mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-26 21:22:27 -06:00
1390 lines
72 KiB
Text
Executable file
1390 lines
72 KiB
Text
Executable file
1412102982
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2 2
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9 libp3char 4 uMZI 12 panda3d.core
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45
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48 14 CharacterJoint 0 4 93 30 CharacterJoint::CharacterJoint 0 1 1 715
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////////////////////////////////////////////////////////////////////
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// Function: CharacterJoint::Default Constructor
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// Access: Protected
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// Description: For internal use only.
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: CharacterJoint::Copy Constructor
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// Access: Protected
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// Description:
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: CharacterJoint::Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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156
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CharacterJoint::CharacterJoint(Character *character, PartBundle *root, PartGroup *parent, basic_string< char > const &name, LMatrix4f const &default_value);
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49 17 add_net_transform 0 4 93 33 CharacterJoint::add_net_transform 0 1 2 646
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////////////////////////////////////////////////////////////////////
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// Function: CharacterJoint::add_net_transform
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// Access: Published
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// Description: Adds the indicated node to the list of nodes that will
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// be updated each frame with the joint's net transform
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// from the root. Returns true if the node is
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// successfully added, false if it had already been
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// added.
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//
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// A CharacterJointEffect for this joint's Character
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// will automatically be added to the specified node.
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////////////////////////////////////////////////////////////////////
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56
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bool CharacterJoint::add_net_transform(PandaNode *node);
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50 20 remove_net_transform 0 4 93 36 CharacterJoint::remove_net_transform 0 1 3 648
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////////////////////////////////////////////////////////////////////
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// Function: CharacterJoint::remove_net_transform
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// Access: Published
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// Description: Removes the indicated node from the list of nodes that
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// will be updated each frame with the joint's net
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// transform from the root. Returns true if the node is
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// successfully removed, false if it was not on the
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// list.
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//
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// If the node has a CharacterJointEffect that matches
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// this joint's Character, it will be cleared.
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////////////////////////////////////////////////////////////////////
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59
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bool CharacterJoint::remove_net_transform(PandaNode *node);
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51 17 has_net_transform 0 4 93 33 CharacterJoint::has_net_transform 0 1 4 410
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////////////////////////////////////////////////////////////////////
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// Function: CharacterJoint::has_net_transform
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// Access: Published
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// Description: Returns true if the node is on the list of nodes that
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// will be updated each frame with the joint's net
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// transform from the root, false otherwise.
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////////////////////////////////////////////////////////////////////
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62
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bool CharacterJoint::has_net_transform(PandaNode *node) const;
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52 20 clear_net_transforms 0 4 93 36 CharacterJoint::clear_net_transforms 0 1 5 388
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////////////////////////////////////////////////////////////////////
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// Function: CharacterJoint::clear_net_transforms
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// Access: Published
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// Description: Removes all nodes from the list of nodes that will be
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// updated each frame with the joint's net transform
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// from the root.
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////////////////////////////////////////////////////////////////////
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48
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void CharacterJoint::clear_net_transforms(void);
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53 18 get_net_transforms 0 4 93 34 CharacterJoint::get_net_transforms 0 1 6 451
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////////////////////////////////////////////////////////////////////
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// Function: CharacterJoint::get_net_transforms
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// Access: Published
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// Description: Returns a list of the net transforms set for this
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// node. Note that this returns a list of NodePaths,
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// even though the net transforms are actually a list of
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// PandaNodes.
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////////////////////////////////////////////////////////////////////
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60
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NodePathCollection CharacterJoint::get_net_transforms(void);
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54 19 add_local_transform 0 4 93 35 CharacterJoint::add_local_transform 0 1 7 912
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////////////////////////////////////////////////////////////////////
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// Function: CharacterJoint::add_local_transform
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// Access: Published
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// Description: Adds the indicated node to the list of nodes that will
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// be updated each frame with the joint's local
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// transform from its parent. Returns true if the node
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// is successfully added, false if it had already been
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// added.
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//
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// The Character pointer should be the Character object
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// that owns this joint; this will be used to create a
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// CharacterJointEffect for this node. If it is NULL,
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// no such effect will be created.
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//
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// A CharacterJointEffect for this joint's Character
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// will automatically be added to the specified node.
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////////////////////////////////////////////////////////////////////
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58
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bool CharacterJoint::add_local_transform(PandaNode *node);
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55 22 remove_local_transform 0 4 93 38 CharacterJoint::remove_local_transform 0 1 8 654
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////////////////////////////////////////////////////////////////////
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// Function: CharacterJoint::remove_local_transform
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// Access: Published
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// Description: Removes the indicated node from the list of nodes that
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// will be updated each frame with the joint's local
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// transform from its parent. Returns true if the node
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// is successfully removed, false if it was not on the
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// list.
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//
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// If the node has a CharacterJointEffect that matches
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// this joint's Character, it will be cleared.
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////////////////////////////////////////////////////////////////////
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61
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bool CharacterJoint::remove_local_transform(PandaNode *node);
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56 19 has_local_transform 0 4 93 35 CharacterJoint::has_local_transform 0 1 9 416
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////////////////////////////////////////////////////////////////////
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// Function: CharacterJoint::has_local_transform
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// Access: Published
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// Description: Returns true if the node is on the list of nodes that
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// will be updated each frame with the joint's local
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// transform from its parent, false otherwise.
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////////////////////////////////////////////////////////////////////
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64
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bool CharacterJoint::has_local_transform(PandaNode *node) const;
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57 22 clear_local_transforms 0 4 93 38 CharacterJoint::clear_local_transforms 0 1 10 394
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////////////////////////////////////////////////////////////////////
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// Function: CharacterJoint::clear_local_transforms
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// Access: Published
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// Description: Removes all nodes from the list of nodes that will be
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// updated each frame with the joint's local transform
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// from its parent.
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////////////////////////////////////////////////////////////////////
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50
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void CharacterJoint::clear_local_transforms(void);
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58 20 get_local_transforms 0 4 93 36 CharacterJoint::get_local_transforms 0 1 11 457
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////////////////////////////////////////////////////////////////////
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// Function: CharacterJoint::get_local_transforms
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// Access: Published
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// Description: Returns a list of the local transforms set for this
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// node. Note that this returns a list of NodePaths,
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// even though the local transforms are actually a list of
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// PandaNodes.
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////////////////////////////////////////////////////////////////////
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62
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NodePathCollection CharacterJoint::get_local_transforms(void);
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59 13 get_transform 0 4 93 29 CharacterJoint::get_transform 0 2 12 13 1071
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// Filename: characterJoint.I
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// Created by: drose (20Nov08)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: CharacterJoint::get_transform
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// Access: Published
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// Description: Returns the transform matrix of the joint
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: CharacterJoint::get_transform
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// Access: Published
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// Description: Copies the joint's current transform into the
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// indicated matrix.
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////////////////////////////////////////////////////////////////////
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130
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void CharacterJoint::get_transform(LMatrix4f &transform) const;
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inline LMatrix4f const &CharacterJoint::get_transform(void) const;
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60 19 get_transform_state 0 4 93 35 CharacterJoint::get_transform_state 0 1 14 0
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81
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ConstPointerTo< TransformState > CharacterJoint::get_transform_state(void) const;
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61 17 get_net_transform 0 4 93 33 CharacterJoint::get_net_transform 0 1 15 392
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////////////////////////////////////////////////////////////////////
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// Function: CharacterJoint::get_net_transform
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// Access: Published
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// Description: Copies the joint's current net transform (composed
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// from the root of the character joint hierarchy) into
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// the indicated matrix.
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////////////////////////////////////////////////////////////////////
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67
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void CharacterJoint::get_net_transform(LMatrix4f &transform) const;
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62 13 get_character 0 4 93 29 CharacterJoint::get_character 0 1 16 272
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////////////////////////////////////////////////////////////////////
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// Function: CharacterJoint::get_character
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// Access: Published
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// Description: Returns the Character that owns this joint.
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////////////////////////////////////////////////////////////////////
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53
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Character *CharacterJoint::get_character(void) const;
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63 14 get_class_type 0 4 93 30 CharacterJoint::get_class_type 0 1 17 0
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55
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static TypeHandle CharacterJoint::get_class_type(void);
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64 15 CharacterSlider 0 4 95 32 CharacterSlider::CharacterSlider 0 1 18 718
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////////////////////////////////////////////////////////////////////
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// Function: CharacterSlider::Default Constructor
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// Access: Protected
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// Description: For internal use only.
