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https://github.com/Sneed-Group/Poodletooth-iLand
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97 lines
2.6 KiB
C++
97 lines
2.6 KiB
C++
// Filename: sedScript.cxx
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// Created by: drose (24Oct00)
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//
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////////////////////////////////////////////////////////////////////
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#include "sedScript.h"
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#include "sedCommand.h"
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#include "sedContext.h"
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////////////////////////////////////////////////////////////////////
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// Function: SedScript::Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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SedScript::
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SedScript() {
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_quit = false;
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}
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////////////////////////////////////////////////////////////////////
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// Function: SedScript::Destructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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SedScript::
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~SedScript() {
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Commands::iterator ci;
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for (ci = _commands.begin(); ci != _commands.end(); ++ci) {
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delete (*ci);
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: SedScript::add_line
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// Access: Public
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// Description: Adds the indicated script line to the script.
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// Returns true if it is a valid line, false if there is
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// an error.
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////////////////////////////////////////////////////////////////////
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bool SedScript::
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add_line(const string &line) {
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size_t p = 0;
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SedCommand *command = new SedCommand;
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if (!command->parse_command(line, p)) {
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// That's an invalid command.
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delete command;
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return false;
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}
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_commands.push_back(command);
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while (p < line.length()) {
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// There's more to the line.
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if (line[p] != ';') {
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// But it's an error.
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cerr << "Invalid character at: " << line.substr(p) << "\n";
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return false;
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}
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p++;
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command = new SedCommand;
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if (!command->parse_command(line, p)) {
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// That's an invalid command.
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delete command;
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return false;
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}
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_commands.push_back(command);
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}
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// Everything parsed ok.
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return true;
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}
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////////////////////////////////////////////////////////////////////
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// Function: SedScript::run
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// Access: Public
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// Description: Runs the script, modifying the context as
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// appropriate. Returns true if the process should
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// continue with the next line, or false if we have quit
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// and we should terminate.
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////////////////////////////////////////////////////////////////////
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bool SedScript::
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run(SedContext &context) {
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context._deleted = false;
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_next_command = _commands.begin();
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while (!_quit && _next_command != _commands.end()) {
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SedCommand *command = (*_next_command);
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++_next_command;
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command->run(*this, context);
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}
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if (!context._deleted) {
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context._out << context._pattern_space << "\n";
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}
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return !_quit;
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}
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