mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-11-01 01:07:54 +00:00
956 lines
41 KiB
Python
956 lines
41 KiB
Python
from pandac.PandaModules import *
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from direct.distributed.ClockDelta import *
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from direct.interval.IntervalGlobal import *
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from direct.directtools.DirectGeometry import *
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from ElevatorConstants import *
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from ElevatorUtils import *
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from SuitBuildingGlobals import *
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from direct.gui.DirectGui import *
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from pandac.PandaModules import *
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from toontown.toonbase import ToontownGlobals
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from direct.directnotify import DirectNotifyGlobal
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from direct.fsm import ClassicFSM, State
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from direct.distributed import DistributedObject
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import random
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from toontown.suit import SuitDNA
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from toontown.toonbase import TTLocalizer
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from toontown.distributed import DelayDelete
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from toontown.toon import TTEmote
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from otp.avatar import Emote
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from toontown.hood import ZoneUtil
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FO_DICT = {'s': 'tt_m_ara_cbe_fieldOfficeMoverShaker',
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'l': 'tt_m_ara_cbe_fieldOfficeMoverShaker',
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'm': 'tt_m_ara_cbe_fieldOfficeMoverShaker',
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'c': 'tt_m_ara_cbe_fieldOfficeMoverShaker'}
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class DistributedBuilding(DistributedObject.DistributedObject):
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SUIT_INIT_HEIGHT = 125
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TAKEOVER_SFX_PREFIX = 'phase_5/audio/sfx/'
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def __init__(self, cr):
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DistributedObject.DistributedObject.__init__(self, cr)
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self.interactiveProp = None
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self.suitDoorOrigin = None
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self.elevatorModel = None
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self.fsm = ClassicFSM.ClassicFSM('DistributedBuilding', [State.State('off', self.enterOff, self.exitOff, ['waitForVictors',
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'waitForVictorsFromCogdo',
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'becomingToon',
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'becomingToonFromCogdo',
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'toon',
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'clearOutToonInterior',
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'becomingSuit',
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'suit',
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'clearOutToonInteriorForCogdo',
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'becomingCogdo',
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'becomingCogdoFromCogdo',
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'cogdo']),
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State.State('waitForVictors', self.enterWaitForVictors, self.exitWaitForVictors, ['becomingToon']),
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State.State('waitForVictorsFromCogdo', self.enterWaitForVictorsFromCogdo, self.exitWaitForVictorsFromCogdo, ['becomingToonFromCogdo', 'becomingCogdoFromCogdo']),
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State.State('becomingToon', self.enterBecomingToon, self.exitBecomingToon, ['toon']),
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State.State('becomingToonFromCogdo', self.enterBecomingToonFromCogdo, self.exitBecomingToonFromCogdo, ['toon']),
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State.State('toon', self.enterToon, self.exitToon, ['clearOutToonInterior', 'clearOutToonInteriorForCogdo']),
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State.State('clearOutToonInterior', self.enterClearOutToonInterior, self.exitClearOutToonInterior, ['becomingSuit']),
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State.State('becomingSuit', self.enterBecomingSuit, self.exitBecomingSuit, ['suit']),
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State.State('suit', self.enterSuit, self.exitSuit, ['waitForVictors', 'becomingToon']),
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State.State('clearOutToonInteriorForCogdo', self.enterClearOutToonInteriorForCogdo, self.exitClearOutToonInteriorForCogdo, ['becomingCogdo']),
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State.State('becomingCogdo', self.enterBecomingCogdo, self.exitBecomingCogdo, ['cogdo']),
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State.State('becomingCogdoFromCogdo', self.enterBecomingCogdoFromCogdo, self.exitBecomingCogdoFromCogdo, ['cogdo']),
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State.State('cogdo', self.enterCogdo, self.exitCogdo, ['waitForVictorsFromCogdo', 'becomingToonFromCogdo'])], 'off', 'off')
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self.fsm.enterInitialState()
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self.bossLevel = 0
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self.transitionTrack = None
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self.elevatorNodePath = None
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self.victorList = [0,
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0,
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0,
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0]
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self.waitingMessage = None
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self.cogDropSound = None
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self.cogLandSound = None
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self.cogSettleSound = None
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self.cogWeakenSound = None
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self.toonGrowSound = None
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self.toonSettleSound = None
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self.leftDoor = None
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return
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def generate(self):
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DistributedObject.DistributedObject.generate(self)
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self.mode = 'toon'
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self.townTopLevel = self.cr.playGame.hood.loader.geom
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def disable(self):
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self.fsm.request('off')
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del self.townTopLevel
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self.stopTransition()
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DistributedObject.DistributedObject.disable(self)
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def delete(self):
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if self.elevatorNodePath:
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self.elevatorNodePath.removeNode()
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del self.elevatorNodePath
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del self.elevatorModel
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if hasattr(self, 'cab'):
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del self.cab
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del self.leftDoor
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del self.rightDoor
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del self.suitDoorOrigin
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self.cleanupSuitBuilding()
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self.unloadSfx()
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del self.fsm
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DistributedObject.DistributedObject.delete(self)
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def setBlock(self, block, interiorZoneId):
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self.block = block
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self.interiorZoneId = interiorZoneId
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def setSuitData(self, suitTrack, difficulty, numFloors):
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self.track = suitTrack
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self.difficulty = difficulty
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self.numFloors = numFloors
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def setState(self, state, timestamp):
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self.fsm.request(state, [globalClockDelta.localElapsedTime(timestamp)])
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def getSuitElevatorNodePath(self):
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if self.mode != 'suit':
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self.setToSuit()
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return self.elevatorNodePath
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def getCogdoElevatorNodePath(self):
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if self.mode != 'cogdo':
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self.setToCogdo()
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return self.elevatorNodePath
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def getSuitDoorOrigin(self):
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if self.mode != 'suit':
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self.setToSuit()
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return self.suitDoorOrigin
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def getCogdoDoorOrigin(self):
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if self.mode != 'cogdo':
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self.setToCogdo()
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return self.suitDoorOrigin
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def getBossLevel(self):
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return self.bossLevel
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def setBossLevel(self, bossLevel):
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self.bossLevel = bossLevel
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def setVictorList(self, victorList):
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self.victorList = victorList
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def enterOff(self):
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pass
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def exitOff(self):
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pass
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def enterWaitForVictors(self, ts):
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if self.mode != 'suit':
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self.setToSuit()
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victorCount = self.victorList.count(base.localAvatar.doId)
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if victorCount == 1:
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self.acceptOnce('insideVictorElevator', self.handleInsideVictorElevator)
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camera.reparentTo(render)
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camera.setPosHpr(self.elevatorNodePath, 0, -32.5, 9.4, 0, 348, 0)
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base.camLens.setMinFov(52.0/(4./3.))
