mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-11-01 01:07:54 +00:00
964 lines
38 KiB
Python
964 lines
38 KiB
Python
from pandac.PandaModules import *
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from toontown.toonbase.ToonBaseGlobal import *
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from DistributedMinigame import *
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from direct.interval.IntervalGlobal import *
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from OrthoWalk import *
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from direct.showbase.PythonUtil import Functor, bound, lineupPos, lerp
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from direct.fsm import ClassicFSM, State
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from direct.fsm import State
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from toontown.toonbase import TTLocalizer
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import CatchGameGlobals
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from direct.task.Task import Task
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from toontown.toon import Toon
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from toontown.suit import Suit
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import MinigameAvatarScorePanel
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from toontown.toonbase import ToontownTimer
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from toontown.toonbase import ToontownGlobals
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import CatchGameToonSD
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import Trajectory
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import math
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from direct.distributed import DistributedSmoothNode
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from direct.showbase.RandomNumGen import RandomNumGen
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import MinigameGlobals
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from toontown.toon import ToonDNA
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from toontown.suit import SuitDNA
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from CatchGameGlobals import DropObjectTypes
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from CatchGameGlobals import Name2DropObjectType
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from DropPlacer import *
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from DropScheduler import *
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class DistributedCatchGame(DistributedMinigame):
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DropTaskName = 'dropSomething'
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EndGameTaskName = 'endCatchGame'
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SuitWalkTaskName = 'catchGameSuitWalk'
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DropObjectPlurals = {'apple': TTLocalizer.CatchGameApples,
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'orange': TTLocalizer.CatchGameOranges,
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'pear': TTLocalizer.CatchGamePears,
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'coconut': TTLocalizer.CatchGameCoconuts,
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'watermelon': TTLocalizer.CatchGameWatermelons,
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'pineapple': TTLocalizer.CatchGamePineapples,
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'anvil': TTLocalizer.CatchGameAnvils}
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def __init__(self, cr):
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DistributedMinigame.__init__(self, cr)
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self.gameFSM = ClassicFSM.ClassicFSM('DistributedCatchGame', [State.State('off', self.enterOff, self.exitOff, ['play']), State.State('play', self.enterPlay, self.exitPlay, ['cleanup']), State.State('cleanup', self.enterCleanup, self.exitCleanup, [])], 'off', 'cleanup')
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self.addChildGameFSM(self.gameFSM)
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self.setUsesSmoothing()
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self.setUsesLookAround()
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def getTitle(self):
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return TTLocalizer.CatchGameTitle
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def getInstructions(self):
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return TTLocalizer.CatchGameInstructions % {'fruit': self.DropObjectPlurals[self.fruitName],
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'badThing': self.DropObjectPlurals['anvil']}
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def getMaxDuration(self):
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return CatchGameGlobals.GameDuration + 5
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def load(self):
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self.notify.debug('load')
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DistributedMinigame.load(self)
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self.defineConstants()
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groundModels = ['phase_4/models/minigames/treehouse_2players',
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'phase_4/models/minigames/treehouse_2players',
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'phase_4/models/minigames/treehouse_3players',
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'phase_4/models/minigames/treehouse_4players']
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index = self.getNumPlayers() - 1
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self.ground = loader.loadModel(groundModels[index])
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self.ground.setHpr(180, -90, 0)
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self.dropShadow = loader.loadModel('phase_3/models/props/drop_shadow')
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self.dropObjModels = {}
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for objType in DropObjectTypes:
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if objType.name not in ['anvil', self.fruitName]:
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continue
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model = loader.loadModel(objType.modelPath)
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self.dropObjModels[objType.name] = model
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modelScales = {'apple': 0.7,
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'orange': 0.7,
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'pear': 0.5,
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'coconut': 0.7,
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'watermelon': 0.6,
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'pineapple': 0.45}
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if objType.name in modelScales:
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model.setScale(modelScales[objType.name])
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if objType == Name2DropObjectType['pear']:
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model.setZ(-.6)
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if objType == Name2DropObjectType['coconut']:
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model.setP(180)
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if objType == Name2DropObjectType['watermelon']:
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model.setH(135)
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model.setZ(-.5)
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if objType == Name2DropObjectType['pineapple']:
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model.setZ(-1.7)
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if objType == Name2DropObjectType['anvil']:
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model.setZ(-self.ObjRadius)
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model.flattenMedium()
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self.music = base.loadMusic('phase_4/audio/bgm/MG_toontag.ogg')
