mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-11-01 01:07:54 +00:00
1061 lines
42 KiB
Python
1061 lines
42 KiB
Python
import math
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from pandac.PandaModules import Vec3, deg2Rad, Point3, NodePath, VBase4, CollisionHandlerEvent, CollisionNode, CollisionSphere
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from direct.fsm import ClassicFSM, State
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from direct.distributed.ClockDelta import globalClockDelta
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from direct.gui.DirectGui import DirectLabel
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from direct.interval.IntervalGlobal import Sequence, LerpScaleInterval, LerpFunctionInterval, Func, Parallel, LerpPosInterval, Wait, SoundInterval, LerpColorScaleInterval
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from toontown.toonbase import ToontownGlobals, TTLocalizer, ToontownTimer
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from toontown.minigame import ArrowKeys
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from toontown.minigame import DistributedMinigame
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from toontown.minigame import DistributedIceWorld
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from toontown.minigame import IceGameGlobals
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from toontown.minigame import MinigameAvatarScorePanel
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from toontown.minigame import IceTreasure
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class DistributedIceGame(DistributedMinigame.DistributedMinigame, DistributedIceWorld.DistributedIceWorld):
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notify = directNotify.newCategory('DistributedIceGame')
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MaxLocalForce = 100
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MaxPhysicsForce = 25000
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def __init__(self, cr):
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DistributedMinigame.DistributedMinigame.__init__(self, cr)
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DistributedIceWorld.DistributedIceWorld.__init__(self, cr)
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self.gameFSM = ClassicFSM.ClassicFSM('DistributedIceGame', [State.State('off', self.enterOff, self.exitOff, ['inputChoice']),
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State.State('inputChoice', self.enterInputChoice, self.exitInputChoice, ['waitServerChoices',
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'moveTires',
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'displayVotes',
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'cleanup']),
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State.State('waitServerChoices', self.enterWaitServerChoices, self.exitWaitServerChoices, ['moveTires', 'cleanup']),
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State.State('moveTires', self.enterMoveTires, self.exitMoveTires, ['synch', 'cleanup']),
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State.State('synch', self.enterSynch, self.exitSynch, ['inputChoice', 'scoring', 'cleanup']),
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State.State('scoring', self.enterScoring, self.exitScoring, ['cleanup', 'finalResults', 'inputChoice']),
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State.State('finalResults', self.enterFinalResults, self.exitFinalResults, ['cleanup']),
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State.State('cleanup', self.enterCleanup, self.exitCleanup, [])], 'off', 'cleanup')
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self.addChildGameFSM(self.gameFSM)
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self.cameraThreeQuarterView = (0, -22, 45, 0, -62.89, 0)
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self.tireDict = {}
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self.forceArrowDict = {}
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self.canDrive = False
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self.timer = None
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self.timerStartTime = None
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self.curForce = 0
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self.curHeading = 0
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self.headingMomentum = 0.0
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self.forceMomentum = 0.0
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self.allTireInputs = None
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self.curRound = 0
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self.curMatch = 0
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self.controlKeyWarningLabel = DirectLabel(text=TTLocalizer.IceGameControlKeyWarning, text_fg=VBase4(1, 0, 0, 1), relief=None, pos=(0.0, 0, 0), scale=0.15)
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self.controlKeyWarningLabel.hide()
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self.waitingMoveLabel = DirectLabel(text=TTLocalizer.IceGameWaitingForPlayersToFinishMove, text_fg=VBase4(1, 1, 1, 1), relief=None, pos=(-0.6, 0, -0.75), scale=0.075)
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self.waitingMoveLabel.hide()
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self.waitingSyncLabel = DirectLabel(text=TTLocalizer.IceGameWaitingForAISync, text_fg=VBase4(1, 1, 1, 1), relief=None, pos=(-0.6, 0, -0.75), scale=0.075)
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self.waitingSyncLabel.hide()
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self.infoLabel = DirectLabel(text='', text_fg=VBase4(0, 0, 0, 1), relief=None, pos=(0.0, 0, 0.7), scale=0.075)
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self.updateInfoLabel()
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self.lastForceArrowUpdateTime = 0
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self.sendForceArrowUpdateAsap = False
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self.treasures = []
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self.penalties = []
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self.obstacles = []
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self.controlKeyPressed = False
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self.controlKeyWarningIval = None
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return
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def delete(self):
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DistributedIceWorld.DistributedIceWorld.delete(self)
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DistributedMinigame.DistributedMinigame.delete(self)
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if self.controlKeyWarningIval:
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self.controlKeyWarningIval.finish()