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anyOthers = 0
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for v in self.victorList:
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if v != 0 and v != base.localAvatar.doId:
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anyOthers = 1
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if anyOthers:
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self.waitingMessage = DirectLabel(text=TTLocalizer.BuildingWaitingForVictors, text_fg=VBase4(1, 1, 1, 1), text_align=TextNode.ACenter, relief=None, pos=(0, 0, 0.35), scale=0.1)
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elif victorCount == 0:
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pass
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else:
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self.error('localToon is on the victorList %d times' % victorCount)
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closeDoors(self.leftDoor, self.rightDoor)
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for light in self.floorIndicator:
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if light != None:
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light.setColor(LIGHT_OFF_COLOR)
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return
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def handleInsideVictorElevator(self):
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self.notify.info('inside victor elevator')
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self.sendUpdate('setVictorReady', [])
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def exitWaitForVictors(self):
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self.ignore('insideVictorElevator')
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if self.waitingMessage != None:
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self.waitingMessage.destroy()
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self.waitingMessage = None
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return
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def enterWaitForVictorsFromCogdo(self, ts):
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if self.mode != 'cogdo':
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self.setToCogdo()
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victorCount = self.victorList.count(base.localAvatar.doId)
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if victorCount == 1:
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self.acceptOnce('insideVictorElevator', self.handleInsideVictorElevatorFromCogdo)
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camera.reparentTo(render)
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camera.setPosHpr(self.elevatorNodePath, 0, -32.5, 9.4, 0, 348, 0)
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base.camLens.setMinFov(52.0/(4./3.))
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anyOthers = 0
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for v in self.victorList:
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if v != 0 and v != base.localAvatar.doId:
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anyOthers = 1
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if anyOthers:
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self.waitingMessage = DirectLabel(text=TTLocalizer.BuildingWaitingForVictors, text_fg=VBase4(1, 1, 1, 1), text_align=TextNode.ACenter, relief=None, pos=(0, 0, 0.35), scale=0.1)
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elif victorCount == 0:
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pass
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else:
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self.error('localToon is on the victorList %d times' % victorCount)
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closeDoors(self.leftDoor, self.rightDoor)
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for light in self.floorIndicator:
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if light != None:
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light.setColor(LIGHT_OFF_COLOR)
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return
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def handleInsideVictorElevatorFromCogdo(self):
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self.sendUpdate('setVictorReady', [])
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def exitWaitForVictorsFromCogdo(self):
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self.ignore('insideVictorElevator')
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if self.waitingMessage != None:
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self.waitingMessage.destroy()
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self.waitingMessage = None
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return
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def enterBecomingToon(self, ts):
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self.animToToon(ts)
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def exitBecomingToon(self):
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pass
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def enterBecomingToonFromCogdo(self, ts):
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self.animToToonFromCogdo(ts)
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def exitBecomingToonFromCogdo(self):
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pass
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def enterToon(self, ts):
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if self.getInteractiveProp():
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self.getInteractiveProp().buildingLiberated(self.doId)
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self.setToToon()
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def exitToon(self):
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pass
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def enterClearOutToonInterior(self, ts):
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pass
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def exitClearOutToonInterior(self):
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pass
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def enterBecomingSuit(self, ts):
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self.animToSuit(ts)
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def exitBecomingSuit(self):
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pass
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def enterSuit(self, ts):
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self.makePropSad()
