mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-26 13:12:30 -06:00
371 lines
14 KiB
Python
Executable file
371 lines
14 KiB
Python
Executable file
from otp.ai.AIBaseGlobal import *
|
|
from pandac.PandaModules import *
|
|
from direct.distributed.ClockDelta import *
|
|
from otp.avatar import DistributedAvatarAI
|
|
import SuitTimings
|
|
from direct.task import Task
|
|
import SuitPlannerBase
|
|
import SuitBase
|
|
import SuitDialog
|
|
import SuitDNA
|
|
from libpandadna import *
|
|
from direct.directnotify import DirectNotifyGlobal
|
|
from toontown.battle import SuitBattleGlobals
|
|
from toontown.building import FADoorCodes
|
|
import DistributedSuitBaseAI
|
|
from toontown.hood import ZoneUtil
|
|
from toontown.toon import NPCToons
|
|
import random
|
|
|
|
class DistributedSuitAI(DistributedSuitBaseAI.DistributedSuitBaseAI):
|
|
SUIT_BUILDINGS = simbase.config.GetBool('want-suit-buildings', 1)
|
|
DEBUG_SUIT_POSITIONS = simbase.config.GetBool('debug-suit-positions', 0)
|
|
UPDATE_TIMESTAMP_INTERVAL = 180.0
|
|
myId = 0
|
|
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedSuitAI')
|
|
|
|
def __init__(self, air, suitPlanner):
|
|
DistributedSuitBaseAI.DistributedSuitBaseAI.__init__(self, air, suitPlanner)
|
|
self.bldgTrack = None
|
|
self.branchId = None
|
|
if suitPlanner:
|
|
self.branchId = suitPlanner.zoneId
|
|
self.pathEndpointStart = 0
|
|
self.pathEndpointEnd = 0
|
|
self.minPathLen = 0
|
|
self.maxPathLen = 0
|
|
self.pathPositionIndex = 0
|
|
self.pathPositionTimestamp = 0.0
|
|
self.pathState = 0
|
|
self.currentLeg = 0
|
|
self.legType = SuitLeg.TOff
|
|
self.flyInSuit = 0
|
|
self.buildingSuit = 0
|
|
self.attemptingTakeover = 0
|
|
self.buildingDestination = None
|
|
self.buildingDestinationIsCogdo = False
|
|
|
|
def delete(self):
|
|
del self.bldgTrack
|
|
del self.branchId
|
|
del self.buildingDestination
|
|
del self.buildingDestinationIsCogdo
|
|
|
|
DistributedSuitBaseAI.DistributedSuitBaseAI.delete(self)
|
|
|
|
def stopTasks(self):
|
|
taskMgr.remove(self.taskName('flyAwayNow'))
|
|
taskMgr.remove(self.taskName('danceNowFlyAwayLater'))
|
|
taskMgr.remove(self.taskName('move'))
|
|
|
|
def pointInMyPath(self, point, elapsedTime):
|
|
if self.pathState != 1:
|
|
return 0
|
|
then = globalClock.getFrameTime() + elapsedTime
|
|
elapsed = then - self.pathStartTime
|
|
if not self.sp:
|
|
pass
|
|
return self.legList.isPointInRange(point, elapsed - self.sp.PATH_COLLISION_BUFFER, elapsed + self.sp.PATH_COLLISION_BUFFER)
|
|
|
|
def requestBattle(self, x, y, z, h, p, r):
|
|
toonId = self.air.getAvatarIdFromSender()
|
|
if self.air.doId2do.get(toonId) == None:
|
|
return
|
|
if self.pathState == 3:
|
|
pass
|
|
elif self.pathState != 1:
|
|
if self.notify.getDebug():
|
|
self.notify.debug('requestBattle() - suit %s not on path' % self.getDoId())
|
|
if self.pathState == 2 or self.pathState == 4:
|
|
self.b_setBrushOff(SuitDialog.getBrushOffIndex(self.getStyleName()))
|
|
self.d_denyBattle(toonId)
|
|
return
|
|
elif self.legType != SuitLeg.TWalk:
|
|
if self.notify.getDebug():
|
|
self.notify.debug('requestBattle() - suit %s not in Bellicose' % self.getDoId())
|