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self.controlKeyWarningIval = None
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self.controlKeyWarningLabel.destroy()
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del self.controlKeyWarningLabel
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self.waitingMoveLabel.destroy()
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del self.waitingMoveLabel
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self.waitingSyncLabel.destroy()
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del self.waitingSyncLabel
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self.infoLabel.destroy()
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del self.infoLabel
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for treasure in self.treasures:
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treasure.destroy()
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del self.treasures
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for penalty in self.penalties:
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penalty.destroy()
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del self.penalties
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for obstacle in self.obstacles:
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obstacle.removeNode()
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del self.obstacles
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del self.gameFSM
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return
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def announceGenerate(self):
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DistributedMinigame.DistributedMinigame.announceGenerate(self)
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DistributedIceWorld.DistributedIceWorld.announceGenerate(self)
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self.debugTaskName = self.uniqueName('debugTask')
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def getTitle(self):
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return TTLocalizer.IceGameTitle
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def getInstructions(self):
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szId = self.getSafezoneId()
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numPenalties = IceGameGlobals.NumPenalties[szId]
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result = TTLocalizer.IceGameInstructions
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if numPenalties == 0:
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result = TTLocalizer.IceGameInstructionsNoTnt
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return result
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def getMaxDuration(self):
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return 0
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def load(self):
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self.notify.debug('load')
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DistributedMinigame.DistributedMinigame.load(self)
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self.music = base.loadMusic('phase_4/audio/bgm/MG_IceGame.ogg')
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self.gameBoard = loader.loadModel('phase_4/models/minigames/ice_game_icerink')
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background = loader.loadModel('phase_4/models/minigames/ice_game_2d')
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backgroundWide = loader.loadModel('phase_4/models/minigames/iceslide_ground')
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background.reparentTo(self.gameBoard)
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backgroundWide.reparentTo(self.gameBoard)
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backgroundWide.setPos(0, -0.3, -0.5)
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self.gameBoard.setPosHpr(0, 0, 0, 0, 0, 0)
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self.gameBoard.setScale(1.0)
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self.setupSimulation()
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index = 0
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for avId in self.avIdList:
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self.setupTire(avId, index)
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self.setupForceArrow(avId)
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index += 1
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for index in xrange(len(self.avIdList), 4):
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self.setupTire(-index, index)
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self.setupForceArrow(-index)
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self.showForceArrows(realPlayersOnly=True)
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self.westWallModel = NodePath()
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if not self.westWallModel.isEmpty():
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self.westWallModel.reparentTo(self.gameBoard)
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self.westWallModel.setPos(IceGameGlobals.MinWall[0], IceGameGlobals.MinWall[1], 0)
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self.westWallModel.setScale(4)
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self.eastWallModel = NodePath()
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if not self.eastWallModel.isEmpty():
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self.eastWallModel.reparentTo(self.gameBoard)
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self.eastWallModel.setPos(IceGameGlobals.MaxWall[0], IceGameGlobals.MaxWall[1], 0)
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self.eastWallModel.setScale(4)
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self.eastWallModel.setH(180)
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self.arrowKeys = ArrowKeys.ArrowKeys()
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self.target = loader.loadModel('phase_3/models/misc/sphere')
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self.target.setScale(0.01)
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self.target.reparentTo(self.gameBoard)
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self.target.setPos(0, 0, 0)
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self.scoreCircle = loader.loadModel('phase_4/models/minigames/ice_game_score_circle')
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self.scoreCircle.setScale(0.01)
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self.scoreCircle.reparentTo(self.gameBoard)
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self.scoreCircle.setZ(IceGameGlobals.TireRadius / 2.0)
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self.scoreCircle.setAlphaScale(0.5)
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self.scoreCircle.setTransparency(1)
