mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-11-01 09:17:54 +00:00
271 lines
10 KiB
Python
271 lines
10 KiB
Python
from pandac.PandaModules import *
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from toontown.toonbase.ToonBaseGlobal import *
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from toontown.toonbase.ToontownGlobals import *
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from toontown.distributed.ToontownMsgTypes import *
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from direct.fsm import ClassicFSM, State
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from toontown.minigame import Purchase
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from otp.avatar import DistributedAvatar
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from toontown.hood.Hood import Hood
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from toontown.building import SuitInterior
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from toontown.cogdominium import CogdoInterior
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from toontown.toon.Toon import teleportDebug
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from toontown.hood import SkyUtil
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class ToonHood(Hood):
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notify = directNotify.newCategory('ToonHood')
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ID = None
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TOWNLOADER_CLASS = None
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SAFEZONELOADER_CLASS = None
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STORAGE_DNA = None
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SKY_FILE = None
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SPOOKY_SKY_FILE = None
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TITLE_COLOR = None
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HOLIDAY_DNA = {}
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def __init__(self, parentFSM, doneEvent, dnaStore, hoodId):
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Hood.__init__(self, parentFSM, doneEvent, dnaStore, hoodId)
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self.suitInteriorDoneEvent = 'suitInteriorDone'
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self.minigameDoneEvent = 'minigameDone'
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self.whiteFogColor = Vec4(0.8, 0.8, 0.8, 1)
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self.fsm = ClassicFSM.ClassicFSM('Hood', [State.State('start', self.enterStart, self.exitStart, ['townLoader', 'safeZoneLoader']),
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State.State('townLoader', self.enterTownLoader, self.exitTownLoader, ['quietZone',
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'safeZoneLoader',
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'suitInterior',
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'cogdoInterior']),
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State.State('safeZoneLoader', self.enterSafeZoneLoader, self.exitSafeZoneLoader, ['quietZone',
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'suitInterior',
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'cogdoInterior',
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'townLoader',
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'minigame']),
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State.State('purchase', self.enterPurchase, self.exitPurchase, ['quietZone', 'minigame', 'safeZoneLoader']),
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State.State('suitInterior', self.enterSuitInterior, self.exitSuitInterior, ['quietZone', 'townLoader', 'safeZoneLoader']),
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State.State('cogdoInterior', self.enterCogdoInterior, self.exitCogdoInterior, ['quietZone', 'townLoader', 'safeZoneLoader']),
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State.State('minigame', self.enterMinigame, self.exitMinigame, ['purchase']),
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State.State('quietZone', self.enterQuietZone, self.exitQuietZone, ['safeZoneLoader',
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'townLoader',
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'suitInterior',
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'cogdoInterior',
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'minigame']),
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State.State('final', self.enterFinal, self.exitFinal, [])], 'start', 'final')
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self.fsm.enterInitialState()
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# Load content pack ambience settings:
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ambience = contentPacksMgr.getAmbience('general')
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color = ambience.get('underwater-color')
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if color is not None:
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try:
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self.underwaterColor = Vec4(color['r'], color['g'], color['b'], color['a'])
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except Exception, e:
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raise ContentPackError(e)
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else:
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self.underwaterColor = None
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# Until we cleanup Hood, we will need to define some variables
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self.id = self.ID
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self.storageDNAFile = self.STORAGE_DNA
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self.holidayStorageDNADict = self.HOLIDAY_DNA
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self.skyFile = self.SKY_FILE
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self.spookySkyFile = self.SPOOKY_SKY_FILE
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self.titleColor = self.TITLE_COLOR
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def load(self):
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Hood.load(self)
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self.parentFSM.getStateNamed(self.__class__.__name__).addChild(self.fsm)
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def unload(self):
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self.parentFSM.getStateNamed(self.__class__.__name__).removeChild(self.fsm)
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Hood.unload(self)
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def loadLoader(self, requestStatus):
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loaderName = requestStatus['loader']
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if loaderName == 'safeZoneLoader':
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self.loader = self.SAFEZONELOADER_CLASS(self, self.fsm.getStateNamed('safeZoneLoader'), self.loaderDoneEvent)