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: CharacterSlider::Copy Constructor
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// Access: Protected
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// Description:
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: CharacterSlider::Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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86
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CharacterSlider::CharacterSlider(PartGroup *parent, basic_string< char > const &name);
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65 16 update_internals 0 6 95 33 CharacterSlider::update_internals 0 1 19 603
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////////////////////////////////////////////////////////////////////
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// Function: CharacterSlider::update_internals
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// Access: Public, Virtual
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// Description: This is called by do_update() whenever the part or
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// some ancestor has changed values. It is a hook for
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// derived classes to update whatever cache they may
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// have that depends on these.
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//
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// The return value is true if the part has changed as a
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// result of the update, or false otherwise.
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////////////////////////////////////////////////////////////////////
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148
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virtual bool CharacterSlider::update_internals(PartBundle *root, PartGroup *parent, bool self_changed, bool parent_changed, Thread *current_thread);
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66 14 get_class_type 0 4 95 31 CharacterSlider::get_class_type 0 1 20 0
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56
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static TypeHandle CharacterSlider::get_class_type(void);
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67 21 CharacterVertexSlider 0 4 97 44 CharacterVertexSlider::CharacterVertexSlider 0 1 21 716
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////////////////////////////////////////////////////////////////////
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// Function: CharacterVertexSlider::Default Constructor
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// Access: Private
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// Description: Constructs an invalid object; used only by the bam
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// loader.
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: CharacterVertexSlider::Constructor
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// Access: Published
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// Description: Constructs a new object that converts vertices from
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// the indicated joint's coordinate space, into the
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// other indicated joint's space.
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////////////////////////////////////////////////////////////////////
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75
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CharacterVertexSlider::CharacterVertexSlider(CharacterSlider *char_slider);
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68 15 get_char_slider 0 4 97 38 CharacterVertexSlider::get_char_slider 0 1 22 834
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// Filename: characterVertexSlider.I
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// Created by: drose (28Mar05)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: CharacterVertexSlider::get_char_slider
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// Access: Published
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// Description: Returns the CharacterSlider object for which this
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// object returns the slider value.
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////////////////////////////////////////////////////////////////////
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81
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inline CharacterSlider const *CharacterVertexSlider::get_char_slider(void) const;
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69 14 get_class_type 0 4 97 37 CharacterVertexSlider::get_class_type 0 1 23 0
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62
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static TypeHandle CharacterVertexSlider::get_class_type(void);
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70 20 JointVertexTransform 0 4 99 42 JointVertexTransform::JointVertexTransform 0 1 24 714
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////////////////////////////////////////////////////////////////////
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// Function: JointVertexTransform::Default Constructor
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// Access: Private
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// Description: Constructs an invalid object; used only by the bam
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// loader.
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: JointVertexTransform::Constructor
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// Access: Published
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// Description: Constructs a new object that converts vertices from
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// the indicated joint's coordinate space, into the
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// other indicated joint's space.
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////////////////////////////////////////////////////////////////////
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66
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JointVertexTransform::JointVertexTransform(CharacterJoint *joint);
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71 9 get_joint 0 4 99 31 JointVertexTransform::get_joint 0 1 25 806
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// Filename: jointVertexTransform.I
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// Created by: drose (24Mar05)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: JointVertexTransform::get_joint
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// Access: Published
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// Description: Returns the joint for which this object returns the
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// transform.
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////////////////////////////////////////////////////////////////////
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73
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inline CharacterJoint const *JointVertexTransform::get_joint(void) const;
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72 14 get_class_type 0 4 99 36 JointVertexTransform::get_class_type 0 1 26 0
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61
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static TypeHandle JointVertexTransform::get_class_type(void);
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73 9 Character 0 4 101 20 Character::Character 0 1 27 502
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////////////////////////////////////////////////////////////////////
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// Function: Character::Copy Constructor
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// Access: Protected
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// Description: Use make_copy() or copy_subgraph() to copy a Character.
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: Character::Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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55
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Character::Character(basic_string< char > const &name);
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74 10 get_bundle 0 4 101 21 Character::get_bundle 0 1 28 220
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////////////////////////////////////////////////////////////////////
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// Function: Character::get_bundle
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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64
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inline CharacterJointBundle *Character::get_bundle(int i) const;
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75 13 merge_bundles 0 4 101 24 Character::merge_bundles 0 2 29 30 2157
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////////////////////////////////////////////////////////////////////
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// Function: Character::merge_bundles
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// Access: Published
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// Description: Merges old_bundle with new_bundle. old_bundle
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// must be one of the PartBundles within this node. At
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// the end of this call, the old_bundle pointer within
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// this node will be replaced with the new_bundle
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// pointer, and all geometry within this node will be
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// updated to reference new_bundle.
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//
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// This method is deprecated. Use the newer version of
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// this method, below.
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: Character::merge_bundles
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// Access: Published
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// Description: Merges old_bundle_handle->get_bundle() with
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// new_bundle. old_bundle_handle must be one of the
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// PartBundleHandle within this node. At the end of
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// this call, the bundle pointer within the
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// old_bundle_handle will be replaced with that within
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// the new_bundle_handle pointer, and all geometry
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// within this node will be updated to reference
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// new_bundle.
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//
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// Normally, this is called when the two bundles have
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// the same, or nearly the same, hierarchies. In this
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// case, new_bundle will simply be assigned over the
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// old_bundle position. However, if any joints are
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// present in one bundle or the other, new_bundle will
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// be modified to contain the union of all joints.
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//
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// The geometry below this node is also updated to
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// reference new_bundle, instead of the original
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// old_bundle.
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//
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// This method is intended to unify two different models
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// that share a common skeleton, for instance, different
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// LOD's of the same model.
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////////////////////////////////////////////////////////////////////
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187
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void Character::merge_bundles(PartBundle *old_bundle, PartBundle *other_bundle);
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void Character::merge_bundles(PartBundleHandle *old_bundle_handle, PartBundleHandle *other_bundle_handle);
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76 17 set_lod_animation 0 4 101 28 Character::set_lod_animation 0 1 31 1731
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////////////////////////////////////////////////////////////////////
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// Function: Character::set_lod_animation
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// Access: Published
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// Description: Activates a special mode in which the character
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// animates less frequently as it gets further from the
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// camera. This is intended as a simple optimization to
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// minimize the effort of computing animation for lots
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// of characters that may not necessarily be very
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// important to animate every frame.
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//
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// If the character is closer to the camera than
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// near_distance, then it is animated its normal rate,
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// every frame. If the character is exactly
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// far_distance away, it is animated only every
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// delay_factor seconds (which should be a number
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// greater than 0). If the character is between
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// near_distance and far_distance, its animation rate is
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// linearly interpolated according to its distance
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// between the two. The interpolation function
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// continues beyond far_distance, so that the character
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// is animated increasingly less frequently as it gets
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// farther away.
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//
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// The distance calculations are made from center, which
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// is a fixed point relative to the character node, to
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// the camera's lod center or cull center node (or to
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// the camera node itself).
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//
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// If multiple cameras are viewing the character in any
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// given frame, the closest one counts.
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////////////////////////////////////////////////////////////////////
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119
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void Character::set_lod_animation(LPoint3f const ¢er, float far_distance, float near_distance, float delay_factor);
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77 19 clear_lod_animation 0 4 101 30 Character::clear_lod_animation 0 1 32 436
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////////////////////////////////////////////////////////////////////
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// Function: Character::clear_lod_animation
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// Access: Published
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// Description: Undoes the effect of a recent call to
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// set_lod_animation(). Henceforth, the character will
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// animate every frame, regardless of its distance from
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// the camera.
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////////////////////////////////////////////////////////////////////
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42
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void Character::clear_lod_animation(void);
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78 10 find_joint 0 4 101 21 Character::find_joint 0 1 33 412
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////////////////////////////////////////////////////////////////////
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// Function: Character::find_joint
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// Access: Published
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// Description: Returns a pointer to the joint with the given name,
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// if there is such a joint, or NULL if there is no such
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// joint. This will not return a pointer to a slider.
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////////////////////////////////////////////////////////////////////
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78
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CharacterJoint *Character::find_joint(basic_string< char > const &name) const;
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79 11 find_slider 0 4 101 22 Character::find_slider 0 1 34 415
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////////////////////////////////////////////////////////////////////
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// Function: Character::find_slider
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// Access: Published
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// Description: Returns a pointer to the slider with the given name,
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// if there is such a slider, or NULL if there is no such
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// slider. This will not return a pointer to a joint.