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self.setToSuit()
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def exitSuit(self):
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pass
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def enterClearOutToonInteriorForCogdo(self, ts):
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pass
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def exitClearOutToonInteriorForCogdo(self):
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pass
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def enterBecomingCogdo(self, ts):
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self.animToCogdo(ts)
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def exitBecomingCogdo(self):
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pass
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def enterBecomingCogdoFromCogdo(self, ts):
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self.animToCogdoFromCogdo(ts)
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def exitBecomingCogdoFromCogdo(self):
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pass
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def enterCogdo(self, ts):
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self.setToCogdo()
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def exitCogdo(self):
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pass
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def getNodePaths(self):
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nodePath = []
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npc = self.townTopLevel.findAllMatches('**/?b' + str(self.block) + ':*_DNARoot;+s')
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for i in xrange(npc.getNumPaths()):
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nodePath.append(npc.getPath(i))
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return nodePath
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def loadElevator(self, newNP, cogdo = False):
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self.floorIndicator = [None, None, None, None, None]
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self.elevatorNodePath = hidden.attachNewNode('elevatorNodePath')
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if cogdo:
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self.elevatorModel = loader.loadModel('phase_5/models/cogdominium/tt_m_ara_csa_elevatorB')
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else:
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self.elevatorModel = loader.loadModel('phase_4/models/modules/elevator')
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npc = self.elevatorModel.findAllMatches('**/floor_light_?;+s')
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for i in xrange(npc.getNumPaths()):
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np = npc.getPath(i)
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floor = int(np.getName()[-1:]) - 1
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self.floorIndicator[floor] = np
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if floor < self.numFloors:
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np.setColor(LIGHT_OFF_COLOR)
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else:
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np.hide()
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self.elevatorModel.reparentTo(self.elevatorNodePath)
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if self.mode == 'suit':
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self.cab = self.elevatorModel.find('**/elevator')
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cogIcons = loader.loadModel('phase_3/models/gui/cog_icons')
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dept = chr(self.track)
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if dept == 'c':
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corpIcon = cogIcons.find('**/CorpIcon').copyTo(self.cab)
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elif dept == 's':
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corpIcon = cogIcons.find('**/SalesIcon').copyTo(self.cab)
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elif dept == 'l':
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corpIcon = cogIcons.find('**/LegalIcon').copyTo(self.cab)
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elif dept == 'm':
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corpIcon = cogIcons.find('**/MoneyIcon').copyTo(self.cab)
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corpIcon.setPos(0, 6.79, 6.8)
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corpIcon.setScale(3)
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from toontown.suit import Suit
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corpIcon.setColor(Suit.Suit.medallionColors[dept])
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cogIcons.removeNode()
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self.leftDoor = self.elevatorModel.find('**/left-door')
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if self.leftDoor.isEmpty():
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self.leftDoor = self.elevatorModel.find('**/left_door')
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self.rightDoor = self.elevatorModel.find('**/right-door')
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if self.rightDoor.isEmpty():
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self.rightDoor = self.elevatorModel.find('**/right_door')
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self.suitDoorOrigin = newNP.find('**/*_door_origin')
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self.elevatorNodePath.reparentTo(self.suitDoorOrigin)
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self.normalizeElevator()
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return
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def loadAnimToSuitSfx(self):
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if base.config.GetBool('want-qa-regression', 0):
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self.notify.info('QA-REGRESSION: COGBUILDING: Cog Take Over')
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if self.cogDropSound == None:
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self.cogDropSound = base.loadSfx(self.TAKEOVER_SFX_PREFIX + 'cogbldg_drop.ogg')
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self.cogLandSound = base.loadSfx(self.TAKEOVER_SFX_PREFIX + 'cogbldg_land.ogg')
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self.cogSettleSound = base.loadSfx(self.TAKEOVER_SFX_PREFIX + 'cogbldg_settle.ogg')