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self.sndGoodCatch = base.loadSfx('phase_4/audio/sfx/SZ_DD_treasure.ogg')
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self.sndOof = base.loadSfx('phase_4/audio/sfx/MG_cannon_hit_dirt.ogg')
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self.sndAnvilLand = base.loadSfx('phase_4/audio/sfx/AA_drop_anvil_miss.ogg')
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self.sndPerfect = base.loadSfx('phase_4/audio/sfx/ring_perfect.ogg')
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self.toonSDs = {}
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avId = self.localAvId
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toonSD = CatchGameToonSD.CatchGameToonSD(avId, self)
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self.toonSDs[avId] = toonSD
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toonSD.load()
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if self.WantSuits:
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suitTypes = ['f',
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'tm',
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'pp',
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'dt']
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self.suits = []
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for type in suitTypes:
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suit = Suit.Suit()
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d = SuitDNA.SuitDNA()
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d.newSuit(type)
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suit.setDNA(d)
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suit.nametag.setNametag2d(None)
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suit.nametag.setNametag3d(None)
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suit.pose('walk', 0)
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self.suits.append(suit)
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self.__textGen = TextNode('ringGame')
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self.__textGen.setFont(ToontownGlobals.getSignFont())
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self.__textGen.setAlign(TextNode.ACenter)
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self.introMovie = self.getIntroMovie()
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def unload(self):
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self.notify.debug('unload')
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DistributedMinigame.unload(self)
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self.removeChildGameFSM(self.gameFSM)
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del self.gameFSM
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self.introMovie.finish()
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del self.introMovie
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del self.__textGen
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for avId in self.toonSDs.keys():
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toonSD = self.toonSDs[avId]
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toonSD.unload()
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del self.toonSDs
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for suit in self.suits:
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suit.reparentTo(hidden)
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suit.delete()
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del self.suits
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self.ground.removeNode()
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del self.ground
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self.dropShadow.removeNode()
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del self.dropShadow
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for model in self.dropObjModels.values():
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model.removeNode()
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del self.dropObjModels
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del self.music
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del self.sndGoodCatch
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del self.sndOof
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del self.sndAnvilLand
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del self.sndPerfect
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def getObjModel(self, objName):
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return self.dropObjModels[objName].copyTo(hidden)
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def __genText(self, text):
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self.__textGen.setText(text)
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return self.__textGen.generate()
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def calcDifficultyConstants(self, difficulty, numPlayers):
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ToonSpeedRange = [16.0, 25.0]
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self.ToonSpeed = lerp(ToonSpeedRange[0], ToonSpeedRange[1], difficulty)
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self.SuitSpeed = self.ToonSpeed / 2.0
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self.SuitPeriodRange = [lerp(5.0, 3.0, self.getDifficulty()), lerp(15.0, 8.0, self.getDifficulty())]
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def scaledDimensions(widthHeight, scale):
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w, h = widthHeight
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return [math.sqrt(scale * w * w), math.sqrt(scale * h * h)]
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BaseStageDimensions = [20, 15]
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areaScales = [1.0,
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1.0,
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3.0 / 2,
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4.0 / 2]
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self.StageAreaScale = areaScales[numPlayers - 1]
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self.StageLinearScale = math.sqrt(self.StageAreaScale)
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self.notify.debug('StageLinearScale: %s' % self.StageLinearScale)
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self.StageDimensions = scaledDimensions(BaseStageDimensions, self.StageAreaScale)
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self.notify.debug('StageDimensions: %s' % self.StageDimensions)
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self.StageHalfWidth = self.StageDimensions[0] / 2.0
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self.StageHalfHeight = self.StageDimensions[1] / 2.0
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MOHs = [24] * 2 + [26, 28]
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self.MinOffscreenHeight = MOHs[self.getNumPlayers() - 1]
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distance = math.sqrt(self.StageDimensions[0] * self.StageDimensions[0] + self.StageDimensions[1] * self.StageDimensions[1])
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distance /= self.StageLinearScale
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if self.DropPlacerType == PathDropPlacer:
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distance /= 1.5
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ToonRunDuration = distance / self.ToonSpeed
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offScreenOnScreenRatio = 1.0
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fraction = 1.0 / 3 * 0.85
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self.BaselineOnscreenDropDuration = ToonRunDuration / (fraction * (1.0 + offScreenOnScreenRatio))
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self.notify.debug('BaselineOnscreenDropDuration=%s' % self.BaselineOnscreenDropDuration)
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self.OffscreenTime = offScreenOnScreenRatio * self.BaselineOnscreenDropDuration
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self.notify.debug('OffscreenTime=%s' % self.OffscreenTime)
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self.BaselineDropDuration = self.BaselineOnscreenDropDuration + self.OffscreenTime
