mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-24 04:02:40 -06:00
115 lines
No EOL
3 KiB
Python
115 lines
No EOL
3 KiB
Python
from direct.task.Task import Task
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from toontown.battle import BattleProps
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HEALTH_COLORS = (
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(0, 1, 0, 1),
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(0.5, 1, 0, 1),
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(0.75, 1, 0, 1),
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(1, 1, 0, 1),
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(1, 0.86, 0, 1),
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(1, 0.6, 0, 1),
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(1, 0.5, 0, 1),
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(1, 0.25, 0, 1.0),
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(1, 0, 0, 1),
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(0.3, 0.3, 0.3, 1)
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)
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HEALTH_GLOW_COLORS = (
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(0.25, 1, 0.25, 0.5),
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(0.5, 1, 0.25, .5),
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(0.75, 1, 0.25, .5),
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(1, 1, 0.25, 0.5),
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(1, 0.866, 0.25, .5),
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(1, 0.6, 0.25, .5),
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(1, 0.5, 0.25, 0.5),
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(1, 0.25, 0.25, 0.5),
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(1, 0.25, 0.25, 0.5),
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(0.3, 0.3, 0.3, 0))
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class SuitHealthBar:
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def __init__(self):
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self.geom = None
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self.geomGlow = None
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self.healthCondition = 0
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def delete(self):
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if self.geom:
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self.geom.removeNode()
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self.geom = None
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self.geomGlow = None
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taskMgr.remove('blink-task-%s' % id(self))
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self.healthCondition = 0
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def generate(self):
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self.delete()
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model = loader.loadModel('phase_3.5/models/gui/matching_game_gui')
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button = model.find('**/minnieCircle')
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model.removeNode()
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button.setH(180.0)
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button.setColor(HEALTH_COLORS[0])
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self.geom = button
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glow = BattleProps.globalPropPool.getProp('glow')
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glow.reparentTo(self.geom)
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glow.setScale(0.28)
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glow.setPos(-0.005, 0.01, 0.015)
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glow.setColor(HEALTH_GLOW_COLORS[0])
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button.flattenLight()
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self.geomGlow = glow
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self.geom.hide()
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self.healthCondition = 0
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def getHealthCondition(self, health):
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if health > 0.95:
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return 0
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elif health > 0.9:
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return 1
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elif health > 0.8:
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return 2
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elif health > 0.7:
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return 3
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elif health > 0.6:
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return 4
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elif health > 0.5:
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return 5
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elif health > 0.3:
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return 6
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elif health > 0.15:
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return 7
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elif health > 0.05:
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return 8
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elif health > 0.0:
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return 9
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return 10
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def update(self, hp, forceUpdate = 0):
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if not self.geom:
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return
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condition = self.getHealthCondition(hp)
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if self.healthCondition != condition or forceUpdate:
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taskMgr.remove('blink-task-%s' % id(self))
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if condition in (9, 10):
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blinkTask = Task.loop(Task(self.__blinkRed), Task.pause(0.75 if condition == 9 else 0.25), Task(self.__blinkGray), Task.pause(0.1))
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taskMgr.add(blinkTask, 'blink-task-%s' % id(self))
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else:
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self.geom.setColor(HEALTH_COLORS[condition], 1)
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self.geomGlow.setColor(HEALTH_GLOW_COLORS[condition], 1)
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self.healthCondition = condition
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def __blink(self, color):
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if not self.geom:
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return
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self.geom.setColor(HEALTH_COLORS[color], 1)
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self.geomGlow.setColor(HEALTH_GLOW_COLORS[color], 1)
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def __blinkRed(self, task):
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self.__blink(8)
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def __blinkGray(self, task):
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self.__blink(9) |