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////////////////////////////////////////////////////////////////////
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80
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CharacterSlider *Character::find_slider(basic_string< char > const &name) const;
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80 11 write_parts 0 4 101 22 Character::write_parts 0 1 35 371
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////////////////////////////////////////////////////////////////////
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// Function: Character::write_parts
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// Access: Published
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// Description: Writes a list of the Character's joints and sliders,
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// in their hierchical structure, to the indicated
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// output stream.
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////////////////////////////////////////////////////////////////////
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48
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void Character::write_parts(ostream &out) const;
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81 17 write_part_values 0 4 101 28 Character::write_part_values 0 1 36 411
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////////////////////////////////////////////////////////////////////
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// Function: Character::write_part_values
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// Access: Published
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// Description: Writes a list of the Character's joints and sliders,
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// along with each current position, in their hierchical
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// structure, to the indicated output stream.
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////////////////////////////////////////////////////////////////////
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54
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void Character::write_part_values(ostream &out) const;
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82 13 update_to_now 0 4 101 24 Character::update_to_now 0 1 37 612
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////////////////////////////////////////////////////////////////////
|
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// Function: Character::update_to_now
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// Access: Published
|
|
// Description: Advances the character's frame to the current time,
|
|
// and then calls update(). This can be used by show
|
|
// code to force an update of the character's position
|
|
// to the current frame, regardless of whether the
|
|
// character is currently onscreen and animating.
|
|
//
|
|
// This method is deprecated. Call update() instead.
|
|
////////////////////////////////////////////////////////////////////
|
|
36
|
|
void Character::update_to_now(void);
|
|
|
|
83 6 update 0 4 101 17 Character::update 0 1 38 434
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Character::update
|
|
// Access: Published
|
|
// Description: Recalculates the Character's joints and vertices for
|
|
// the current frame. Normally this is performed
|
|
// automatically during the render and need not be
|
|
// called explicitly.
|
|
////////////////////////////////////////////////////////////////////
|
|
29
|
|
void Character::update(void);
|
|
|
|
84 12 force_update 0 4 101 23 Character::force_update 0 1 39 303
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Character::force_update
|
|
// Access: Published
|
|
// Description: Recalculates the character even if we think it
|
|
// doesn't need it.
|
|
////////////////////////////////////////////////////////////////////
|
|
35
|
|
void Character::force_update(void);
|
|
|
|
85 14 get_class_type 0 4 101 25 Character::get_class_type 0 1 40 0
|
|
50
|
|
static TypeHandle Character::get_class_type(void);
|
|
|
|
86 20 CharacterJointBundle 0 4 103 42 CharacterJointBundle::CharacterJointBundle 0 2 41 42 723
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: CharacterJointBundle::Copy Constructor
|
|
// Access: Public
|
|
// Description: Normally, you'd use make_copy() or copy_subgraph() to
|
|
// make a copy of this.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: CharacterJointBundle::Constructor
|
|
// Access: Public
|
|
// Description: Normally, there is no need to create a
|
|
// CharacterJointBundle directly. The Character node
|
|
// will automatically create one for itself.
|
|
////////////////////////////////////////////////////////////////////
|
|
84
|
|
CharacterJointBundle::CharacterJointBundle(basic_string< char > const &name = (""));
|
|
|
|
87 8 get_node 0 4 103 30 CharacterJointBundle::get_node 0 1 43 302
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: CharacterJointBundle::get_node
|
|
// Access: Public
|
|
// Description: Returns the nth Character associated with
|
|
// this PartBundle.
|
|
////////////////////////////////////////////////////////////////////
|
|
62
|
|
inline Character *CharacterJointBundle::get_node(int n) const;
|
|
|
|
88 14 get_class_type 0 4 103 36 CharacterJointBundle::get_class_type 0 1 44 0
|
|
61
|
|
static TypeHandle CharacterJointBundle::get_class_type(void);
|
|
|
|
89 4 make 0 4 105 26 CharacterJointEffect::make 0 1 45 533
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: CharacterJointEffect::make
|
|
// Access: Published, Static
|
|
// Description: Constructs a new CharacterJointEffect object that
|
|
// references the indicated character. When a relative
|
|
// get_transform() is called on the node that contains
|
|
// the CharacterJointEffect, it will implicitly call
|
|
// character->update() first.
|
|
////////////////////////////////////////////////////////////////////
|
|
87
|
|
static ConstPointerTo< RenderEffect > CharacterJointEffect::make(Character *character);
|
|
|
|
90 13 get_character 0 4 105 35 CharacterJointEffect::get_character 0 1 46 413
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: CharacterJointEffect::get_character
|
|
// Access: Published
|
|
// Description: Returns the Character that will get update() called
|
|
// on it when this node's relative transform is queried,
|
|
// or NULL if there is no such character.
|
|
////////////////////////////////////////////////////////////////////
|
|
66
|
|
inline Character *CharacterJointEffect::get_character(void) const;
|
|
|
|
91 14 get_class_type 0 4 105 36 CharacterJointEffect::get_class_type 0 1 47 0
|
|
61
|
|
static TypeHandle CharacterJointEffect::get_class_type(void);
|
|
|
|
92 21 ~CharacterJointEffect 0 4 105 43 CharacterJointEffect::~CharacterJointEffect 0 0 0
|
|
50
|
|
CharacterJointEffect::~CharacterJointEffect(void);
|
|
|
|
47
|
|
1 14 Dtool_uMZIA22U 0 7 3 115 0 14 Dtool_uMZIA22U 223 ////////////////////////////////////////////////////////////////////
|
|
// Function: CharacterJoint::Constructor
|
|
// Access: Public
|
|
// Description:
|
|
//////////////////////////////////////////////////////////////////// 5 9 character 1 107 4 root 1 108 6 parent 1 109 4 name 1 111 13 default_value 1 112
|
|
2 14 Dtool_uMZI0hP_ 0 6 4 118 0 14 Dtool_uMZI0hP_ 646 ////////////////////////////////////////////////////////////////////
|
|
// Function: CharacterJoint::add_net_transform
|
|
// Access: Published
|
|
// Description: Adds the indicated node to the list of nodes that will
|
|
// be updated each frame with the joint's net transform
|
|
// from the root. Returns true if the node is
|
|
// successfully added, false if it had already been
|
|
// added.
|
|
//
|
|
// A CharacterJointEffect for this joint's Character
|
|
// will automatically be added to the specified node.
|
|
//////////////////////////////////////////////////////////////////// 2 4 this 3 115 4 node 1 116
|
|
3 14 Dtool_uMZI6yW0 0 6 5 118 0 14 Dtool_uMZI6yW0 648 ////////////////////////////////////////////////////////////////////
|
|
// Function: CharacterJoint::remove_net_transform
|
|
// Access: Published
|
|
// Description: Removes the indicated node from the list of nodes that
|
|
// will be updated each frame with the joint's net
|
|
// transform from the root. Returns true if the node is
|
|
// successfully removed, false if it was not on the
|
|
// list.
|
|
//
|
|
// If the node has a CharacterJointEffect that matches
|
|
// this joint's Character, it will be cleared.
|
|
//////////////////////////////////////////////////////////////////// 2 4 this 3 115 4 node 1 116
|
|
4 14 Dtool_uMZIHxNe 0 6 6 118 0 14 Dtool_uMZIHxNe 410 ////////////////////////////////////////////////////////////////////
|
|
// Function: CharacterJoint::has_net_transform
|
|
// Access: Published
|
|
// Description: Returns true if the node is on the list of nodes that
|
|
// will be updated each frame with the joint's net
|
|
// transform from the root, false otherwise.
|
|
//////////////////////////////////////////////////////////////////// 2 4 this 3 119 4 node 1 116
|
|
5 14 Dtool_uMZILDWU 0 4 7 121 0 14 Dtool_uMZILDWU 388 ////////////////////////////////////////////////////////////////////
|
|
// Function: CharacterJoint::clear_net_transforms
|
|
// Access: Published
|
|
// Description: Removes all nodes from the list of nodes that will be
|
|
// updated each frame with the joint's net transform
|
|
// from the root.
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 115
|
|
6 14 Dtool_uMZIeulW 0 7 8 123 0 14 Dtool_uMZIeulW 451 ////////////////////////////////////////////////////////////////////
|
|
// Function: CharacterJoint::get_net_transforms
|
|
// Access: Published
|
|
// Description: Returns a list of the net transforms set for this
|
|
// node. Note that this returns a list of NodePaths,
|
|
// even though the net transforms are actually a list of
|
|
// PandaNodes.
