Poodletooth-iLand/toontown/toontowngui/Clickable.py
Master Jumblespeed d882959bfa switch to remote
2015-05-18 22:11:33 -04:00

120 lines
3.7 KiB
Python
Executable file

from direct.fsm.FSM import FSM
from direct.showbase.DirectObject import DirectObject
from panda3d.core import PandaNode, PGButton, NodePath, MouseWatcherRegion
class Clickable(FSM, PandaNode, DirectObject):
def __init__(self, name):
FSM.__init__(self, name)
PandaNode.__init__(self, name)
DirectObject.__init__(self)
self.active = True
self.lastClickState = PGButton.SReady
self.clickState = PGButton.SReady
self.__hovering = False
self.clickEvent = ''
self.clickExtraArgs = []
self.contents = NodePath.anyPath(self).attachNewNode('contents')
# Create a MouseWatcherRegion:
self.regionName = self.getUniqueName() + '-region'
self.region = MouseWatcherRegion(self.regionName, 0, 0, 0, 0)
base.mouseWatcherNode.addRegion(self.region)
# Accept the mouse events:
enterPattern = base.mouseWatcherNode.getEnterPattern()
leavePattern = base.mouseWatcherNode.getLeavePattern()
buttonDownPattern = base.mouseWatcherNode.getButtonDownPattern()
buttonUpPattern = base.mouseWatcherNode.getButtonUpPattern()
self.accept(enterPattern.replace('%r', self.regionName), self.__handleMouseEnter)
self.accept(leavePattern.replace('%r', self.regionName), self.__handleMouseLeave)
self.accept(buttonDownPattern.replace('%r', self.regionName), self.__handleMouseDown)
self.accept(buttonUpPattern.replace('%r', self.regionName), self.__handleMouseUp)
def destroy(self):
self.ignoreAll()
if self.region is not None:
base.mouseWatcherNode.removeRegion(self.region)
self.region = None
if self.contents is not None:
self.contents.removeNode()
self.contents = None
def getUniqueName(self):
return 'Clickable-' + str(id(self))
def setActive(self, active):
self.active = active
def getActive(self):
return self.active
def isClickable(self):
return self.active
def isHovering(self):
return self.__hovering
def setClickState(self, clickState):
self.lastClickState = self.clickState
self.clickState = clickState
if self.clickState == PGButton.SReady:
self.request('Ready')
elif self.clickState == PGButton.SDepressed:
self.request('Depressed')
elif self.clickState == PGButton.SRollover:
self.request('Rollover')
elif self.clickState == PGButton.SInactive:
self.request('Inactive')
def getClickState(self):
return self.clickState
def enterReady(self):
pass
def enterDepressed(self):
pass
def exitDepressed(self):
if self.isClickable():
messenger.send(self.clickEvent, self.clickExtraArgs)
def enterRollover(self):
pass
def enterInactive(self):
pass
def setClickEvent(self, event, extraArgs=[]):
self.clickEvent = event
self.clickExtraArgs = extraArgs
def setClickRegionFrame(self, left, right, bottom, top):
self.region.setFrame(left, right, bottom, top)
def __handleMouseEnter(self, region, button):
self.__hovering = True
self.setClickState(PGButton.SRollover)
def __handleMouseLeave(self, region, button):
self.__hovering = False
if self.clickState != PGButton.SDepressed:
self.setClickState(PGButton.SReady)
def __handleMouseDown(self, region, button):
self.setClickState(PGButton.SDepressed)
def __handleMouseUp(self, region, button):
if self.__hovering:
self.setClickState(PGButton.SRollover)
else:
self.setClickState(PGButton.SReady)