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self.loader.load()
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elif loaderName == 'townLoader':
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self.loader = self.TOWNLOADER_CLASS(self, self.fsm.getStateNamed('townLoader'), self.loaderDoneEvent)
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self.loader.load(requestStatus['zoneId'])
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def enterTownLoader(self, requestStatus):
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teleportDebug(requestStatus, 'ToonHood.enterTownLoader, status=%s' % (requestStatus,))
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self.accept(self.loaderDoneEvent, self.handleTownLoaderDone)
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self.loader.enter(requestStatus)
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self.spawnTitleText(requestStatus['zoneId'])
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def exitTownLoader(self):
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taskMgr.remove('titleText')
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self.hideTitleText()
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self.ignore(self.loaderDoneEvent)
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self.loader.exit()
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self.loader.unload()
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del self.loader
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def handleTownLoaderDone(self):
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doneStatus = self.loader.getDoneStatus()
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teleportDebug(doneStatus, 'handleTownLoaderDone, doneStatus=%s' % (doneStatus,))
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if self.isSameHood(doneStatus):
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teleportDebug(doneStatus, 'same hood')
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self.fsm.request('quietZone', [doneStatus])
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else:
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teleportDebug(doneStatus, 'different hood')
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self.doneStatus = doneStatus
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messenger.send(self.doneEvent)
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def enterPurchase(self, pointsAwarded, playerMoney, playerIds, playerStates, remain, metagameRound = -1, votesArray = None):
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messenger.send('enterSafeZone')
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DistributedAvatar.DistributedAvatar.HpTextEnabled = 0
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base.localAvatar.laffMeter.start()
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self.purchaseDoneEvent = 'purchaseDone'
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self.accept(self.purchaseDoneEvent, self.handlePurchaseDone)
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self.purchase = Purchase.Purchase(base.localAvatar, pointsAwarded, playerMoney, playerIds, playerStates, remain, self.purchaseDoneEvent, metagameRound, votesArray)
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self.purchase.load()
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self.purchase.enter()
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def exitPurchase(self):
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messenger.send('exitSafeZone')
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DistributedAvatar.DistributedAvatar.HpTextEnabled = 1
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base.localAvatar.laffMeter.stop()
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self.ignore(self.purchaseDoneEvent)
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self.purchase.exit()
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self.purchase.unload()
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del self.purchase
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def handlePurchaseDone(self):
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doneStatus = self.purchase.getDoneStatus()
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if doneStatus['where'] == 'playground':
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self.fsm.request('quietZone', [{'loader': 'safeZoneLoader',
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'where': 'playground',
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'how': 'teleportIn',
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'hoodId': self.hoodId,
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'zoneId': self.hoodId,
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'shardId': None,
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'avId': -1}])
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elif doneStatus['loader'] == 'minigame':
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self.fsm.request('minigame')
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else:
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self.notify.error('handlePurchaseDone: unknown mode')
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return
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def enterSuitInterior(self, requestStatus = None):
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self.placeDoneEvent = 'suit-interior-done'
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self.acceptOnce(self.placeDoneEvent, self.handleSuitInteriorDone)
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self.place = SuitInterior.SuitInterior(self, self.fsm, self.placeDoneEvent)
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self.place.load()
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self.place.enter(requestStatus)
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base.cr.playGame.setPlace(self.place)
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def exitSuitInterior(self):
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self.ignore(self.placeDoneEvent)
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del self.placeDoneEvent
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self.place.exit()
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self.place.unload()
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self.place = None
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base.cr.playGame.setPlace(self.place)
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def handleSuitInteriorDone(self):
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doneStatus = self.place.getDoneStatus()
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if self.isSameHood(doneStatus):
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self.fsm.request('quietZone', [doneStatus])
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else:
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self.doneStatus = doneStatus