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self.scoreCircle.hide()
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self.treasureModel = loader.loadModel('phase_4/models/minigames/ice_game_barrel')
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self.penaltyModel = loader.loadModel('phase_4/models/minigames/ice_game_tnt2')
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self.penaltyModel.setScale(0.75, 0.75, 0.7)
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szId = self.getSafezoneId()
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obstacles = IceGameGlobals.Obstacles[szId]
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index = 0
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cubicObstacle = IceGameGlobals.ObstacleShapes[szId]
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for pos in obstacles:
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newPos = Point3(pos[0], pos[1], IceGameGlobals.TireRadius)
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newObstacle = self.createObstacle(newPos, index, cubicObstacle)
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self.obstacles.append(newObstacle)
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index += 1
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self.countSound = loader.loadSfx('phase_3.5/audio/sfx/tick_counter.ogg')
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self.treasureGrabSound = loader.loadSfx('phase_4/audio/sfx/MG_sfx_vine_game_bananas.ogg')
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self.penaltyGrabSound = loader.loadSfx('phase_4/audio/sfx/MG_cannon_fire_alt.ogg')
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self.tireSounds = []
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for tireIndex in xrange(4):
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tireHit = loader.loadSfx('phase_4/audio/sfx/Golf_Hit_Barrier_1.ogg')
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wallHit = loader.loadSfx('phase_4/audio/sfx/MG_maze_pickup.ogg')
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obstacleHit = loader.loadSfx('phase_4/audio/sfx/Golf_Hit_Barrier_2.ogg')
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self.tireSounds.append({'tireHit': tireHit,
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'wallHit': wallHit,
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'obstacleHit': obstacleHit})
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self.arrowRotateSound = loader.loadSfx('phase_4/audio/sfx/MG_sfx_ice_force_rotate.ogg')
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self.arrowUpSound = loader.loadSfx('phase_4/audio/sfx/MG_sfx_ice_force_increase_3sec.ogg')
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self.arrowDownSound = loader.loadSfx('phase_4/audio/sfx/MG_sfx_ice_force_decrease_3sec.ogg')
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self.scoreCircleSound = loader.loadSfx('phase_4/audio/sfx/MG_sfx_ice_scoring_1.ogg')
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def unload(self):
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self.notify.debug('unload')
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DistributedMinigame.DistributedMinigame.unload(self)
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del self.music
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self.gameBoard.removeNode()
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del self.gameBoard
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for forceArrow in self.forceArrowDict.values():
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forceArrow.removeNode()
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del self.forceArrowDict
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self.scoreCircle.removeNode()
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del self.scoreCircle
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del self.countSound
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def onstage(self):
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self.notify.debug('onstage')
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DistributedMinigame.DistributedMinigame.onstage(self)
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self.gameBoard.reparentTo(render)
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self.__placeToon(self.localAvId)
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self.moveCameraToTop()
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self.scorePanels = []
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base.playMusic(self.music, looping=1, volume=0.8)
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def offstage(self):
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self.notify.debug('offstage')
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self.music.stop()
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self.gameBoard.hide()
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self.infoLabel.hide()
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for avId in self.tireDict:
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self.tireDict[avId]['tireNodePath'].hide()
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for panel in self.scorePanels:
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panel.cleanup()
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del self.scorePanels
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for obstacle in self.obstacles:
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obstacle.hide()
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for treasure in self.treasures:
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treasure.nodePath.hide()
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for penalty in self.penalties:
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penalty.nodePath.hide()
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for avId in self.avIdList:
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av = self.getAvatar(avId)
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if av:
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av.dropShadow.show()
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av.resetLOD()
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taskMgr.remove(self.uniqueName('aimtask'))
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self.arrowKeys.destroy()
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del self.arrowKeys
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DistributedMinigame.DistributedMinigame.offstage(self)
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def handleDisabledAvatar(self, avId):
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self.notify.debug('handleDisabledAvatar')
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self.notify.debug('avatar ' + str(avId) + ' disabled')
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DistributedMinigame.DistributedMinigame.handleDisabledAvatar(self, avId)