|
self.b_setBrushOff(SuitDialog.getBrushOffIndex(self.getStyleName()))
|
|
self.d_denyBattle(toonId)
|
|
return
|
|
self.confrontPos = Point3(x, y, z)
|
|
self.confrontHpr = Vec3(h, p, r)
|
|
if self.sp.requestBattle(self.zoneId, self, toonId):
|
|
if self.notify.getDebug():
|
|
self.notify.debug('Suit %s requesting battle in zone %s' % (self.getDoId(), self.zoneId))
|
|
else:
|
|
if self.notify.getDebug():
|
|
self.notify.debug('requestBattle from suit %s - denied by battle manager' % self.getDoId())
|
|
self.b_setBrushOff(SuitDialog.getBrushOffIndex(self.getStyleName()))
|
|
self.d_denyBattle(toonId)
|
|
return
|
|
|
|
def getConfrontPosHpr(self):
|
|
return (self.confrontPos, self.confrontHpr)
|
|
|
|
def flyAwayNow(self):
|
|
self.b_setPathState(2)
|
|
self.stopPathNow()
|
|
name = self.taskName('flyAwayNow')
|
|
taskMgr.remove(name)
|
|
taskMgr.doMethodLater(SuitTimings.toSky, self.finishFlyAwayNow, name)
|
|
|
|
def danceNowFlyAwayLater(self):
|
|
self.b_setPathState(4)
|
|
self.stopPathNow()
|
|
name = self.taskName('danceNowFlyAwayLater')
|
|
taskMgr.remove(name)
|
|
taskMgr.doMethodLater(SuitTimings.victoryDance + SuitTimings.toSky, self.finishFlyAwayNow, name)
|
|
|
|
def finishFlyAwayNow(self, task):
|
|
self.notify.debug('Suit %s finishFlyAwayNow' % self.doId)
|
|
self.requestRemoval()
|
|
return Task.done
|
|
|
|
def d_setSPDoId(self, doId):
|
|
self.sendUpdate('setSPDoId', [doId])
|
|
|
|
def getSPDoId(self):
|
|
if self.sp:
|
|
return self.sp.getDoId()
|
|
else:
|
|
return 0
|
|
|
|
def releaseControl(self):
|
|
self.b_setPathState(0)
|
|
|
|
def b_setPathEndpoints(self, start, end, minPathLen, maxPathLen):
|
|
self.setPathEndpoints(start, end, minPathLen, maxPathLen)
|
|
self.d_setPathEndpoints(start, end, minPathLen, maxPathLen)
|
|
|
|
def d_setPathEndpoints(self, start, end, minPathLen, maxPathLen):
|
|
self.sendUpdate('setPathEndpoints', [start,
|
|
end,
|
|
minPathLen,
|
|
maxPathLen])
|
|
|
|
def setPathEndpoints(self, start, end, minPathLen, maxPathLen):
|
|
self.pathEndpointStart = start
|
|
self.pathEndpointEnd = end
|
|
self.minPathLen = minPathLen
|
|
self.maxPathLen = maxPathLen
|
|
|
|
def getPathEndpoints(self):
|
|
return (self.pathEndpointStart,
|
|
self.pathEndpointEnd,
|
|
self.minPathLen,
|
|
self.maxPathLen)
|
|
|
|
def b_setPathPosition(self, index, timestamp):
|
|
self.setPathPosition(index, timestamp)
|
|
self.d_setPathPosition(index, timestamp)
|
|
|
|
def d_setPathPosition(self, index, timestamp):
|
|
self.notify.debug('Suit %s reaches point %s at time %0.2f' % (self.getDoId(), index, timestamp))
|
|
self.sendUpdate('setPathPosition', [index, globalClockDelta.localToNetworkTime(timestamp)])
|
|
|
|
def setPathPosition(self, index, timestamp):
|
|
self.pathPositionIndex = index
|
|
self.pathPositionTimestamp = timestamp
|
|
|
|
def getPathPosition(self):
|
|
return (self.pathPositionIndex, globalClockDelta.localToNetworkTime(self.pathPositionTimestamp))
|
|
|
|
def b_setPathState(self, state):
|
|
self.setPathState(state)
|
|
self.d_setPathState(state)
|
|
|
|
def d_setPathState(self, state):
|
|
self.sendUpdate('setPathState', [state])
|
|
|
|
