mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-25 04:32:33 -06:00
53 lines
2.1 KiB
Python
Executable file
53 lines
2.1 KiB
Python
Executable file
from PurchaseBase import *
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from toontown.toonbase import ToontownTimer
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COUNT_UP_RATE = 0.15
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DELAY_BEFORE_COUNT_UP = 1.25
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DELAY_AFTER_COUNT_UP = 1.75
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COUNT_DOWN_RATE = 0.075
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DELAY_AFTER_COUNT_DOWN = 0.0
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DELAY_AFTER_CELEBRATE = 3.0
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class ClerkPurchase(PurchaseBase):
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activateMode = 'storePurchase'
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def __init__(self, toon, remain, doneEvent):
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PurchaseBase.__init__(self, toon, doneEvent)
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self.remain = remain
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def load(self):
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purchaseModels = loader.loadModel('phase_4/models/gui/gag_shop_purchase_gui')
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PurchaseBase.load(self, purchaseModels)
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self.backToPlayground = DirectButton(parent=self.frame, relief=None, scale=1.04, pos=(0.71, 0, -0.045), image=(purchaseModels.find('**/PurchScrn_BTN_UP'), purchaseModels.find('**/PurchScrn_BTN_DN'), purchaseModels.find('**/PurchScrn_BTN_RLVR')), text=TTLocalizer.GagShopDoneShopping, text_fg=(0, 0.1, 0.7, 1), text_scale=0.05, text_pos=(0, 0.015, 0), command=self.__handleBackToPlayground)
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self.timer = ToontownTimer.ToontownTimer()
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self.timer.reparentTo(self.frame)
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self.timer.posInTopRightCorner()
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purchaseModels.removeNode()
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return
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def unload(self):
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PurchaseBase.unload(self)
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del self.backToPlayground
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self.timer.removeNode()
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del self.timer
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def __handleBackToPlayground(self):
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self.toon.inventory.reparentTo(hidden)
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self.toon.inventory.hide()
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self.handleDone(0)
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def __timerExpired(self):
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self.handleDone(0)
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def enterPurchase(self):
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PurchaseBase.enterPurchase(self)
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self.backToPlayground.reparentTo(self.toon.inventory.storePurchaseFrame)
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self.pointDisplay.reparentTo(self.toon.inventory.storePurchaseFrame)
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self.statusLabel.reparentTo(self.toon.inventory.storePurchaseFrame)
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self.timer.countdown(self.remain, self.__timerExpired)
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def exitPurchase(self):
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PurchaseBase.exitPurchase(self)
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self.backToPlayground.reparentTo(self.frame)
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self.pointDisplay.reparentTo(self.frame)
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self.statusLabel.reparentTo(self.frame)
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self.ignore('purchaseStateChange')
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