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def setGameReady(self):
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if not self.hasLocalToon:
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return
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self.notify.debug('setGameReady')
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if DistributedMinigame.DistributedMinigame.setGameReady(self):
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return
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for index in xrange(self.numPlayers):
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avId = self.avIdList[index]
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toon = self.getAvatar(avId)
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if toon:
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toon.reparentTo(render)
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self.__placeToon(avId)
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toon.forwardSpeed = 0
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toon.rotateSpeed = False
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toon.dropShadow.hide()
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toon.setAnimState('Sit')
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if avId in self.tireDict:
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tireNp = self.tireDict[avId]['tireNodePath']
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toon.reparentTo(tireNp)
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toon.setY(1.0)
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toon.setZ(-3)
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toon.startLookAround()
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def setGameStart(self, timestamp):
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if not self.hasLocalToon:
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return
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self.notify.debug('setGameStart')
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DistributedMinigame.DistributedMinigame.setGameStart(self, timestamp)
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for avId in self.remoteAvIdList:
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toon = self.getAvatar(avId)
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if toon:
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toon.stopLookAround()
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self.scores = [0] * self.numPlayers
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spacing = 0.4
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for i in xrange(self.numPlayers):
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avId = self.avIdList[i]
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avName = self.getAvatarName(avId)
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scorePanel = MinigameAvatarScorePanel.MinigameAvatarScorePanel(avId, avName)
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scorePanel.setScale(0.9)
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scorePanel.setPos(-0.583 - spacing * (self.numPlayers - 1 - i), 0.0, -0.15)
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scorePanel.reparentTo(base.a2dTopRight)
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scorePanel.makeTransparent(0.75)
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self.scorePanels.append(scorePanel)
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self.arrowKeys.setPressHandlers([self.__upArrowPressed,
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self.__downArrowPressed,
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self.__leftArrowPressed,
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self.__rightArrowPressed,
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self.__controlPressed])
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def isInPlayState(self):
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if not self.gameFSM.getCurrentState():
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return False
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if not self.gameFSM.getCurrentState().getName() == 'play':
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return False
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return True
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def enterOff(self):
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self.notify.debug('enterOff')
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def exitOff(self):
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pass
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def enterInputChoice(self):
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self.notify.debug('enterInputChoice')
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self.forceLocalToonToTire()
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self.controlKeyPressed = False
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if self.curRound == 0:
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self.setupStartOfMatch()
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else:
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self.notify.debug('self.curRound = %s' % self.curRound)
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self.timer = ToontownTimer.ToontownTimer()
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self.timer.hide()
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if self.timerStartTime != None:
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self.startTimer()
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self.showForceArrows(realPlayersOnly=True)
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self.localForceArrow().setPosHpr(0, 0, -1.0, 0, 0, 0)
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self.localForceArrow().reparentTo(self.localTireNp())
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self.localForceArrow().setY(IceGameGlobals.TireRadius)
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self.localTireNp().headsUp(self.target)
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self.notify.debug('self.localForceArrow() heading = %s' % self.localForceArrow().getH())
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self.curHeading = self.localTireNp().getH()
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self.curForce = 25
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self.updateLocalForceArrow()
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for avId in self.forceArrowDict:
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forceArrow = self.forceArrowDict[avId]
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forceArrow.setPosHpr(0, 0, -1.0, 0, 0, 0)
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tireNp = self.tireDict[avId]['tireNodePath']
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forceArrow.reparentTo(tireNp)