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self.MaxDropDuration = self.BaselineDropDuration
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self.DropPeriod = self.BaselineDropDuration / 2.0
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scaledNumPlayers = (numPlayers - 1.0) * 0.75 + 1.0
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self.DropPeriod /= scaledNumPlayers
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typeProbs = {'fruit': 3,
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'anvil': 1}
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probSum = reduce(lambda x, y: x + y, typeProbs.values())
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for key in typeProbs.keys():
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typeProbs[key] = float(typeProbs[key]) / probSum
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scheduler = DropScheduler(CatchGameGlobals.GameDuration, self.FirstDropDelay, self.DropPeriod, self.MaxDropDuration, self.FasterDropDelay, self.FasterDropPeriodMult)
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self.totalDrops = 0
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while not scheduler.doneDropping():
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scheduler.stepT()
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self.totalDrops += 1
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self.numFruits = int(self.totalDrops * typeProbs['fruit'])
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self.numAnvils = int(self.totalDrops - self.numFruits)
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def getNumPlayers(self):
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return self.numPlayers
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def defineConstants(self):
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self.notify.debug('defineConstants')
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self.DropPlacerType = RegionDropPlacer
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fruits = {ToontownGlobals.ToontownCentral: 'apple',
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ToontownGlobals.DonaldsDock: 'orange',
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ToontownGlobals.DaisyGardens: 'pear',
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ToontownGlobals.MinniesMelodyland: 'coconut',
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ToontownGlobals.TheBrrrgh: 'watermelon',
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ToontownGlobals.DonaldsDreamland: 'pineapple'}
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self.fruitName = fruits[self.getSafezoneId()]
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self.ShowObjSpheres = 0
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self.ShowToonSpheres = 0
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self.ShowSuitSpheres = 0
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self.PredictiveSmoothing = 1
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self.UseGravity = 1
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self.TrickShadows = 1
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self.WantSuits = 1
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self.FirstDropDelay = 0.5
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self.FasterDropDelay = int(2.0 / 3 * CatchGameGlobals.GameDuration)
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self.notify.debug('will start dropping fast after %s seconds' % self.FasterDropDelay)
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self.FasterDropPeriodMult = 0.5
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self.calcDifficultyConstants(self.getDifficulty(), self.getNumPlayers())
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self.notify.debug('ToonSpeed: %s' % self.ToonSpeed)
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self.notify.debug('total drops: %s' % self.totalDrops)
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self.notify.debug('numFruits: %s' % self.numFruits)
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self.notify.debug('numAnvils: %s' % self.numAnvils)
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self.ObjRadius = 1.0
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dropGridDimensions = [[5, 5],
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[5, 5],
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[6, 6],
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[7, 7]]
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self.DropRows, self.DropColumns = dropGridDimensions[self.getNumPlayers() - 1]
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self.cameraPosTable = [[0, -29.36, 28.17]] * 2 + [[0, -32.87, 30.43], [0, -35.59, 32.1]]
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self.cameraHpr = [0, -35, 0]
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self.CameraPosHpr = self.cameraPosTable[self.getNumPlayers() - 1] + self.cameraHpr
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for objType in DropObjectTypes:
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self.notify.debug('*** Object Type: %s' % objType.name)
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objType.onscreenDuration = objType.onscreenDurMult * self.BaselineOnscreenDropDuration
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self.notify.debug('onscreenDuration=%s' % objType.onscreenDuration)
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v_0 = 0.0
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t = objType.onscreenDuration
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x_0 = self.MinOffscreenHeight
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x = 0.0
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g = 2.0 * (x - x_0 - v_0 * t) / (t * t)
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self.notify.debug('gravity=%s' % g)
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objType.trajectory = Trajectory.Trajectory(0, Vec3(0, 0, x_0), Vec3(0, 0, v_0), gravMult=abs(g / Trajectory.Trajectory.gravity))
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objType.fallDuration = objType.onscreenDuration + self.OffscreenTime
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def grid2world(self, column, row):
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x = column / float(self.DropColumns - 1)
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y = row / float(self.DropRows - 1)
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x = x * 2.0 - 1.0
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y = y * 2.0 - 1.0
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x *= self.StageHalfWidth
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y *= self.StageHalfHeight
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return (x, y)
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def showPosts(self):
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self.hidePosts()
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self.posts = [Toon.Toon(),
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Toon.Toon(),
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Toon.Toon(),
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Toon.Toon()]
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for i in xrange(len(self.posts)):
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toon = self.posts[i]
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toon.setDNA(base.localAvatar.getStyle())
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toon.reparentTo(render)
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x = self.StageHalfWidth
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y = self.StageHalfHeight
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if i > 1:
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x = -x
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if i % 2:
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y = -y
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toon.setPos(x, y, 0)
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def hidePosts(self):
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if hasattr(self, 'posts'):
