mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-26 21:22:27 -06:00
1109 lines
49 KiB
Python
Executable file
1109 lines
49 KiB
Python
Executable file
import math
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import random
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from pandac.PandaModules import Vec3
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from direct.showbase import PythonUtil
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from direct.directnotify import DirectNotifyGlobal
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from direct.task.Task import Task
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from direct.interval.FunctionInterval import Wait
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from direct.interval.IntervalGlobal import Func, LerpFunc, LerpPosInterval, LerpHprInterval, LerpFunctionInterval
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from direct.interval.MetaInterval import Sequence, Parallel
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from direct.showbase.PythonUtil import bound as clamp
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from direct.distributed.ClockDelta import globalClockDelta
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from otp.otpbase import OTPGlobals
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from toontown.minigame.OrthoDrive import OrthoDrive
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from toontown.minigame.OrthoWalk import OrthoWalk
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from toontown.toonbase import TTLocalizer
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from CogdoFlyingCollisions import CogdoFlyingCollisions
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from CogdoFlyingPlayer import CogdoFlyingPlayer
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from CogdoFlyingGuiManager import CogdoFlyingGuiManager
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from CogdoFlyingInputManager import CogdoFlyingInputManager
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from CogdoFlyingCameraManager import CogdoFlyingCameraManager
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from CogdoFlyingObjects import CogdoFlyingPlatform, CogdoFlyingGatherable
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from CogdoFlyingLegalEagle import CogdoFlyingLegalEagle
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import CogdoFlyingGameGlobals as Globals
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class CogdoFlyingLocalPlayer(CogdoFlyingPlayer):
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notify = DirectNotifyGlobal.directNotify.newCategory('CogdoFlyingLocalPlayer')
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BroadcastPosTask = 'CogdoFlyingLocalPlayerBroadcastPos'
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PlayWaitingMusicEventName = 'PlayWaitingMusicEvent'
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RanOutOfTimeEventName = 'RanOutOfTimeEvent'
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PropStates = PythonUtil.Enum(('Normal', 'Overdrive', 'Off'))
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def __init__(self, toon, game, level, guiMgr):
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CogdoFlyingPlayer.__init__(self, toon)
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self.defaultTransitions = {'Inactive': ['FreeFly', 'Running'],
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'FreeFly': ['Inactive',
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'OutOfTime',
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'Death',
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'FlyingUp',
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'Running',
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'HitWhileFlying',
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'InWhirlwind'],
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'FlyingUp': ['Inactive',
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'OutOfTime',
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'Death',
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'FreeFly',
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'Running',
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'HitWhileFlying',
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'InWhirlwind'],
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'InWhirlwind': ['Inactive',
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'OutOfTime',
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'Death',
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'FreeFly',
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'HitWhileFlying'],
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'HitWhileFlying': ['Inactive',
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'OutOfTime',
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'Death',
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'FreeFly',
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'InWhirlwind'],
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'Death': ['Inactive', 'OutOfTime', 'Spawn'],
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'Running': ['Inactive',
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'OutOfTime',
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'FreeFly',
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'FlyingUp',
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'Refuel',
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'WaitingForWin',
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'HitWhileRunning'],
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'HitWhileRunning': ['Inactive',
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'OutOfTime',
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'Death',
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'Running',
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'FreeFly'],
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'Spawn': ['Inactive',
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'OutOfTime',
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'Running',
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'WaitingForWin'],
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'OutOfTime': ['Inactive', 'Spawn'],
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'WaitingForWin': ['Inactive', 'Win'],
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'Win': ['Inactive']}
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self.game = game
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self._level = level
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self._guiMgr = guiMgr
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self._inputMgr = CogdoFlyingInputManager()
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self._cameraMgr = CogdoFlyingCameraManager(camera, render, self, self._level)
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self.velocity = Vec3(0.0, 0.0, 0.0)
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self.instantaneousVelocity = Vec3(0.0, 0.0, 0.0)
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self.controlVelocity = Vec3(0.0, 0.0, 0.0)
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self.fanVelocity = Vec3(0.0, 0.0, 0.0)
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self.activeFans = []
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self.fansStillHavingEffect = []
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self.fanIndex2ToonVelocity = {}
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self.legalEagleInterestRequest = {}
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self.activeWhirlwind = None
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self.oldPos = Vec3(0.0, 0.0, 0.0)
