Poodletooth-iLand/toontown/effects/DustCloud.py
2015-03-03 17:10:12 -05:00

87 lines
2.8 KiB
Python

from pandac.PandaModules import *
from direct.interval.IntervalGlobal import *
from direct.showbase import PythonUtil
from toontown.battle.BattleProps import globalPropPool
from direct.directnotify import DirectNotifyGlobal
SFX = PythonUtil.Enum('poof, magic')
SFXPATHS = {SFX.poof: 'phase_4/audio/sfx/firework_distance_02.ogg',
SFX.magic: 'phase_4/audio/sfx/SZ_DD_treasure.ogg'}
class DustCloud(NodePath):
dustCloudCount = 0
sounds = {}
notify = DirectNotifyGlobal.directNotify.newCategory('DustCloud')
def __init__(self, parent = hidden, fBillboard = 1, wantSound = 0):
NodePath.__init__(self)
self.assign(globalPropPool.getProp('suit_explosion_dust'))
if fBillboard:
self.setBillboardAxis()
self.reparentTo(parent)
self.seqNode = self.find('**/+SequenceNode').node()
self.seqNode.setFrameRate(0)
self.wantSound = wantSound
if self.wantSound and not DustCloud.sounds:
DustCloud.sounds[SFX.poof] = loader.loadSfx(SFXPATHS[SFX.poof])
self.track = None
self.trackId = DustCloud.dustCloudCount
DustCloud.dustCloudCount += 1
self.setBin('fixed', 100, 1)
self.hide()
return
def createTrack(self, rate = 24):
def getSoundFuncIfAble(soundId):
sound = DustCloud.sounds.get(soundId)
if self.wantSound and sound:
return sound.play
else:
def dummy():
pass
return dummy
tflipDuration = self.seqNode.getNumChildren() / float(rate)
self.track = Sequence(Func(self.show), Func(self.messaging), Func(self.seqNode.play, 0, self.seqNode.getNumFrames() - 1), Func(self.seqNode.setFrameRate, rate), Func(getSoundFuncIfAble(SFX.poof)), Wait(tflipDuration), Func(self._resetTrack), name='dustCloud-track-%d' % self.trackId)
def _resetTrack(self):
self.seqNode.setFrameRate(0)
self.hide()
def messaging(self):
self.notify.debug('CREATING TRACK ID: %s' % self.trackId)
def isPlaying(self):
if self.track == None:
return False
if self.track.isPlaying():
return True
else:
return False
return
def play(self, rate = 24):
self.stop()
self.createTrack(rate)
self.track.start()
def loop(self, rate = 24):
self.stop()
self.createTrack(rate)
self.track.loop()
def stop(self):
if self.track:
self.track.finish()
self.track.clearToInitial()
def destroy(self):
self.notify.debug('DESTROYING TRACK ID: %s' % self.trackId)
if self.track:
self._resetTrack()
self.track.clearToInitial()
del self.track
del self.seqNode
self.removeNode()