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https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-26 21:22:27 -06:00
61 lines
2.3 KiB
Python
Executable file
61 lines
2.3 KiB
Python
Executable file
from direct.directnotify.DirectNotifyGlobal import directNotify
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from toontown.cogdominium.DistCogdoLevelGameAI import DistCogdoLevelGameAI
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from toontown.cogdominium.DistCogdoCraneAI import DistCogdoCraneAI
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from toontown.cogdominium import CogdoCraneGameConsts as GameConsts
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from toontown.cogdominium.CogdoCraneGameBase import CogdoCraneGameBase
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class DistCogdoCraneGameAI(DistCogdoLevelGameAI, CogdoCraneGameBase):
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notify = directNotify.newCategory('DistCogdoCraneGameAI')
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def __init__(self, air, interior):
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DistCogdoLevelGameAI.__init__(self, air, interior)
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self._cranes = [
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None] * self.MaxPlayers
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def enterLoaded(self):
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DistCogdoLevelGameAI.enterLoaded(self)
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for i in xrange(self.MaxPlayers):
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crane = DistCogdoCraneAI(self.air, self, i)
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crane.generateWithRequired(self.zoneId)
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self._cranes[i] = crane
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def exitLoaded(self):
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for i in xrange(self.MaxPlayers):
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if self._cranes[i]:
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self._cranes[i].requestDelete()
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self._cranes[i] = None
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continue
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DistCogdoLevelGameAI.exitLoaded(self)
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def enterGame(self):
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DistCogdoLevelGameAI.enterGame(self)
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for i in xrange(self.getNumPlayers()):
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self._cranes[i].request('Controlled', self.getToonIds()[i])
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self._scheduleGameDone()
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def _scheduleGameDone(self):
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timeLeft = GameConsts.Settings.GameDuration.get() - globalClock.getRealTime() - self.getStartTime()
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if timeLeft > 0:
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self._gameDoneEvent = taskMgr.doMethodLater(timeLeft, self._gameDoneDL, self.uniqueName('boardroomGameDone'))
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else:
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self._gameDoneDL()
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def exitGame(self):
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taskMgr.remove(self._gameDoneEvent)
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self._gameDoneEvent = None
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def _gameDoneDL(self, task = None):
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self._handleGameFinished()
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return task.done
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def enterFinish(self):
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DistCogdoLevelGameAI.enterFinish(self)
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self._finishDoneEvent = taskMgr.doMethodLater(10.0, self._finishDoneDL, self.uniqueName('boardroomFinishDone'))
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def exitFinish(self):
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taskMgr.remove(self._finishDoneEvent)
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self._finishDoneEvent = None
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def _finishDoneDL(self, task):
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self.announceGameDone()
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return task.done
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