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 115
|
|
7 14 Dtool_uMZIDPic 0 6 9 118 0 14 Dtool_uMZIDPic 912 ////////////////////////////////////////////////////////////////////
|
|
// Function: CharacterJoint::add_local_transform
|
|
// Access: Published
|
|
// Description: Adds the indicated node to the list of nodes that will
|
|
// be updated each frame with the joint's local
|
|
// transform from its parent. Returns true if the node
|
|
// is successfully added, false if it had already been
|
|
// added.
|
|
//
|
|
// The Character pointer should be the Character object
|
|
// that owns this joint; this will be used to create a
|
|
// CharacterJointEffect for this node. If it is NULL,
|
|
// no such effect will be created.
|
|
//
|
|
// A CharacterJointEffect for this joint's Character
|
|
// will automatically be added to the specified node.
|
|
//////////////////////////////////////////////////////////////////// 2 4 this 3 115 4 node 1 116
|
|
8 14 Dtool_uMZIosae 0 6 10 118 0 14 Dtool_uMZIosae 654 ////////////////////////////////////////////////////////////////////
|
|
// Function: CharacterJoint::remove_local_transform
|
|
// Access: Published
|
|
// Description: Removes the indicated node from the list of nodes that
|
|
// will be updated each frame with the joint's local
|
|
// transform from its parent. Returns true if the node
|
|
// is successfully removed, false if it was not on the
|
|
// list.
|
|
//
|
|
// If the node has a CharacterJointEffect that matches
|
|
// this joint's Character, it will be cleared.
|
|
//////////////////////////////////////////////////////////////////// 2 4 this 3 115 4 node 1 116
|
|
9 14 Dtool_uMZIPfag 0 6 11 118 0 14 Dtool_uMZIPfag 416 ////////////////////////////////////////////////////////////////////
|
|
// Function: CharacterJoint::has_local_transform
|
|
// Access: Published
|
|
// Description: Returns true if the node is on the list of nodes that
|
|
// will be updated each frame with the joint's local
|
|
// transform from its parent, false otherwise.
|
|
//////////////////////////////////////////////////////////////////// 2 4 this 3 119 4 node 1 116
|
|
10 14 Dtool_uMZIGw1l 0 4 12 121 0 14 Dtool_uMZIGw1l 394 ////////////////////////////////////////////////////////////////////
|
|
// Function: CharacterJoint::clear_local_transforms
|
|
// Access: Published
|
|
// Description: Removes all nodes from the list of nodes that will be
|
|
// updated each frame with the joint's local transform
|
|
// from its parent.
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 115
|
|
11 14 Dtool_uMZIL8vA 0 7 13 123 0 14 Dtool_uMZIL8vA 457 ////////////////////////////////////////////////////////////////////
|
|
// Function: CharacterJoint::get_local_transforms
|
|
// Access: Published
|
|
// Description: Returns a list of the local transforms set for this
|
|
// node. Note that this returns a list of NodePaths,
|
|
// even though the local transforms are actually a list of
|
|
// PandaNodes.
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 115
|
|
12 14 Dtool_uMZI2pbx 0 6 14 112 0 14 Dtool_uMZI2pbx 760 // Filename: characterJoint.I
|
|
// Created by: drose (20Nov08)
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
//
|
|
// PANDA 3D SOFTWARE
|
|
// Copyright (c) Carnegie Mellon University. All rights reserved.
|
|
//
|
|
// All use of this software is subject to the terms of the revised BSD
|
|
// license. You should have received a copy of this license along
|
|
// with this source code in a file named "LICENSE."
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: CharacterJoint::get_transform
|
|
// Access: Published
|
|
// Description: Returns the transform matrix of the joint
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 119
|
|
13 14 Dtool_uMZIDAfP 0 4 14 121 0 14 Dtool_uMZIDAfP 309 ////////////////////////////////////////////////////////////////////
|
|
// Function: CharacterJoint::get_transform
|
|
// Access: Published
|
|
// Description: Copies the joint's current transform into the
|
|
// indicated matrix.
|
|
//////////////////////////////////////////////////////////////////// 2 4 this 3 119 9 transform 1 124
|
|
14 14 Dtool_uMZIBOkc 0 7 15 127 0 14 Dtool_uMZIBOkc 0 1 4 this 3 119
|
|
15 14 Dtool_uMZI3CE8 0 4 16 121 0 14 Dtool_uMZI3CE8 392 ////////////////////////////////////////////////////////////////////
|
|
// Function: CharacterJoint::get_net_transform
|
|
// Access: Published
|
|
// Description: Copies the joint's current net transform (composed
|
|
// from the root of the character joint hierarchy) into
|
|
// the indicated matrix.
|
|
//////////////////////////////////////////////////////////////////// 2 4 this 3 119 9 transform 1 124
|
|
16 14 Dtool_uMZIGjty 0 7 17 107 0 14 Dtool_uMZIGjty 272 ////////////////////////////////////////////////////////////////////
|
|
// Function: CharacterJoint::get_character
|
|
// Access: Published
|
|
// Description: Returns the Character that owns this joint.
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 119
|
|
17 14 Dtool_uMZIp_fE 0 7 18 129 0 14 Dtool_uMZIp_fE 0 0
|
|
18 14 Dtool_uMZIoGHY 0 7 21 130 0 14 Dtool_uMZIoGHY 224 ////////////////////////////////////////////////////////////////////
|
|
// Function: CharacterSlider::Constructor
|
|
// Access: Public
|
|
// Description:
|
|
//////////////////////////////////////////////////////////////////// 2 6 parent 1 109 4 name 1 111
|
|
19 14 Dtool_uMZIkkgC 0 6 22 118 0 14 Dtool_uMZIkkgC 603 ////////////////////////////////////////////////////////////////////
|
|
// Function: CharacterSlider::update_internals
|
|
// Access: Public, Virtual
|
|
// Description: This is called by do_update() whenever the part or
|
|
// some ancestor has changed values. It is a hook for
|
|
// derived classes to update whatever cache they may
|
|
// have that depends on these.
|
|
//
|
|
// The return value is true if the part has changed as a
|
|
// result of the update, or false otherwise.
|
|
//////////////////////////////////////////////////////////////////// 6 4 this 3 130 4 root 1 108 6 parent 1 109 12 self_changed 1 118 14 parent_changed 1 118 14 current_thread 1 131
|
|
20 14 Dtool_uMZIC18r 0 7 23 129 0 14 Dtool_uMZIC18r 0 0
|
|
21 14 Dtool_uMZI_y8G 0 7 26 133 0 14 Dtool_uMZI_y8G 399 ////////////////////////////////////////////////////////////////////
|
|
// Function: CharacterVertexSlider::Constructor
|
|
// Access: Published
|
|
// Description: Constructs a new object that converts vertices from
|
|
// the indicated joint's coordinate space, into the
|
|
// other indicated joint's space.
|
|
//////////////////////////////////////////////////////////////////// 1 11 char_slider 1 130
|
|
22 14 Dtool_uMZIGzr0 0 7 27 137 0 14 Dtool_uMZIGzr0 834 // Filename: characterVertexSlider.I
|
|
// Created by: drose (28Mar05)
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
//
|
|
// PANDA 3D SOFTWARE
|
|
// Copyright (c) Carnegie Mellon University. All rights reserved.
|
|
//
|
|
// All use of this software is subject to the terms of the revised BSD
|
|
// license. You should have received a copy of this license along
|
|
// with this source code in a file named "LICENSE."
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: CharacterVertexSlider::get_char_slider
|
|
// Access: Published
|
|
// Description: Returns the CharacterSlider object for which this
|
|
// object returns the slider value.
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 135
|
|
23 14 Dtool_uMZI0Nq1 0 7 28 129 0 14 Dtool_uMZI0Nq1 0 0
|
|
24 14 Dtool_uMZI1hyI 0 7 31 138 0 14 Dtool_uMZI1hyI 398 ////////////////////////////////////////////////////////////////////
|
|
// Function: JointVertexTransform::Constructor
|
|
// Access: Published
|
|
// Description: Constructs a new object that converts vertices from
|
|
// the indicated joint's coordinate space, into the
|
|
// other indicated joint's space.
|
|
//////////////////////////////////////////////////////////////////// 1 5 joint 1 115
|
|
25 14 Dtool_uMZIewMf 0 7 32 119 0 14 Dtool_uMZIewMf 806 // Filename: jointVertexTransform.I
|
|
// Created by: drose (24Mar05)
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
//
|
|
// PANDA 3D SOFTWARE
|
|
// Copyright (c) Carnegie Mellon University. All rights reserved.
|
|
//
|
|
// All use of this software is subject to the terms of the revised BSD
|
|
// license. You should have received a copy of this license along
|
|
// with this source code in a file named "LICENSE."