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self.checkpointPlatform = None
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self.isHeadInCeiling = False
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self.isToonOnFloor = False
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self.fuel = 0.0
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self.score = 0
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self.postSpawnState = 'Running'
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self.didTimeRunOut = False
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self.hasPressedCtrlYet = False
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self.hasPickedUpFirstPropeller = False
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self.surfacePoint = None
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self.legalEagleHitting = False
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self.propState = None
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self.broadcastPeriod = Globals.AI.BroadcastPeriod
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self.initSfx()
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self.initLocalPlayerIntervals()
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self.initCollisions()
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self.initOrthoWalker()
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self.playerNumber = -1
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self.fuel = 0.0
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self._guiMgr.setFuel(self.fuel)
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self.setCheckpointPlatform(self._level.startPlatform)
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def initSfx(self):
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audioMgr = base.cogdoGameAudioMgr
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self._deathSfx = audioMgr.createSfx('death')
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self._hitByWhirlwindSfx = audioMgr.createSfx('toonInWhirlwind')
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self._bladeBreakSfx = audioMgr.createSfx('bladeBreak')
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self._collideSfx = audioMgr.createSfx('collide')
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self._toonHitSfx = audioMgr.createSfx('toonHit')
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self._getMemoSfx = audioMgr.createSfx('getMemo')
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self._getLaffSfx = audioMgr.createSfx('getLaff')
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self._getRedTapeSfx = audioMgr.createSfx('getRedTape')
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self._refuelSfx = audioMgr.createSfx('refuel')
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self._fanSfx = audioMgr.createSfx('fan')
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self._invulDebuffSfx = audioMgr.createSfx('invulDebuff')
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self._invulBuffSfx = audioMgr.createSfx('invulBuff')
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self._winSfx = audioMgr.createSfx('win')
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self._loseSfx = audioMgr.createSfx('lose')
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self._refuelSpinSfx = audioMgr.createSfx('refuelSpin')
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self._propellerSfx = audioMgr.createSfx('propeller', self.toon)
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def destroySfx(self):
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del self._deathSfx
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del self._hitByWhirlwindSfx
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del self._bladeBreakSfx
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del self._collideSfx
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del self._toonHitSfx
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del self._propellerSfx
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del self._getMemoSfx
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del self._getLaffSfx
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del self._refuelSfx
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del self._fanSfx
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del self._invulBuffSfx
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del self._invulDebuffSfx
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del self._getRedTapeSfx
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del self._refuelSpinSfx
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def setPlayerNumber(self, num):
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self.playerNumber = num
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def getPlayerNumber(self):
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return self.playerNumber
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def initOrthoWalker(self):
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orthoDrive = OrthoDrive(9.778, maxFrameMove=0.5, wantSound=True)
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self.orthoWalk = OrthoWalk(orthoDrive, broadcast=False, collisions=False, broadcastPeriod=Globals.AI.BroadcastPeriod)
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def initLocalPlayerIntervals(self):
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self.coolDownAfterHitInterval = Sequence(Wait(Globals.Gameplay.HitCooldownTime), Func(self.setEnemyHitting, False), name='coolDownAfterHitInterval-%i' % self.toon.doId)
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self.deathInterval = Sequence(Func(self.resetVelocities), Parallel(Parallel(Func(self._deathSfx.play), LerpHprInterval(self.toon, 1.0, Vec3(720, 0, 0)), LerpFunctionInterval(self.toon.setScale, fromData=1.0, toData=0.1, duration=1.0), self.toon.posInterval(0.5, Vec3(0, 0, -25), other=self.toon)), Sequence(Wait(0.5), Func(base.transitions.irisOut))), Func(self.toon.stash), Wait(1.0), Func(self.toonSpawnFunc), name='%s.deathInterval' % self.__class__.__name__)
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self.outOfTimeInterval = Sequence(Func(messenger.send, CogdoFlyingLocalPlayer.PlayWaitingMusicEventName), Func(self._loseSfx.play), Func(base.transitions.irisOut), Wait(1.0), Func(self.resetVelocities), Func(self._guiMgr.setMessage, '', transition=None), Func(self.toon.stash), Func(self.toonSpawnFunc), name='%s.outOfTimeInterval' % self.__class__.__name__)
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self.spawnInterval = Sequence(Func(self.resetToonFunc), Func(self._cameraMgr.update, 0.0), Func(self._level.update), Func(self.toon.cnode.broadcastPosHprFull), Func(base.transitions.irisIn), Wait(0.5), Func(self.toon.setAnimState, 'TeleportIn'), Func(self.toon.unstash), Wait(1.5), Func(self.requestPostSpawnState), name='%s.spawnInterval' % self.__class__.__name__)
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self.waitingForWinInterval = Sequence(Func(self._guiMgr.setMessage, TTLocalizer.WaitingForOtherToonsDots % '.'), Wait(1.5), Func(self._guiMgr.setMessage, TTLocalizer.WaitingForOtherToonsDots % '..'), Wait(1.5), Func(self._guiMgr.setMessage, TTLocalizer.WaitingForOtherToonsDots % '...'), Wait(1.5), name='%s.waitingForWinInterval' % self.__class__.__name__)
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self.waitingForWinSeq = Sequence(Func(self.setWaitingForWinState), Wait(4.0), Func(self.removeAllMemos), Wait(2.0), Func(self.game.distGame.d_sendRequestAction, Globals.AI.GameActions.LandOnWinPlatform, 0), Func(self.playWaitingForWinInterval), name='%s.waitingForWinSeq' % self.__class__.__name__)