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for toon in self.posts:
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toon.removeNode()
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del self.posts
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def showDropGrid(self):
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self.hideDropGrid()
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self.dropMarkers = []
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print 'dropRows: %s' % self.DropRows
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print 'dropCols: %s' % self.DropColumns
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for row in xrange(self.DropRows):
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self.dropMarkers.append([])
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rowList = self.dropMarkers[row]
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for column in xrange(self.DropColumns):
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toon = Toon.Toon()
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toon.setDNA(base.localAvatar.getStyle())
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toon.reparentTo(render)
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toon.setScale(1.0 / 3)
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x, y = self.grid2world(column, row)
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toon.setPos(x, y, 0)
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rowList.append(toon)
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def hideDropGrid(self):
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if hasattr(self, 'dropMarkers'):
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for row in self.dropMarkers:
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for marker in row:
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marker.removeNode()
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del self.dropMarkers
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def onstage(self):
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self.notify.debug('onstage')
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DistributedMinigame.onstage(self)
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self.ground.reparentTo(render)
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self.scorePanels = []
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camera.reparentTo(render)
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camera.setPosHpr(*self.CameraPosHpr)
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lt = base.localAvatar
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lt.reparentTo(render)
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self.__placeToon(self.localAvId)
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lt.setSpeed(0, 0)
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toonSD = self.toonSDs[self.localAvId]
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toonSD.enter()
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toonSD.fsm.request('normal')
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self.orthoWalk.stop()
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radius = 0.7
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handler = CollisionHandlerEvent()
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handler.setInPattern('ltCatch%in')
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self.ltLegsCollNode = CollisionNode('catchLegsCollNode')
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self.ltLegsCollNode.setCollideMask(ToontownGlobals.CatchGameBitmask)
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self.ltHeadCollNode = CollisionNode('catchHeadCollNode')
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self.ltHeadCollNode.setCollideMask(ToontownGlobals.CatchGameBitmask)
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self.ltLHandCollNode = CollisionNode('catchLHandCollNode')
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self.ltLHandCollNode.setCollideMask(ToontownGlobals.CatchGameBitmask)
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self.ltRHandCollNode = CollisionNode('catchRHandCollNode')
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self.ltRHandCollNode.setCollideMask(ToontownGlobals.CatchGameBitmask)
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legsCollNodepath = lt.attachNewNode(self.ltLegsCollNode)
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legsCollNodepath.hide()
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head = base.localAvatar.getHeadParts().getPath(2)
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headCollNodepath = head.attachNewNode(self.ltHeadCollNode)
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headCollNodepath.hide()
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lHand = base.localAvatar.getLeftHands()[0]
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lHandCollNodepath = lHand.attachNewNode(self.ltLHandCollNode)
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lHandCollNodepath.hide()
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rHand = base.localAvatar.getRightHands()[0]
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rHandCollNodepath = rHand.attachNewNode(self.ltRHandCollNode)
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rHandCollNodepath.hide()
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lt.cTrav.addCollider(legsCollNodepath, handler)
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lt.cTrav.addCollider(headCollNodepath, handler)
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lt.cTrav.addCollider(lHandCollNodepath, handler)
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lt.cTrav.addCollider(lHandCollNodepath, handler)
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if self.ShowToonSpheres:
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legsCollNodepath.show()
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headCollNodepath.show()
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lHandCollNodepath.show()
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rHandCollNodepath.show()
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self.ltLegsCollNode.addSolid(CollisionSphere(0, 0, radius, radius))
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self.ltHeadCollNode.addSolid(CollisionSphere(0, 0, 0, radius))
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self.ltLHandCollNode.addSolid(CollisionSphere(0, 0, 0, 2 * radius / 3.0))
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self.ltRHandCollNode.addSolid(CollisionSphere(0, 0, 0, 2 * radius / 3.0))
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self.toonCollNodes = [legsCollNodepath,
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headCollNodepath,
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lHandCollNodepath,
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rHandCollNodepath]
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if self.PredictiveSmoothing:
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DistributedSmoothNode.activateSmoothing(1, 1)
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self.introMovie.start()
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def offstage(self):
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self.notify.debug('offstage')
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DistributedSmoothNode.activateSmoothing(1, 0)
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self.introMovie.finish()
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for avId in self.toonSDs.keys():
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self.toonSDs[avId].exit()
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self.hidePosts()
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self.hideDropGrid()
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for collNode in self.toonCollNodes:
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while collNode.node().getNumSolids():
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collNode.node().removeSolid(0)
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base.localAvatar.cTrav.removeCollider(collNode)
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del self.toonCollNodes
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for panel in self.scorePanels:
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panel.cleanup()
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del self.scorePanels
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self.ground.reparentTo(hidden)
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DistributedMinigame.offstage(self)
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def handleDisabledAvatar(self, avId):
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self.notify.debug('handleDisabledAvatar')
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self.notify.debug('avatar ' + str(avId) + ' disabled')
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self.toonSDs[avId].exit(unexpectedExit=True)
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del self.toonSDs[avId]
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DistributedMinigame.handleDisabledAvatar(self, avId)
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def __placeToon(self, avId):
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toon = self.getAvatar(avId)
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idx = self.avIdList.index(avId)
|
|
x = lineupPos(idx, self.numPlayers, 4.0)
|
|
toon.setPos(x, 0, 0)
|
|
toon.setHpr(180, 0, 0)
|
|
|
|
def setGameReady(self):
|
|
if not self.hasLocalToon:
|
|
return
|
|
self.notify.debug('setGameReady')
|
|
if DistributedMinigame.setGameReady(self):
|
|
return
|
|
headCollNP = base.localAvatar.find('**/catchHeadCollNode')
|
|
if headCollNP and not headCollNP.isEmpty():
|
|
headCollNP.hide()
|
|
for avId in self.remoteAvIdList:
|
|
toon = self.getAvatar(avId)
|
|
if toon:
|
|
toon.reparentTo(render)
|
|
self.__placeToon(avId)
|
|
toonSD = CatchGameToonSD.CatchGameToonSD(avId, self)
|
|
self.toonSDs[avId] = toonSD
|
|
toonSD.load()
|
|
toonSD.enter()
|
|
toonSD.fsm.request('normal')
|
|
toon.startSmooth()
|
|
|
|
def setGameStart(self, timestamp):
|
|
if not self.hasLocalToon:
|
|
return
|
|
self.notify.debug('setGameStart')
|
|
DistributedMinigame.setGameStart(self, timestamp)
|
|
self.introMovie.finish()
|
|
camera.reparentTo(render)
|
|
camera.setPosHpr(*self.CameraPosHpr)
|
|
self.gameFSM.request('play')
|
|
|
|
def enterOff(self):
|
|
self.notify.debug('enterOff')
|
|
|
|
def exitOff(self):
|
|
pass
|
|
|
|
def enterPlay(self):
|
|
self.notify.debug('enterPlay')
|
|
self.orthoWalk.start()
|
|
for suit in self.suits:
|
|
suitCollSphere = CollisionSphere(0, 0, 0, 1.0)
|
|
suit.collSphereName = 'suitCollSphere%s' % self.suits.index(suit)
|
|
suitCollSphere.setTangible(0)
|
|
suitCollNode = CollisionNode(self.uniqueName(suit.collSphereName))
|
|
suitCollNode.setIntoCollideMask(ToontownGlobals.WallBitmask)
|
|
suitCollNode.addSolid(suitCollSphere)
|
|
suit.collNodePath = suit.attachNewNode(suitCollNode)
|
|
suit.collNodePath.hide()
|
|
if self.ShowSuitSpheres:
|
|
suit.collNodePath.show()
|
|
self.accept(self.uniqueName('enter' + suit.collSphereName), self.handleSuitCollision)
|
|
|
|
self.scores = [0] * self.numPlayers
|
|
spacing = 0.4
|
|
for i in xrange(self.numPlayers):
|
|
avId = self.avIdList[i]
|
|
avName = self.getAvatarName(avId)
|
|
scorePanel = MinigameAvatarScorePanel.MinigameAvatarScorePanel(avId, avName)
|
|
scorePanel.setScale(0.9)
|
|
scorePanel.setPos(-0.583 - spacing * (self.numPlayers - 1 - i), 0.0, -0.15)
|
|
scorePanel.reparentTo(base.a2dTopRight)
|
|
scorePanel.makeTransparent(0.75)
|
|
self.scorePanels.append(scorePanel)
|
|
|
|
self.fruitsCaught = 0
|
|
self.droppedObjCaught = {}
|
|
self.dropIntervals = {}
|
|
self.droppedObjNames = []
|
|
self.dropSchedule = []
|
|
self.numItemsDropped = 0
|
|
self.scheduleDrops()
|
|
self.startDropTask()
|
|
if self.WantSuits:
|
|
self.startSuitWalkTask()
|
|
self.timer = ToontownTimer.ToontownTimer()
|
|
self.timer.posInTopRightCorner()
|
|
self.timer.setTime(CatchGameGlobals.GameDuration)
|
|
self.timer.countdown(CatchGameGlobals.GameDuration, self.timerExpired)
|
|
self.timer.setTransparency(1)
|
|
self.timer.setColorScale(1, 1, 1, 0.75)
|
|
base.playMusic(self.music, looping=0, volume=0.9)
|
|
|
|
def exitPlay(self):
|
|
self.stopDropTask()
|
|
self.stopSuitWalkTask()
|
|
if hasattr(self, 'perfectIval'):
|
|
self.perfectIval.pause()
|
|
del self.perfectIval
|
|
self.timer.stop()
|
|
self.timer.destroy()
|
|
del self.timer
|
|
self.music.stop()
|
|
for suit in self.suits:
|
|
self.ignore(self.uniqueName('enter' + suit.collSphereName))
|
|
suit.collNodePath.removeNode()
|
|
|
|
for ival in self.dropIntervals.values():
|
|
ival.finish()
|
|
|
|
del self.dropIntervals
|
|
del self.droppedObjNames
|
|
del self.droppedObjCaught
|
|
del self.dropSchedule
|
|
taskMgr.remove(self.EndGameTaskName)
|
|
|
|
def timerExpired(self):
|
|
pass
|
|
|
|
def __handleCatch(self, objNum):
|
|
self.notify.debug('catch: %s' % objNum)
|
|
self.showCatch(self.localAvId, objNum)
|
|
objName = self.droppedObjNames[objNum]
|
|
objTypeId = CatchGameGlobals.Name2DOTypeId[objName]
|
|
self.sendUpdate('claimCatch', [objNum, objTypeId])
|
|
self.finishDropInterval(objNum)
|
|
|
|
def showCatch(self, avId, objNum):
|
|
isLocal = avId == self.localAvId
|
|
objName = self.droppedObjNames[objNum]
|
|
objType = Name2DropObjectType[objName]
|
|
if objType.good:
|
|
if objNum not in self.droppedObjCaught:
|
|
if isLocal:
|
|
base.playSfx(self.sndGoodCatch)
|
|
fruit = self.getObjModel(objName)
|
|
toon = self.getAvatar(avId)
|
|
rHand = toon.getRightHands()[0]
|
|
self.toonSDs[avId].eatFruit(fruit, rHand)
|
|
else:
|
|
self.toonSDs[avId].fsm.request('fallForward')
|
|
self.droppedObjCaught[objNum] = 1
|
|
|
|
def setObjectCaught(self, avId, objNum):
|
|
if not self.hasLocalToon:
|
|
return
|
|
if self.gameFSM.getCurrentState().getName() != 'play':
|
|
self.notify.warning('ignoring msg: object %s caught by %s' % (objNum, avId))
|
|
return
|
|
isLocal = avId == self.localAvId
|
|
if not isLocal:
|
|
self.notify.debug('AI: avatar %s caught %s' % (avId, objNum))
|
|
self.finishDropInterval(objNum)
|
|
self.showCatch(avId, objNum)
|
|
objName = self.droppedObjNames[objNum]
|
|
if Name2DropObjectType[objName].good:
|
|
i = self.avIdList.index(avId)
|
|
self.scores[i] += 1
|
|
self.scorePanels[i].setScore(self.scores[i])
|
|
self.fruitsCaught += 1
|
|
|
|
def finishDropInterval(self, objNum):
|
|
if objNum in self.dropIntervals:
|
|
self.dropIntervals[objNum].finish()
|
|
|
|
def scheduleDrops(self):
|
|
self.droppedObjNames = [self.fruitName] * self.numFruits + ['anvil'] * self.numAnvils
|
|
self.randomNumGen.shuffle(self.droppedObjNames)
|
|
dropPlacer = self.DropPlacerType(self, self.getNumPlayers(), self.droppedObjNames)
|
|
while not dropPlacer.doneDropping():
|
|
self.dropSchedule.append(dropPlacer.getNextDrop())
|
|
|
|
def startDropTask(self):
|
|
taskMgr.add(self.dropTask, self.DropTaskName)
|
|
|
|
def stopDropTask(self):
|
|
taskMgr.remove(self.DropTaskName)
|
|
|
|
def dropTask(self, task):
|
|
curT = self.getCurrentGameTime()
|
|
while self.dropSchedule[0][0] <= curT:
|
|
drop = self.dropSchedule[0]
|
|
self.dropSchedule = self.dropSchedule[1:]
|
|
dropTime, objName, dropCoords = drop
|
|
objNum = self.numItemsDropped
|
|
lastDrop = len(self.dropSchedule) == 0
|
|
x, y = self.grid2world(*dropCoords)
|
|
dropIval = self.getDropIval(x, y, objName, objNum)
|
|
|
|
def cleanup(self = self, objNum = objNum, lastDrop = lastDrop):
|
|
del self.dropIntervals[objNum]
|
|
if lastDrop:
|
|
self.sendUpdate('reportDone')
|
|
|
|
dropIval.append(Func(cleanup))
|
|
self.dropIntervals[objNum] = dropIval
|
|
self.numItemsDropped += 1
|
|
dropIval.start(curT - dropTime)
|
|
if lastDrop:
|
|
return Task.done
|
|
|
|
return Task.cont
|
|
|
|
def setEveryoneDone(self):
|
|
if not self.hasLocalToon:
|
|
return
|
|
if self.gameFSM.getCurrentState().getName() != 'play':
|
|
self.notify.warning('ignoring setEveryoneDone msg')
|
|
return
|
|
self.notify.debug('setEveryoneDone')
|
|
|
|
def endGame(task, self = self):
|
|
if not CatchGameGlobals.EndlessGame:
|
|
self.gameOver()
|
|
return Task.done
|
|
|
|
self.notify.debug('num fruits: %s' % self.numFruits)
|
|
self.notify.debug('num catches: %s' % self.fruitsCaught)
|
|
self.timer.hide()
|
|
|
|
#For the Alpha Blueprint ARG
|
|
if base.config.GetBool('want-blueprint4-ARG', False):
|
|
MinigameGlobals.generateDebugARGPhrase()
|
|
|
|
if self.fruitsCaught >= self.numFruits:
|
|
self.notify.debug('perfect game!')