def setPathState(self, state):
|
|
if self.pathState != state:
|
|
self.pathState = state
|
|
if state == 0:
|
|
self.stopPathNow()
|
|
elif state == 1:
|
|
self.moveToNextLeg(None)
|
|
elif state == 2:
|
|
self.stopPathNow()
|
|
elif state == 3:
|
|
pass
|
|
elif state == 4:
|
|
self.stopPathNow()
|
|
else:
|
|
self.notify.error('Invalid state: ' + str(state))
|
|
return
|
|
|
|
def getPathState(self):
|
|
return self.pathState
|
|
|
|
def d_debugSuitPosition(self, elapsed, currentLeg, x, y, timestamp):
|
|
timestamp = globalClockDelta.localToNetworkTime(timestamp)
|
|
self.sendUpdate('debugSuitPosition', [elapsed,
|
|
currentLeg,
|
|
x,
|
|
y,
|
|
timestamp])
|
|
|
|
def initializePath(self):
|
|
self.makeLegList()
|
|
if self.notify.getDebug():
|
|
self.notify.debug('Leg list:')
|
|
print self.legList
|
|
idx1 = self.startPoint.getIndex()
|
|
idx2 = self.endPoint.getIndex()
|
|
self.pathStartTime = globalClock.getFrameTime()
|
|
self.setPathEndpoints(idx1, idx2, self.minPathLen, self.maxPathLen)
|
|
self.setPathPosition(0, self.pathStartTime)
|
|
self.pathState = 1
|
|
self.currentLeg = 0
|
|
self.zoneId = ZoneUtil.getTrueZoneId(self.legList.getZoneId(0), self.branchId)
|
|
self.legType = self.legList.getType(0)
|
|
if self.notify.getDebug():
|
|
self.notify.debug('creating suit in zone %s' % self.zoneId)
|
|
|
|
def resync(self):
|
|
self.b_setPathPosition(self.currentLeg, self.pathStartTime + self.legList.getStartTime(self.currentLeg))
|
|
|
|
def moveToNextLeg(self, task):
|
|
now = globalClock.getFrameTime()
|
|
elapsed = now - self.pathStartTime
|
|
nextLeg = self.legList.getLegIndexAtTime(elapsed, self.currentLeg)
|
|
numLegs = self.legList.getNumLegs()
|
|
if self.currentLeg != nextLeg:
|
|
if nextLeg >= numLegs:
|
|
self.flyAwayNow()
|
|
return Task.done
|
|
self.currentLeg = nextLeg
|
|
self.__beginLegType(self.legList.getType(nextLeg))
|
|
zoneId = self.legList.getZoneId(nextLeg)
|
|
zoneId = ZoneUtil.getTrueZoneId(zoneId, self.branchId)
|
|
if zoneId:
|
|
self.__enterZone(zoneId)
|
|
self.notify.debug('Suit %s reached leg %s of %s in zone %s.' % (self.getDoId(),
|
|
nextLeg,
|
|
numLegs - 1,
|
|
self.zoneId))
|
|
if self.DEBUG_SUIT_POSITIONS:
|
|
leg = self.legList.getLeg(nextLeg)
|
|
pos = leg.getPosAtTime(elapsed - leg.getStartTime())
|
|
self.d_debugSuitPosition(elapsed, nextLeg, pos[0], pos[1], now)
|
|
if now - self.pathPositionTimestamp > self.UPDATE_TIMESTAMP_INTERVAL:
|
|
self.resync()
|
|
if self.pathState != 1:
|
|
return Task.done
|
|
nextLeg += 1
|
|
while nextLeg + 1 < numLegs and self.legList.getZoneId(nextLeg) == ZoneUtil.getCanonicalZoneId(self.zoneId) and self.legList.getType(nextLeg) == self.legType:
|
|
nextLeg += 1
|
|
|
|
if nextLeg < numLegs:
|
|
nextTime = self.legList.getStartTime(nextLeg)
|
|
delay = nextTime - elapsed
|
|
taskMgr.remove(self.taskName('move'))
|
|
taskMgr.doMethodLater(delay, self.moveToNextLeg, self.taskName('move'))
|
|
else:
|
|
if simbase.config.GetBool('want-cogbuildings', True):
|
|
self.startTakeOver()
|
|
self.requestRemoval()
|
|
return Task.done
|
|
|
|
def stopPathNow(self):
|
|
taskMgr.remove(self.taskName('move'))
|
|
|
|
def __enterZone(self, zoneId):