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self.winInterval = Sequence(Func(self._guiMgr.setMessage, ''), Wait(4.0), Func(self.game.distGame.d_sendRequestAction, Globals.AI.GameActions.WinStateFinished, 0), name='%s.winInterval' % self.__class__.__name__)
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self.goSadSequence = Sequence(Wait(2.5), Func(base.transitions.irisOut, 1.5), name='%s.goSadSequence' % self.__class__.__name__)
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self.introGuiSeq = Sequence(Wait(0.5), Parallel(Func(self._guiMgr.setTemporaryMessage, TTLocalizer.CogdoFlyingGameMinimapIntro, duration=5.0), Sequence(Wait(1.0), Func(self._guiMgr.presentProgressGui))), Wait(5.0), Func(self._guiMgr.setMessage, TTLocalizer.CogdoFlyingGamePickUpAPropeller), name='%s.introGuiSeq' % self.__class__.__name__)
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return
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def goSad(self):
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self.goSadSequence.start()
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def setWaitingForWinState(self):
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if self.didTimeRunOut:
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self.toon.b_setAnimState('Sad')
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self._guiMgr.setMessage(TTLocalizer.CogdoFlyingGameOutOfTime, transition='blink')
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else:
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self._winSfx.play()
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messenger.send(CogdoFlyingLocalPlayer.PlayWaitingMusicEventName)
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self.toon.b_setAnimState('victory')
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self._guiMgr.setMessage(TTLocalizer.CogdoFlyingGameYouMadeIt)
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def removeAllMemos(self):
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if self.didTimeRunOut:
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messenger.send(CogdoFlyingLocalPlayer.RanOutOfTimeEventName)
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def playWaitingForWinInterval(self):
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if not self.game.distGame.isSinglePlayer():
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self.waitingForWinInterval.loop()
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def resetToonFunc(self):
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self.resetToon(resetFuel=self.hasPickedUpFirstPropeller)
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def _loopPropellerSfx(self, playRate = 1.0, volume = 1.0):
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self._propellerSfx.loop(playRate=playRate, volume=1.0)
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def initCollisions(self):
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avatarRadius = 2.0
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reach = 4.0
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self.flyerCollisions = CogdoFlyingCollisions()
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self.flyerCollisions.setWallBitMask(OTPGlobals.WallBitmask)
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self.flyerCollisions.setFloorBitMask(OTPGlobals.FloorBitmask)
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self.flyerCollisions.initializeCollisions(base.cTrav, self.toon, avatarRadius, OTPGlobals.FloorOffset, reach)
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self.flyerCollisions.setCollisionsActive(0)
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floorColl = CogdoFlyingPlatform.FloorCollName
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ceilingColl = CogdoFlyingPlatform.CeilingCollName
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self.accept('Flyer.cHeadCollSphere-enter-%s' % ceilingColl, self.__handleHeadCollisionIntoCeiling)
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self.accept('Flyer.cHeadCollSphere-exit-%s' % ceilingColl, self.__handleHeadCollisionExitCeiling)
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self.accept('Flyer.cFloorEventSphere-exit-%s' % floorColl, self.__handleEventCollisionExitFloor)
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self.accept('Flyer.cRayNode-enter-%s' % floorColl, self.__handleRayCollisionEnterFloor)
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self.accept('Flyer.cRayNode-again-%s' % floorColl, self.__handleRayCollisionAgainFloor)
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def enable(self):
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CogdoFlyingPlayer.enable(self)
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self.toon.hideName()
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def disable(self):
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CogdoFlyingPlayer.disable(self)
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def isLegalEagleInterestRequestSent(self, index):
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if index in self.legalEagleInterestRequest:
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return True
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else:
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return False
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def setLegalEagleInterestRequest(self, index):
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if index not in self.legalEagleInterestRequest:
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self.legalEagleInterestRequest[index] = True
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else:
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CogdoFlyingLocalPlayer.notify.warning('Attempting to set an legal eagle interest request when one already exists:%s' % index)
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def clearLegalEagleInterestRequest(self, index):
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if index in self.legalEagleInterestRequest:
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del self.legalEagleInterestRequest[index]
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def setBackpackState(self, state):
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if state == self.backpackState:
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return
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CogdoFlyingPlayer.setBackpackState(self, state)
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if state in Globals.Gameplay.BackpackStates:
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if state == Globals.Gameplay.BackpackStates.Normal:
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messenger.send(CogdoFlyingGuiManager.ClearMessageDisplayEventName)
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elif state == Globals.Gameplay.BackpackStates.Targeted:
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messenger.send(CogdoFlyingGuiManager.EagleTargetingLocalPlayerEventName)
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elif state == Globals.Gameplay.BackpackStates.Attacked:
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messenger.send(CogdoFlyingGuiManager.EagleAttackingLocalPlayerEventName)
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def requestPostSpawnState(self):
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self.request(self.postSpawnState)
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def toonSpawnFunc(self):
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self.game.distGame.b_toonSpawn(self.toon.doId)
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def __handleHeadCollisionIntoCeiling(self, collEntry):
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self.isHeadInCeiling = True
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self.surfacePoint = self.toon.getPos()