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messenger.send(self.doneEvent)
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def enterCogdoInterior(self, requestStatus = None):
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self.placeDoneEvent = 'cogdo-interior-done'
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self.acceptOnce(self.placeDoneEvent, self.handleCogdoInteriorDone)
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self.place = CogdoInterior.CogdoInterior(self, self.fsm, self.placeDoneEvent)
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self.place.load()
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self.place.enter(requestStatus)
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base.cr.playGame.setPlace(self.place)
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def exitCogdoInterior(self):
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self.ignore(self.placeDoneEvent)
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del self.placeDoneEvent
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self.place.exit()
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self.place.unload()
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self.place = None
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base.cr.playGame.setPlace(self.place)
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def handleCogdoInteriorDone(self):
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doneStatus = self.place.getDoneStatus()
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if self.isSameHood(doneStatus):
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self.fsm.request('quietZone', [doneStatus])
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else:
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self.doneStatus = doneStatus
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messenger.send(self.doneEvent)
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def enterMinigame(self, ignoredParameter = None):
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messenger.send('enterSafeZone')
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DistributedAvatar.DistributedAvatar.HpTextEnabled = 0
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base.localAvatar.laffMeter.start()
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base.cr.forbidCheesyEffects(1)
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self.acceptOnce(self.minigameDoneEvent, self.handleMinigameDone)
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def exitMinigame(self):
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messenger.send('exitSafeZone')
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DistributedAvatar.DistributedAvatar.HpTextEnabled = 1
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base.localAvatar.laffMeter.stop()
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base.cr.forbidCheesyEffects(0)
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self.ignore(self.minigameDoneEvent)
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minigameState = self.fsm.getStateNamed('minigame')
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for childFSM in minigameState.getChildren():
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minigameState.removeChild(childFSM)
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def handleMinigameDone(self):
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pass
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def skyTrack(self, task):
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return SkyUtil.cloudSkyTrack(task)
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def startSky(self):
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if not self.sky.getTag('sky') == 'Regular':
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self.endSpookySky()
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SkyUtil.startCloudSky(self)
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def startSpookySky(self):
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if hasattr(self, 'sky') and self.sky:
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self.stopSky()
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self.sky = loader.loadModel(self.spookySkyFile)
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self.sky.setTag('sky', 'Halloween')
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self.sky.setScale(1.0)
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self.sky.setDepthTest(0)
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self.sky.setDepthWrite(0)
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self.sky.setColor(0.5, 0.5, 0.5, 1)
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self.sky.setBin('background', 100)
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self.sky.setFogOff()
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self.sky.reparentTo(camera)
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self.sky.setTransparency(TransparencyAttrib.MDual, 1)
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fadeIn = self.sky.colorScaleInterval(1.5, Vec4(1, 1, 1, 1), startColorScale=Vec4(1, 1, 1, 0.25), blendType='easeInOut')
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fadeIn.start()
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self.sky.setZ(0.0)
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self.sky.setHpr(0.0, 0.0, 0.0)
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ce = CompassEffect.make(NodePath(), CompassEffect.PRot | CompassEffect.PZ)
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self.sky.node().setEffect(ce)
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def setUnderwaterFog(self):
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if base.wantFog:
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self.fog.setColor(self.underwaterColor)
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self.fog.setLinearRange(0.1, 100.0)
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render.setFog(self.fog)
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self.sky.setFog(self.fog)
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def setWhiteFog(self):
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if base.wantFog:
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self.fog.setColor(self.whiteFogColor)
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self.fog.setLinearRange(0.0, 400.0)
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render.clearFog()
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render.setFog(self.fog)
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self.sky.clearFog()
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self.sky.setFog(self.fog)
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def setNoFog(self):
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if base.wantFog:
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render.clearFog()
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self.sky.clearFog()
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