mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-26 21:22:27 -06:00
263 lines
9.7 KiB
Python
Executable file
263 lines
9.7 KiB
Python
Executable file
from direct.showbase import PythonUtil
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from pandac.PandaModules import VBase4, Vec3, Point3
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from CogdoUtil import VariableContainer, DevVariableContainer
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AI = VariableContainer()
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AI.GameActions = PythonUtil.Enum(('LandOnWinPlatform', 'WinStateFinished', 'GotoWinState', 'HitWhirlwind', 'HitLegalEagle', 'HitMinion', 'DebuffInvul', 'RequestEnterEagleInterest', 'RequestExitEagleInterest', 'RanOutOfTimePenalty', 'Died', 'Spawn', 'SetBlades', 'BladeLost'))
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AI.BroadcastPeriod = 0.3
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AI.SafezoneId2DeathDamage = {2000: 1,
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1000: 2,
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5000: 4,
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4000: 8,
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3000: 12,
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9000: 16,
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7000: 20}
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AI.SafezoneId2WhirlwindDamage = {2000: 1,
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1000: 2,
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5000: 4,
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4000: 8,
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3000: 12,
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9000: 16,
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7000: 20}
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AI.SafezoneId2LegalEagleDamage = {2000: 2,
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1000: 4,
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5000: 8,
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4000: 16,
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3000: 24,
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9000: 32,
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7000: 36}
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AI.SafezoneId2MinionDamage = {2000: 1,
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1000: 2,
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5000: 4,
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4000: 8,
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3000: 12,
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9000: 16,
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7000: 20}
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Camera = VariableContainer()
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Camera.Angle = 12.5
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Camera.Distance = 20
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Camera.LookAtToonHeightOffset = 1.0
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Camera.LeewayX = 0.5
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Camera.MinLeewayZ = 0.5
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Camera.MaxLeewayZ = 15.0
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Camera.CatchUpRateZ = 3.0
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Camera.LevelBoundsFactor = (0.6, 1.0, 0.9)
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Camera.AlphaBetweenToon = 0.35
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Camera.SpinRadius = 9.0
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Camera.MaxSpinAngle = 20.0
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Camera.MaxSpinX = 16.0
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Camera.GameCameraFar = 400.0
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Gameplay = VariableContainer()
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Gameplay.SecondsUntilGameOver = 60.0 * 3.0
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Gameplay.TimeRunningOutSeconds = 45.0
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Gameplay.IntroDurationSeconds = 24.0
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Gameplay.FinishDurationSeconds = 10.0
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Gameplay.GatherableFlashTime = 1.0
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Gameplay.ToonAcceleration = {'forward': 40.0,
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'backward': 40.0,
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'turning': 40.0,
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'boostUp': 15.0,
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'fall': 10.0,
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'activeDropDown': 20.0,
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'activeDropBack': 40.0,
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'fan': 80.0}
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Gameplay.ToonDeceleration = {'forward': 5.0,
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'backward': 3.0,
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'turning': 10.0,
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'fan': 25.0}
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Gameplay.ToonVelMax = {'forward': 15.0,
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'backward': 6.0,
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'turning': 10.0,
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'boost': 5.5,
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'fall': 10.0,
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'fallNoFuel': 70.0,
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'fan': 55.0}
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Gameplay.ToonTurning = {'turningSpeed': 15.0,
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'maxTurningAngle': 45.0}