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self._collideSfx.play()
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if self.controlVelocity[2] > 0.0:
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self.controlVelocity[2] = -self.controlVelocity[2] / 2.0
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def __handleHeadCollisionExitCeiling(self, collEntry):
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self.isHeadInCeiling = False
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self.surfacePoint = None
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return
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def landOnPlatform(self, collEntry):
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surfacePoint = collEntry.getSurfacePoint(render)
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intoNodePath = collEntry.getIntoNodePath()
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platform = CogdoFlyingPlatform.getFromNode(intoNodePath)
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if platform is not None:
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if not platform.isStartOrEndPlatform():
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taskMgr.doMethodLater(0.5, self.delayedLandOnPlatform, 'delayedLandOnPlatform', extraArgs=[platform])
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elif platform.isEndPlatform():
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taskMgr.doMethodLater(1.0, self.delayedLandOnWinPlatform, 'delayedLandOnWinPlatform', extraArgs=[platform])
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self.isToonOnFloor = True
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self.controlVelocity = Vec3(0.0, 0.0, 0.0)
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self.toon.setPos(render, surfacePoint)
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self.toon.setHpr(0, 0, 0)
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self.request('Running')
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return
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def __handleRayCollisionEnterFloor(self, collEntry):
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fromNodePath = collEntry.getFromNodePath()
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intoNodePath = collEntry.getIntoNodePath()
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intoName = intoNodePath.getName()
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fromName = fromNodePath.getName()
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toonPos = self.toon.getPos(render)
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collPos = collEntry.getSurfacePoint(render)
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if toonPos.getZ() < collPos.getZ() + Globals.Gameplay.RayPlatformCollisionThreshold:
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if not self.isToonOnFloor and self.state in ['FreeFly', 'FlyingUp']:
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self.landOnPlatform(collEntry)
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def __handleRayCollisionAgainFloor(self, collEntry):
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fromNodePath = collEntry.getFromNodePath()
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intoNodePath = collEntry.getIntoNodePath()
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intoName = intoNodePath.getName()
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fromName = fromNodePath.getName()
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toonPos = self.toon.getPos(render)
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collPos = collEntry.getSurfacePoint(render)
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if toonPos.getZ() < collPos.getZ() + Globals.Gameplay.RayPlatformCollisionThreshold:
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if not self.isToonOnFloor and self.state in ['FreeFly', 'FlyingUp']:
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self.landOnPlatform(collEntry)
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def __handleEventCollisionExitFloor(self, collEntry):
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fromNodePath = collEntry.getFromNodePath()
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intoNodePath = collEntry.getIntoNodePath()
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intoName = intoNodePath.getName()
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fromName = fromNodePath.getName()
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if self.isToonOnFloor:
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self.notify.debug('~~~Exit Floor:%s -> %s' % (intoName, fromName))
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self.isToonOnFloor = False
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taskMgr.remove('delayedLandOnPlatform')
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taskMgr.remove('delayedLandOnWinPlatform')
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if self.state not in ['FlyingUp', 'Spawn']:
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self.notify.debug('Exited floor')
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self.request('FreeFly')
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def delayedLandOnPlatform(self, platform):
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self.setCheckpointPlatform(platform)
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return Task.done
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def delayedLandOnWinPlatform(self, platform):
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self.setCheckpointPlatform(self._level.endPlatform)
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self.request('WaitingForWin')
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return Task.done
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def handleTimerExpired(self):
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if self.state not in ['WaitingForWin', 'Win']:
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self.setCheckpointPlatform(self._level.endPlatform)
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self.postSpawnState = 'WaitingForWin'
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self.didTimeRunOut = True
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if self.state not in ['Death']:
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self.request('OutOfTime')
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def ready(self):
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self.resetToon(resetFuel=False)
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self._cameraMgr.enable()
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self._cameraMgr.update()
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def start(self):
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CogdoFlyingPlayer.start(self)
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self.toon.collisionsOff()
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self.flyerCollisions.setAvatar(self.toon)
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self.flyerCollisions.setCollisionsActive(1)
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self._levelBounds = self._level.getBounds()
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self.introGuiSeq.start()
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self.request('Running')
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def exit(self):
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self.request('Inactive')
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CogdoFlyingPlayer.exit(self)
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self._cameraMgr.disable()
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self.flyerCollisions.setCollisionsActive(0)