|
|
perfectTextSubnode = hidden.attachNewNode(self.__genText(TTLocalizer.CatchGamePerfect))
|
|
perfectText = hidden.attachNewNode('perfectText')
|
|
perfectTextSubnode.reparentTo(perfectText)
|
|
frame = self.__textGen.getCardActual()
|
|
offsetY = -abs(frame[2] + frame[3]) / 2.0
|
|
perfectTextSubnode.setPos(0, 0, offsetY)
|
|
perfectText.setColor(1, 0.1, 0.1, 1)
|
|
|
|
def fadeFunc(t, text = perfectText):
|
|
text.setColorScale(1, 1, 1, t)
|
|
|
|
def destroyText(text = perfectText):
|
|
text.removeNode()
|
|
|
|
textTrack = Sequence(Func(perfectText.reparentTo, aspect2d), Parallel(LerpScaleInterval(perfectText, duration=0.5, scale=0.3, startScale=0.0), LerpFunctionInterval(fadeFunc, fromData=0.0, toData=1.0, duration=0.5)), Wait(2.0), Parallel(LerpScaleInterval(perfectText, duration=0.5, scale=1.0), LerpFunctionInterval(fadeFunc, fromData=1.0, toData=0.0, duration=0.5, blendType='easeIn')), Func(destroyText), WaitInterval(0.5), Func(endGame, None))
|
|
soundTrack = SoundInterval(self.sndPerfect)
|
|
self.perfectIval = Parallel(textTrack, soundTrack)
|
|
self.perfectIval.start()
|
|
else:
|
|
taskMgr.doMethodLater(1, endGame, self.EndGameTaskName)
|
|
return
|
|
|
|
def getDropIval(self, x, y, dropObjName, num):
|
|
objType = Name2DropObjectType[dropObjName]
|
|
dropNode = hidden.attachNewNode('catchDropNode%s' % num)
|
|
dropNode.setPos(x, y, 0)
|
|
shadow = self.dropShadow.copyTo(dropNode)
|
|
shadow.setZ(0.2)
|
|
shadow.setColor(1, 1, 1, 1)
|
|
object = self.getObjModel(dropObjName)
|
|
object.reparentTo(dropNode)
|
|
if dropObjName in ['watermelon', 'anvil']:
|
|
objH = object.getH()
|
|
absDelta = {'watermelon': 12,
|
|
'anvil': 15}[dropObjName]
|
|
delta = (self.randomNumGen.random() * 2.0 - 1.0) * absDelta
|
|
newH = objH + delta
|
|
else:
|
|
newH = self.randomNumGen.random() * 360.0
|
|
object.setH(newH)
|
|
sphereName = 'FallObj%s' % num
|
|
radius = self.ObjRadius
|
|
if objType.good:
|
|
radius *= lerp(1.0, 1.3, self.getDifficulty())
|
|
collSphere = CollisionSphere(0, 0, 0, radius)
|
|
collSphere.setTangible(0)
|
|
collNode = CollisionNode(sphereName)
|
|
collNode.setCollideMask(ToontownGlobals.CatchGameBitmask)
|
|
collNode.addSolid(collSphere)
|
|
collNodePath = object.attachNewNode(collNode)
|
|
collNodePath.hide()
|
|
if self.ShowObjSpheres:
|
|
collNodePath.show()
|
|
catchEventName = 'ltCatch' + sphereName
|
|
|
|
def eatCollEntry(forward, collEntry):
|
|
forward()
|
|
|
|
self.accept(catchEventName, Functor(eatCollEntry, Functor(self.__handleCatch, num)))
|
|
|
|
def cleanup(self = self, dropNode = dropNode, num = num, event = catchEventName):
|
|
self.ignore(event)
|
|
dropNode.removeNode()
|
|
|
|
duration = objType.fallDuration
|
|
onscreenDuration = objType.onscreenDuration
|
|
dropHeight = self.MinOffscreenHeight
|
|
targetShadowScale = 0.3
|
|
if self.TrickShadows:
|
|
intermedScale = targetShadowScale * (self.OffscreenTime / self.BaselineDropDuration)
|
|
shadowScaleIval = Sequence(LerpScaleInterval(shadow, self.OffscreenTime, intermedScale, startScale=0))
|
|
shadowScaleIval.append(LerpScaleInterval(shadow, duration - self.OffscreenTime, targetShadowScale, startScale=intermedScale))
|
|
else:
|
|
shadowScaleIval = LerpScaleInterval(shadow, duration, targetShadowScale, startScale=0)
|
|
targetShadowAlpha = 0.4
|
|
shadowAlphaIval = LerpColorScaleInterval(shadow, self.OffscreenTime, Point4(1, 1, 1, targetShadowAlpha), startColorScale=Point4(1, 1, 1, 0))
|
|
shadowIval = Parallel(shadowScaleIval, shadowAlphaIval)
|
|
if self.UseGravity:
|
|
|
|
def setObjPos(t, objType = objType, object = object):
|
|
z = objType.trajectory.calcZ(t)
|
|
object.setZ(z)
|
|
|
|
setObjPos(0)
|
|
dropIval = LerpFunctionInterval(setObjPos, fromData=0, toData=onscreenDuration, duration=onscreenDuration)
|
|
else:
|
|
startPos = Point3(0, 0, self.MinOffscreenHeight)
|
|
object.setPos(startPos)
|
|
dropIval = LerpPosInterval(object, onscreenDuration, Point3(0, 0, 0), startPos=startPos, blendType='easeIn')
|
|
