mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-11-01 09:17:54 +00:00
224 lines
7.3 KiB
Python
224 lines
7.3 KiB
Python
from direct.interval.IntervalGlobal import *
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from pandac.PandaModules import *
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import random
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from toontown.toonbase import TTLocalizer
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from toontown.toonbase import ToontownBattleGlobals
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if process == 'client':
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from toontown.battle import BattleParticles
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try:
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config = base.config
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except:
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config = simbase.config
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EFFECT_RADIUS = 30
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RESISTANCE_TOONUP = 0
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RESISTANCE_RESTOCK = 1
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RESISTANCE_MONEY = 2
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RESISTANCE_DANCE = 3
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allowedResistanceMessages = []
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if config.GetBool('want-resistance-toonup', True):
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allowedResistanceMessages.append(RESISTANCE_TOONUP)
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if config.GetBool('want-resistance-restock', True):
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allowedResistanceMessages.append(RESISTANCE_RESTOCK)
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if config.GetBool('want-resistance-money', True):
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allowedResistanceMessages.append(RESISTANCE_MONEY)
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if config.GetBool('want-resistance-dance', True):
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allowedResistanceMessages.append(RESISTANCE_DANCE)
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resistanceMenu = [
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RESISTANCE_TOONUP, RESISTANCE_RESTOCK, RESISTANCE_MONEY,
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RESISTANCE_DANCE
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]
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resistanceDict = {
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RESISTANCE_TOONUP: {
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'menuName': TTLocalizer.ResistanceToonupMenu,
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'itemText': TTLocalizer.ResistanceToonupItem,
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'chatText': TTLocalizer.ResistanceToonupChat,
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'values': [10, 20, 40, 80, -1],
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'items': [0, 1, 2, 3, 4]
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},
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RESISTANCE_MONEY: {
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'menuName': TTLocalizer.ResistanceMoneyMenu,
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'itemText': TTLocalizer.ResistanceMoneyItem,
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'chatText': TTLocalizer.ResistanceMoneyChat,
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'values': [100, 200, 350, 600, 1200, 2400],
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'items': [0, 1, 2, 3, 4, 5]
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},
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RESISTANCE_RESTOCK: {
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'menuName': TTLocalizer.ResistanceRestockMenu,
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'itemText': TTLocalizer.ResistanceRestockItem,
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'chatText': TTLocalizer.ResistanceRestockChat,
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'values': [
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ToontownBattleGlobals.HEAL_TRACK,
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ToontownBattleGlobals.TRAP_TRACK,
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ToontownBattleGlobals.LURE_TRACK,
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ToontownBattleGlobals.SOUND_TRACK,
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ToontownBattleGlobals.THROW_TRACK,
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ToontownBattleGlobals.SQUIRT_TRACK,
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ToontownBattleGlobals.DROP_TRACK,
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-1
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],
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'extra': [
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TTLocalizer.MovieNPCSOSHeal,
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TTLocalizer.MovieNPCSOSTrap,
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TTLocalizer.MovieNPCSOSLure,
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TTLocalizer.MovieNPCSOSSound,
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TTLocalizer.MovieNPCSOSThrow,
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TTLocalizer.MovieNPCSOSSquirt,
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TTLocalizer.MovieNPCSOSDrop,
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TTLocalizer.MovieNPCSOSAll
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],
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'items': [0, 1, 2, 3, 4, 5, 6, 7]
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},
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RESISTANCE_DANCE: {
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'menuName': TTLocalizer.ResistanceDanceMenu,
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'itemText': TTLocalizer.ResistanceDanceItem,
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'chatText': TTLocalizer.ResistanceDanceChat,
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'values': ['Dance'],
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'items': [0]
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}
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}
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def encodeId(menuIndex, itemIndex):
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textId = menuIndex * 100
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textId += resistanceDict[menuIndex]['items'][itemIndex]
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return textId
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def decodeId(textId):
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menuIndex = int(textId / 100)
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itemIndex = textId % 100
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return (menuIndex, itemIndex)
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def validateId(textId):
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if textId < 0:
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return 0
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menuIndex, itemIndex = decodeId(textId)
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if menuIndex not in resistanceDict:
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return 0
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if itemIndex >= len(resistanceDict[menuIndex]['values']):
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return 0
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return 1
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def getItems(menuIndex):
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return resistanceDict[menuIndex]['items']
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def getMenuName(textId):
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menuIndex, _ = decodeId(textId)
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return resistanceDict[menuIndex]['menuName']
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def getItemText(textId):
