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https://github.com/Sneed-Group/Poodletooth-iLand
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24 lines
853 B
Python
Executable file
24 lines
853 B
Python
Executable file
from direct.fsm import ClassicFSM, State
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from toontown.safezone import Playground
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from toontown.toonbase import ToontownGlobals
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import random
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class MMPlayground(Playground.Playground):
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def __init__(self, loader, parentFSM, doneEvent):
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Playground.Playground.__init__(self, loader, parentFSM, doneEvent)
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self.activityFsm = ClassicFSM.ClassicFSM('Activity', [State.State('off', self.enterOff, self.exitOff, ['OnPiano']), State.State('OnPiano', self.enterOnPiano, self.exitOnPiano, ['off'])], 'off', 'off')
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self.activityFsm.enterInitialState()
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def enterOff(self):
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return None
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def exitOff(self):
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return None
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def enterOnPiano(self):
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base.localAvatar.b_setParent(ToontownGlobals.SPMinniesPiano)
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def exitOnPiano(self):
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base.localAvatar.b_setParent(ToontownGlobals.SPRender)
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