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forceArrow.setY(IceGameGlobals.TireRadius)
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tireNp.headsUp(self.target)
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self.updateForceArrow(avId, tireNp.getH(), 25)
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taskMgr.add(self.__aimTask, self.uniqueName('aimtask'))
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if base.localAvatar.laffMeter:
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base.localAvatar.laffMeter.stop()
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self.sendForceArrowUpdateAsap = False
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return
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def exitInputChoice(self):
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if not self.controlKeyPressed:
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if self.controlKeyWarningIval:
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self.controlKeyWarningIval.finish()
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self.controlKeyWarningIval = None
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self.controlKeyWarningIval = Sequence(Func(self.controlKeyWarningLabel.show), self.controlKeyWarningLabel.colorScaleInterval(10, VBase4(1, 1, 1, 0), startColorScale=VBase4(1, 1, 1, 1)), Func(self.controlKeyWarningLabel.hide))
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self.controlKeyWarningIval.start()
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if self.timer != None:
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self.timer.destroy()
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self.timer = None
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self.timerStartTime = None
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self.hideForceArrows()
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self.arrowRotateSound.stop()
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self.arrowUpSound.stop()
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self.arrowDownSound.stop()
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taskMgr.remove(self.uniqueName('aimtask'))
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return
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def enterWaitServerChoices(self):
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self.waitingMoveLabel.show()
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self.showForceArrows(True)
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def exitWaitServerChoices(self):
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self.waitingMoveLabel.hide()
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self.hideForceArrows()
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def enterMoveTires(self):
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for key in self.tireDict:
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body = self.tireDict[key]['tireBody']
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body.setAngularVel(0, 0, 0)
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body.setLinearVel(0, 0, 0)
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for index in xrange(len(self.allTireInputs)):
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input = self.allTireInputs[index]
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avId = self.avIdList[index]
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body = self.getTireBody(avId)
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degs = input[1] + 90
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tireNp = self.getTireNp(avId)
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tireH = tireNp.getH()
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self.notify.debug('tireH = %s' % tireH)
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radAngle = deg2Rad(degs)
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foo = NodePath('foo')
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dirVector = Vec3(math.cos(radAngle), math.sin(radAngle), 0)
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self.notify.debug('dirVector is now=%s' % dirVector)
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inputForce = input[0]
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inputForce /= self.MaxLocalForce
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inputForce *= self.MaxPhysicsForce
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force = dirVector * inputForce
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self.notify.debug('adding force %s to %d' % (force, avId))
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body.addForce(force)
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self.enableAllTireBodies()
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self.totalPhysicsSteps = 0
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self.startSim()
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taskMgr.add(self.__moveTiresTask, self.uniqueName('moveTiresTtask'))
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def exitMoveTires(self):
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self.forceLocalToonToTire()
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self.disableAllTireBodies()
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self.stopSim()
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self.notify.debug('total Physics steps = %d' % self.totalPhysicsSteps)
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taskMgr.remove(self.uniqueName('moveTiresTtask'))
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def enterSynch(self):
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self.waitingSyncLabel.show()
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def exitSynch(self):
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self.waitingSyncLabel.hide()
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def enterScoring(self):
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sortedByDistance = []
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for avId in self.avIdList:
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np = self.getTireNp(avId)
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pos = np.getPos()
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pos.setZ(0)
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sortedByDistance.append((avId, pos.length()))
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def compareDistance(x, y):
|
|
if x[1] - y[1] > 0:
|
|
return 1
|
|
elif x[1] - y[1] < 0:
|
|
return -1
|
|
else:
|
|
return 0
|
|
|
|
sortedByDistance.sort(cmp=compareDistance)
|
|
self.scoreMovie = Sequence()
|
|
curScale = 0.01
|
|
curTime = 0
|
|
self.scoreCircle.setScale(0.01)
|
|
self.scoreCircle.show()
|
|
self.notify.debug('newScores = %s' % self.newScores)
|
|
circleStartTime = 0
|
|
for index in xrange(len(sortedByDistance)):
|
|
distance = sortedByDistance[index][1]
