mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-26 21:22:27 -06:00
127 lines
4.9 KiB
Python
Executable file
127 lines
4.9 KiB
Python
Executable file
from direct.distributed.ClockDelta import *
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from otp.level import DistributedEntityAI
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from direct.directnotify import DirectNotifyGlobal
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from direct.task import Task
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from direct.fsm import ClassicFSM, State
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from direct.fsm import State
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import LiftConstants
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class DistributedLiftAI(DistributedEntityAI.DistributedEntityAI):
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notify = DirectNotifyGlobal.directNotify.newCategory('DistributedLiftAI')
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def __init__(self, level, entId, initialState = LiftConstants.Down):
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DistributedEntityAI.DistributedEntityAI.__init__(self, level, entId)
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self.name = 'Lift%s:%s' % (self.levelDoId, self.entId)
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self.startMoveTaskName = '%s-StartMove' % self.name
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self.moveDoneTaskName = '%s-MoveDone' % self.name
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self.state = initialState
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self.fromState = initialState
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self.stateTimestamp = globalClock.getFrameTime()
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self.boardedAvs = []
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def generate(self):
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self.notify.debug('generate')
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DistributedEntityAI.DistributedEntityAI.generate(self)
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self.fsm = ClassicFSM.ClassicFSM('DistributedLiftAI', [State.State('off', self.enterOff, self.exitOff, ['waiting']), State.State('waiting', self.enterWaiting, self.exitWaiting, ['moving', 'waiting']), State.State('moving', self.enterMoving, self.exitMoving, ['waiting'])], 'off', 'off')
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self.fsm.enterInitialState()
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self.fsm.request('waiting')
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def delete(self):
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self.notify.debug('delete')
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DistributedEntityAI.DistributedEntityAI.delete(self)
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self.ignoreAll()
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taskMgr.remove(self.startMoveTaskName)
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taskMgr.remove(self.moveDoneTaskName)
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del self.fsm
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def b_setStateTransition(self, toState, fromState, arrivalTimestamp):
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self.d_setStateTransition(toState, fromState, arrivalTimestamp)
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self.setStateTransition(toState, fromState, arrivalTimestamp)
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def d_setStateTransition(self, toState, fromState, arrivalTimestamp):
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self.sendUpdate('setStateTransition', [toState, fromState, arrivalTimestamp])
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def setStateTransition(self, toState, fromState, arrivalTimestamp):
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self.state = toState
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self.fromState = fromState
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self.stateTimestamp = arrivalTimestamp
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def getStateTransition(self):
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return (self.state, self.fromState, self.stateTimestamp)
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def setAvatarEnter(self):
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avId = self.air.getAvatarIdFromSender()
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avatar = self.air.doId2do.get(avId)
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if not avatar:
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self.air.writeServerEvent('suspicious', avId, 'LiftAI.setAvatarEnter avId not valid')
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return
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self.notify.debug('setAvatarEnter: %s' % avId)
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if avId in self.boardedAvs:
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self.notify.warning('avatar %s already in list' % avId)
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else:
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self.boardedAvs.append(avId)
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def handleExitedAvatar(self = self, avId = avId):
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self.notify.debug('avatar %s exited' % avId)
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self.avatarLeft(avId)
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self.acceptOnce(self.air.getAvatarExitEvent(avId), handleExitedAvatar)
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self.setMoveLater(self.moveDelay)
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def setAvatarLeave(self):
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avId = self.air.getAvatarIdFromSender()
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self.notify.debug('setAvatarLeave: %s' % avId)
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self.avatarLeft(avId)
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def avatarLeft(self, avId):
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if avId in self.boardedAvs:
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self.boardedAvs.remove(avId)
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self.ignore(self.air.getAvatarExitEvent(avId))
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if len(self.boardedAvs) == 0:
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if self.fsm.getCurrentState().getName() == 'waiting':
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self.fsm.request('waiting')
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else:
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self.notify.warning('avatar %s tried to leave, but is not in list' % avId)
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def setMoveLater(self, delay):
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def startMoving(task, self = self):
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targetState = LiftConstants.oppositeState(self.state)
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self.fsm.request('moving', [targetState])
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return Task.done
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self.cancelMoveLater()
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taskMgr.doMethodLater(delay, startMoving, self.startMoveTaskName)
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def cancelMoveLater(self):
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taskMgr.remove(self.startMoveTaskName)
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def enterOff(self):
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self.notify.debug('enterOff')
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def exitOff(self):
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pass
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def enterWaiting(self):
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self.notify.debug('enterWaiting')
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self.setMoveLater(self.autoMoveDelay)
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def exitWaiting(self):
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self.cancelMoveLater()
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def enterMoving(self, targetState):
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self.notify.debug('enterMoving, target=%s' % targetState)
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if self.state == targetState:
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self.notify.warning('already in state %s' % targetState)
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return
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arriveDelay = 1.0 + self.duration
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self.b_setStateTransition(targetState, self.state, globalClockDelta.localToNetworkTime(globalClock.getFrameTime() + arriveDelay, bits=32))
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def doneMoving(task, self = self):
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self.fsm.request('waiting')
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return Task.done
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taskMgr.doMethodLater(arriveDelay, doneMoving, self.moveDoneTaskName)
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def exitMoving(self):
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pass
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