mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-11-01 01:07:54 +00:00
71 lines
2.5 KiB
Python
71 lines
2.5 KiB
Python
from pandac.PandaModules import *
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from toontown.toonbase import ToontownGlobals
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from otp.otpbase import OTPGlobals
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import DistributedCashbotBossObjectAI
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class DistributedCashbotBossSafeAI(DistributedCashbotBossObjectAI.DistributedCashbotBossObjectAI):
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wantsWatchDrift = 0
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def __init__(self, air, boss, index):
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DistributedCashbotBossObjectAI.DistributedCashbotBossObjectAI.__init__(self, air, boss)
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self.index = index
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self.avoidHelmet = 0
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cn = CollisionNode('sphere')
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cs = CollisionSphere(0, 0, 0, 6)
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cn.addSolid(cs)
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self.attachNewNode(cn)
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def resetToInitialPosition(self):
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posHpr = ToontownGlobals.CashbotBossSafePosHprs[self.index]
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self.setPosHpr(*posHpr)
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def getIndex(self):
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return self.index
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def hitBoss(self, impact):
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avId = self.air.getAvatarIdFromSender()
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self.validate(avId, impact <= 1.0, 'invalid hitBoss impact %s' % impact)
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if avId not in self.boss.involvedToons:
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return
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if self.state != 'Dropped' and self.state != 'Grabbed':
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return
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if self.avoidHelmet or self == self.boss.heldObject:
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return
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if self.boss.heldObject == None:
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if self.boss.attackCode == ToontownGlobals.BossCogDizzy:
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damage = int(impact * 50)
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self.boss.recordHit(max(damage, 2))
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elif self.boss.acceptHelmetFrom(avId):
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self.demand('Grabbed', self.boss.doId, self.boss.doId)
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self.boss.heldObject = self
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elif impact >= ToontownGlobals.CashbotBossSafeKnockImpact:
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self.boss.heldObject.demand('Dropped', avId, self.boss.doId)
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self.boss.heldObject.avoidHelmet = 1
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self.boss.heldObject = None
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self.avoidHelmet = 1
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self.boss.waitForNextHelmet()
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return
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def requestInitial(self):
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avId = self.air.getAvatarIdFromSender()
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if avId == self.avId:
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self.demand('Initial')
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def enterGrabbed(self, avId, craneId):
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DistributedCashbotBossObjectAI.DistributedCashbotBossObjectAI.enterGrabbed(self, avId, craneId)
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self.avoidHelmet = 0
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def enterInitial(self):
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self.avoidHelmet = 0
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self.resetToInitialPosition()
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if self.index == 0:
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self.stash()
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self.d_setObjectState('I', 0, 0)
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def exitInitial(self):
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if self.index == 0:
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self.unstash()
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def enterFree(self):
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DistributedCashbotBossObjectAI.DistributedCashbotBossObjectAI.enterFree(self)
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self.avoidHelmet = 0
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