ival = Sequence(Func(Functor(dropNode.reparentTo, render)), Parallel(Sequence(WaitInterval(self.OffscreenTime), dropIval), shadowIval), Func(cleanup), name='drop%s' % num)
|
|
landSound = None
|
|
if objType == Name2DropObjectType['anvil']:
|
|
landSound = self.sndAnvilLand
|
|
if landSound:
|
|
ival.append(SoundInterval(landSound))
|
|
return ival
|
|
|
|
def startSuitWalkTask(self):
|
|
ival = Parallel(name='catchGameMetaSuitWalk')
|
|
rng = RandomNumGen(self.randomNumGen)
|
|
delay = 0.0
|
|
while delay < CatchGameGlobals.GameDuration:
|
|
delay += lerp(self.SuitPeriodRange[0], self.SuitPeriodRange[0], rng.random())
|
|
walkIval = Sequence(name='catchGameSuitWalk')
|
|
walkIval.append(Wait(delay))
|
|
|
|
def pickY(self = self, rng = rng):
|
|
return lerp(-self.StageHalfHeight, self.StageHalfHeight, rng.random())
|
|
|
|
m = [2.5,
|
|
2.5,
|
|
2.3,
|
|
2.1][self.getNumPlayers() - 1]
|
|
startPos = Point3(-(self.StageHalfWidth * m), pickY(), 0)
|
|
stopPos = Point3(self.StageHalfWidth * m, pickY(), 0)
|
|
if rng.choice([0, 1]):
|
|
startPos, stopPos = stopPos, startPos
|
|
walkIval.append(self.getSuitWalkIval(startPos, stopPos, rng))
|
|
ival.append(walkIval)
|
|
|
|
ival.start()
|
|
self.suitWalkIval = ival
|
|
|
|
def stopSuitWalkTask(self):
|
|
self.suitWalkIval.finish()
|
|
del self.suitWalkIval
|
|
|
|
def getSuitWalkIval(self, startPos, stopPos, rng):
|
|
data = {}
|
|
lerpNP = render.attachNewNode('catchGameSuitParent')
|
|
|
|
def setup(self = self, startPos = startPos, stopPos = stopPos, data = data, lerpNP = lerpNP, rng = rng):
|
|
if len(self.suits) == 0:
|
|
return
|
|
suit = rng.choice(self.suits)
|
|
data['suit'] = suit
|
|
self.suits.remove(suit)
|
|
suit.reparentTo(lerpNP)
|
|
suit.loop('walk')
|
|
suit.setPlayRate(self.SuitSpeed / ToontownGlobals.SuitWalkSpeed, 'walk')
|
|
suit.setPos(0, 0, 0)
|
|
lerpNP.setPos(startPos)
|
|
suit.lookAt(stopPos)
|
|
|
|
def cleanup(self = self, data = data, lerpNP = lerpNP):
|
|
if 'suit' in data:
|
|
suit = data['suit']
|
|
suit.reparentTo(hidden)
|
|
self.suits.append(suit)
|
|
lerpNP.removeNode()
|
|
|
|
distance = Vec3(stopPos - startPos).length()
|
|
duration = distance / self.SuitSpeed
|
|
ival = Sequence(FunctionInterval(setup), LerpPosInterval(lerpNP, duration, stopPos), FunctionInterval(cleanup))
|
|
return ival
|
|
|
|
def handleSuitCollision(self, collEntry):
|
|
self.toonSDs[self.localAvId].fsm.request('fallBack')
|
|
timestamp = globalClockDelta.localToNetworkTime(globalClock.getFrameTime())
|
|
self.sendUpdate('hitBySuit', [self.localAvId, timestamp])
|
|
|
|
def hitBySuit(self, avId, timestamp):
|
|
if not self.hasLocalToon:
|
|
return
|
|
if self.gameFSM.getCurrentState().getName() != 'play':
|
|
self.notify.warning('ignoring msg: av %s hit by suit' % avId)
|
|
return
|
|
toon = self.getAvatar(avId)
|
|
if toon == None:
|
|
return
|
|
self.notify.debug('avatar %s hit by a suit' % avId)
|
|
if avId != self.localAvId:
|
|
self.toonSDs[avId].fsm.request('fallBack')
|
|
return
|
|
|
|
def enterCleanup(self):
|
|
self.notify.debug('enterCleanup')
|
|
|
|
def exitCleanup(self):
|
|
pass
|
|
|
|
def initOrthoWalk(self):
|
|
self.notify.debug('startOrthoWalk')
|
|
|
|
def doCollisions(oldPos, newPos, self = self):
|
|
x = bound(newPos[0], self.StageHalfWidth, -self.StageHalfWidth)
|
|
y = bound(newPos[1], self.StageHalfHeight, -self.StageHalfHeight)
|
|
newPos.setX(x)
|
|
newPos.setY(y)
|
|
return newPos
|
|
|
|
orthoDrive = OrthoDrive(self.ToonSpeed, customCollisionCallback=doCollisions)
|
|
self.orthoWalk = OrthoWalk(orthoDrive, broadcast=not self.isSinglePlayer())
|
|
|
|
def destroyOrthoWalk(self):
|
|
self.notify.debug('destroyOrthoWalk')
|
|
self.orthoWalk.destroy()
|
|
del self.orthoWalk
|
|
|
|
def getIntroMovie(self):
|
|
locNode = self.ground.find('**/locator_tree')
|
|
treeNode = locNode.attachNewNode('treeNode')
|
|
treeNode.setHpr(render, 0, 0, 0)
|
|
|
|
def cleanupTree(treeNode = treeNode):
|
|
treeNode.removeNode()
|
|
|
|
initialCamPosHpr = (-0.21,
|
|
-19.56,
|
|
13.94,
|
|
0.0,
|
|
26.57,
|
|
0.0)
|
|
suitViewCamPosHpr = (0, -11.5, 13, 0, -35, 0)
|
|
finalCamPosHpr = self.CameraPosHpr
|
|