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self.flyerCollisions.setAvatar(None)
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taskMgr.remove('delayedLandOnFuelPlatform')
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taskMgr.remove('delayedLandOnWinPlatform')
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self.ignoreAll()
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return
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def unload(self):
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self.toon.showName()
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self.toon.collisionsOn()
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self._destroyEventIval()
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self._destroyEnemyHitIval()
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CogdoFlyingPlayer.unload(self)
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self._fanSfx.stop()
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self.flyerCollisions.deleteCollisions()
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del self.flyerCollisions
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self.ignoreAll()
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taskMgr.remove('delayedLandOnPlatform')
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taskMgr.remove('delayedLandOnWinPlatform')
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self.checkpointPlatform = None
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self._cameraMgr.disable()
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del self._cameraMgr
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del self.game
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self._inputMgr.destroy()
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del self._inputMgr
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self.introGuiSeq.clearToInitial()
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del self.introGuiSeq
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if self.goSadSequence:
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self.goSadSequence.clearToInitial()
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del self.goSadSequence
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if self.coolDownAfterHitInterval:
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self.coolDownAfterHitInterval.clearToInitial()
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del self.coolDownAfterHitInterval
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if self.deathInterval:
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self.deathInterval.clearToInitial()
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del self.deathInterval
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if self.spawnInterval:
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self.spawnInterval.clearToInitial()
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del self.spawnInterval
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if self.outOfTimeInterval:
|
|
self.outOfTimeInterval.clearToInitial()
|
|
del self.outOfTimeInterval
|
|
if self.winInterval:
|
|
self.winInterval.clearToInitial()
|
|
del self.winInterval
|
|
if self.waitingForWinInterval:
|
|
self.waitingForWinInterval.clearToInitial()
|
|
del self.waitingForWinInterval
|
|
if self.waitingForWinSeq:
|
|
self.waitingForWinSeq.clearToInitial()
|
|
del self.waitingForWinSeq
|
|
del self.activeFans[:]
|
|
del self.fansStillHavingEffect[:]
|
|
self.fanIndex2ToonVelocity.clear()
|
|
self.orthoWalk.stop()
|
|
self.orthoWalk.destroy()
|
|
del self.orthoWalk
|
|
self.destroySfx()
|
|
return
|
|
|
|
def setCheckpointPlatform(self, platform):
|
|
self.checkpointPlatform = platform
|
|
|
|
def resetVelocities(self):
|
|
self.fanVelocity = Vec3(0.0, 0.0, 0.0)
|
|
self.controlVelocity = Vec3(0.0, 0.0, 0.0)
|
|
self.velocity = Vec3(0.0, 0.0, 0.0)
|
|
|
|
def resetToon(self, resetFuel = True):
|
|
CogdoFlyingPlayer.resetToon(self)
|
|
self.resetVelocities()
|
|
del self.activeFans[:]
|
|
del self.fansStillHavingEffect[:]
|
|
self.fanIndex2ToonVelocity.clear()
|
|
self._fanSfx.stop()
|
|
spawnPos = self.checkpointPlatform.getSpawnPosForPlayer(self.getPlayerNumber(), render)
|
|
self.activeWhirlwind = None
|
|
self.toon.setPos(render, spawnPos)
|
|
self.toon.setHpr(render, 0, 0, 0)
|
|
if resetFuel:
|
|
self.resetFuel()
|
|
self.isHeadInCeiling = False
|
|
self.isToonOnFloor = True
|
|
return
|
|
|
|
def activateFlyingBroadcast(self):
|
|
self.timeSinceLastPosBroadcast = 0.0
|
|
self.lastPosBroadcast = self.toon.getPos()
|
|
self.lastHprBroadcast = self.toon.getHpr()
|
|
toon = self.toon
|
|
toon.d_clearSmoothing()
|
|
toon.sendCurrentPosition()
|
|
taskMgr.remove(self.BroadcastPosTask)
|
|
taskMgr.add(self.doBroadcast, self.BroadcastPosTask)
|
|
|
|
def shutdownFlyingBroadcast(self):
|
|
taskMgr.remove(self.BroadcastPosTask)
|
|
|
|
def doBroadcast(self, task):
|
|
dt = globalClock.getDt()
|
|
self.timeSinceLastPosBroadcast += dt
|
|
if self.timeSinceLastPosBroadcast >= self.broadcastPeriod:
|
|
self.timeSinceLastPosBroadcast = 0.0
|
|
self.toon.cnode.broadcastPosHprFull()
|
|
return Task.cont
|
|
|
|
def died(self, timestamp):
|
|
self.request('Death')
|
|
|
|
def spawn(self, timestamp):
|
|
self.request('Spawn')
|
|
|
|
def updateToonFlyingState(self, dt):
|
|
leftPressed = self._inputMgr.arrowKeys.leftPressed()
|
|
rightPressed = self._inputMgr.arrowKeys.rightPressed()
|
|
upPressed = self._inputMgr.arrowKeys.upPressed()
|
|
downPressed = self._inputMgr.arrowKeys.downPressed()
|
|
jumpPressed = self._inputMgr.arrowKeys.jumpPressed()
|
|
if not self.hasPressedCtrlYet and jumpPressed and self.isFuelLeft():
|
|
self.hasPressedCtrlYet = True
|
|
messenger.send(CogdoFlyingGuiManager.FirstPressOfCtrlEventName)
|
|
if jumpPressed and self.isFuelLeft():
|
|
if self.state == 'FreeFly' and self.isInTransition() == False:
|
|
self.notify.debug('FreeFly -> FlyingUp')
|
|
self.request('FlyingUp')
|
|
elif self.state == 'FlyingUp' and self.isInTransition() == False:
|
|
self.notify.debug('FlyingUp -> FreeFly')
|
|
self.request('FreeFly')
|
|
if leftPressed and not rightPressed:
|
|
self.toon.setH(self.toon, Globals.Gameplay.ToonTurning['turningSpeed'] * dt)
|
|
max = Globals.Gameplay.ToonTurning['maxTurningAngle']
|
|
if self.toon.getH() > max:
|
|
self.toon.setH(max)
|
|
elif rightPressed and not leftPressed:
|
|
self.toon.setH(self.toon, -1.0 * Globals.Gameplay.ToonTurning['turningSpeed'] * dt)
|
|
min = -1.0 * Globals.Gameplay.ToonTurning['maxTurningAngle']
|
|
if self.toon.getH() < min:
|
|
self.toon.setH(min)
|
|
|
|
def updateControlVelocity(self, dt):
|
|
leftPressed = self._inputMgr.arrowKeys.leftPressed()
|
|
rightPressed = self._inputMgr.arrowKeys.rightPressed()
|
|
upPressed = self._inputMgr.arrowKeys.upPressed()
|
|
downPressed = self._inputMgr.arrowKeys.downPressed()
|
|
jumpPressed = self._inputMgr.arrowKeys.jumpPressed()
|
|
if leftPressed:
|
|
self.controlVelocity[0] -= Globals.Gameplay.ToonAcceleration['turning'] * dt
|
|
if rightPressed:
|
|
self.controlVelocity[0] += Globals.Gameplay.ToonAcceleration['turning'] * dt
|
|
if upPressed:
|
|
self.controlVelocity[1] += Globals.Gameplay.ToonAcceleration['forward'] * dt
|
|
if downPressed:
|
|
self.controlVelocity[2] -= Globals.Gameplay.ToonAcceleration['activeDropDown'] * dt
|
|
self.controlVelocity[1] -= Globals.Gameplay.ToonAcceleration['activeDropBack'] * dt
|
|
if jumpPressed and self.isFuelLeft():
|
|
self.controlVelocity[2] += Globals.Gameplay.ToonAcceleration['boostUp'] * dt
|
|
minVal = -Globals.Gameplay.ToonVelMax['turning']
|
|
maxVal = Globals.Gameplay.ToonVelMax['turning']
|
|
if not leftPressed and not rightPressed or self.controlVelocity[0] > maxVal or self.controlVelocity[0] < minVal:
|
|
