mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-11-01 01:07:54 +00:00
49 lines
2 KiB
Python
49 lines
2 KiB
Python
from direct.distributed.ClockDelta import *
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from direct.fsm import ClassicFSM
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from direct.fsm import State
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from direct.task import Task
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from otp.ai.AIBase import *
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from toontown.building import DistributedElevatorExtAI
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from toontown.building.ElevatorConstants import *
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from toontown.toonbase import ToontownGlobals
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class DistributedLawOfficeElevatorExtAI(DistributedElevatorExtAI.DistributedElevatorExtAI):
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def __init__(self, air, bldg, lawOfficeId, entranceId, antiShuffle = 0, minLaff = 0):
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DistributedElevatorExtAI.DistributedElevatorExtAI.__init__(self, air, bldg, antiShuffle = antiShuffle, minLaff = minLaff)
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self.lawOfficeId = lawOfficeId
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self.entranceId = entranceId
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def getEntranceId(self):
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return self.entranceId
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def elevatorClosed(self):
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numPlayers = self.countFullSeats()
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if numPlayers > 0:
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players = []
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for i in self.seats:
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if i not in [
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None,
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0]:
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players.append(i)
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continue
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lawOfficeZone = self.bldg.createLawOffice(self.lawOfficeId, self.entranceId, players)
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for seatIndex in xrange(len(self.seats)):
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avId = self.seats[seatIndex]
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if avId:
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self.sendUpdateToAvatarId(avId, 'setLawOfficeInteriorZone', [lawOfficeZone])
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self.clearFullNow(seatIndex)
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else:
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self.notify.warning('The elevator left, but was empty.')
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self.fsm.request('closed')
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def enterClosed(self):
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DistributedElevatorExtAI.DistributedElevatorExtAI.enterClosed(self)
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self.fsm.request('opening')
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def sendAvatarsToDestination(self, avIdList):
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if len(avIdList) > 0:
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officeZone = self.bldg.createLawOffice(self.lawOfficeId, self.entranceId, avIdList)
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for avId in avIdList:
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if avId:
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self.sendUpdateToAvatarId(avId, 'setLawOfficeInteriorZoneForce', [officeZone])
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