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menuIndex, itemIndex = decodeId(textId)
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value = resistanceDict[menuIndex]['values'][itemIndex]
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text = resistanceDict[menuIndex]['itemText']
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if menuIndex is RESISTANCE_TOONUP:
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if value is -1:
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value = TTLocalizer.ResistanceToonupItemMax
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elif menuIndex is RESISTANCE_RESTOCK:
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value = resistanceDict[menuIndex]['extra'][itemIndex]
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return text % str(value)
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def getChatText(textId):
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menuIndex, _ = decodeId(textId)
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return resistanceDict[menuIndex]['chatText']
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def getItemValue(textId):
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menuIndex, itemIndex = decodeId(textId)
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return resistanceDict[menuIndex]['values'][itemIndex]
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def getRandomId():
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menuIndex = random.choice(allowedResistanceMessages)
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itemIndex = random.choice(getItems(menuIndex))
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return encodeId(menuIndex, itemIndex)
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def doEffect(textId, speakingToon, nearbyToons):
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menuIndex, _ = decodeId(textId)
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itemValue = getItemValue(textId)
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if menuIndex == RESISTANCE_TOONUP:
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effect = BattleParticles.loadParticleFile('resistanceEffectSparkle.ptf')
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fadeColor = VBase4(1, 0.5, 1, 1)
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elif menuIndex == RESISTANCE_MONEY:
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effect = BattleParticles.loadParticleFile('resistanceEffectBean.ptf')
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bean = loader.loadModel('phase_4/models/props/jellybean4.bam')
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bean = bean.find('**/jellybean')
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colors = {
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'particles-1': (1, 1, 0, 1),
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'particles-2': (1, 0, 0, 1),
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'particles-3': (0, 1, 0, 1),
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'particles-4': (0, 0, 1, 1),
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'particles-5': (1, 0, 1, 1)
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}
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for name, color in colors.items():
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node = bean.copyTo(NodePath())
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node.setColorScale(*color)
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p = effect.getParticlesNamed(name)
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p.renderer.setGeomNode(node.node())
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fadeColor = VBase4(0, 1, 0, 1)
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elif menuIndex == RESISTANCE_RESTOCK:
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effect = BattleParticles.loadParticleFile('resistanceEffectSprite.ptf')
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invModel = loader.loadModel('phase_3.5/models/gui/inventory_icons')
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invModel.setScale(4)
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invModel.flattenLight()
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icons = []
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if itemValue != -1:
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for item in xrange(6):
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iconName = ToontownBattleGlobals.AvPropsNew[itemValue][item]
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icons.append(invModel.find('**/%s' % iconName))
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else:
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tracks = range(7)
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random.shuffle(tracks)
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for i in xrange(6):
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track = tracks[i]
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item = random.randint(0, 5)
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iconName = ToontownBattleGlobals.AvPropsNew[track][item]
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icons.append(invModel.find('**/%s' % iconName))
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iconDict = {
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'particles-1': icons[0],
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'particles-2': icons[1],
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'particles-3': icons[2],
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'particles-4': icons[3],
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'particles-5': icons[4],
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'particles-6': icons[5]
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}
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for name, icon in iconDict.items():
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p = effect.getParticlesNamed(name)
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p.renderer.setFromNode(icon)
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fadeColor = VBase4(0, 0, 1, 1)
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elif menuIndex == RESISTANCE_DANCE:
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effect = BattleParticles.loadParticleFile('resistanceEffectSparkle.ptf')
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fadeColor = VBase4(1, 0.5, 1, 1)
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for toonId in nearbyToons:
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toon = base.cr.doId2do.get(toonId)
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if toon and (not toon.ghostMode):
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toon.setAnimState('victory')
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else:
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return
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recolorToons = Parallel()
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for toonId in nearbyToons:
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toon = base.cr.doId2do.get(toonId)
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if toon and (not toon.ghostMode):
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i = Sequence(
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toon.doToonColorScale(fadeColor, 0.3),
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toon.doToonColorScale(toon.defaultColorScale, 0.3),
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Func(toon.restoreDefaultColorScale)
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)
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recolorToons.append(i)
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i = Parallel(
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ParticleInterval(effect, speakingToon, worldRelative=0, duration=3, cleanup=True),
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Sequence(Wait(0.2), recolorToons),
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autoFinish=1
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)
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i.start()
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