|
|
avId = sortedByDistance[index][0]
|
|
scorePanelIndex = self.avIdList.index(avId)
|
|
time = (distance - curScale) / IceGameGlobals.ExpandFeetPerSec
|
|
if time < 0:
|
|
time = 0.01
|
|
scaleXY = distance + IceGameGlobals.TireRadius
|
|
self.notify.debug('circleStartTime = %s' % circleStartTime)
|
|
self.scoreMovie.append(Parallel(LerpScaleInterval(self.scoreCircle, time, Point3(scaleXY, scaleXY, 1.0)), SoundInterval(self.scoreCircleSound, duration=time, startTime=circleStartTime)))
|
|
circleStartTime += time
|
|
startScore = self.scorePanels[scorePanelIndex].getScore()
|
|
destScore = self.newScores[scorePanelIndex]
|
|
self.notify.debug('for avId %d, startScore=%d, newScores=%d' % (avId, startScore, destScore))
|
|
|
|
def increaseScores(t, scorePanelIndex = scorePanelIndex, startScore = startScore, destScore = destScore):
|
|
oldScore = self.scorePanels[scorePanelIndex].getScore()
|
|
diff = destScore - startScore
|
|
newScore = int(startScore + diff * t)
|
|
if newScore > oldScore:
|
|
base.playSfx(self.countSound)
|
|
self.scorePanels[scorePanelIndex].setScore(newScore)
|
|
self.scores[scorePanelIndex] = newScore
|
|
|
|
duration = (destScore - startScore) * IceGameGlobals.ScoreCountUpRate
|
|
tireNp = self.tireDict[avId]['tireNodePath']
|
|
self.scoreMovie.append(Parallel(LerpFunctionInterval(increaseScores, duration), Sequence(LerpColorScaleInterval(tireNp, duration / 6.0, VBase4(1, 0, 0, 1)), LerpColorScaleInterval(tireNp, duration / 6.0, VBase4(1, 1, 1, 1)), LerpColorScaleInterval(tireNp, duration / 6.0, VBase4(1, 0, 0, 1)), LerpColorScaleInterval(tireNp, duration / 6.0, VBase4(1, 1, 1, 1)), LerpColorScaleInterval(tireNp, duration / 6.0, VBase4(1, 0, 0, 1)), LerpColorScaleInterval(tireNp, duration / 6.0, VBase4(1, 1, 1, 1)))))
|
|
curScale += distance
|
|
|
|
self.scoreMovie.append(Func(self.sendUpdate, 'reportScoringMovieDone', []))
|
|
self.scoreMovie.start()
|
|
|
|
def exitScoring(self):
|
|
self.scoreMovie.finish()
|
|
self.scoreMovie = None
|
|
self.scoreCircle.hide()
|
|
return
|
|
|
|
def enterFinalResults(self):
|
|
lerpTrack = Parallel()
|
|
lerpDur = 0.5
|
|
tY = 0.6
|
|
bY = -.05
|
|
lX = -.5
|
|
cX = 0
|
|
rX = 0.5
|
|
scorePanelLocs = (((cX, bY),),
|
|
((lX, bY), (rX, bY)),
|
|
((cX, tY), (lX, bY), (rX, bY)),
|
|
((lX, tY),
|
|
(rX, tY),
|
|
(lX, bY),
|
|
(rX, bY)))
|
|
scorePanelLocs = scorePanelLocs[self.numPlayers - 1]
|
|
for i in xrange(self.numPlayers):
|
|
panel = self.scorePanels[i]
|
|
pos = scorePanelLocs[i]
|
|
panel.wrtReparentTo(aspect2d)
|
|
lerpTrack.append(Parallel(LerpPosInterval(panel, lerpDur, Point3(pos[0], 0, pos[1]), blendType='easeInOut'), LerpScaleInterval(panel, lerpDur, Vec3(panel.getScale()) * 2.0, blendType='easeInOut')))
|
|
|
|
self.showScoreTrack = Parallel(lerpTrack, Sequence(Wait(IceGameGlobals.ShowScoresDuration), Func(self.gameOver)))
|
|
self.showScoreTrack.start()
|
|
|
|
def exitFinalResults(self):
|
|
self.showScoreTrack.pause()
|
|
del self.showScoreTrack
|
|
|
|
def enterCleanup(self):
|
|
self.notify.debug('enterCleanup')
|
|
if base.localAvatar.laffMeter:
|
|
base.localAvatar.laffMeter.start()
|
|
|
|
def exitCleanup(self):
|
|
pass
|
|
|
|
def __placeToon(self, avId):
|
|
toon = self.getAvatar(avId)
|
|
if toon:
|
|
toon.setPos(0, 0, 0)
|
|
toon.setHpr(0, 0, 0)
|
|
|
|
def moveCameraToTop(self):
|
|
camera.reparentTo(render)
|
|
p = self.cameraThreeQuarterView
|
|
camera.setPosHpr(p[0], p[1], p[2], p[3], p[4], p[5])
|
|
|
|
def setupTire(self, avId, index):
|
|
tireNp, tireBody, tireOdeGeom = self.createTire(index)
|
|
self.tireDict[avId] = {'tireNodePath': tireNp,
|
|
'tireBody': tireBody,
|
|
'tireOdeGeom': tireOdeGeom}
|
|
if avId <= 0:
|
|
tireBlocker = tireNp.find('**/tireblockermesh')
|
|
if not tireBlocker.isEmpty():
|
|
tireBlocker.hide()
|
|
if avId == self.localAvId:
|
|
tireNp = self.tireDict[avId]['tireNodePath']
|
|
self.treasureSphereName = 'treasureCollider'
|
|
self.treasureCollSphere = CollisionSphere(0, 0, 0, IceGameGlobals.TireRadius)
|
|
self.treasureCollSphere.setTangible(0)
|
|
self.treasureCollNode = CollisionNode(self.treasureSphereName)
|
|
self.treasureCollNode.setFromCollideMask(ToontownGlobals.PieBitmask)
|
|
self.treasureCollNode.addSolid(self.treasureCollSphere)
|
|
self.treasureCollNodePath = tireNp.attachNewNode(self.treasureCollNode)
|
|
self.treasureHandler = CollisionHandlerEvent()
|
|
self.treasureHandler.addInPattern('%fn-intoTreasure')
|
|
base.cTrav.addCollider(self.treasureCollNodePath, self.treasureHandler)
|
|
eventName = '%s-intoTreasure' % self.treasureCollNodePath.getName()
|
|
self.notify.debug('eventName = %s' % eventName)
|
|
self.accept(eventName, self.toonHitSomething)
|
|
|
|
def setupForceArrow(self, avId):
|
|
arrow = loader.loadModel('phase_4/models/minigames/ice_game_arrow')
|
|
priority = 0
|
|
if avId < 0:
|
|
priority = -avId
|
|
else:
|
|
priority = self.avIdList.index(avId)
|
|
if avId == self.localAvId:
|
|
priority = 10
|
|
self.forceArrowDict[avId] = arrow
|
|
|
|
def hideForceArrows(self):
|
|
for forceArrow in self.forceArrowDict.values():
|
|
forceArrow.hide()
|
|
|
|
def showForceArrows(self, realPlayersOnly = True):
|
|
for avId in self.forceArrowDict:
|
|
if realPlayersOnly:
|
|
if avId > 0:
|
|
self.forceArrowDict[avId].show()
|
|
else:
|
|
self.forceArrowDict[avId].hide()
|
|
else:
|
|
self.forceArrowDict[avId].show()
|
|
|
|
def localForceArrow(self):
|
|
if self.localAvId in self.forceArrowDict:
|
|
return self.forceArrowDict[self.localAvId]
|
|
else:
|
|
return None
|
|
return None
|
|
|
|
def setChoices(self, input0, input1, input2, input3):
|
|
pass
|
|
|
|
def startDebugTask(self):
|
|
taskMgr.add(self.debugTask, self.debugTaskName)
|
|
|
|
def stopDebugTask(self):
|
|
taskMgr.remove(self.debugTaskName)
|
|
|
|
def debugTask(self, task):
|
|
if self.canDrive and localAvatar.doId in self.tireDict:
|
|
dt = globalClock.getDt()
|
|
forceMove = 25000
|
|
forceMoveDt = forceMove
|
|
tireBody = self.tireDict[localAvatar.doId]['tireBody']
|
|
if self.arrowKeys.upPressed() and not tireBody.isEnabled():
|
|
x = 0
|
|
y = 1
|
|
tireBody.enable()
|
|
tireBody.addForce(Vec3(x * forceMoveDt, y * forceMoveDt, 0))
|
|
if self.arrowKeys.downPressed() and not tireBody.isEnabled():
|
|
x = 0
|
|
y = -1
|
|
tireBody.enable()
|
|
tireBody.addForce(Vec3(x * forceMoveDt, y * forceMoveDt, 0))
|
|
if self.arrowKeys.leftPressed() and not tireBody.isEnabled():
|
|
x = -1
|
|
y = 0
|
|
tireBody.enable()
|
|
tireBody.addForce(Vec3(x * forceMoveDt, y * forceMoveDt, 0))
|
|
if self.arrowKeys.rightPressed() and not tireBody.isEnabled():
|
|
x = 1
|
|
y = 0
|
|
tireBody.enable()
|
|
tireBody.addForce(Vec3(x * forceMoveDt, y * forceMoveDt, 0))
|
|
return task.cont
|
|
|
|
def __upArrowPressed(self):
|
|
pass
|
|
|
|
def __downArrowPressed(self):
|
|
pass
|
|
|
|
def __leftArrowPressed(self):
|
|
pass
|
|
|
|
def __rightArrowPressed(self):
|
|
pass
|
|
|
|
def __controlPressed(self):
|
|
if self.gameFSM.getCurrentState().getName() == 'inputChoice':
|
|
