mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-23 11:42:39 -06:00
137 lines
5.5 KiB
Python
137 lines
5.5 KiB
Python
from pandac.PandaModules import TextNode
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from direct.gui.DirectButton import DirectButton
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from direct.gui.OnscreenText import OnscreenText
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from direct.task.Task import Task
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from toontown.toonbase import ToontownGlobals
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from toontown.toonbase import TTLocalizer
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from toontown.parties import PartyUtils
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from toontown.parties import PartyGlobals
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class TeamActivityGui:
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COUNTDOWN_TASK_NAME = 'updateCountdownTask'
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timer = None
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statusText = None
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countdownText = None
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exitButton = None
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switchButton = None
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def __init__(self, activity):
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self.activity = activity
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def load(self):
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buttonModels = loader.loadModel('phase_3.5/models/gui/inventory_gui')
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upButton = buttonModels.find('**//InventoryButtonUp')
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downButton = buttonModels.find('**/InventoryButtonDown')
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rolloverButton = buttonModels.find('**/InventoryButtonRollover')
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self.exitButton = DirectButton(relief=None, text=TTLocalizer.PartyTeamActivityExitButton, text_fg=(1, 1, 0.65, 1), text_pos=(0, -0.15), text_scale=0.5, image=(upButton, downButton, rolloverButton), image_color=(1, 0, 0, 1), image_scale=(14.5, 1, 9), pos=(0, 0, 0.8), scale=0.15, command=self.handleExitButtonClick)
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self.exitButton.hide()
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if self.activity.toonsCanSwitchTeams():
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self.switchButton = DirectButton(relief=None, text=TTLocalizer.PartyTeamActivitySwitchTeamsButton, text_fg=(1, 1, 1, 1), text_pos=(0, 0.1), text_scale=0.5, image=(upButton, downButton, rolloverButton), image_color=(0, 1, 0, 1), image_scale=(15, 1, 15), pos=(0, 0, 0.5), scale=0.15, command=self.handleSwitchButtonClick)
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self.switchButton.hide()
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else:
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self.switchButton = None
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buttonModels.removeNode()
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self.countdownText = OnscreenText(text='', pos=(0.0, -0.2), scale=PartyGlobals.TeamActivityTextScale * 1.2, fg=(1.0, 1.0, 0.65, 1.0), align=TextNode.ACenter, font=ToontownGlobals.getSignFont(), mayChange=True)
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self.countdownText.hide()
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self.statusText = OnscreenText(text='', pos=(0.0, 0.0), scale=PartyGlobals.TeamActivityTextScale, fg=PartyGlobals.TeamActivityStatusColor, align=TextNode.ACenter, font=ToontownGlobals.getSignFont(), mayChange=True)
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self.statusText.hide()
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self.timer = PartyUtils.getNewToontownTimer()
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self.timer.hide()
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return
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def unload(self):
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self.hideWaitToStartCountdown()
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if self.exitButton is not None:
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self.exitButton.destroy()
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self.exitButton = None
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if self.switchButton is not None:
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self.switchButton.destroy()
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self.switchButton = None
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if self.countdownText is not None:
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self.countdownText.destroy()
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self.countdownText.removeNode()
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self.countdownText = None
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if self.statusText is not None:
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self.statusText.destroy()
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self.statusText.removeNode()
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self.statusText = None
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if self.timer is not None:
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self.timer.destroy()
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del self.timer
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return
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def showStatus(self, text):
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self.statusText.setText(text)
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self.statusText.show()
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def hideStatus(self):
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self.statusText.hide()
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def enableExitButton(self):
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self.exitButton.show()
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def disableExitButton(self):
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self.exitButton.hide()
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def handleExitButtonClick(self):
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self.disableExitButton()
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self.disableSwitchButton()
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self.activity.d_toonExitRequest()
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def enableSwitchButton(self):
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self.switchButton.show()
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def disableSwitchButton(self):
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if self.switchButton is not None:
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self.switchButton.hide()
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return
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def handleSwitchButtonClick(self):
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self.disableSwitchButton()
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self.disableExitButton()
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self.activity.d_toonSwitchTeamRequest()
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def showWaitToStartCountdown(self, duration, waitToStartTimestamp, almostDoneCallback = None):
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self._countdownAlmostDoneCallback = almostDoneCallback
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currentTime = globalClock.getRealTime()
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waitTimeElapsed = currentTime - waitToStartTimestamp
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if duration - waitTimeElapsed > 1.0:
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countdownTask = Task(self._updateCountdownTask)
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countdownTask.duration = duration - waitTimeElapsed
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self.countdownText.setText(str(int(countdownTask.duration)))
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self.countdownText.show()
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taskMgr.remove(TeamActivityGui.COUNTDOWN_TASK_NAME)
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taskMgr.add(countdownTask, TeamActivityGui.COUNTDOWN_TASK_NAME)
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def hideWaitToStartCountdown(self):
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taskMgr.remove(TeamActivityGui.COUNTDOWN_TASK_NAME)
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self._countdownAlmostDoneCallback = None
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if self.countdownText is not None:
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self.countdownText.hide()
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return
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def _updateCountdownTask(self, task):
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countdownTime = int(task.duration - task.time)
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seconds = str(countdownTime)
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if self.countdownText['text'] != seconds:
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self.countdownText['text'] = seconds
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if countdownTime == 3 and self._countdownAlmostDoneCallback is not None:
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self._countdownAlmostDoneCallback()
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self._countdownAlmostDoneCallback = None
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if task.time >= task.duration:
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return Task.done
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else:
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return Task.cont
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return
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def showTimer(self, duration):
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self.timer.setTime(duration)
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self.timer.countdown(duration, self._handleTimerExpired)
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self.timer.show()
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def hideTimer(self):
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self.timer.hide()
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self.timer.stop()
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def _handleTimerExpired(self):
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self.activity.handleGameTimerExpired()
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