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: JointVertexTransform::get_joint
|
|
// Access: Published
|
|
// Description: Returns the joint for which this object returns the
|
|
// transform.
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 139
|
|
26 14 Dtool_uMZIjhsr 0 7 33 129 0 14 Dtool_uMZIjhsr 0 0
|
|
27 14 Dtool_uMZIhs8D 0 7 36 107 0 14 Dtool_uMZIhs8D 218 ////////////////////////////////////////////////////////////////////
|
|
// Function: Character::Constructor
|
|
// Access: Public
|
|
// Description:
|
|
//////////////////////////////////////////////////////////////////// 1 4 name 1 111
|
|
28 14 Dtool_uMZIJw7_ 0 7 37 144 0 14 Dtool_uMZIJw7_ 220 ////////////////////////////////////////////////////////////////////
|
|
// Function: Character::get_bundle
|
|
// Access: Published
|
|
// Description:
|
|
//////////////////////////////////////////////////////////////////// 2 4 this 3 141 1 i 1 143
|
|
29 14 Dtool_uMZI36Qi 0 4 38 121 0 14 Dtool_uMZI36Qi 701 ////////////////////////////////////////////////////////////////////
|
|
// Function: Character::merge_bundles
|
|
// Access: Published
|
|
// Description: Merges old_bundle with new_bundle. old_bundle
|
|
// must be one of the PartBundles within this node. At
|
|
// the end of this call, the old_bundle pointer within
|
|
// this node will be replaced with the new_bundle
|
|
// pointer, and all geometry within this node will be
|
|
// updated to reference new_bundle.
|
|
//
|
|
// This method is deprecated. Use the newer version of
|
|
// this method, below.
|
|
//////////////////////////////////////////////////////////////////// 3 4 this 3 107 10 old_bundle 1 108 12 other_bundle 1 108
|
|
30 14 Dtool_uMZIFU2c 0 4 38 121 0 14 Dtool_uMZIFU2c 1454 ////////////////////////////////////////////////////////////////////
|
|
// Function: Character::merge_bundles
|
|
// Access: Published
|
|
// Description: Merges old_bundle_handle->get_bundle() with
|
|
// new_bundle. old_bundle_handle must be one of the
|
|
// PartBundleHandle within this node. At the end of
|
|
// this call, the bundle pointer within the
|
|
// old_bundle_handle will be replaced with that within
|
|
// the new_bundle_handle pointer, and all geometry
|
|
// within this node will be updated to reference
|
|
// new_bundle.
|
|
//
|
|
// Normally, this is called when the two bundles have
|
|
// the same, or nearly the same, hierarchies. In this
|
|
// case, new_bundle will simply be assigned over the
|
|
// old_bundle position. However, if any joints are
|
|
// present in one bundle or the other, new_bundle will
|
|
// be modified to contain the union of all joints.
|
|
//
|
|
// The geometry below this node is also updated to
|
|
// reference new_bundle, instead of the original
|
|
// old_bundle.
|
|
//
|
|
// This method is intended to unify two different models
|
|
// that share a common skeleton, for instance, different
|
|
// LOD's of the same model.
|
|
//////////////////////////////////////////////////////////////////// 3 4 this 3 107 17 old_bundle_handle 1 145 19 other_bundle_handle 1 145
|
|
31 14 Dtool_uMZIndlW 0 4 39 121 0 14 Dtool_uMZIndlW 1731 ////////////////////////////////////////////////////////////////////
|
|
// Function: Character::set_lod_animation
|
|
// Access: Published
|
|
// Description: Activates a special mode in which the character
|
|
// animates less frequently as it gets further from the
|
|
// camera. This is intended as a simple optimization to
|
|
// minimize the effort of computing animation for lots
|
|
// of characters that may not necessarily be very
|
|
// important to animate every frame.
|
|
//
|
|
// If the character is closer to the camera than
|
|
// near_distance, then it is animated its normal rate,
|
|
// every frame. If the character is exactly
|
|
// far_distance away, it is animated only every
|
|
// delay_factor seconds (which should be a number
|
|
// greater than 0). If the character is between
|
|
// near_distance and far_distance, its animation rate is
|
|
// linearly interpolated according to its distance
|
|
// between the two. The interpolation function
|
|
// continues beyond far_distance, so that the character
|
|
// is animated increasingly less frequently as it gets
|
|
// farther away.
|
|
//
|
|
// The distance calculations are made from center, which
|
|
// is a fixed point relative to the character node, to
|
|
// the camera's lod center or cull center node (or to
|
|
// the camera node itself).
|
|
//
|
|
// If multiple cameras are viewing the character in any
|
|
// given frame, the closest one counts.
|
|
//////////////////////////////////////////////////////////////////// 5 4 this 3 107 6 center 1 147 12 far_distance 1 150 13 near_distance 1 150 12 delay_factor 1 150
|
|
32 14 Dtool_uMZIJ9zR 0 4 40 121 0 14 Dtool_uMZIJ9zR 436 ////////////////////////////////////////////////////////////////////
|
|
// Function: Character::clear_lod_animation
|
|
// Access: Published
|
|
// Description: Undoes the effect of a recent call to
|
|
// set_lod_animation(). Henceforth, the character will
|
|
// animate every frame, regardless of its distance from
|
|
// the camera.
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 107
|
|
33 14 Dtool_uMZIv8ZU 0 7 41 115 0 14 Dtool_uMZIv8ZU 412 ////////////////////////////////////////////////////////////////////
|
|
// Function: Character::find_joint
|
|
// Access: Published
|
|
// Description: Returns a pointer to the joint with the given name,
|
|
// if there is such a joint, or NULL if there is no such
|
|
// joint. This will not return a pointer to a slider.
|
|
//////////////////////////////////////////////////////////////////// 2 4 this 3 141 4 name 1 111
|
|
34 14 Dtool_uMZIypWE 0 7 42 130 0 14 Dtool_uMZIypWE 415 ////////////////////////////////////////////////////////////////////
|
|
// Function: Character::find_slider
|
|
// Access: Published
|
|
// Description: Returns a pointer to the slider with the given name,
|
|
// if there is such a slider, or NULL if there is no such
|
|
// slider. This will not return a pointer to a joint.
|
|
//////////////////////////////////////////////////////////////////// 2 4 this 3 141 4 name 1 111
|
|
35 14 Dtool_uMZIoBhZ 0 4 43 121 0 14 Dtool_uMZIoBhZ 371 ////////////////////////////////////////////////////////////////////
|
|
// Function: Character::write_parts
|
|
// Access: Published
|
|
// Description: Writes a list of the Character's joints and sliders,
|
|
// in their hierchical structure, to the indicated
|
|
// output stream.
|
|
//////////////////////////////////////////////////////////////////// 2 4 this 3 141 3 out 1 151
|
|
36 14 Dtool_uMZI2iP2 0 4 44 121 0 14 Dtool_uMZI2iP2 411 ////////////////////////////////////////////////////////////////////
|
|
// Function: Character::write_part_values
|
|
// Access: Published
|
|
// Description: Writes a list of the Character's joints and sliders,
|
|
// along with each current position, in their hierchical
|
|
// structure, to the indicated output stream.
|
|
//////////////////////////////////////////////////////////////////// 2 4 this 3 141 3 out 1 151
|
|
37 14 Dtool_uMZI_b_8 0 4 45 121 0 14 Dtool_uMZI_b_8 612 ////////////////////////////////////////////////////////////////////
|
|
// Function: Character::update_to_now
|
|
// Access: Published
|
|
// Description: Advances the character's frame to the current time,
|
|
// and then calls update(). This can be used by show
|
|
// code to force an update of the character's position
|
|
// to the current frame, regardless of whether the
|
|
// character is currently onscreen and animating.
|
|
//
|
|
// This method is deprecated. Call update() instead.