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Gameplay.RayPlatformCollisionThreshold = 0.2
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Gameplay.UseVariableFanPower = True
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Gameplay.FanMaxPower = 1.0
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Gameplay.FanMinPower = 0.4
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Gameplay.FanCollisionTubeRadius = 4.0
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Gameplay.FanCollisionTubeHeight = 35.0
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Gameplay.FanStreamerMinDuration = 0.2
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Gameplay.FanStreamerMaxDuration = 0.5
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Gameplay.WhirlwindCollisionTubeHeight = 100
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Gameplay.WhirlwindCollisionTubeRadius = 4.0
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Gameplay.WhirlwindMoveBackDist = 15.0
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Gameplay.WhirlwindSpinTime = 1.0
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Gameplay.WhirlwindMoveBackTime = 0.5
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Gameplay.FlyingMinionCollisionRadius = 2.5
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Gameplay.FlyingMinionCollisionHeightOffset = 5.0
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Gameplay.FlyingMinionFloatOffset = 1.0
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Gameplay.FlyingMinionFloatTime = 1.0
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Gameplay.WalkingMinionCollisionRadius = 2.5
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Gameplay.WalkingMinionCollisionHeightOffset = 2.0
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Gameplay.MemoCollisionRadius = 1.5
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Gameplay.MemoSpinRate = 60.0
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Gameplay.DoesToonDieWithFuel = True
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Gameplay.SafezoneId2LaffPickupHealAmount = {2000: 1,
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1000: 2,
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5000: 4,
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4000: 8,
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3000: 12,
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9000: 16,
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7000: 20}
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Gameplay.InvulBuffTime = 15.0
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Gameplay.InvulBlinkTime = 5.0
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Gameplay.InvulSingleBlinkTime = 0.5
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Gameplay.PropellerCollisionRadius = 3.0
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Gameplay.PropellerRespawnTime = 5.0
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Gameplay.FuelBurnRate = 0.1
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Gameplay.DepleteFuelStates = ['FlyingUp']
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Gameplay.FuelNormalAmt = 1.0
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Gameplay.FuelLowAmt = 0.66
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Gameplay.FuelVeryLowAmt = 0.33
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Gameplay.FuelStates = PythonUtil.Enum(('FuelNoPropeller', 'FuelEmpty', 'FuelVeryLow', 'FuelLow', 'FuelNormal'))
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Gameplay.RefuelPropSpeed = 5.0
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Gameplay.OverdrivePropSpeed = 2.5
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Gameplay.NormalPropSpeed = 1.5
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Gameplay.TargetedWarningLabelScale = 3.5
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Gameplay.TargetedWarningSingleBlinkTime = 0.25
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Gameplay.TargetedWarningBlinkTime = 3.0
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Gameplay.HitKnockbackDist = 15.0
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Gameplay.HitKnockbackTime = 0.5
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Gameplay.HitCooldownTime = 2.0
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Gameplay.BackpackStates = PythonUtil.Enum(('Normal', 'Targeted', 'Attacked', 'Refuel'))
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Gameplay.BackpackRefuelDuration = 4.0
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Gameplay.BackpackState2TextureName = {Gameplay.BackpackStates.Normal: 'tt_t_ara_cfg_propellerPack',
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Gameplay.BackpackStates.Targeted: 'tt_t_ara_cfg_propellerPack_eagleTarget',
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Gameplay.BackpackStates.Attacked: 'tt_t_ara_cfg_propellerPack_eagleAttack',
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Gameplay.BackpackStates.Refuel: 'tt_t_ara_cfg_propellerPack_flash'}
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Gameplay.MinionDnaName = 'bf'
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Gameplay.MinionScale = 0.8
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Gui = VariableContainer()
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Gui.FuelNumBladesPos2D = (-0.005, -0.017)
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Gui.FuelNumBladesScale = 0.07
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Gui.FuelPos2D = (0.143, 0.760)
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Gui.NumBlades2FuelColor = {0: (0.9, 0.15, 0.15, 1.0),
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1: (0.9, 0.15, 0.15, 1.0),
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2: (0.9, 0.9, 0.15, 1.0),
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3: (0.25, 0.65, 0.25, 1.0)}