|
|
if zoneId != self.zoneId:
|
|
self.sp.zoneChange(self, self.zoneId, zoneId)
|
|
# Originally, we would call self.air.sendSetZoneMsg(). I think the
|
|
# following is a worthy replacement, however:
|
|
self.b_setLocation(simbase.air.districtId, zoneId)
|
|
self.zoneId = zoneId
|
|
if self.pathState == 1:
|
|
self.sp.checkForBattle(zoneId, self)
|
|
|
|
def __beginLegType(self, legType):
|
|
self.legType = legType
|
|
if legType == SuitLeg.TWalkFromStreet:
|
|
self.checkBuildingState()
|
|
elif legType == SuitLeg.TToToonBuilding:
|
|
self.openToonDoor()
|
|
elif legType == SuitLeg.TToSuitBuilding:
|
|
self.openSuitDoor()
|
|
elif legType == SuitLeg.TToCogHQ:
|
|
self.openCogHQDoor(1)
|
|
elif legType == SuitLeg.TFromCogHQ:
|
|
self.openCogHQDoor(0)
|
|
|
|
def resume(self):
|
|
self.notify.debug('Suit %s resume' % self.doId)
|
|
if self.currHP <= 0:
|
|
self.notify.debug('Suit %s dead after resume' % self.doId)
|
|
self.requestRemoval()
|
|
else:
|
|
self.danceNowFlyAwayLater()
|
|
|
|
def prepareToJoinBattle(self):
|
|
self.b_setPathState(0)
|
|
|
|
def interruptMove(self):
|
|
SuitBase.SuitBase.interruptMove(self)
|
|
|
|
def checkBuildingState(self):
|
|
blockNumber = self.buildingDestination
|
|
if blockNumber == None:
|
|
return
|
|
building = self.sp.buildingMgr.getBuilding(blockNumber)
|
|
if self.attemptingTakeover:
|
|
if not building.isToonBlock():
|
|
self.flyAwayNow()
|
|
return
|
|
if not hasattr(building, 'door'):
|
|
self.flyAwayNow()
|
|
return
|
|
building.door.setDoorLock(FADoorCodes.SUIT_APPROACHING)
|
|
elif not building.isSuitBlock():
|
|
self.flyAwayNow()
|
|
return
|
|
|
|
def openToonDoor(self):
|
|
blockNumber = self.buildingDestination
|
|
building = self.sp.buildingMgr.getBuilding(blockNumber)
|
|
if not building.isToonBlock():
|
|
self.flyAwayNow()
|
|
return
|
|
if not hasattr(building, 'door'):
|
|
self.flyAwayNow()
|
|
return
|
|
building.door.requestSuitEnter(self.getDoId())
|
|
|
|
def openSuitDoor(self):
|
|
blockNumber = self.buildingDestination
|
|
building = self.sp.buildingMgr.getBuilding(blockNumber)
|
|
if not building.isSuitBlock():
|
|
self.flyAwayNow()
|
|
return
|
|
|
|
def openCogHQDoor(self, enter):
|
|
blockNumber = self.legList.getBlockNumber(self.currentLeg)
|
|
try:
|
|
door = self.sp.cogHQDoors[blockNumber]
|
|
except:
|
|
self.notify.error('No CogHQ door %s in zone %s' % (blockNumber, self.sp.zoneId))
|
|
return
|
|
|
|
if enter:
|
|
door.requestSuitEnter(self.getDoId())
|
|
else:
|
|
door.requestSuitExit(self.getDoId())
|
|
|
|
def startTakeOver(self):
|
|
if not self.SUIT_BUILDINGS:
|
|
return
|
|
blockNumber = self.buildingDestination
|
|
if self.sp.buildingMgr is None:
|
|
return
|
|
if not self.sp.buildingMgr.isSuitBlock(blockNumber):
|
|
self.notify.debug('Suit %s taking over building %s in %s' % (self.getDoId(), blockNumber, self.zoneId))
|
|
difficulty = self.getActualLevel() - 1
|
|
|
|
dept = SuitDNA.getSuitDept(self.dna.name)
|
|
if self.buildingDestinationIsCogdo:
|
|
self.sp.cogdoTakeOver(blockNumber, difficulty, self.buildingHeight, dept)
|
|
else:
|
|
self.sp.suitTakeOver(blockNumber, dept, difficulty, self.buildingHeight)
|