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 107
|
|
38 14 Dtool_uMZIoVfb 0 4 46 121 0 14 Dtool_uMZIoVfb 434 ////////////////////////////////////////////////////////////////////
|
|
// Function: Character::update
|
|
// Access: Published
|
|
// Description: Recalculates the Character's joints and vertices for
|
|
// the current frame. Normally this is performed
|
|
// automatically during the render and need not be
|
|
// called explicitly.
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 107
|
|
39 14 Dtool_uMZICgKI 0 4 47 121 0 14 Dtool_uMZICgKI 303 ////////////////////////////////////////////////////////////////////
|
|
// Function: Character::force_update
|
|
// Access: Published
|
|
// Description: Recalculates the character even if we think it
|
|
// doesn't need it.
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 107
|
|
40 14 Dtool_uMZIBCxW 0 7 48 129 0 14 Dtool_uMZIBCxW 0 0
|
|
41 14 Dtool_uMZIDlKr 0 7 51 144 0 14 Dtool_uMZIDlKr 395 ////////////////////////////////////////////////////////////////////
|
|
// Function: CharacterJointBundle::Constructor
|
|
// Access: Public
|
|
// Description: Normally, there is no need to create a
|
|
// CharacterJointBundle directly. The Character node
|
|
// will automatically create one for itself.
|
|
//////////////////////////////////////////////////////////////////// 1 4 name 1 111
|
|
42 14 Dtool_uMZIhKD8 0 7 51 144 0 14 Dtool_uMZIhKD8 395 ////////////////////////////////////////////////////////////////////
|
|
// Function: CharacterJointBundle::Constructor
|
|
// Access: Public
|
|
// Description: Normally, there is no need to create a
|
|
// CharacterJointBundle directly. The Character node
|
|
// will automatically create one for itself.
|
|
//////////////////////////////////////////////////////////////////// 0
|
|
43 14 Dtool_uMZIf0ve 0 7 52 107 0 14 Dtool_uMZIf0ve 302 ////////////////////////////////////////////////////////////////////
|
|
// Function: CharacterJointBundle::get_node
|
|
// Access: Public
|
|
// Description: Returns the nth Character associated with
|
|
// this PartBundle.
|
|
//////////////////////////////////////////////////////////////////// 2 4 this 3 153 1 n 1 143
|
|
44 14 Dtool_uMZIalYp 0 7 53 129 0 14 Dtool_uMZIalYp 0 0
|
|
45 14 Dtool_uMZIZ_sz 0 7 56 156 0 14 Dtool_uMZIZ_sz 533 ////////////////////////////////////////////////////////////////////
|
|
// Function: CharacterJointEffect::make
|
|
// Access: Published, Static
|
|
// Description: Constructs a new CharacterJointEffect object that
|
|
// references the indicated character. When a relative
|
|
// get_transform() is called on the node that contains
|
|
// the CharacterJointEffect, it will implicitly call
|
|
// character->update() first.
|
|
//////////////////////////////////////////////////////////////////// 1 9 character 1 107
|
|
46 14 Dtool_uMZIc3hd 0 7 57 107 0 14 Dtool_uMZIc3hd 413 ////////////////////////////////////////////////////////////////////
|
|
// Function: CharacterJointEffect::get_character
|
|
// Access: Published
|
|
// Description: Returns the Character that will get update() called
|
|
// on it when this node's relative transform is queried,
|
|
// or NULL if there is no such character.
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 157
|
|
47 14 Dtool_uMZI8jbN 0 7 58 129 0 14 Dtool_uMZI8jbN 0 0
|
|
66
|
|
93 14 CharacterJoint 0 75777 14 CharacterJoint 14 CharacterJoint 0 0 0 1 48 0 0 15 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 0 0 1 0 94 0 0 0 0 301
|
|
////////////////////////////////////////////////////////////////////
|
|
// Class : CharacterJoint
|
|
// Description : This represents one joint of the character's
|
|
// animation, containing an animating transform matrix.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
94 16 MovingPartMatrix 0 2049 16 MovingPartMatrix 16 MovingPartMatrix 0 0 0 0 0 0 0 0 0 0 0 0 279
|
|
////////////////////////////////////////////////////////////////////
|
|
// Class : MovingPartMatrix
|
|
// Description : This is a particular kind of MovingPart that accepts
|
|
// a matrix each frame.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
95 15 CharacterSlider 0 75777 15 CharacterSlider 15 CharacterSlider 0 0 0 1 64 0 0 2 65 66 0 0 1 0 96 0 0 0 0 437
|
|
////////////////////////////////////////////////////////////////////
|
|
// Class : CharacterSlider
|
|
// Description : This is a morph slider within the character. It's
|
|
// simply a single floating-point value that animates
|
|
// generally between 0 and 1, that controls the effects
|
|
// of one or more morphs within the character.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
96 16 MovingPartScalar 0 2049 16 MovingPartScalar 16 MovingPartScalar 0 0 0 0 0 0 0 0 0 0 0 0 279
|
|
////////////////////////////////////////////////////////////////////
|
|
// Class : MovingPartScalar
|
|
// Description : This is a particular kind of MovingPart that accepts
|
|
// a scalar each frame.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
97 21 CharacterVertexSlider 0 75777 21 CharacterVertexSlider 21 CharacterVertexSlider 0 0 0 1 67 0 0 2 68 69 0 0 1 0 98 0 0 0 0 351
|
|
////////////////////////////////////////////////////////////////////
|
|
// Class : CharacterVertexSlider
|
|
// Description : This is a specialization on VertexSlider that
|
|
// returns the slider value associated with a particular
|
|
// CharacterSlider object.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
98 12 VertexSlider 0 2049 12 VertexSlider 12 VertexSlider 0 0 0 0 0 0 0 0 0 0 0 0 607
|
|
////////////////////////////////////////////////////////////////////
|
|
// Class : VertexSlider
|
|
// Description : This is an abstract base class that retains some
|
|
// slider value, which is a linear value that typically
|
|
// ranges from 0.0 to 1.0, and is used to control the
|
|
// animation of morphs (blend shapes).
|
|
//
|
|
// It is similar to VertexTransform, which keeps a full
|
|
// 4x4 transform matrix, but the VertexSlider only keeps
|
|
// a single float value.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
99 20 JointVertexTransform 0 75777 20 JointVertexTransform 20 JointVertexTransform 0 0 0 1 70 0 0 2 71 72 0 0 1 0 100 0 0 0 0 804
|
|
////////////////////////////////////////////////////////////////////
|
|
// Class : JointVertexTransform
|
|
// Description : This is a specialization on VertexTransform that
|
|
// returns the transform necessary to move vertices as
|
|
// if they were assigned to the indicated joint. The
|
|
// geometry itself should be parented to the scene graph
|
|
// at the level of the character's root joint; that is,
|
|
// it should not be parented under a node directly
|
|
// animated by any joints.
|
|
//
|
|
// Multiple combinations of these with different weights
|
|
// are used to implement soft-skinned vertices for an
|
|
// animated character.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
100 15 VertexTransform 0 2049 15 VertexTransform 15 VertexTransform 0 0 0 0 0 0 0 0 0 0 0 0 558
|
|
////////////////////////////////////////////////////////////////////
|
|
// Class : VertexTransform
|
|
// Description : This is an abstract base class that holds a pointer
|
|
// to some transform, computed in some arbitrary way,
|
|
// that is to be applied to vertices during rendering.
|
|
// This is used to implement soft-skinned and animated
|
|
// vertices. Derived classes will define how the
|
|
// transform is actually computed.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
101 9 Character 0 75777 9 Character 9 Character 0 0 0 1 73 0 0 12 74 75 76 77 78 79 80 81 82 83 84 85 0 0 1 0 102 0 0 0 0 301
|
|
////////////////////////////////////////////////////////////////////
|
|
// Class : Character
|
|
// Description : An animated character, with skeleton-morph animation
|
|
// and either soft-skinned or hard-skinned vertices.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
102 14 PartBundleNode 0 2049 14 PartBundleNode 14 PartBundleNode 0 0 0 0 0 0 0 2 159 160 0 0 0 0 605
|
|
////////////////////////////////////////////////////////////////////
|
|
// Class : PartBundleNode
|
|
// Description : This is a node that contains a pointer to an
|
|
// PartBundle. Like AnimBundleNode, it exists to make
|
|
// it easy to store PartBundles in the scene graph.
|
|
//
|
|
// (Unlike AnimBundleNode, however, PartBundleNode has
|
|
// an additional function: it is also the base class of
|
|
// the Character node type, which adds additional
|
|
// functionality.)