x = self.dampenVelocityVal(self.controlVelocity[0], 'turning', 'turning', minVal, maxVal, dt)
|
|
self.controlVelocity[0] = x
|
|
minVal = -Globals.Gameplay.ToonVelMax['backward']
|
|
maxVal = Globals.Gameplay.ToonVelMax['forward']
|
|
if not upPressed and not downPressed or self.controlVelocity[1] > maxVal or self.controlVelocity[1] < minVal:
|
|
y = self.dampenVelocityVal(self.controlVelocity[1], 'backward', 'forward', minVal, maxVal, dt)
|
|
self.controlVelocity[1] = y
|
|
if self.isFuelLeft():
|
|
minVal = -Globals.Gameplay.ToonVelMax['fall']
|
|
else:
|
|
minVal = -Globals.Gameplay.ToonVelMax['fallNoFuel']
|
|
maxVal = Globals.Gameplay.ToonVelMax['boost']
|
|
if self.controlVelocity[2] > minVal:
|
|
if (not self._inputMgr.arrowKeys.jumpPressed() or not self.isFuelLeft()) and not self.isToonOnFloor:
|
|
self.controlVelocity[2] -= Globals.Gameplay.ToonAcceleration['fall'] * dt
|
|
if self.controlVelocity[2] < 0.0 and self.isToonOnFloor:
|
|
self.controlVelocity[2] = 0.0
|
|
minVal = -Globals.Gameplay.ToonVelMax['turning']
|
|
maxVal = Globals.Gameplay.ToonVelMax['turning']
|
|
self.controlVelocity[0] = clamp(self.controlVelocity[0], minVal, maxVal)
|
|
minVal = -Globals.Gameplay.ToonVelMax['backward']
|
|
maxVal = Globals.Gameplay.ToonVelMax['forward']
|
|
self.controlVelocity[1] = clamp(self.controlVelocity[1], minVal, maxVal)
|
|
if self.isFuelLeft():
|
|
minVal = -Globals.Gameplay.ToonVelMax['fall']
|
|
else:
|
|
minVal = -Globals.Gameplay.ToonVelMax['fallNoFuel']
|
|
maxVal = Globals.Gameplay.ToonVelMax['boost']
|
|
self.controlVelocity[2] = clamp(self.controlVelocity[2], minVal, maxVal)
|
|
|
|
def updateFanVelocity(self, dt):
|
|
fanHeight = Globals.Gameplay.FanCollisionTubeHeight
|
|
min = Globals.Gameplay.FanMinPower
|
|
max = Globals.Gameplay.FanMaxPower
|
|
powerRange = max - min
|
|
for fan in self.activeFans:
|
|
blowVec = fan.getBlowDirection()
|
|
blowVec *= Globals.Gameplay.ToonAcceleration['fan'] * dt
|
|
if Globals.Gameplay.UseVariableFanPower:
|
|
distance = fan.model.getDistance(self.toon)
|
|
power = math.fabs(distance / fanHeight - 1.0) * powerRange + min
|
|
power = clamp(power, min, max)
|
|
blowVec *= power
|
|
if fan.index in self.fanIndex2ToonVelocity:
|
|
fanVelocity = self.fanIndex2ToonVelocity[fan.index]
|
|
fanVelocity += blowVec
|
|
|
|
removeList = []
|
|
for fan in self.fansStillHavingEffect:
|
|
if fan not in self.activeFans:
|
|
blowVec = fan.getBlowDirection()
|
|
blowVec *= Globals.Gameplay.ToonDeceleration['fan'] * dt
|
|
if fan.index in self.fanIndex2ToonVelocity:
|
|
fanVelocity = Vec3(self.fanIndex2ToonVelocity[fan.index])
|
|
lastLen = fanVelocity.length()
|
|
fanVelocity -= blowVec
|
|
if fanVelocity.length() > lastLen:
|
|
removeList.append(fan)
|
|
else:
|
|
self.fanIndex2ToonVelocity[fan.index] = fanVelocity
|
|
|
|
for fan in removeList:
|
|
self.fansStillHavingEffect.remove(fan)
|
|
if fan.index in self.fanIndex2ToonVelocity:
|
|
del self.fanIndex2ToonVelocity[fan.index]
|
|
|
|
self.fanVelocity = Vec3(0.0, 0.0, 0.0)
|
|
for fan in self.fansStillHavingEffect:
|
|
if fan.index in self.fanIndex2ToonVelocity:
|
|
self.fanVelocity += self.fanIndex2ToonVelocity[fan.index]
|
|
|
|
minVal = -Globals.Gameplay.ToonVelMax['fan']
|
|
maxVal = Globals.Gameplay.ToonVelMax['fan']
|
|
self.fanVelocity[0] = clamp(self.fanVelocity[0], minVal, maxVal)
|
|
self.fanVelocity[1] = clamp(self.fanVelocity[1], minVal, maxVal)
|
|
self.fanVelocity[2] = clamp(self.fanVelocity[2], minVal, maxVal)
|
|
|
|
def dampenVelocityVal(self, velocityVal, typeNeg, typePos, minVal, maxVal, dt):
|
|
if velocityVal > 0.0:
|
|
velocityVal -= Globals.Gameplay.ToonDeceleration[typePos] * dt
|
|
velocityVal = clamp(velocityVal, 0.0, maxVal)
|
|
elif velocityVal < 0.0:
|
|
velocityVal += Globals.Gameplay.ToonDeceleration[typeNeg] * dt
|
|
velocityVal = clamp(velocityVal, minVal, 0.0)
|
|
return velocityVal
|
|
|
|
def allowFuelDeath(self):
|
|
if Globals.Gameplay.DoesToonDieWithFuel:
|
|
return True
|
|
else:
|
|
return not self.isFuelLeft()
|
|
|
|
def updateToonPos(self, dt):
|
|
toonWorldY = self.toon.getY(render)
|
|
if self.hasPickedUpFirstPropeller == False:
|
|
if toonWorldY > -7.6:
|
|
self.toon.setY(-7.6)
|
|
elif toonWorldY < -35.0:
|
|
self.toon.setY(-35.0)
|
|
return
|
|
self.velocity = self.controlVelocity + self.fanVelocity
|
|
vel = self.velocity * dt
|
|
self.toon.setPos(self.toon, vel[0], vel[1], vel[2])
|
|
toonPos = self.toon.getPos()
|
|
if Globals.Dev.DisableDeath:
|
|
pass
|
|
elif toonPos[2] < 0.0 and self.state in ['FreeFly', 'FlyingUp'] and self.allowFuelDeath():
|
|
self.postSpawnState = 'Running'
|
|
self.game.distGame.b_toonDied(self.toon.doId)
|
|
if toonPos[2] > self._levelBounds[2][1]:
|
|
self.controlVelocity[2] = 0.0
|
|
self.fanVelocity[2] = 0.0
|
|
toonPos = Vec3(clamp(toonPos[0], self._levelBounds[0][0], self._levelBounds[0][1]), clamp(toonPos[1], self._levelBounds[1][0], self._levelBounds[1][1]), clamp(toonPos[2], self._levelBounds[2][0], self._levelBounds[2][1]))
|
|
if self.isHeadInCeiling and toonPos[2] > self.surfacePoint[2]:
|
|
toonPos[2] = self.surfacePoint[2]
|
|
self.toon.setPos(toonPos)
|
|
if self.toon.getY(render) < -10:
|
|
self.toon.setY(-10.0)
|
|
|
|
def printFanInfo(self, string):
|
|
if len(self.fanIndex2ToonVelocity) > 0:
|
|
self.notify.info('==AFTER %s==' % string)
|
|
self.notify.info('Fan velocity:%s' % self.fanVelocity)
|
|
if len(self.activeFans) > 0:
|
|
self.notify.info('%s' % self.activeFans)
|
|
if len(self.fanIndex2ToonVelocity) > 0:
|
|
self.notify.info('%s' % self.fanIndex2ToonVelocity)
|
|
if len(self.fansStillHavingEffect) > 0:
|
|
self.notify.info('%s' % self.fansStillHavingEffect)
|
|
|
|
def resetFuel(self):
|
|
self.setFuel(Globals.Gameplay.FuelNormalAmt)
|
|
|
|
def isFuelLeft(self):
|
|
return self.fuel > 0.0
|
|
|
|
def setFuel(self, fuel):
|
|
self.fuel = fuel
|
|
self._guiMgr.setFuel(fuel)
|
|
if self.fuel <= 0.0:
|
|
fuelState = Globals.Gameplay.FuelStates.FuelEmpty
|
|
elif self.fuel < Globals.Gameplay.FuelVeryLowAmt:
|
|
fuelState = Globals.Gameplay.FuelStates.FuelVeryLow
|
|
elif self.fuel < Globals.Gameplay.FuelLowAmt:
|
|
fuelState = Globals.Gameplay.FuelStates.FuelLow
|
|
else:
|
|
fuelState = Globals.Gameplay.FuelStates.FuelNormal
|
|
if fuelState > self.fuelState:
|
|
self.game.distGame.b_toonSetBlades(self.toon.doId, fuelState)
|
|
if fuelState < self.fuelState:
|
|
if self.state in ['FlyingUp', 'FreeFly', 'Running']:
|
|
self.game.distGame.b_toonBladeLost(self.toon.doId)
|
|
|
|
def resetBlades(self):
|
|
CogdoFlyingPlayer.resetBlades(self)
|
|
self._guiMgr.resetBlades()
|
|
|
|
def setBlades(self, fuelState):
|
|
CogdoFlyingPlayer.setBlades(self, fuelState)
|
|
self._guiMgr.setBlades(fuelState)
|
|
|
|
def bladeLost(self):
|
|
CogdoFlyingPlayer.bladeLost(self)
|
|
self._bladeBreakSfx.play(volume=0.35)
|
|
self._guiMgr.bladeLost()
|
|
|
|
def updateFuel(self, dt):
|
|
if Globals.Dev.InfiniteFuel:
|
|
self.setFuel(Globals.Gameplay.FuelNormalAmt)
|
|
elif self.state in Globals.Gameplay.DepleteFuelStates and self.fuel > 0.0:
|
|
self.setFuel(self.fuel - Globals.Gameplay.FuelBurnRate * dt)
|
|
elif self.fuel < 0.0:
|
|
self.setFuel(0.0)
|
|
|
|
def update(self, dt = 0.0):
|
|
self.instantaneousVelocity = (self.toon.getPos() - self.oldPos) / dt
|
|
self.oldPos = self.toon.getPos()
|
|
self.updateFuel(dt)
|
|
if self.isFlying():
|
|
self.updateToonFlyingState(dt)
|
|
if self.state in ['FreeFly', 'FlyingUp', 'Death']:
|
|
self.updateControlVelocity(dt)
|
|
self.updateFanVelocity(dt)
|
|
self.updateToonPos(dt)
|
|
self._cameraMgr.update(dt)
|
|
|
|
def isFlying(self):
|
|
if self.state in ['FreeFly', 'FlyingUp']:
|
|
return True
|
|
else:
|
|
return False
|
|
|
|
def pressedControlWhileRunning(self):
|
|
if self.isFuelLeft() and self.state == 'Running':
|
|
self.notify.debug('Pressed Control and have fuel')
|
|
self.request('FlyingUp')
|
|
else:
|
|
self.ignore('control')