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Gui.FuelNormalColor = (0.25, 0.65, 0.25, 1.0)
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Gui.FuelLowColor = (0.9, 0.9, 0.15, 1.0)
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Gui.FuelVeryLowColor = (0.9, 0.15, 0.15, 1.0)
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Gui.ProgressPos2D = (-0.183, 0.85)
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Gui.ProgressHPos2D = (0, 0.82)
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Gui.MarkerScale = 0.03
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Gui.LocalMarkerScale = 0.0425
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LegalEagle = VariableContainer()
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LegalEagle.EagleAndTargetDistCameraTrackThreshold = 30.0
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LegalEagle.InterestConeLength = 80
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LegalEagle.InterestConeOffset = 5.0
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LegalEagle.InterestConeAngle = 60
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LegalEagle.DamageSphereRadius = 3.0
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LegalEagle.OnNestDamageSphereRadius = 6.0
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LegalEagle.VerticalOffset = -6.0
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LegalEagle.PlatformVerticalOffset = 0.0
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LegalEagle.LiftOffTime = 0.5
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LegalEagle.LiftOffHeight = 5.0
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LegalEagle.LockOnSpeed = 3.0
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LegalEagle.LockOnTime = 2.0
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LegalEagle.ExtraPostCooldownTime = 2.0
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LegalEagle.LockOnDistanceFromNest = -7.0
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LegalEagle.ChargeUpTime = 0.75
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LegalEagle.RetreatToNestTime = 2.0
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LegalEagle.PreAttackTime = 0.75
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LegalEagle.PostAttackTime = 0.5
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LegalEagle.RetreatToSkyTime = 1.25
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LegalEagle.EagleAttackShouldXCorrect = True
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LegalEagle.AttackRateOfChangeVec = Vec3(1.0, 1.0, 2.0)
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LegalEagle.PostAttackLength = 5.0
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LegalEagle.CooldownTime = 5.0
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LegalEagle.PostCooldownHeightOffNest = 40.0
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Dev = DevVariableContainer('cogdoflying')
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Dev.DisableDeath = False
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Dev.InfiniteFuel = False
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Dev.InfiniteTimeLimit = False
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Dev.Invincibility = False
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Dev.NoLegalEagleAttacks = False
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Audio = VariableContainer()
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Audio.Cutoff = 75.0
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Audio.MusicFiles = {'normal': 'phase_9/audio/bgm/CHQ_FACT_bg.ogg',
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'end': 'phase_7/audio/bgm/encntr_toon_winning_indoor.ogg',
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'waiting': 'phase_7/audio/bgm/encntr_toon_winning_indoor.ogg',
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'invul': 'phase_9/audio/bgm/encntr_toon_winning.ogg',
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'timeRunningOut': 'phase_7/audio/bgm/encntr_suit_winning_indoor.ogg'}
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Audio.SfxFiles = {'propeller': 'phase_4/audio/sfx/TB_propeller.ogg',
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'propeller_damaged': 'phase_5/audio/sfx/tt_s_ara_cfg_propellers_damaged.ogg',
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'fan': 'phase_4/audio/sfx/target_wind_float_loop.ogg',
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'getMemo': 'phase_4/audio/sfx/MG_maze_pickup.ogg',
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'getLaff': 'phase_4/audio/sfx/avatar_emotion_laugh.ogg',
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'getRedTape': 'phase_5/audio/sfx/SA_red_tape.ogg',
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'invulBuff': 'phase_4/audio/sfx/ring_get.ogg',
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'invulDebuff': 'phase_4/audio/sfx/ring_miss.ogg',
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'refuel': 'phase_5/audio/sfx/LB_receive_evidence.ogg',
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'bladeBreak': 'phase_5/audio/sfx/tt_s_ara_cfg_propellerBreaks.ogg',
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'popupHelpText': 'phase_3/audio/sfx/GUI_balloon_popup.ogg',
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'collide': 'phase_3.5/audio/sfx/AV_collision.ogg',
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'whirlwind': 'phase_5/audio/sfx/tt_s_ara_cfg_whirlwind.ogg',
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'toonInWhirlwind': 'phase_5/audio/sfx/tt_s_ara_cfg_toonInWhirlwind.ogg',
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'death': 'phase_5/audio/sfx/tt_s_ara_cfg_toonFalls.ogg',
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'legalEagleScream': 'phase_5/audio/sfx/tt_s_ara_cfg_eagleCry.ogg',
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'toonHit': 'phase_5/audio/sfx/tt_s_ara_cfg_toonHit.ogg',