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self.openSfx = base.loadSfx('phase_5/audio/sfx/elevator_door_open.ogg')
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return
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def loadAnimToToonSfx(self):
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if base.config.GetBool('want-qa-regression', 0):
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self.notify.info('QA-REGRESSION: COGBUILDING: Toon Take Over')
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if self.cogWeakenSound == None:
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self.cogWeakenSound = base.loadSfx(self.TAKEOVER_SFX_PREFIX + 'cogbldg_weaken.ogg')
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self.toonGrowSound = base.loadSfx(self.TAKEOVER_SFX_PREFIX + 'toonbldg_grow.ogg')
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self.toonSettleSound = base.loadSfx(self.TAKEOVER_SFX_PREFIX + 'toonbldg_settle.ogg')
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self.openSfx = base.loadSfx('phase_5/audio/sfx/elevator_door_open.ogg')
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return
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def unloadSfx(self):
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if self.cogDropSound != None:
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self.cogDropSound = None
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self.cogLandSound = None
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self.cogSettleSound = None
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self.openSfx = None
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if self.cogWeakenSound != None:
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self.cogWeakenSound = None
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self.toonGrowSound = None
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self.toonSettleSound = None
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self.openSfx = None
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return
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def _deleteTransitionTrack(self):
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if self.transitionTrack:
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DelayDelete.cleanupDelayDeletes(self.transitionTrack)
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self.transitionTrack = None
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return
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def animToSuit(self, timeStamp):
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self.stopTransition()
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if self.mode != 'toon':
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self.setToToon()
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self.loadAnimToSuitSfx()
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sideBldgNodes = self.getNodePaths()
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nodePath = hidden.find(self.getSbSearchString())
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newNP = self.setupSuitBuilding(nodePath)
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if not self.leftDoor:
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return
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closeDoors(self.leftDoor, self.rightDoor)
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newNP.stash()
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sideBldgNodes.append(newNP)
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soundPlayed = 0
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tracks = Parallel(name=self.taskName('toSuitTrack'))
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for i in sideBldgNodes:
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name = i.getName()
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timeForDrop = TO_SUIT_BLDG_TIME * 0.85
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if name[0] == 's':
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showTrack = Sequence(name=self.taskName('ToSuitFlatsTrack') + '-' + str(sideBldgNodes.index(i)))
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initPos = Point3(0, 0, self.SUIT_INIT_HEIGHT) + i.getPos()
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showTrack.append(Func(i.setPos, initPos))
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showTrack.append(Func(i.unstash))
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if i == sideBldgNodes[len(sideBldgNodes) - 1]:
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showTrack.append(Func(self.normalizeElevator))
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if not soundPlayed:
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showTrack.append(Func(base.playSfx, self.cogDropSound, 0, 1, None, 0.0))
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showTrack.append(LerpPosInterval(i, timeForDrop, i.getPos(), name=self.taskName('ToSuitAnim') + '-' + str(sideBldgNodes.index(i))))
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if not soundPlayed:
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showTrack.append(Func(base.playSfx, self.cogLandSound, 0, 1, None, 0.0))
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showTrack.append(self.createBounceTrack(i, 2, 0.65, TO_SUIT_BLDG_TIME - timeForDrop, slowInitBounce=1.0))
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if not soundPlayed:
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showTrack.append(Func(base.playSfx, self.cogSettleSound, 0, 1, None, 0.0))
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tracks.append(showTrack)
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if not soundPlayed:
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soundPlayed = 1
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elif name[0] == 't':
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hideTrack = Sequence(name=self.taskName('ToSuitToonFlatsTrack'))
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timeTillSquish = (self.SUIT_INIT_HEIGHT - 20.0) / self.SUIT_INIT_HEIGHT
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timeTillSquish *= timeForDrop
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hideTrack.append(LerpFunctionInterval(self.adjustColorScale, fromData=1, toData=0.25, duration=timeTillSquish, extraArgs=[i]))
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hideTrack.append(LerpScaleInterval(i, timeForDrop - timeTillSquish, Vec3(1, 1, 0.01)))
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hideTrack.append(Func(i.stash))
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hideTrack.append(Func(i.setScale, Vec3(1)))
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hideTrack.append(Func(i.clearColorScale))