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
103 20 CharacterJointBundle 0 75777 20 CharacterJointBundle 20 CharacterJointBundle 0 0 0 1 86 0 0 2 87 88 0 0 1 0 104 0 0 0 0 272
|
|
////////////////////////////////////////////////////////////////////
|
|
// Class : CharacterJointBundle
|
|
// Description : The collection of all the joints and sliders in the
|
|
// character.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
104 10 PartBundle 0 2049 10 PartBundle 10 PartBundle 0 0 0 0 0 0 0 1 161 0 0 0 0 337
|
|
////////////////////////////////////////////////////////////////////
|
|
// Class : PartBundle
|
|
// Description : This is the root of a MovingPart hierarchy. It
|
|
// defines the hierarchy of moving parts that make up an
|
|
// animatable object.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
105 20 CharacterJointEffect 0 141313 20 CharacterJointEffect 20 CharacterJointEffect 0 0 0 0 92 0 3 89 90 91 0 0 1 0 106 0 0 0 0 609
|
|
////////////////////////////////////////////////////////////////////
|
|
// Class : CharacterJointEffect
|
|
// Description : This effect will be added automatically to a node by
|
|
// CharacterJoint::add_net_transform() and
|
|
// CharacterJoint::add_local_transform().
|
|
//
|
|
// The effect binds the node back to the character, so
|
|
// that querying the relative transform of the affected
|
|
// node will automatically force the indicated character
|
|
// to be updated first.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
106 12 RenderEffect 0 2049 12 RenderEffect 12 RenderEffect 0 0 0 0 0 0 0 0 0 0 0 0 1346
|
|
////////////////////////////////////////////////////////////////////
|
|
// Class : RenderEffect
|
|
// Description : This is the base class for a number of special render
|
|
// effects that may be set on scene graph nodes to
|
|
// change the way they render. This includes
|
|
// BillboardEffect, DecalEffect, etc.
|
|
//
|
|
// RenderEffect represents render properties that must
|
|
// be applied as soon as they are encountered in the
|
|
// scene graph, rather than propagating down to the
|
|
// leaves. This is different from RenderAttrib, which
|
|
// represents properties like color and texture that
|
|
// don't do anything until they propagate down to a
|
|
// GeomNode.
|
|
//
|
|
// You should not attempt to create or modify a
|
|
// RenderEffect directly; instead, use the make() method
|
|
// of the appropriate kind of effect you want. This
|
|
// will allocate and return a new RenderEffect of the
|
|
// appropriate type, and it may share pointers if
|
|
// possible. Do not modify the new RenderEffect if you
|
|
// wish to change its properties; instead, create a new
|
|
// one.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
107 11 Character * 0 8576 11 Character * 11 Character * 0 0 101 0 0 0 0 0 0 0 0 0 0
|
|
|
|
108 12 PartBundle * 0 8576 12 PartBundle * 12 PartBundle * 0 0 104 0 0 0 0 0 0 0 0 0 0
|
|
|
|
109 11 PartGroup * 0 8576 11 PartGroup * 11 PartGroup * 0 0 110 0 0 0 0 0 0 0 0 0 0
|
|
|
|
110 9 PartGroup 0 2048 9 PartGroup 9 PartGroup 0 0 0 0 0 0 0 1 162 0 0 0 0 290
|
|
////////////////////////////////////////////////////////////////////
|
|
// Class : PartGroup
|
|
// Description : This is the base class for PartRoot and
|
|
// MovingPart. It defines a hierarchy of MovingParts.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
111 13 atomic string 0 2 13 atomic string 13 atomic string 0 7 0 0 0 0 0 0 0 0 0 0 0
|
|
|
|
112 17 LMatrix4f const * 0 8576 17 LMatrix4f const * 17 LMatrix4f const * 0 0 113 0 0 0 0 0 0 0 0 0 0
|
|
|
|
113 15 LMatrix4f const 0 8832 15 LMatrix4f const 15 LMatrix4f const 0 0 114 0 0 0 0 0 0 0 0 0 0
|
|
|
|
114 9 LMatrix4f 0 2048 9 LMatrix4f 9 LMatrix4f 0 0 0 0 0 0 0 3 163 164 165 0 0 0 0 215
|
|
////////////////////////////////////////////////////////////////////
|
|
// Class : LMatrix4
|
|
// Description : This is a 4-by-4 transform matrix.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
115 16 CharacterJoint * 0 8576 16 CharacterJoint * 16 CharacterJoint * 0 0 93 0 0 0 0 0 0 0 0 0 0
|
|
|
|
116 11 PandaNode * 0 8576 11 PandaNode * 11 PandaNode * 0 0 117 0 0 0 0 0 0 0 0 0 0
|
|
|
|
117 9 PandaNode 0 2048 9 PandaNode 9 PandaNode 0 0 0 0 0 0 0 0 0 0 0 0 374
|
|
////////////////////////////////////////////////////////////////////
|
|
// Class : PandaNode
|
|
// Description : A basic node of the scene graph or data graph. This
|
|
// is the base class of all specialized nodes, and also
|
|
// serves as a generic node with no special properties.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
118 4 bool 0 8194 4 bool 4 bool 0 4 0 0 0 0 0 0 0 0 0 0 0
|
|
|
|
119 22 CharacterJoint const * 0 8576 22 CharacterJoint const * 22 CharacterJoint const * 0 0 120 0 0 0 0 0 0 0 0 0 0
|
|
|
|
120 20 CharacterJoint const 0 8832 20 CharacterJoint const 20 CharacterJoint const 0 0 93 0 0 0 0 0 0 0 0 0 0
|
|
|
|
121 4 void 0 8194 4 void 4 void 0 6 0 0 0 0 0 0 0 0 0 0 0
|
|
|
|
122 18 NodePathCollection 0 2048 18 NodePathCollection 18 NodePathCollection 0 0 0 0 0 0 0 1 166 0 0 0 0 403
|
|
////////////////////////////////////////////////////////////////////
|
|
// Class : NodePathCollection
|
|
// Description : This is a set of zero or more NodePaths. It's handy
|
|
// for returning from functions that need to return
|
|
// multiple NodePaths (for instance,
|
|
// NodePaths::get_children).
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
123 20 NodePathCollection * 0 8576 20 NodePathCollection * 20 NodePathCollection * 0 0 122 0 0 0 0 0 0 0 0 0 0
|
|
|
|
124 11 LMatrix4f * 0 8576 11 LMatrix4f * 11 LMatrix4f * 0 0 114 0 0 0 0 0 0 0 0 0 0
|
|
|
|
125 20 TransformState const 0 8832 20 TransformState const 20 TransformState const 0 0 126 0 0 0 0 0 0 0 0 0 0
|
|
|
|
126 14 TransformState 0 2048 14 TransformState 14 TransformState 0 0 0 0 0 0 0 0 0 0 0 0 1138
|
|
////////////////////////////////////////////////////////////////////
|
|
// Class : TransformState
|
|
// Description : Indicates a coordinate-system transform on vertices.
|
|
// TransformStates are the primary means for storing
|
|
// transformations on the scene graph.
|
|
//
|
|
// Transforms may be specified in one of two ways:
|
|
// componentwise, with a pos-hpr-scale, or with an
|
|
// arbitrary transform matrix. If you specify a
|
|
// transform componentwise, it will remember its
|
|
// original components.
|
|
//
|
|
// TransformState objects are managed very much like
|
|
// RenderState objects. They are immutable and
|
|
// reference-counted automatically.
|
|
//
|
|
// You should not attempt to create or modify a
|
|
// TransformState object directly. Instead, call one of
|
|
// the make() functions to create one for you. And
|
|
// instead of modifying a TransformState object, create a
|
|
// new one.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
127 22 TransformState const * 0 8576 22 TransformState const * 22 TransformState const * 0 0 125 0 0 0 0 0 0 0 0 0 0
|
|
|
|
128 10 TypeHandle 0 2048 10 TypeHandle 10 TypeHandle 0 0 0 0 0 0 0 0 0 0 0 0 1098
|
|
////////////////////////////////////////////////////////////////////
|
|
// Class : TypeHandle
|
|
// Description : TypeHandle is the identifier used to differentiate
|
|
// C++ class types. Any C++ classes that inherit from
|
|
// some base class, and must be differentiated at run
|
|
// time, should store a static TypeHandle object that
|
|
// can be queried through a static member function
|
|
// named get_class_type(). Most of the time, it is also
|
|
// desirable to inherit from TypedObject, which provides
|
|
// some virtual functions to return the TypeHandle for a
|
|
// particular instance.
