mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-11-01 09:17:54 +00:00
61 lines
2.5 KiB
Python
61 lines
2.5 KiB
Python
from pandac import PandaModules as PM
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from direct.distributed.ClockDelta import globalClockDelta
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from direct.distributed.DistributedObject import DistributedObject
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from direct.interval import IntervalGlobal as IG
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from toontown.cogdominium import CogdoCraneGameConsts as GameConsts
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from toontown.suit.Suit import Suit
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class DistCogdoCraneCog(Suit, DistributedObject):
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def __init__(self, cr):
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DistributedObject.__init__(self, cr)
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Suit.__init__(self)
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self._moveIval = None
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return
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def setGameId(self, gameId):
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self._gameId = gameId
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def getGame(self):
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return self.cr.doId2do.get(self._gameId)
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def setSpawnInfo(self, entranceId, timestamp):
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self._startMoveIval(entranceId, globalClockDelta.networkToLocalTime(timestamp))
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def _startMoveIval(self, entranceId, startT):
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self._stopMoveIval()
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unitVecs = (PM.Vec3(1, 0, 0),
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PM.Vec3(0, 1, 0),
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PM.Vec3(-1, 0, 0),
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PM.Vec3(0, -1, 0))
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machineDistance = 4
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entranceDistance = 60
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startPos = unitVecs[entranceId] * entranceDistance
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endPos = unitVecs[entranceId] * machineDistance
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walkDur = (endPos - startPos).length() / GameConsts.CogSettings.CogWalkSpeed.get()
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sceneRoot = self.getGame().getSceneRoot()
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moveIval = IG.Sequence(IG.Func(self.reparentTo, sceneRoot), IG.Func(self.setPos, startPos), IG.Func(self.lookAt, sceneRoot), IG.Func(self.loop, 'walk'), IG.LerpPosInterval(self, walkDur, endPos, startPos=startPos))
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interactIval = IG.Sequence(IG.Func(self.loop, 'neutral'), IG.Wait(GameConsts.CogSettings.CogMachineInteractDuration.get()))
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flyIval = IG.Sequence(IG.Func(self.pose, 'landing', 0), IG.LerpPosInterval(self, GameConsts.CogSettings.CogFlyAwayDuration.get(), self._getFlyAwayDest, blendType='easeIn'))
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self._moveIval = IG.Sequence(moveIval, interactIval, flyIval)
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self._moveIval.start(globalClock.getFrameTime() - startT)
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def _getFlyAwayDest(self):
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return self.getPos() + PM.Vec3(0, 0, GameConsts.CogSettings.CogFlyAwayHeight.get())
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def _stopMoveIval(self):
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if self._moveIval:
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self._moveIval.finish()
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self._moveIval = None
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return
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def disable(self):
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self._stopMoveIval()
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DistributedObject.disable(self)
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def delete(self):
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Suit.delete(self)
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DistributedObject.delete(self)
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def setDNAString(self, dnaString):
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Suit.setDNAString(self, dnaString)
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