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tracks.append(hideTrack)
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self.stopTransition()
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self._deleteTransitionTrack()
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self.transitionTrack = tracks
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self.transitionTrack.start(timeStamp)
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return
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def setupSuitBuilding(self, nodePath):
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if nodePath.isEmpty():
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return
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dnaStore = self.cr.playGame.dnaStore
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level = int(self.difficulty / 2) + 1
|
|
suitNP = dnaStore.findNode('suit_landmark_' + chr(self.track) + str(level))
|
|
zoneId = dnaStore.getZoneFromBlockNumber(self.block)
|
|
zoneId = ZoneUtil.getTrueZoneId(zoneId, self.interiorZoneId)
|
|
newParentNP = base.cr.playGame.hood.loader.zoneDict[zoneId]
|
|
suitBuildingNP = suitNP.copyTo(newParentNP)
|
|
buildingTitle = dnaStore.getTitleFromBlockNumber(self.block)
|
|
if not buildingTitle:
|
|
buildingTitle = TTLocalizer.CogsInc
|
|
else:
|
|
buildingTitle += TTLocalizer.CogsIncExt
|
|
buildingTitle += '\n%s' % SuitDNA.getDeptFullname(chr(self.track))
|
|
textNode = TextNode('sign')
|
|
textNode.setTextColor(1.0, 1.0, 1.0, 1.0)
|
|
textNode.setFont(ToontownGlobals.getSuitFont())
|
|
textNode.setAlign(TextNode.ACenter)
|
|
textNode.setWordwrap(17.0)
|
|
textNode.setText(buildingTitle)
|
|
textHeight = textNode.getHeight()
|
|
zScale = (textHeight + 2) / 3.0
|
|
signOrigin = suitBuildingNP.find('**/sign_origin;+s')
|
|
backgroundNP = loader.loadModel('phase_5/models/modules/suit_sign')
|
|
backgroundNP.reparentTo(signOrigin)
|
|
backgroundNP.setPosHprScale(0.0, 0.0, textHeight * 0.8 / zScale, 0.0, 0.0, 0.0, 8.0, 8.0, 8.0 * zScale)
|
|
backgroundNP.node().setEffect(DecalEffect.make())
|
|
signTextNodePath = backgroundNP.attachNewNode(textNode.generate())
|
|
signTextNodePath.setPosHprScale(0.0, 0.0, -0.21 + textHeight * 0.1 / zScale, 0.0, 0.0, 0.0, 0.1, 0.1, 0.1 / zScale)
|
|
signTextNodePath.setColor(1.0, 1.0, 1.0, 1.0)
|
|
frontNP = suitBuildingNP.find('**/*_front/+GeomNode;+s')
|
|
backgroundNP.wrtReparentTo(frontNP)
|
|
frontNP.node().setEffect(DecalEffect.make())
|
|
suitBuildingNP.setName('sb' + str(self.block) + ':_landmark__DNARoot')
|
|
suitBuildingNP.setPosHprScale(nodePath, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0)
|
|
suitBuildingNP.flattenMedium()
|
|
self.loadElevator(suitBuildingNP)
|
|
return suitBuildingNP
|
|
|
|
def cleanupSuitBuilding(self):
|
|
if hasattr(self, 'floorIndicator'):
|
|
del self.floorIndicator
|
|
|
|
def adjustColorScale(self, scale, node):
|
|
node.setColorScale(scale, scale, scale, 1)
|
|
|
|
def animToCogdo(self, timeStamp):
|
|
self.stopTransition()
|
|
if self.mode != 'toon':
|
|
self.setToToon()
|
|
self.loadAnimToSuitSfx()
|
|
sideBldgNodes = self.getNodePaths()
|
|
nodePath = hidden.find(self.getSbSearchString())
|
|
newNP = self.setupCogdo(nodePath)
|
|
closeDoors(self.leftDoor, self.rightDoor)
|
|
newNP.stash()
|
|
sideBldgNodes.append(newNP)
|
|
for np in sideBldgNodes:
|
|
if not np.isEmpty():
|
|
np.setColorScale(0.6, 0.6, 0.6, 1.0)
|
|
|
|
soundPlayed = 0
|
|
tracks = Parallel(name=self.taskName('toCogdoTrack'))
|
|
for i in sideBldgNodes:
|
|
name = i.getName()
|
|
timeForDrop = TO_SUIT_BLDG_TIME * 0.85
|
|
if name[0] == 'c':
|
|
showTrack = Sequence(name=self.taskName('ToCogdoFlatsTrack') + '-' + str(sideBldgNodes.index(i)))
|
|
initPos = Point3(0, 0, self.SUIT_INIT_HEIGHT) + i.getPos()
|
|
showTrack.append(Func(i.setPos, initPos))
|
|
showTrack.append(Func(i.unstash))
|
|
if i == sideBldgNodes[len(sideBldgNodes) - 1]:
|
|
showTrack.append(Func(self.normalizeElevator))
|
|
if not soundPlayed:
|
|
showTrack.append(Func(base.playSfx, self.cogDropSound, 0, 1, None, 0.0))
|
|
showTrack.append(LerpPosInterval(i, timeForDrop, i.getPos(), name=self.taskName('ToCogdoAnim') + '-' + str(sideBldgNodes.index(i))))
|
|
if not soundPlayed:
|
|
showTrack.append(Func(base.playSfx, self.cogLandSound, 0, 1, None, 0.0))
|
|
showTrack.append(self.createBounceTrack(i, 2, 0.65, TO_SUIT_BLDG_TIME - timeForDrop, slowInitBounce=1.0))
|
|
if not soundPlayed:
|
|
showTrack.append(Func(base.playSfx, self.cogSettleSound, 0, 1, None, 0.0))
|
|
tracks.append(showTrack)
|
|
if not soundPlayed:
|
|
soundPlayed = 1
|
|
elif name[0] == 't':
|
|
hideTrack = Sequence(name=self.taskName('ToCogdoToonFlatsTrack'))
|
|
timeTillSquish = (self.SUIT_INIT_HEIGHT - 20.0) / self.SUIT_INIT_HEIGHT
|
|
timeTillSquish *= timeForDrop
|
|
hideTrack.append(LerpFunctionInterval(self.adjustColorScale, fromData=1, toData=0.25, duration=timeTillSquish, extraArgs=[i]))
|
|
hideTrack.append(LerpScaleInterval(i, timeForDrop - timeTillSquish, Vec3(1, 1, 0.01)))
|
|
hideTrack.append(Func(i.stash))
|
|
hideTrack.append(Func(i.setScale, Vec3(1)))
|
|
hideTrack.append(Func(i.clearColorScale))
|
|
tracks.append(hideTrack)
|
|
|
|
self.stopTransition()
|
|
self._deleteTransitionTrack()
|
|
self.transitionTrack = tracks
|
|
self.transitionTrack.start(timeStamp)
|
|
return
|
|
|
|
def setupCogdo(self, nodePath):
|
|
dnaStore = self.cr.playGame.dnaStore
|
|
level = int(self.difficulty / 2) + 1
|
|
suitNP = dnaStore.findNode(FO_DICT[chr(self.track)])
|
|
zoneId = dnaStore.getZoneFromBlockNumber(self.block)
|
|
zoneId = ZoneUtil.getTrueZoneId(zoneId, self.interiorZoneId)
|
|
newParentNP = base.cr.playGame.hood.loader.zoneDict[zoneId]
|
|
suitBuildingNP = suitNP.copyTo(newParentNP)
|
|
buildingTitle = dnaStore.getTitleFromBlockNumber(self.block)
|
|
if not buildingTitle:
|
|
buildingTitle = TTLocalizer.Cogdominiums
|
|
else:
|
|
buildingTitle += TTLocalizer.CogdominiumsExt
|
|
textNode = TextNode('sign')
|
|
textNode.setTextColor(1.0, 1.0, 1.0, 1.0)
|
|
textNode.setFont(ToontownGlobals.getSuitFont())
|
|
textNode.setAlign(TextNode.ACenter)
|
|
textNode.setWordwrap(12.0)
|
|
textNode.setText(buildingTitle)
|
|
textHeight = textNode.getHeight()
|
|
zScale = (textHeight + 2) / 3.0
|
|
signOrigin = suitBuildingNP.find('**/sign_origin;+s')
|
|
backgroundNP = loader.loadModel('phase_5/models/cogdominium/field_office_sign')
|
|
backgroundNP.reparentTo(signOrigin)
|
|
backgroundNP.setPosHprScale(0.0, 0.0, -1.2 + textHeight * 0.8 / zScale, 0.0, 0.0, 0.0, 20.0, 8.0, 8.0 * zScale)
|
|
backgroundNP.node().setEffect(DecalEffect.make())
|
|
signTextNodePath = backgroundNP.attachNewNode(textNode.generate())
|
|