|
|
//
|
|
// At its essence, a TypeHandle is simply a unique
|
|
// identifier that is assigned by the TypeRegistry. The
|
|
// TypeRegistry stores a tree of TypeHandles, so that
|
|
// ancestry of a particular type may be queried, and the
|
|
// type name may be retrieved for run-time display.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
129 12 TypeHandle * 0 8576 12 TypeHandle * 12 TypeHandle * 0 0 128 0 0 0 0 0 0 0 0 0 0
|
|
|
|
130 17 CharacterSlider * 0 8576 17 CharacterSlider * 17 CharacterSlider * 0 0 95 0 0 0 0 0 0 0 0 0 0
|
|
|
|
131 8 Thread * 0 8576 8 Thread * 8 Thread * 0 0 132 0 0 0 0 0 0 0 0 0 0
|
|
|
|
132 6 Thread 0 2048 6 Thread 6 Thread 0 0 0 0 0 0 0 0 0 0 0 0 668
|
|
////////////////////////////////////////////////////////////////////
|
|
// Class : Thread
|
|
// Description : A thread; that is, a lightweight process. This is an
|
|
// abstract base class; to use it, you must subclass
|
|
// from it and redefine thread_main().
|
|
//
|
|
// The thread itself will keep a reference count on the
|
|
// Thread object while it is running; when the thread
|
|
// returns from its root function, the Thread object
|
|
// will automatically be destructed if no other pointers
|
|
// are referencing it.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
133 23 CharacterVertexSlider * 0 8576 23 CharacterVertexSlider * 23 CharacterVertexSlider * 0 0 97 0 0 0 0 0 0 0 0 0 0
|
|
|
|
134 21 CharacterSlider const 0 8832 21 CharacterSlider const 21 CharacterSlider const 0 0 95 0 0 0 0 0 0 0 0 0 0
|
|
|
|
135 29 CharacterVertexSlider const * 0 8576 29 CharacterVertexSlider const * 29 CharacterVertexSlider const * 0 0 136 0 0 0 0 0 0 0 0 0 0
|
|
|
|
136 27 CharacterVertexSlider const 0 8832 27 CharacterVertexSlider const 27 CharacterVertexSlider const 0 0 97 0 0 0 0 0 0 0 0 0 0
|
|
|
|
137 23 CharacterSlider const * 0 8576 23 CharacterSlider const * 23 CharacterSlider const * 0 0 134 0 0 0 0 0 0 0 0 0 0
|
|
|
|
138 22 JointVertexTransform * 0 8576 22 JointVertexTransform * 22 JointVertexTransform * 0 0 99 0 0 0 0 0 0 0 0 0 0
|
|
|
|
139 28 JointVertexTransform const * 0 8576 28 JointVertexTransform const * 28 JointVertexTransform const * 0 0 140 0 0 0 0 0 0 0 0 0 0
|
|
|
|
140 26 JointVertexTransform const 0 8832 26 JointVertexTransform const 26 JointVertexTransform const 0 0 99 0 0 0 0 0 0 0 0 0 0
|
|
|
|
141 17 Character const * 0 8576 17 Character const * 17 Character const * 0 0 142 0 0 0 0 0 0 0 0 0 0
|
|
|
|
142 15 Character const 0 8832 15 Character const 15 Character const 0 0 101 0 0 0 0 0 0 0 0 0 0
|
|
|
|
143 3 int 0 8194 3 int 3 int 0 1 0 0 0 0 0 0 0 0 0 0 0
|
|
|
|
144 22 CharacterJointBundle * 0 8576 22 CharacterJointBundle * 22 CharacterJointBundle * 0 0 103 0 0 0 0 0 0 0 0 0 0
|
|
|
|
145 18 PartBundleHandle * 0 8576 18 PartBundleHandle * 18 PartBundleHandle * 0 0 146 0 0 0 0 0 0 0 0 0 0
|
|
|
|
146 16 PartBundleHandle 0 2048 16 PartBundleHandle 16 PartBundleHandle 0 0 0 0 0 0 0 0 0 0 0 0 890
|
|
////////////////////////////////////////////////////////////////////
|
|
// Class : PartBundleHandle
|
|
// Description : This is a trivial class returned by
|
|
// PartBundleNode::get_bundle(). Its purpose is to hold
|
|
// the actual PartBundle pointer contained within the
|
|
// PartBundleNode, so that scene graph flatten
|
|
// operations can safely combine or duplicate
|
|
// PartBundles as necessary without affecting high-level
|
|
// bundle operations.
|
|
//
|
|
// The high-level Actor class defined in
|
|
// direct/src/actor, for instance, will store a list of
|
|
// PartBundleHandles instead of on actual PartBundles,
|
|
// so that it will be immune to changes from these
|
|
// flatten operations.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
147 16 LPoint3f const * 0 8576 16 LPoint3f const * 16 LPoint3f const * 0 0 148 0 0 0 0 0 0 0 0 0 0
|
|
|
|
148 14 LPoint3f const 0 8832 14 LPoint3f const 14 LPoint3f const 0 0 149 0 0 0 0 0 0 0 0 0 0
|
|
|
|
149 8 LPoint3f 0 2048 8 LPoint3f 8 LPoint3f 0 0 0 0 0 0 0 0 0 0 0 0 1083
|
|
// Filename: lpoint3_src.h
|
|
// Created by: drose (25Sep99)
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
//
|
|
// PANDA 3D SOFTWARE
|
|
// Copyright (c) Carnegie Mellon University. All rights reserved.
|
|
//
|
|
// All use of this software is subject to the terms of the revised BSD
|
|
// license. You should have received a copy of this license along
|
|
// with this source code in a file named "LICENSE."
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////
|
|
// Class : LPoint3
|
|
// Description : This is a three-component point in space (as opposed
|
|
// to a three-component vector, which represents a
|
|
// direction and a distance). Some of the methods are
|
|
// slightly different between LPoint3 and LVector3; in
|
|
// particular, subtraction of two points yields a
|
|
// vector, while addition of a vector and a point yields
|
|
// a point.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
150 5 float 0 8194 5 float 5 float 0 2 0 0 0 0 0 0 0 0 0 0 0
|
|
|
|
151 9 ostream * 0 8576 9 ostream * 9 ostream * 0 0 152 0 0 0 0 0 0 0 0 0 0
|
|
|
|
152 7 ostream 0 2048 7 ostream 7 ostream 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
|
|
153 28 CharacterJointBundle const * 0 8576 28 CharacterJointBundle const * 28 CharacterJointBundle const * 0 0 154 0 0 0 0 0 0 0 0 0 0
|
|
|
|
154 26 CharacterJointBundle const 0 8832 26 CharacterJointBundle const 26 CharacterJointBundle const 0 0 103 0 0 0 0 0 0 0 0 0 0
|
|
|
|
155 18 RenderEffect const 0 8832 18 RenderEffect const 18 RenderEffect const 0 0 106 0 0 0 0 0 0 0 0 0 0
|
|
|
|
156 20 RenderEffect const * 0 8576 20 RenderEffect const * 20 RenderEffect const * 0 0 155 0 0 0 0 0 0 0 0 0 0
|
|
|
|
157 28 CharacterJointEffect const * 0 8576 28 CharacterJointEffect const * 28 CharacterJointEffect const * 0 0 158 0 0 0 0 0 0 0 0 0 0
|
|
|
|
158 26 CharacterJointEffect const 0 8832 26 CharacterJointEffect const 26 CharacterJointEffect const 0 0 105 0 0 0 0 0 0 0 0 0 0
|
|
|
|
0
|
|
0
|
|
8
|
|
159 0 0 35 11 get_bundles 15 get_num_bundles 10 get_bundle
|
|
160 0 0 35 18 get_bundle_handles 15 get_num_bundles 17 get_bundle_handle
|
|
161 0 0 50 9 get_nodes 13 get_num_nodes 8 get_node
|
|
162 0 0 64 12 get_children 16 get_num_children 9 get_child
|
|
163 0 0 68 8 get_rows 4 size 7 get_row
|
|
164 0 0 68 8 get_cols 4 size 7 get_col
|
|
165 0 0 68 9 get_row3s 4 size 8 get_row3
|
|
166 0 0 80 9 get_paths 13 get_num_paths 8 get_path
|