self.sendForceArrowUpdateAsap = True
|
|
self.updateLocalForceArrow()
|
|
self.controlKeyPressed = True
|
|
self.sendUpdate('setAvatarChoice', [self.curForce, self.curHeading])
|
|
self.gameFSM.request('waitServerChoices')
|
|
|
|
def startTimer(self):
|
|
now = globalClock.getFrameTime()
|
|
elapsed = now - self.timerStartTime
|
|
self.timer.posInTopRightCorner()
|
|
self.timer.setTime(IceGameGlobals.InputTimeout)
|
|
self.timer.countdown(IceGameGlobals.InputTimeout - elapsed, self.handleChoiceTimeout)
|
|
self.timer.show()
|
|
|
|
def setTimerStartTime(self, timestamp):
|
|
if not self.hasLocalToon:
|
|
return
|
|
self.timerStartTime = globalClockDelta.networkToLocalTime(timestamp)
|
|
if self.timer != None:
|
|
self.startTimer()
|
|
return
|
|
|
|
def handleChoiceTimeout(self):
|
|
self.sendUpdate('setAvatarChoice', [0, 0])
|
|
self.gameFSM.request('waitServerChoices')
|
|
|
|
def localTireNp(self):
|
|
ret = None
|
|
if self.localAvId in self.tireDict:
|
|
ret = self.tireDict[self.localAvId]['tireNodePath']
|
|
return ret
|
|
|
|
def localTireBody(self):
|
|
ret = None
|
|
if self.localAvId in self.tireDict:
|
|
ret = self.tireDict[self.localAvId]['tireBody']
|
|
return ret
|
|
|
|
def getTireBody(self, avId):
|
|
ret = None
|
|
if avId in self.tireDict:
|
|
ret = self.tireDict[avId]['tireBody']
|
|
return ret
|
|
|
|
def getTireNp(self, avId):
|
|
ret = None
|
|
if avId in self.tireDict:
|
|
ret = self.tireDict[avId]['tireNodePath']
|
|
return ret
|
|
|
|
def updateForceArrow(self, avId, curHeading, curForce):
|
|
forceArrow = self.forceArrowDict[avId]
|
|
tireNp = self.tireDict[avId]['tireNodePath']
|
|
tireNp.setH(curHeading)
|
|
tireBody = self.tireDict[avId]['tireBody']
|
|
tireBody.setQuaternion(tireNp.getQuat())
|
|
self.notify.debug('curHeading = %s' % curHeading)
|
|
yScale = curForce / 100.0
|
|
yScale *= 1
|
|
headY = yScale * 15
|
|
xScale = (yScale - 1) / 2.0 + 1.0
|
|
shaft = forceArrow.find('**/arrow_shaft')
|
|
head = forceArrow.find('**/arrow_head')
|
|
shaft.setScale(xScale, yScale, 1)
|
|
head.setPos(0, headY, 0)
|
|
head.setScale(xScale, xScale, 1)
|
|
|
|
def updateLocalForceArrow(self):
|
|
avId = self.localAvId
|
|
self.b_setForceArrowInfo(avId, self.curHeading, self.curForce)
|
|
|
|
def __aimTask(self, task):
|
|
if not hasattr(self, 'arrowKeys'):
|
|
return task.done
|
|
dt = globalClock.getDt()
|
|
headingMomentumChange = dt * 60.0
|
|
forceMomentumChange = dt * 160.0
|
|
arrowUpdate = False
|
|
arrowRotating = False
|
|
arrowUp = False
|
|
arrowDown = False
|
|
if self.arrowKeys.upPressed() and not self.arrowKeys.downPressed():
|
|
self.forceMomentum += forceMomentumChange
|
|
if self.forceMomentum < 0:
|
|
self.forceMomentum = 0
|
|
if self.forceMomentum > 50:
|
|
self.forceMomentum = 50
|
|
oldForce = self.curForce
|
|
self.curForce += self.forceMomentum * dt
|
|
arrowUpdate = True
|
|
if oldForce < self.MaxLocalForce:
|
|
arrowUp = True
|
|
elif self.arrowKeys.downPressed() and not self.arrowKeys.upPressed():
|
|
self.forceMomentum += forceMomentumChange
|
|
if self.forceMomentum < 0:
|
|
self.forceMomentum = 0
|
|
if self.forceMomentum > 50:
|
|
self.forceMomentum = 50
|
|
oldForce = self.curForce
|
|
self.curForce -= self.forceMomentum * dt
|
|
arrowUpdate = True
|
|
if oldForce > 0.01:
|
|
arrowDown = True
|
|
else:
|
|
self.forceMomentum = 0
|
|
if self.arrowKeys.leftPressed() and not self.arrowKeys.rightPressed():
|
|
self.headingMomentum += headingMomentumChange
|
|
if self.headingMomentum < 0:
|
|
self.headingMomentum = 0
|
|
if self.headingMomentum > 50:
|
|
self.headingMomentum = 50
|
|
self.curHeading += self.headingMomentum * dt
|
|
arrowUpdate = True
|
|
arrowRotating = True
|
|
elif self.arrowKeys.rightPressed() and not self.arrowKeys.leftPressed():
|
|
self.headingMomentum += headingMomentumChange
|
|
if self.headingMomentum < 0:
|
|
self.headingMomentum = 0
|
|
if self.headingMomentum > 50:
|
|
self.headingMomentum = 50
|
|
self.curHeading -= self.headingMomentum * dt
|
|
arrowUpdate = True
|
|
arrowRotating = True
|
|
else:
|
|
self.headingMomentum = 0
|
|
if arrowUpdate:
|
|
self.normalizeHeadingAndForce()
|
|
self.updateLocalForceArrow()
|
|
if arrowRotating:
|
|
if not self.arrowRotateSound.status() == self.arrowRotateSound.PLAYING:
|
|
base.playSfx(self.arrowRotateSound, looping=True)
|
|
else:
|
|
self.arrowRotateSound.stop()
|
|
if arrowUp:
|
|
if not self.arrowUpSound.status() == self.arrowUpSound.PLAYING:
|
|
base.playSfx(self.arrowUpSound, looping=False)
|
|
else:
|
|
self.arrowUpSound.stop()
|
|
if arrowDown:
|
|
if not self.arrowDownSound.status() == self.arrowDownSound.PLAYING:
|
|
base.playSfx(self.arrowDownSound, looping=False)
|
|
else:
|
|
self.arrowDownSound.stop()
|
|
return task.cont
|
|
|
|
def normalizeHeadingAndForce(self):
|
|
if self.curForce > self.MaxLocalForce:
|
|
self.curForce = self.MaxLocalForce
|
|
if self.curForce < 0.01:
|
|
self.curForce = 0.01
|
|
|
|
def setTireInputs(self, tireInputs):
|
|
if not self.hasLocalToon:
|
|
return
|
|
self.allTireInputs = tireInputs
|
|
self.gameFSM.request('moveTires')
|
|
|
|
def enableAllTireBodies(self):
|
|
for avId in self.tireDict.keys():
|
|
self.tireDict[avId]['tireBody'].enable()
|
|
|
|
def disableAllTireBodies(self):
|
|
for avId in self.tireDict.keys():
|
|
self.tireDict[avId]['tireBody'].disable()
|
|
|
|
def areAllTiresDisabled(self):
|
|
for avId in self.tireDict.keys():
|
|
if self.tireDict[avId]['tireBody'].isEnabled():
|
|
return False
|
|
|
|
return True
|
|
|
|
def __moveTiresTask(self, task):
|
|
if self.areAllTiresDisabled():
|
|
self.sendTirePositions()
|
|
self.gameFSM.request('synch')
|
|
return task.done
|
|
return task.cont
|
|
|
|
def sendTirePositions(self):
|
|
tirePositions = []
|
|
for index in xrange(len(self.avIdList)):
|
|
avId = self.avIdList[index]
|
|
tire = self.getTireBody(avId)
|
|
pos = Point3(tire.getPosition())
|
|
tirePositions.append([pos[0], pos[1], pos[2]])
|
|
|
|
for index in xrange(len(self.avIdList), 4):
|
|
avId = -index
|
|
tire = self.getTireBody(avId)
|
|
pos = Point3(tire.getPosition())
|
|
tirePositions.append([pos[0], pos[1], pos[2]])
|
|
|
|
self.sendUpdate('endingPositions', [tirePositions])
|
|
|
|
def setFinalPositions(self, finalPos):
|
|
if not self.hasLocalToon:
|
|
return
|
|
for index in xrange(len(self.avIdList)):
|
|
avId = self.avIdList[index]
|
|
tire = self.getTireBody(avId)
|
|
np = self.getTireNp(avId)
|
|
pos = finalPos[index]
|
|
tire.setPosition(pos[0], pos[1], pos[2])
|
|
np.setPos(pos[0], pos[1], pos[2])
|
|
|
|
for index in xrange(len(self.avIdList), 4):
|
|
avId = -index
|
|
tire = self.getTireBody(avId)
|
|
np = self.getTireNp(avId)
|
|
pos = finalPos[index]
|
|
tire.setPosition(pos[0], pos[1], pos[2])
|
|
np.setPos(pos[0], pos[1], pos[2])
|
|
|
|
def updateInfoLabel(self):
|
|
self.infoLabel['text'] = TTLocalizer.IceGameInfo % {'curMatch': self.curMatch + 1,
|
|
'numMatch': IceGameGlobals.NumMatches,
|
|
'curRound': self.curRound + 1,
|
|
'numRound': IceGameGlobals.NumRounds}
|
|
|
|