signTextNodePath.setPosHprScale(0.0, 0.0, -0.13 + textHeight * 0.1 / zScale, 0.0, 0.0, 0.0, 0.1 * 8.0 / 20.0, 0.1, 0.1 / zScale)
|
|
signTextNodePath.setColor(1.0, 1.0, 1.0, 1.0)
|
|
frontNP = suitBuildingNP.find('**/*_front/+GeomNode;+s')
|
|
backgroundNP.wrtReparentTo(frontNP)
|
|
frontNP.node().setEffect(DecalEffect.make())
|
|
suitBuildingNP.setName('cb' + str(self.block) + ':_landmark__DNARoot')
|
|
suitBuildingNP.setPosHprScale(nodePath, 15.463, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0)
|
|
suitBuildingNP.flattenMedium()
|
|
suitBuildingNP.setColorScale(0.6, 0.6, 0.6, 1.0)
|
|
self.loadElevator(suitBuildingNP, cogdo=True)
|
|
return suitBuildingNP
|
|
|
|
def animToToon(self, timeStamp):
|
|
self.stopTransition()
|
|
if self.mode != 'suit':
|
|
self.setToSuit()
|
|
self.loadAnimToToonSfx()
|
|
suitSoundPlayed = 0
|
|
toonSoundPlayed = 0
|
|
bldgNodes = self.getNodePaths()
|
|
tracks = Parallel()
|
|
for i in bldgNodes:
|
|
name = i.getName()
|
|
if name[0] == 's':
|
|
hideTrack = Sequence(name=self.taskName('ToToonSuitFlatsTrack'))
|
|
landmark = name.find('_landmark_') != -1
|
|
if not suitSoundPlayed:
|
|
hideTrack.append(Func(base.playSfx, self.cogWeakenSound, 0, 1, None, 0.0))
|
|
hideTrack.append(self.createBounceTrack(i, 3, 1.2, TO_TOON_BLDG_TIME * 0.05, slowInitBounce=0.0))
|
|
hideTrack.append(self.createBounceTrack(i, 5, 0.8, TO_TOON_BLDG_TIME * 0.1, slowInitBounce=0.0))
|
|
hideTrack.append(self.createBounceTrack(i, 7, 1.2, TO_TOON_BLDG_TIME * 0.17, slowInitBounce=0.0))
|
|
hideTrack.append(self.createBounceTrack(i, 9, 1.2, TO_TOON_BLDG_TIME * 0.18, slowInitBounce=0.0))
|
|
realScale = i.getScale()
|
|
hideTrack.append(LerpScaleInterval(i, TO_TOON_BLDG_TIME * 0.1, Vec3(realScale[0], realScale[1], 0.01)))
|
|
if landmark:
|
|
hideTrack.append(Func(i.removeNode))
|
|
else:
|
|
hideTrack.append(Func(i.stash))
|
|
hideTrack.append(Func(i.setScale, Vec3(1)))
|
|
if not suitSoundPlayed:
|
|
suitSoundPlayed = 1
|
|
tracks.append(hideTrack)
|
|
elif name[0] == 't':
|
|
hideTrack = Sequence(name=self.taskName('ToToonFlatsTrack'))
|
|
hideTrack.append(Wait(TO_TOON_BLDG_TIME * 0.5))
|
|
if not toonSoundPlayed:
|
|
hideTrack.append(Func(base.playSfx, self.toonGrowSound, 0, 1, None, 0.0))
|
|
hideTrack.append(Func(i.unstash))
|
|
hideTrack.append(Func(i.setScale, Vec3(1, 1, 0.01)))
|
|
if not toonSoundPlayed:
|
|
hideTrack.append(Func(base.playSfx, self.toonSettleSound, 0, 1, None, 0.0))
|
|
hideTrack.append(self.createBounceTrack(i, 11, 1.2, TO_TOON_BLDG_TIME * 0.5, slowInitBounce=4.0))
|
|
tracks.append(hideTrack)
|
|
if not toonSoundPlayed:
|
|
toonSoundPlayed = 1
|
|
|
|
self.stopTransition()
|
|
bldgMTrack = tracks
|
|
localToonIsVictor = self.localToonIsVictor()
|
|
if localToonIsVictor:
|
|
camTrack = self.walkOutCameraTrack()
|
|
victoryRunTrack, delayDeletes = self.getVictoryRunTrack()
|
|
trackName = self.taskName('toToonTrack')
|
|
self._deleteTransitionTrack()
|
|
if localToonIsVictor:
|
|
freedomTrack1 = Func(self.cr.playGame.getPlace().setState, 'walk')
|
|
freedomTrack2 = Func(base.localAvatar.d_setParent, ToontownGlobals.SPRender)
|
|
self.transitionTrack = Parallel(camTrack, Sequence(victoryRunTrack, bldgMTrack, freedomTrack1, freedomTrack2), name=trackName)
|
|
else:
|
|
self.transitionTrack = Sequence(victoryRunTrack, bldgMTrack, name=trackName)
|
|
self.transitionTrack.delayDeletes = delayDeletes
|
|
if localToonIsVictor:
|
|
self.transitionTrack.start(0)
|
|
else:
|
|
self.transitionTrack.start(timeStamp)
|
|
return
|
|
|
|
def animToToonFromCogdo(self, timeStamp):
|
|
self.stopTransition()
|
|
if self.mode != 'cogdo':
|
|
self.setToCogdo()
|
|
self.loadAnimToToonSfx()
|
|
suitSoundPlayed = 0
|
|
toonSoundPlayed = 0
|
|
bldgNodes = self.getNodePaths()
|
|
tracks = Parallel()
|
|
for i in bldgNodes:
|
|
i.clearColorScale()
|
|
name = i.getName()
|
|
if name[0] == 'c':
|
|
hideTrack = Sequence(name=self.taskName('ToToonCogdoFlatsTrack'))
|
|
landmark = name.find('_landmark_') != -1
|
|
if not suitSoundPlayed:
|
|
hideTrack.append(Func(base.playSfx, self.cogWeakenSound, 0, 1, None, 0.0))
|
|
hideTrack.append(self.createBounceTrack(i, 3, 1.2, TO_TOON_BLDG_TIME * 0.05, slowInitBounce=0.0))
|
|
hideTrack.append(self.createBounceTrack(i, 5, 0.8, TO_TOON_BLDG_TIME * 0.1, slowInitBounce=0.0))
|
|
hideTrack.append(self.createBounceTrack(i, 7, 1.2, TO_TOON_BLDG_TIME * 0.17, slowInitBounce=0.0))
|
|
hideTrack.append(self.createBounceTrack(i, 9, 1.2, TO_TOON_BLDG_TIME * 0.18, slowInitBounce=0.0))
|
|
realScale = i.getScale()
|
|
hideTrack.append(LerpScaleInterval(i, TO_TOON_BLDG_TIME * 0.1, Vec3(realScale[0], realScale[1], 0.01)))
|
|
if landmark:
|
|
hideTrack.append(Func(i.removeNode))
|
|
else:
|
|
hideTrack.append(Func(i.stash))
|
|
hideTrack.append(Func(i.setScale, Vec3(1)))
|
|
if not suitSoundPlayed:
|
|
suitSoundPlayed = 1
|
|
tracks.append(hideTrack)
|
|
elif name[0] == 't':
|
|
hideTrack = Sequence(name=self.taskName('ToToonFromCogdoFlatsTrack'))
|
|
hideTrack.append(Wait(TO_TOON_BLDG_TIME * 0.5))
|
|
if not toonSoundPlayed:
|
|
hideTrack.append(Func(base.playSfx, self.toonGrowSound, 0, 1, None, 0.0))
|
|
hideTrack.append(Func(i.unstash))
|
|
hideTrack.append(Func(i.setScale, Vec3(1, 1, 0.01)))
|
|
if not toonSoundPlayed:
|
|
hideTrack.append(Func(base.playSfx, self.toonSettleSound, 0, 1, None, 0.0))
|
|
hideTrack.append(self.createBounceTrack(i, 11, 1.2, TO_TOON_BLDG_TIME * 0.5, slowInitBounce=4.0))
|
|
tracks.append(hideTrack)
|
|
if not toonSoundPlayed:
|
|
toonSoundPlayed = 1
|
|
|
|
self.stopTransition()
|
|
bldgMTrack = tracks
|
|
localToonIsVictor = self.localToonIsVictor()
|
|
if localToonIsVictor:
|
|
camTrack = self.walkOutCameraTrack()
|
|
victoryRunTrack, delayDeletes = self.getVictoryRunTrack()
|
|
trackName = self.taskName('toToonFromCogdoTrack')
|
|
self._deleteTransitionTrack()
|
|
if localToonIsVictor:
|
|
freedomTrack1 = Func(self.cr.playGame.getPlace().setState, 'walk')
|
|
freedomTrack2 = Func(base.localAvatar.d_setParent, ToontownGlobals.SPRender)
|
|
self.transitionTrack = Parallel(camTrack, Sequence(victoryRunTrack, bldgMTrack, freedomTrack1, freedomTrack2), name=trackName)
|
|
else:
|
|
self.transitionTrack = Sequence(victoryRunTrack, bldgMTrack, name=trackName)
|
|
self.transitionTrack.delayDeletes = delayDeletes
|
|
if localToonIsVictor:
|
|
self.transitionTrack.start(0)
|
|
else:
|
|
self.transitionTrack.start(timeStamp)
|
|
return
|
|
|
|
def walkOutCameraTrack(self):
|
|
track = Sequence(Func(camera.reparentTo, render), Func(camera.setPosHpr, self.elevatorNodePath, 0, -32.5, 9.4, 0, 348, 0), Func(base.camLens.setMinFov, 52.0/(4./3.)), Wait(VICTORY_RUN_TIME), Func(camera.setPosHpr, self.elevatorNodePath, 0, -32.5, 17, 0, 347, 0), Func(base.camLens.setMinFov, 75.0/(4./3.)), Wait(TO_TOON_BLDG_TIME), Func(base.camLens.setMinFov, 52.0/(4./3.)))
