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https://github.com/Sneed-Group/Poodletooth-iLand
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32 lines
1.1 KiB
Python
32 lines
1.1 KiB
Python
from toontown.suit import DistributedFactorySuit
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from toontown.suit.Suit import *
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from direct.directnotify import DirectNotifyGlobal
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from direct.actor import Actor
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from otp.avatar import Avatar
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import SuitDNA
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from toontown.toonbase import ToontownGlobals
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from pandac.PandaModules import *
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from toontown.battle import SuitBattleGlobals
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from direct.task import Task
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from toontown.battle import BattleProps
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from toontown.toonbase import TTLocalizer
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import string
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class DistributedStageSuit(DistributedFactorySuit.DistributedFactorySuit):
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notify = DirectNotifyGlobal.directNotify.newCategory('DistributedStageSuit')
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def setCogSpec(self, spec):
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self.spec = spec
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self.setPos(spec['pos'])
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self.setH(spec['h'])
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self.originalPos = spec['pos']
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self.escapePos = spec['pos']
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self.pathEntId = spec['path']
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self.behavior = spec['behavior']
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self.skeleton = spec['skeleton']
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self.boss = spec['boss']
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self.revives = spec.get('revives')
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if self.reserve:
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self.reparentTo(hidden)
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else:
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self.doReparent()
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