def setMatchAndRound(self, match, round):
|
|
if not self.hasLocalToon:
|
|
return
|
|
self.curMatch = match
|
|
self.curRound = round
|
|
self.updateInfoLabel()
|
|
|
|
def setScores(self, match, round, scores):
|
|
if not self.hasLocalToon:
|
|
return
|
|
self.newMatch = match
|
|
self.newRound = round
|
|
self.newScores = scores
|
|
|
|
def setNewState(self, state):
|
|
if not self.hasLocalToon:
|
|
return
|
|
self.notify.debug('setNewState gameFSM=%s newState=%s' % (self.gameFSM, state))
|
|
self.gameFSM.request(state)
|
|
|
|
def putAllTiresInStartingPositions(self):
|
|
for index in xrange(len(self.avIdList)):
|
|
avId = self.avIdList[index]
|
|
np = self.tireDict[avId]['tireNodePath']
|
|
np.setPos(IceGameGlobals.StartingPositions[index])
|
|
self.notify.debug('avId=%s newPos=%s' % (avId, np.getPos))
|
|
np.setHpr(0, 0, 0)
|
|
quat = np.getQuat()
|
|
body = self.tireDict[avId]['tireBody']
|
|
body.setPosition(IceGameGlobals.StartingPositions[index])
|
|
body.setQuaternion(quat)
|
|
|
|
for index in xrange(len(self.avIdList), 4):
|
|
avId = -index
|
|
np = self.tireDict[avId]['tireNodePath']
|
|
np.setPos(IceGameGlobals.StartingPositions[index])
|
|
self.notify.debug('avId=%s newPos=%s' % (avId, np.getPos))
|
|
np.setHpr(0, 0, 0)
|
|
quat = np.getQuat()
|
|
body = self.tireDict[avId]['tireBody']
|
|
body.setPosition(IceGameGlobals.StartingPositions[index])
|
|
body.setQuaternion(quat)
|
|
|
|
def b_setForceArrowInfo(self, avId, force, heading):
|
|
self.setForceArrowInfo(avId, force, heading)
|
|
self.d_setForceArrowInfo(avId, force, heading)
|
|
|
|
def d_setForceArrowInfo(self, avId, force, heading):
|
|
sendIt = False
|
|
curTime = self.getCurrentGameTime()
|
|
if self.sendForceArrowUpdateAsap:
|
|
sendIt = True
|
|
elif curTime - self.lastForceArrowUpdateTime > 0.2:
|
|
sendIt = True
|
|
if sendIt:
|
|
self.sendUpdate('setForceArrowInfo', [avId, force, heading])
|
|
self.sendForceArrowUpdateAsap = False
|
|
self.lastForceArrowUpdateTime = self.getCurrentGameTime()
|
|
|
|
def setForceArrowInfo(self, avId, force, heading):
|
|
if not self.hasLocalToon:
|
|
return
|
|
self.updateForceArrow(avId, force, heading)
|
|
|
|
def setupStartOfMatch(self):
|
|
self.putAllTiresInStartingPositions()
|
|
szId = self.getSafezoneId()
|
|
self.numTreasures = IceGameGlobals.NumTreasures[szId]
|
|
if self.treasures:
|
|
for treasure in self.treasures:
|
|
treasure.destroy()
|
|
|
|
self.treasures = []
|
|
index = 0
|
|
treasureMargin = IceGameGlobals.TireRadius + 1.0
|
|
while len(self.treasures) < self.numTreasures:
|
|
xPos = self.randomNumGen.randrange(IceGameGlobals.MinWall[0] + 5, IceGameGlobals.MaxWall[0] - 5)
|
|
yPos = self.randomNumGen.randrange(IceGameGlobals.MinWall[1] + 5, IceGameGlobals.MaxWall[1] - 5)
|
|
self.notify.debug('yPos=%s' % yPos)
|
|
pos = Point3(xPos, yPos, IceGameGlobals.TireRadius)
|
|
newTreasure = IceTreasure.IceTreasure(self.treasureModel, pos, index, self.doId, penalty=False)
|
|
goodSpot = True
|
|
for obstacle in self.obstacles:
|
|
if newTreasure.nodePath.getDistance(obstacle) < treasureMargin:
|
|
goodSpot = False
|
|
break
|
|
|
|
if goodSpot:
|
|
for treasure in self.treasures:
|
|
if newTreasure.nodePath.getDistance(treasure.nodePath) < treasureMargin:
|
|
goodSpot = False
|
|
break
|
|
|
|
if goodSpot:
|
|
self.treasures.append(newTreasure)
|
|
index += 1
|
|
else:
|
|
newTreasure.destroy()
|
|
|
|
self.numPenalties = IceGameGlobals.NumPenalties[szId]
|
|
if self.penalties:
|
|
for penalty in self.penalties:
|
|
penalty.destroy()
|
|
|
|
self.penalties = []
|
|
index = 0
|
|
while len(self.penalties) < self.numPenalties:
|
|
xPos = self.randomNumGen.randrange(IceGameGlobals.MinWall[0] + 5, IceGameGlobals.MaxWall[0] - 5)
|
|
yPos = self.randomNumGen.randrange(IceGameGlobals.MinWall[1] + 5, IceGameGlobals.MaxWall[1] - 5)
|
|
self.notify.debug('yPos=%s' % yPos)
|
|
pos = Point3(xPos, yPos, IceGameGlobals.TireRadius)
|
|
newPenalty = IceTreasure.IceTreasure(self.penaltyModel, pos, index, self.doId, penalty=True)
|
|
goodSpot = True
|
|
for obstacle in self.obstacles:
|
|
if newPenalty.nodePath.getDistance(obstacle) < treasureMargin:
|
|
goodSpot = False
|
|
break
|
|
|
|
if goodSpot:
|
|
for treasure in self.treasures:
|
|
if newPenalty.nodePath.getDistance(treasure.nodePath) < treasureMargin:
|
|
goodSpot = False
|
|
break
|
|
|
|
if goodSpot:
|
|
for penalty in self.penalties:
|
|
if newPenalty.nodePath.getDistance(penalty.nodePath) < treasureMargin:
|
|
goodSpot = False
|
|
break
|
|
|
|
if goodSpot:
|
|
self.penalties.append(newPenalty)
|
|
index += 1
|
|
else:
|
|
newPenalty.destroy()
|
|
|
|
def toonHitSomething(self, entry):
|
|
self.notify.debug('---- treasure Enter ---- ')
|
|
self.notify.debug('%s' % entry)
|
|
name = entry.getIntoNodePath().getName()
|
|
parts = name.split('-')
|
|
if len(parts) < 3:
|
|
self.notify.debug('collided with %s, but returning' % name)
|
|
return
|
|
if not int(parts[1]) == self.doId:
|
|
self.notify.debug("collided with %s, but doId doesn't match" % name)
|
|
return
|
|
treasureNum = int(parts[2])
|
|
if 'penalty' in parts[0]:
|
|
self.__penaltyGrabbed(treasureNum)
|
|
else:
|
|
self.__treasureGrabbed(treasureNum)
|
|
|
|
def __treasureGrabbed(self, treasureNum):
|
|
self.treasures[treasureNum].showGrab()
|
|
self.treasureGrabSound.play()
|
|
self.sendUpdate('claimTreasure', [treasureNum])
|
|
|
|
def setTreasureGrabbed(self, avId, treasureNum):
|
|
if not self.hasLocalToon:
|
|
return
|
|
self.notify.debug('treasure %s grabbed by %s' % (treasureNum, avId))
|
|
if avId != self.localAvId:
|
|
self.treasures[treasureNum].showGrab()
|
|
i = self.avIdList.index(avId)
|
|
self.scores[i] += 1
|
|
self.scorePanels[i].setScore(self.scores[i])
|
|
|
|
def __penaltyGrabbed(self, penaltyNum):
|
|
self.penalties[penaltyNum].showGrab()
|
|
self.sendUpdate('claimPenalty', [penaltyNum])
|
|
|
|
def setPenaltyGrabbed(self, avId, penaltyNum):
|
|
if not self.hasLocalToon:
|
|
return
|
|
self.notify.debug('penalty %s grabbed by %s' % (penaltyNum, avId))
|
|
if avId != self.localAvId:
|
|
self.penalties[penaltyNum].showGrab()
|
|
i = self.avIdList.index(avId)
|
|
self.scores[i] -= 1
|
|
self.scorePanels[i].setScore(self.scores[i])
|
|
|
|
def postStep(self):
|
|
DistributedIceWorld.DistributedIceWorld.postStep(self)
|
|
if not self.colCount:
|
|
return
|
|
for count in xrange(self.colCount):
|
|
c0, c1 = self.getOrderedContacts(count)
|
|
if c1 in self.tireCollideIds:
|
|
tireIndex = self.tireCollideIds.index(c1)
|
|
if c0 in self.tireCollideIds:
|
|
self.tireSounds[tireIndex]['tireHit'].play()
|
|
elif c0 == self.wallCollideId:
|
|
self.tireSounds[tireIndex]['wallHit'].play()
|
|
elif c0 == self.obstacleCollideId:
|
|
self.tireSounds[tireIndex]['obstacleHit'].play()
|
|
|
|
def forceLocalToonToTire(self):
|
|
toon = localAvatar
|
|
if toon and self.localAvId in self.tireDict:
|
|
tireNp = self.tireDict[self.localAvId]['tireNodePath']
|
|
toon.reparentTo(tireNp)
|
|
toon.setPosHpr(0, 0, 0, 0, 0, 0)
|
|
toon.setY(1.0)
|
|
toon.setZ(-3)
|