|
|
return track
|
|
|
|
def plantVictorsOutsideBldg(self):
|
|
retVal = 0
|
|
for victor in self.victorList:
|
|
if victor != 0 and victor in self.cr.doId2do:
|
|
toon = self.cr.doId2do[victor]
|
|
toon.setPosHpr(self.elevatorModel, 0, -10, 0, 0, 0, 0)
|
|
toon.startSmooth()
|
|
if victor == base.localAvatar.getDoId():
|
|
retVal = 1
|
|
self.cr.playGame.getPlace().setState('walk')
|
|
|
|
return retVal
|
|
|
|
def getVictoryRunTrack(self):
|
|
origPosTrack = Sequence()
|
|
delayDeletes = []
|
|
i = 0
|
|
for victor in self.victorList:
|
|
if victor != 0 and victor in self.cr.doId2do:
|
|
toon = self.cr.doId2do[victor]
|
|
delayDeletes.append(DelayDelete.DelayDelete(toon, 'getVictoryRunTrack'))
|
|
toon.stopSmooth()
|
|
toon.setParent(ToontownGlobals.SPHidden)
|
|
origPosTrack.append(Func(toon.setPosHpr, self.elevatorNodePath, apply(Point3, ElevatorPoints[i]), Point3(180, 0, 0)))
|
|
origPosTrack.append(Func(toon.setParent, ToontownGlobals.SPRender))
|
|
i += 1
|
|
|
|
openDoors = getOpenInterval(self, self.leftDoor, self.rightDoor, self.openSfx, None)
|
|
toonDoorPosHpr = self.cr.playGame.dnaStore.getDoorPosHprFromBlockNumber(self.block)
|
|
useFarExitPoints = toonDoorPosHpr.getPos(render).getZ() > 1.0
|
|
runOutAll = Parallel()
|
|
i = 0
|
|
for victor in self.victorList:
|
|
if victor != 0 and victor in self.cr.doId2do:
|
|
toon = self.cr.doId2do[victor]
|
|
p0 = Point3(0, 0, 0)
|
|
p1 = Point3(ElevatorPoints[i][0], ElevatorPoints[i][1] - 5.0, ElevatorPoints[i][2])
|
|
if useFarExitPoints:
|
|
p2 = Point3(ElevatorOutPointsFar[i][0], ElevatorOutPointsFar[i][1], ElevatorOutPointsFar[i][2])
|
|
else:
|
|
p2 = Point3(ElevatorOutPoints[i][0], ElevatorOutPoints[i][1], ElevatorOutPoints[i][2])
|
|
runOutSingle = Sequence(Func(Emote.globalEmote.disableBody, toon, 'getVictory'), Func(toon.animFSM.request, 'run'), LerpPosInterval(toon, TOON_VICTORY_EXIT_TIME * 0.25, p1, other=self.elevatorNodePath), Func(toon.headsUp, self.elevatorNodePath, p2), LerpPosInterval(toon, TOON_VICTORY_EXIT_TIME * 0.5, p2, other=self.elevatorNodePath), LerpHprInterval(toon, TOON_VICTORY_EXIT_TIME * 0.25, Point3(0, 0, 0), other=self.elevatorNodePath), Func(toon.animFSM.request, 'neutral'), Func(toon.startSmooth), Func(Emote.globalEmote.releaseBody, toon, 'getVictory'))
|
|
runOutAll.append(runOutSingle)
|
|
i += 1
|
|
|
|
victoryRunTrack = Sequence(origPosTrack, openDoors, runOutAll)
|
|
return (victoryRunTrack, delayDeletes)
|
|
|
|
def animToCogdoFromCogdo(self, timeStamp):
|
|
self.stopTransition()
|
|
if self.mode != 'cogdo':
|
|
self.setToCogdo()
|
|
self.loadAnimToToonSfx()
|
|
localToonIsVictor = self.localToonIsVictor()
|
|
if localToonIsVictor:
|
|
camTrack = self.walkOutCameraTrack()
|
|
victoryRunTrack, delayDeletes = self.getVictoryRunTrack()
|
|
trackName = self.taskName('toToonFromCogdoTrack')
|
|
self._deleteTransitionTrack()
|
|
if localToonIsVictor:
|
|
freedomTrack1 = Func(self.cr.playGame.getPlace().setState, 'walk')
|
|
freedomTrack2 = Func(base.localAvatar.d_setParent, ToontownGlobals.SPRender)
|
|
self.transitionTrack = Parallel(camTrack, Sequence(victoryRunTrack, freedomTrack1, freedomTrack2), name=trackName)
|
|
else:
|
|
self.transitionTrack = Sequence(victoryRunTrack, name=trackName)
|
|
self.transitionTrack.delayDeletes = delayDeletes
|
|
if localToonIsVictor:
|
|
self.transitionTrack.start(0)
|
|
else:
|
|
self.transitionTrack.start(timeStamp)
|
|
|
|
def localToonIsVictor(self):
|
|
retVal = 0
|
|
for victor in self.victorList:
|
|
if victor == base.localAvatar.getDoId():
|
|
retVal = 1
|
|
|
|
return retVal
|
|
|
|
def createBounceTrack(self, nodeObj, numBounces, startScale, totalTime, slowInitBounce = 0.0):
|
|
if not nodeObj or numBounces < 1 or startScale == 0.0 or totalTime == 0:
|
|
self.notify.warning('createBounceTrack called with invalid parameter')
|
|
return
|
|
result = Sequence()
|
|
numBounces += 1
|
|
if slowInitBounce:
|
|
bounceTime = totalTime / (numBounces + slowInitBounce - 1.0)
|
|
else:
|
|
bounceTime = totalTime / float(numBounces)
|
|
if slowInitBounce:
|
|
currTime = bounceTime * float(slowInitBounce)
|
|
else:
|
|
currTime = bounceTime
|
|
realScale = nodeObj.getScale()
|
|
currScaleDiff = startScale - realScale[2]
|
|
