUserGoHomeFailed()
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self.ignore('setLocalEstateZone')
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self.doneStatus['avId'] = -1
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self.doneStatus['zoneId'] = self.getZoneId()
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self.fsm.request('teleportIn', [self.doneStatus])
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return Task.done
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def exitTeleportOut(self):
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Place.Place.exitTeleportOut(self)
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