|
|
self.ignore('lcontrol')
|
|
self.acceptOnce('control', self.pressedControlWhileRunning)
|
|
self.acceptOnce('lcontrol', self.pressedControlWhileRunning)
|
|
|
|
def setPropellerState(self, propState):
|
|
if not self.hasPickedUpFirstPropeller:
|
|
propState = CogdoFlyingLocalPlayer.PropStates.Off
|
|
if self.propState != propState:
|
|
oldState = self.propState
|
|
self.propState = propState
|
|
if self.propState == CogdoFlyingLocalPlayer.PropStates.Normal:
|
|
if not self.propellerSpinLerp.isPlaying():
|
|
self.propellerSpinLerp.loop()
|
|
self.setPropellerSpinRate(Globals.Gameplay.NormalPropSpeed)
|
|
self._guiMgr.setPropellerSpinRate(Globals.Gameplay.NormalPropSpeed)
|
|
self._loopPropellerSfx(playRate=0.7, volume=0.8)
|
|
elif self.propState == CogdoFlyingLocalPlayer.PropStates.Overdrive:
|
|
if not self.propellerSpinLerp.isPlaying():
|
|
self.propellerSpinLerp.loop()
|
|
self.setPropellerSpinRate(Globals.Gameplay.OverdrivePropSpeed)
|
|
self._guiMgr.setPropellerSpinRate(Globals.Gameplay.OverdrivePropSpeed)
|
|
self._loopPropellerSfx(playRate=1.1)
|
|
elif self.propState == CogdoFlyingLocalPlayer.PropStates.Off:
|
|
self.propellerSpinLerp.pause()
|
|
self._propellerSfx.stop()
|
|
|
|
def enterInactive(self):
|
|
CogdoFlyingLocalPlayer.notify.info("enter%s: '%s' -> '%s'" % (self.newState, self.oldState, self.newState))
|
|
self._inputMgr.disable()
|
|
self.setPropellerState(CogdoFlyingLocalPlayer.PropStates.Off)
|
|
self.shutdownFlyingBroadcast()
|
|
|
|
def filterInactive(self, request, args):
|
|
if request == self.state:
|
|
return None
|
|
else:
|
|
return self.defaultFilter(request, args)
|
|
return None
|
|
|
|
def exitInactive(self):
|
|
CogdoFlyingLocalPlayer.notify.debug("exit%s: '%s' -> '%s'" % (self.oldState, self.oldState, self.newState))
|
|
self._inputMgr.enable()
|
|
self.activateFlyingBroadcast()
|
|
|
|
def enterSpawn(self):
|
|
CogdoFlyingLocalPlayer.notify.info("enter%s: '%s' -> '%s'" % (self.newState, self.oldState, self.newState))
|
|
self.toon.b_setAnimState('Happy', 1.0)
|
|
self.setPropellerState(CogdoFlyingLocalPlayer.PropStates.Normal)
|
|
self.spawnInterval.start()
|
|
|
|
def filterSpawn(self, request, args):
|
|
if request == self.state:
|
|
return None
|
|
else:
|
|
return self.defaultFilter(request, args)
|
|
return None
|
|
|
|
def exitSpawn(self):
|
|
CogdoFlyingLocalPlayer.notify.debug("exit%s: '%s' -> '%s'" % (self.oldState, self.oldState, self.newState))
|
|
|
|
def enterFreeFly(self):
|
|
CogdoFlyingLocalPlayer.notify.info("enter%s: '%s' -> '%s'" % (self.newState, self.oldState, self.newState))
|
|
self.setPropellerState(CogdoFlyingLocalPlayer.PropStates.Normal)
|
|
if self.oldState in ['Running', 'HitWhileRunning']:
|
|
self.toon.jumpStart()
|
|
self.toon.setHpr(render, 0, 0, 0)
|
|
|
|
def filterFreeFly(self, request, args):
|
|
if request == self.state:
|
|
return None
|
|
else:
|
|
return self.defaultFilter(request, args)
|
|
return None
|
|
|
|
def exitFreeFly(self):
|
|
CogdoFlyingLocalPlayer.notify.debug("exit%s: '%s' -> '%s'" % (self.oldState, self.oldState, self.newState))
|
|
|
|
def enterFlyingUp(self):
|
|
CogdoFlyingLocalPlayer.notify.info("enter%s: '%s' -> '%s'" % (self.newState, self.oldState, self.newState))
|
|
self.setPropellerState(CogdoFlyingLocalPlayer.PropStates.Overdrive)
|
|
if self.oldState in ['Running']:
|
|
self.toon.jumpStart()
|
|
self.toon.setHpr(render, 0, 0, 0)
|
|
|
|
def filterFlyingUp(self, request, args):
|
|
if request == self.state:
|
|
return None
|
|
else:
|
|
return self.defaultFilter(request, args)
|
|
return None
|
|
|
|
def exitFlyingUp(self):
|
|
CogdoFlyingLocalPlayer.notify.debug("exit%s: '%s' -> '%s'" % (self.oldState, self.oldState, self.newState))
|
|
|
|
def enterHitWhileFlying(self, elapsedTime = 0.0):
|
|
CogdoFlyingLocalPlayer.notify.info("enter%s: '%s' -> '%s'" % (self.newState, self.oldState, self.newState))
|
|
self.setEnemyHitting(True)
|
|
self._toonHitSfx.play()
|
|
self.startHitFlyingToonInterval()
|
|
self.setPropellerState(CogdoFlyingLocalPlayer.PropStates.Normal)
|
|
|
|
def filterHitWhileFlying(self, request, args):
|
|
if request == self.state:
|
|
return None
|
|
else:
|
|
return self.defaultFilter(request, args)
|
|
return None
|
|
|
|
def exitHitWhileFlying(self):
|
|
CogdoFlyingLocalPlayer.notify.debug("exit%s: '%s' -> '%s'" % (self.oldState, self.oldState, self.newState))
|
|
self.enemyHitIval.clearToInitial()
|
|
self.coolDownAfterHitInterval.clearToInitial()
|
|
self.coolDownAfterHitInterval.start()
|
|
|
|
def enterInWhirlwind(self, elapsedTime = 0.0):
|
|
CogdoFlyingLocalPlayer.notify.info("enter%s: '%s' -> '%s'" % (self.newState, self.oldState, self.newState))
|
|
self._hitByWhirlwindSfx.play()
|
|
self.startHitByWhirlwindInterval()
|
|
self.setPropellerState(CogdoFlyingLocalPlayer.PropStates.Normal)
|
|
|
|
def filterInWhirlwind(self, request, args):
|
|
if request == self.state:
|
|
return None
|
|
else:
|
|
return self.defaultFilter(request, args)
|
|
return None
|
|
|
|
def exitInWhirlwind(self):
|
|
CogdoFlyingLocalPlayer.notify.debug("exit%s: '%s' -> '%s'" % (self.oldState, self.oldState, self.newState))
|
|
self.eventIval.clearToInitial()
|
|
|
|
def enterHitWhileRunning(self, elapsedTime = 0.0):
|
|
CogdoFlyingLocalPlayer.notify.info("enter%s: '%s' -> '%s'" % (self.newState, self.oldState, self.newState))
|
|
self.setEnemyHitting(True)
|
|
self._toonHitSfx.play()
|
|
self.toon.b_setAnimState('FallDown')
|
|
self.startHitRunningToonInterval()
|
|
self.setPropellerState(CogdoFlyingLocalPlayer.PropStates.Normal)
|
|
|
|
def filterHitWhileRunning(self, request, args):
|
|
if request == self.state:
|
|
return None
|
|
else:
|
|
return self.defaultFilter(request, args)
|
|
return None
|
|
|
|
def exitHitWhileRunning(self):
|
|
CogdoFlyingLocalPlayer.notify.debug("exit%s: '%s' -> '%s'" % (self.oldState, self.oldState, self.newState))
|
|
self.enemyHitIval.clearToInitial()
|
|
self.coolDownAfterHitInterval.clearToInitial()
|
|
self.coolDownAfterHitInterval.start()
|
|
|
|
def enterRunning(self):
|
|
CogdoFlyingLocalPlayer.notify.info("enter%s: '%s' -> '%s'" % (self.newState, self.oldState, self.newState))
|
|
self.toon.b_setAnimState('Happy', 1.0)
|
|
if self.oldState not in ['Spawn', 'HitWhileRunning', 'Inactive']:
|
|
self.toon.jumpHardLand()
|
|
self._collideSfx.play()
|
|
self.orthoWalk.start()
|
|
self.setPropellerState(CogdoFlyingLocalPlayer.PropStates.Normal)
|
|
self.ignore('control')
|
|
self.ignore('lcontrol')
|
|
self.acceptOnce('control', self.pressedControlWhileRunning)
|
|
self.acceptOnce('lcontrol', self.pressedControlWhileRunning)
|
|
|
|
def filterRunning(self, request, args):
|
|
if request == self.state:
|
|
return None
|
|
else:
|
|
return self.defaultFilter(request, args)
|
|
return None
|
|
|
|
def exitRunning(self):
|
|
CogdoFlyingLocalPlayer.notify.debug("exit%s: '%s' -> '%s'" % (self.oldState, self.oldState, self.newState))
|
|
self.orthoWalk.stop()
|
|
self.ignore('control')
|
|
self.ignore('lcontrol')
|
|
|
|
def enterOutOfTime(self):
|
|
CogdoFlyingLocalPlayer.notify.info("enter%s: '%s' -> '%s'" % (self.newState, self.oldState, self.newState))
|
|
if self.spawnInterval.isPlaying():
|
|
self.spawnInterval.clearToInitial()
|
|
self.ignoreAll()
|
|
self.introGuiSeq.clearToInitial()
|
|
self.setPropellerState(CogdoFlyingLocalPlayer.PropStates.Off)
|
|
if not Globals.Dev.NoLegalEagleAttacks:
|
|
for eagle in self.legalEaglesTargeting:
|
|
messenger.send(CogdoFlyingLegalEagle.RequestRemoveTargetEventName, [eagle.index])
|
|
|
|
taskMgr.remove('delayedLandOnPlatform')
|
|
taskMgr.remove('delayedLandOnWinPlatform')
|
|
self.outOfTimeInterval.start()
|
|
|
|
def filterOutOfTime(self, request, args):
|
|
if request == self.state:
|
|
return None
|
|
else:
|
|
return self.defaultFilter(request, args)
|
|
return None
|
|
|
|
def exitOutOfTime(self):
|
|