for currBounceScale in xrange(numBounces):
|
|
if currBounceScale == numBounces - 1:
|
|
currScale = realScale[2]
|
|
elif currBounceScale % 2:
|
|
currScale = realScale[2] - currScaleDiff
|
|
else:
|
|
currScale = realScale[2] + currScaleDiff
|
|
result.append(LerpScaleInterval(nodeObj, currTime, Vec3(realScale[0], realScale[1], currScale), blendType='easeInOut'))
|
|
currScaleDiff *= 0.5
|
|
currTime = bounceTime
|
|
|
|
return result
|
|
|
|
def stopTransition(self):
|
|
if self.transitionTrack:
|
|
self.transitionTrack.finish()
|
|
self._deleteTransitionTrack()
|
|
|
|
def setToSuit(self):
|
|
self.stopTransition()
|
|
if self.mode == 'suit':
|
|
return
|
|
self.mode = 'suit'
|
|
nodes = self.getNodePaths()
|
|
for i in nodes:
|
|
name = i.getName()
|
|
if name[0] == 's':
|
|
if name.find('_landmark_') != -1:
|
|
i.removeNode()
|
|
else:
|
|
i.unstash()
|
|
elif name[0] == 't':
|
|
if name.find('_landmark_') != -1:
|
|
i.stash()
|
|
else:
|
|
i.stash()
|
|
elif name[0] == 'c':
|
|
if name.find('_landmark_') != -1:
|
|
i.removeNode()
|
|
else:
|
|
i.stash()
|
|
|
|
npc = hidden.findAllMatches(self.getSbSearchString())
|
|
for i in xrange(npc.getNumPaths()):
|
|
nodePath = npc.getPath(i)
|
|
self.adjustSbNodepathScale(nodePath)
|
|
self.notify.debug('net transform = %s' % str(nodePath.getNetTransform()))
|
|
self.setupSuitBuilding(nodePath)
|
|
|
|
def setToCogdo(self):
|
|
self.stopTransition()
|
|
if self.mode == 'cogdo':
|
|
return
|
|
self.mode = 'cogdo'
|
|
nodes = self.getNodePaths()
|
|
for i in nodes:
|
|
name = i.getName()
|
|
if name[0] == 'c':
|
|
if name.find('_landmark_') != -1:
|
|
i.removeNode()
|
|
else:
|
|
i.unstash()
|
|
elif name[0] == 't':
|
|
if name.find('_landmark_') != -1:
|
|
i.stash()
|
|
else:
|
|
i.stash()
|
|
elif name[0] == 's':
|
|
if name.find('_landmark_') != -1:
|
|
i.removeNode()
|
|
else:
|
|
i.stash()
|
|
|
|
for np in nodes:
|
|
if not np.isEmpty():
|
|
np.setColorScale(0.6, 0.6, 0.6, 1.0)
|
|
|
|
npc = hidden.findAllMatches(self.getSbSearchString())
|
|
for i in xrange(npc.getNumPaths()):
|
|
nodePath = npc.getPath(i)
|
|
self.adjustSbNodepathScale(nodePath)
|
|
self.notify.debug('net transform = %s' % str(nodePath.getNetTransform()))
|
|
self.setupCogdo(nodePath)
|
|
|
|
def setToToon(self):
|
|
self.stopTransition()
|
|
if self.mode == 'toon':
|
|
return
|
|
self.mode = 'toon'
|
|
self.suitDoorOrigin = None
|
|
nodes = self.getNodePaths()
|
|
for i in nodes:
|
|
i.clearColorScale()
|
|
name = i.getName()
|
|
if name[0] == 's':
|
|
if name.find('_landmark_') != -1:
|
|
i.removeNode()
|
|
else:
|
|
i.stash()
|
|
elif name[0] == 't':
|
|
if name.find('_landmark_') != -1:
|
|
i.unstash()
|
|
else:
|
|
i.unstash()
|
|
elif name[0] == 'c':
|
|
if name.find('_landmark_') != -1:
|
|
i.removeNode()
|
|
else:
|
|
i.stash()
|
|
|
|
return
|
|
|
|
def normalizeElevator(self):
|
|
self.elevatorNodePath.setScale(render, Vec3(1, 1, 1))
|
|
self.elevatorNodePath.setPosHpr(0, 0, 0, 0, 0, 0)
|
|
|
|
def getSbSearchString(self):
|
|
result = 'landmarkBlocks/sb' + str(self.block) + ':*_landmark_*_DNARoot'
|
|
return result
|
|
|
|
def adjustSbNodepathScale(self, nodePath):
|
|
pass
|
|
|
|
def getVisZoneId(self):
|
|
exteriorZoneId = base.cr.playGame.hood.dnaStore.getZoneFromBlockNumber(self.block)
|
|
visZoneId = ZoneUtil.getTrueZoneId(exteriorZoneId, self.zoneId)
|
|
return visZoneId
|
|
|
|
def getInteractiveProp(self):
|
|
result = None
|
|
if self.interactiveProp:
|
|
result = self.interactiveProp
|
|
else:
|
|
visZoneId = self.getVisZoneId()
|
|
if base.cr.playGame.hood:
|
|
loader = base.cr.playGame.hood.loader
|
|
if hasattr(loader, 'getInteractiveProp'):
|
|
self.interactiveProp = loader.getInteractiveProp(visZoneId)
|
|
result = self.interactiveProp
|
|
self.notify.debug('self.interactiveProp = %s' % self.interactiveProp)
|
|
else:
|
|
self.notify.warning('no loader.getInteractiveProp self.interactiveProp is None')
|
|
else:
|
|
self.notify.warning('no hood self.interactiveProp is None')
|
|
return result
|
|
|
|
def makePropSad(self):
|
|
self.notify.debug('makePropSad')
|
|
if self.getInteractiveProp():
|
|
if self.getInteractiveProp().state == 'Sad':
|
|
pass
|
|
self.getInteractiveProp().gotoSad(self.doId)
|