cameraIval = Sequence(Func(camera.reparentTo, render), Func(camera.setPosHpr, treeNode, *initialCamPosHpr), WaitInterval(4.0), LerpPosHprInterval(camera, 2.0, Point3(*suitViewCamPosHpr[:3]), Point3(*suitViewCamPosHpr[3:]), blendType='easeInOut', name='lerpToSuitView'), WaitInterval(4.0), LerpPosHprInterval(camera, 3.0, Point3(*finalCamPosHpr[:3]), Point3(*finalCamPosHpr[3:]), blendType='easeInOut', name='lerpToPlayView'))
|
|
|
|
def getIntroToon(toonProperties, parent, pos):
|
|
toon = Toon.Toon()
|
|
dna = ToonDNA.ToonDNA()
|
|
dna.newToonFromProperties(*toonProperties)
|
|
toon.setDNA(dna)
|
|
toon.reparentTo(parent)
|
|
toon.setPos(*pos)
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|
toon.setH(180)
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|
toon.startBlink()
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|
return toon
|
|
|
|
def cleanupIntroToon(toon):
|
|
toon.detachNode()
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|
toon.stopBlink()
|
|
toon.delete()
|
|
|
|
def getThrowIval(toon, hand, object, leftToon, isAnvil = 0):
|
|
anim = 'catch-intro-throw'
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|
grabFrame = 12
|
|
fullSizeFrame = 30
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|
framePeriod = 1.0 / toon.getFrameRate(anim)
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|
objScaleDur = (fullSizeFrame - grabFrame) * framePeriod
|
|
releaseFrame = 35
|
|
trajDuration = 1.6
|
|
trajDistance = 4
|
|
if leftToon:
|
|
releaseFrame = 34
|
|
trajDuration = 1.0
|
|
trajDistance = 1
|
|
animIval = ActorInterval(toon, anim, loop=0)
|
|
|
|
def getThrowDest(object = object, offset = trajDistance):
|
|
dest = object.getPos(render)
|
|
dest += Point3(0, -offset, 0)
|
|
dest.setZ(0)
|
|
return dest
|
|
|
|
if leftToon:
|
|
trajIval = ProjectileInterval(object, startVel=Point3(0, 0, 0), duration=trajDuration)
|
|
else:
|
|
trajIval = ProjectileInterval(object, endPos=getThrowDest, duration=trajDuration)
|
|
trajIval = Sequence(Func(object.wrtReparentTo, render), trajIval, Func(object.wrtReparentTo, hidden))
|
|
if isAnvil:
|
|
trajIval.append(SoundInterval(self.sndAnvilLand))
|
|
objIval = Track((grabFrame * framePeriod, Sequence(Func(object.reparentTo, hand), Func(object.setPosHpr, 0.05, -.13, 0.62, 0, 0, 336.8), LerpScaleInterval(object, objScaleDur, 1.0, startScale=0.1, blendType='easeInOut'))), (releaseFrame * framePeriod, trajIval))
|
|
|
|
def cleanup(object = object):
|
|
object.reparentTo(hidden)
|
|
object.removeNode()
|
|
|
|
throwIval = Sequence(Parallel(animIval, objIval), Func(cleanup))
|
|
return throwIval
|
|
|
|
tY = -4.0
|
|
tZ = 19.5
|
|
props = ['css',
|
|
'md',
|
|
'm',
|
|
'f',
|
|
9,
|
|
0,
|
|
9,
|
|
9,
|
|
13,
|
|
5,
|
|
11,
|
|
5,
|
|
8,
|
|
7]
|
|
leftToon = getIntroToon(props, treeNode, [-2.3, tY, tZ])
|
|
props = ['mss',
|
|
'ls',
|
|
'l',
|
|
'm',
|
|
6,
|
|
0,
|
|
6,
|
|
6,
|
|
3,
|
|
5,
|
|
3,
|
|
5,
|
|
5,
|
|
0]
|
|
rightToon = getIntroToon(props, treeNode, [1.8, tY, tZ])
|
|
fruit = self.getObjModel(self.fruitName)
|
|
if self.fruitName == 'pineapple':
|
|
fruit.setZ(0.42)
|
|
fruit.flattenMedium()
|
|
anvil = self.getObjModel('anvil')
|
|
anvil.setH(100)
|
|
anvil.setZ(0.42)
|
|
anvil.flattenMedium()
|
|
leftToonIval = getThrowIval(leftToon, leftToon.getRightHands()[0], fruit, leftToon=1)
|
|
rightToonIval = getThrowIval(rightToon, rightToon.getLeftHands()[0], anvil, leftToon=0, isAnvil=1)
|
|
animDur = leftToon.getNumFrames('catch-intro-throw') / leftToon.getFrameRate('catch-intro-throw')
|
|
toonIval = Sequence(Parallel(Sequence(leftToonIval, Func(leftToon.loop, 'neutral')), Sequence(Func(rightToon.loop, 'neutral'), WaitInterval(animDur / 2.0), rightToonIval, Func(rightToon.loop, 'neutral')), WaitInterval(cameraIval.getDuration())), Func(cleanupIntroToon, leftToon), Func(cleanupIntroToon, rightToon))
|
|
self.treeNode = treeNode
|
|
self.fruit = fruit
|
|
self.anvil = anvil
|
|
self.leftToon = leftToon
|
|
self.rightToon = rightToon
|
|
introMovie = Sequence(Parallel(cameraIval, toonIval), Func(cleanupTree))
|
|
return introMovie
|