CogdoFlyingLocalPlayer.notify.debug("exit%s: '%s' -> '%s'" % (self.oldState, self.oldState, self.newState))
|
|
|
|
def enterDeath(self):
|
|
CogdoFlyingLocalPlayer.notify.info("enter%s: '%s' -> '%s'" % (self.newState, self.oldState, self.newState))
|
|
self.propellerSmoke.stop()
|
|
self.deathInterval.start()
|
|
self.toon.b_setAnimState('jumpAirborne', 1.0)
|
|
self.setPropellerState(CogdoFlyingLocalPlayer.PropStates.Off)
|
|
if not Globals.Dev.NoLegalEagleAttacks:
|
|
for eagle in self.legalEaglesTargeting:
|
|
messenger.send(CogdoFlyingLegalEagle.RequestRemoveTargetEventName, [eagle.index])
|
|
|
|
def filterDeath(self, request, args):
|
|
if request == self.state:
|
|
return None
|
|
else:
|
|
return self.defaultFilter(request, args)
|
|
return None
|
|
|
|
def exitDeath(self):
|
|
CogdoFlyingLocalPlayer.notify.debug("exit%s: '%s' -> '%s'" % (self.oldState, self.oldState, self.newState))
|
|
self.deathInterval.clearToInitial()
|
|
|
|
def enterWaitingForWin(self):
|
|
CogdoFlyingLocalPlayer.notify.info("enter%s: '%s' -> '%s'" % (self.newState, self.oldState, self.newState))
|
|
self.resetFuel()
|
|
self._guiMgr.hideRefuelGui()
|
|
self.waitingForWinSeq.start()
|
|
self.setPropellerState(CogdoFlyingLocalPlayer.PropStates.Normal)
|
|
if not Globals.Dev.NoLegalEagleAttacks:
|
|
self.game.forceClearLegalEagleInterestInToon(self.toon.doId)
|
|
|
|
def filterWaitingForWin(self, request, args):
|
|
if request == self.state:
|
|
return None
|
|
else:
|
|
return self.defaultFilter(request, args)
|
|
return None
|
|
|
|
def exitWaitingForWin(self):
|
|
CogdoFlyingLocalPlayer.notify.debug("exit%s: '%s' -> '%s'" % (self.oldState, self.oldState, self.newState))
|
|
self.waitingForWinSeq.finish()
|
|
self.waitingForWinInterval.clearToInitial()
|
|
|
|
def enterWin(self):
|
|
CogdoFlyingLocalPlayer.notify.info("enter%s: '%s' -> '%s'" % (self.newState, self.oldState, self.newState))
|
|
self._guiMgr.stopTimer()
|
|
self.winInterval.start()
|
|
self.setPropellerState(CogdoFlyingLocalPlayer.PropStates.Normal)
|
|
|
|
def filterWin(self, request, args):
|
|
if request == self.state:
|
|
return None
|
|
else:
|
|
return self.defaultFilter(request, args)
|
|
return None
|
|
|
|
def exitWin(self):
|
|
CogdoFlyingLocalPlayer.notify.debug("exit%s: '%s' -> '%s'" % (self.oldState, self.oldState, self.newState))
|
|
|
|
def _destroyEventIval(self):
|
|
if hasattr(self, 'eventIval'):
|
|
self.eventIval.clearToInitial()
|
|
del self.eventIval
|
|
|
|
def startEventIval(self, ival):
|
|
self._destroyEventIval()
|
|
self.eventIval = ival
|
|
self.eventIval.start()
|
|
|
|
def _destroyEnemyHitIval(self):
|
|
if hasattr(self, 'enemyHitIval'):
|
|
self.enemyHitIval.clearToInitial()
|
|
del self.enemyHitIval
|
|
|
|
def startEnemyHitIval(self, ival):
|
|
self._destroyEnemyHitIval()
|
|
self.enemyHitIval = ival
|
|
self.enemyHitIval.start()
|
|
|
|
def isEnemyHitting(self):
|
|
return self.legalEagleHitting
|
|
|
|
def setEnemyHitting(self, value):
|
|
self.legalEagleHitting = value
|
|
|
|
def shouldLegalEagleBeInFrame(self):
|
|
if not self.isLegalEagleTarget():
|
|
return False
|
|
else:
|
|
index = len(self.legalEaglesTargeting) - 1
|
|
eagle = self.legalEaglesTargeting[index]
|
|
return eagle.shouldBeInFrame()
|
|
|
|
def startHitRunningToonInterval(self):
|
|
dur = self.toon.getDuration('slip-backward')
|
|
self.startEnemyHitIval(Sequence(Wait(dur), Func(self.request, 'Running'), name='hitByLegalEagleIval-%i' % self.toon.doId))
|
|
|
|
def startHitFlyingToonInterval(self):
|
|
hitByEnemyPos = self.toon.getPos(render)
|
|
collVec = hitByEnemyPos - self.collPos
|
|
collVec[2] = 0.0
|
|
collVec.normalize()
|
|
collVec *= Globals.Gameplay.HitKnockbackDist
|
|
|
|
def spinPlayer(t, rand):
|
|
if rand == 0:
|
|
self.toon.setH(-(t * 720.0))
|
|
else:
|
|
self.toon.setH(t * 720.0)
|
|
|
|
direction = random.randint(0, 1)
|
|
self.startEnemyHitIval(Sequence(Parallel(LerpFunc(spinPlayer, fromData=0.0, toData=1.0, duration=Globals.Gameplay.HitKnockbackTime, blendType='easeInOut', extraArgs=[direction]), LerpPosInterval(self.toon, duration=Globals.Gameplay.HitKnockbackTime, pos=hitByEnemyPos + collVec, blendType='easeOut')), Func(self.request, 'FreeFly'), name='hitByLegalEagleIval-%i' % self.toon.doId))
|
|
|
|
def startHitByWhirlwindInterval(self):
|
|
|
|
def spinPlayer(t):
|
|
self.controlVelocity[2] = 1.0
|
|
angle = math.radians(t * (720.0 * 2 - 180))
|
|
self.toon.setPos(self.activeWhirlwind.model.getX(self.game.level.root) + math.cos(angle) * 2, self.activeWhirlwind.model.getY(self.game.level.root) + math.sin(angle) * 2, self.toon.getZ())
|
|
|
|
def movePlayerBack(t):
|
|
self.toon.setY(self.activeWhirlwind.model.getY(self.game.level.root) - t * Globals.Gameplay.WhirlwindMoveBackDist)
|
|
|
|
self.startEventIval(Sequence(Func(self._cameraMgr.freeze), Func(self.activeWhirlwind.disable), LerpFunc(spinPlayer, fromData=0.0, toData=1.0, duration=Globals.Gameplay.WhirlwindSpinTime), LerpFunc(movePlayerBack, fromData=0.0, toData=1.0, duration=Globals.Gameplay.WhirlwindMoveBackTime, blendType='easeOut'), Func(self.activeWhirlwind.enable), Func(self._cameraMgr.unfreeze), Func(self.request, 'FreeFly'), name='spinPlayerIval-%i' % self.toon.doId))
|
|
|
|
def handleEnterWhirlwind(self, whirlwind):
|
|
self.activeWhirlwind = whirlwind
|
|
self.request('InWhirlwind')
|
|
|
|
def handleEnterEnemyHit(self, enemy, collPos):
|
|
self.collPos = collPos
|
|
if self.state in ['FlyingUp', 'FreeFly']:
|
|
self.request('HitWhileFlying')
|
|
elif self.state in ['Running']:
|
|
self.request('HitWhileRunning')
|
|
|
|
def handleEnterFan(self, fan):
|
|
if fan in self.activeFans:
|
|
return
|
|
if len(self.activeFans) == 0:
|
|
self._fanSfx.loop()
|
|
self.activeFans.append(fan)
|
|
if fan.index not in self.fanIndex2ToonVelocity:
|
|
self.fanIndex2ToonVelocity[fan.index] = Vec3(0.0, 0.0, 0.0)
|
|
if fan not in self.fansStillHavingEffect:
|
|
self.fansStillHavingEffect.append(fan)
|
|
|
|
def handleExitFan(self, fan):
|
|
if fan in self.activeFans:
|
|
self.activeFans.remove(fan)
|
|
if len(self.activeFans) == 0:
|
|
self._fanSfx.stop()
|
|
|
|
def handleDebuffPowerup(self, pickupType, elapsedTime):
|
|
self._invulDebuffSfx.play()
|
|
CogdoFlyingPlayer.handleDebuffPowerup(self, pickupType, elapsedTime)
|
|
messenger.send(CogdoFlyingGuiManager.ClearMessageDisplayEventName)
|
|
|
|
def handleEnterGatherable(self, gatherable, elapsedTime):
|
|
CogdoFlyingPlayer.handleEnterGatherable(self, gatherable, elapsedTime)
|
|
if gatherable.type == Globals.Level.GatherableTypes.Memo:
|
|
self.handleEnterMemo(gatherable)
|
|
elif gatherable.type == Globals.Level.GatherableTypes.Propeller:
|
|
self.handleEnterPropeller(gatherable)
|
|
elif gatherable.type == Globals.Level.GatherableTypes.LaffPowerup:
|
|
self.handleEnterLaffPowerup(gatherable)
|
|
elif gatherable.type == Globals.Level.GatherableTypes.InvulPowerup:
|
|
self.handleEnterInvulPowerup(gatherable)
|
|
|
|
def handleEnterMemo(self, gatherable):
|
|
self.score += 1
|
|
if self.score == 1:
|
|
self._guiMgr.presentMemoGui()
|
|
self._guiMgr.setTemporaryMessage(TTLocalizer.CogdoFlyingGameMemoIntro, 4.0)
|
|
self._guiMgr.setMemoCount(self.score)
|
|
self._getMemoSfx.play()
|
|
|
|
def handleEnterPropeller(self, gatherable):
|
|
if self.fuel < 1.0:
|
|
if not self.hasPickedUpFirstPropeller:
|
|
messenger.send(CogdoFlyingGuiManager.PickedUpFirstPropellerEventName)
|
|
self.introGuiSeq.clearToInitial()
|
|
self.hasPickedUpFirstPropeller = True
|
|
self.setPropellerState(CogdoFlyingLocalPlayer.PropStates.Normal)
|
|
self.setFuel(1.0)
|
|
self._guiMgr.update()
|
|
self._refuelSfx.play()
|
|
self._refuelSpinSfx.play(volume=0.15)
|
|
|
|
def handleEnterLaffPowerup(self, gatherable):
|
|
self._getLaffSfx.play()
|
|
|
|
def handleEnterInvulPowerup(self, gatherable):
|
|
messenger.send(CogdoFlyingGuiManager.InvulnerableEventName)
|
|
self._getRedTapeSfx.play()
|