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'lose': 'phase_4/audio/sfx/MG_lose.ogg',
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'win': 'phase_4/audio/sfx/MG_win.ogg',
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'refuelSpin': 'phase_4/audio/sfx/clock12.ogg',
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'cogDialogue': 'phase_3.5/audio/dial/COG_VO_statement.ogg',
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'toonDialogue': 'phase_3.5/audio/dial/AV_dog_long.ogg'}
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Level = VariableContainer()
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Level.GatherableTypes = PythonUtil.Enum(('Memo', 'Propeller', 'LaffPowerup', 'InvulPowerup'))
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Level.ObstacleTypes = PythonUtil.Enum(('Whirlwind', 'Fan', 'Minion'))
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Level.PlatformTypes = PythonUtil.Enum(('Platform', 'StartPlatform', 'EndPlatform'))
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Level.PlatformType2SpawnOffset = {Level.PlatformTypes.Platform: 2.5,
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Level.PlatformTypes.StartPlatform: 5.0,
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Level.PlatformTypes.EndPlatform: 5.0}
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Level.QuadLengthUnits = 170
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Level.QuadVisibilityAhead = 1
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Level.QuadVisibilityBehind = 0
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Level.StartPlatformLength = 55
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Level.StartPlatformHeight = 20
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Level.EndPlatformLength = 55
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Level.EndPlatformHeight = 0
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Level.FogColor = VBase4(0.18, 0.19, 0.32, 1.0)
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Level.RenderFogStartFactor = 0.22
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Level.GatherablesDefaultSpread = 1.0
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Level.NumMemosInRing = 6
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Level.PropellerSpinDuration = 10.0
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Level.QuadsByDifficulty = {1: (2, 4, 5),
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2: (1, 3, 7),
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3: (6, 8)}
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Level.DifficultyOrder = {2000: (1, 1, 1, 2, 1),
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1000: (1, 1, 2, 2, 1),
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5000: (1, 2, 1, 2, 2),
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4000: (1, 2, 1, 2, 3, 2),
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3000: (1, 2, 2, 3, 2, 3),
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9000: (2, 3, 2, 3, 2, 3, 2),
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7000: (2, 3, 2, 3, 2, 3, 2)}
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Dev.WantTempLevel = True
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Dev.DevQuadsOrder = (1, 2, 3, 4, 5, 6, 7, 8)
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Level.AddSparkleToPowerups = False
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Level.AddParticlesToStreamers = False
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Level.IgnoreLaffPowerups = False
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Level.SpawnLaffPowerupsInNests = True
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Level.LaffPowerupNestOffset = Point3(0.0, 2.0, 3.0)
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Level.PlatformName = '*lightFixture'
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Level.GatherablesPathName = 'gatherables_path*'
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Level.GatherablesRingName = 'gatherables_ring_path*'
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Level.PropellerName = '*propeller_loc*'
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Level.PowerupType2Loc = {Level.GatherableTypes.LaffPowerup: 'laff_powerup_loc*',
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Level.GatherableTypes.InvulPowerup: 'invul_powerup_loc*'}
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Level.PowerupType2Model = {Level.GatherableTypes.LaffPowerup: 'legalEagleFeather',
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Level.GatherableTypes.InvulPowerup: 'redTapePickup'}
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Level.PowerupType2Node = {Level.GatherableTypes.LaffPowerup: 'feather',
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Level.GatherableTypes.InvulPowerup: 'redTape'}
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Level.GatherableType2TextureName = {Level.GatherableTypes.LaffPowerup: 'tt_t_ara_cfg_legalEagleFeather_flash',
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Level.GatherableTypes.InvulPowerup: 'tt_t_ara_cfg_redTapePickup_flash',
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Level.GatherableTypes.Memo: 'tt_t_ara_csa_memo_flash',
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Level.GatherableTypes.Propeller: 'tt_t_ara_cfg_propellers_flash'}
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Level.WhirlwindName = '*whirlwindPlaceholder'
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Level.WhirlwindPathName = '_path*'
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Level.StreamerName = '*streamerPlaceholder'
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Level.MinionWalkingPathName = '*minion_walking_path*'
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Level.MinionFlyingPathName = '*minion_flying_path*'
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Level.LegalEagleNestName = '*eagleNest_loc*'
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