mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-11-01 01:07:54 +00:00
1142 lines
38 KiB
Python
1142 lines
38 KiB
Python
from direct.interval.IntervalGlobal import LerpPosInterval, LerpHprInterval, LerpPosHprInterval
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from direct.interval.IntervalGlobal import SoundInterval, LerpScaleInterval, LerpFunctionInterval
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from direct.interval.IntervalGlobal import Wait, Func
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from direct.interval.MetaInterval import Sequence, Parallel
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from direct.gui.DirectGui import DirectWaitBar, DGG
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from direct.showbase import PythonUtil
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from direct.fsm import ClassicFSM, State
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from direct.showbase import RandomNumGen
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from direct.task.Task import Task
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from direct.distributed.ClockDelta import globalClockDelta
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from pandac.PandaModules import Point3, Vec3
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from toontown.toonbase import TTLocalizer
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from toontown.toonbase import ToontownTimer
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from DistributedMinigame import DistributedMinigame
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from MazeSuit import MazeSuit
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from OrthoWalk import OrthoWalk
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from OrthoDrive import OrthoDrive
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import MazeGameGlobals
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import MazeData
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import MazeTreasure
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import Trajectory
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import Maze
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import MinigameAvatarScorePanel
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import MinigameGlobals
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class DistributedMazeGame(DistributedMinigame):
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notify = directNotify.newCategory('DistributedMazeGame')
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CAMERA_TASK = 'MazeGameCameraTask'
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UPDATE_SUITS_TASK = 'MazeGameUpdateSuitsTask'
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TREASURE_GRAB_EVENT_NAME = 'MazeTreasureGrabbed'
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def __init__(self, cr):
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DistributedMinigame.__init__(self, cr)
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self.gameFSM = ClassicFSM.ClassicFSM('DistributedMazeGame', [State.State('off', self.enterOff, self.exitOff, ['play']),
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State.State('play', self.enterPlay, self.exitPlay, ['cleanup', 'showScores']),
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State.State('showScores', self.enterShowScores, self.exitShowScores, ['cleanup']),
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State.State('cleanup', self.enterCleanup, self.exitCleanup, [])], 'off', 'cleanup')
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self.addChildGameFSM(self.gameFSM)
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self.usesLookAround = 1
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def getTitle(self):
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return TTLocalizer.MazeGameTitle
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def getInstructions(self):
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return TTLocalizer.MazeGameInstructions
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def getMaxDuration(self):
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return MazeGameGlobals.GAME_DURATION
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def __defineConstants(self):
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self.TOON_SPEED = 8.0
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self.TOON_Z = 0
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self.MinSuitSpeedRange = [0.8 * self.TOON_SPEED, 0.6 * self.TOON_SPEED]
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self.MaxSuitSpeedRange = [1.1 * self.TOON_SPEED, 2.0 * self.TOON_SPEED]
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self.FASTER_SUIT_CURVE = 1
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self.SLOWER_SUIT_CURVE = self.getDifficulty() < 0.5
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self.slowerSuitPeriods = {2000: {4: [128, 76],
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8: [128,
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99,
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81,
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68],
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12: [128,
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108,
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93,
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82,
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74,
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67],
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16: [128,
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112,
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101,
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91,
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83,
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76,
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71,
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66]},
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1000: {4: [110, 69],
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8: [110,
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88,
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73,
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62],
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12: [110,
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95,
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83,
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74,
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67,
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61],
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16: [110,
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98,
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89,
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81,
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75,
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69,
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64,
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60]},
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5000: {4: [96, 63],
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8: [96,
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79,
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66,
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57],
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12: [96,
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84,
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75,
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67,
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61,
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56],
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16: [96,
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87,
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80,
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73,
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68,
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63,
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59,
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55]},
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4000: {4: [86, 58],
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8: [86,
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71,
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61,
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53],
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12: [86,
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76,
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68,
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62,
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56,
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52],
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16: [86,
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78,
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72,
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67,
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62,
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58,
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54,
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51]},
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3000: {4: [78, 54],
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8: [78,
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65,
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56,
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49],
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12: [78,
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69,
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62,
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57,
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52,
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48],
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16: [78,
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71,
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66,
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61,
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57,
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54,
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51,
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48]},
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9000: {4: [71, 50],
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8: [71,
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60,
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52,
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46],
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12: [71,
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64,
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58,
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53,
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49,
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45],
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16: [71,
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65,
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61,
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57,
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53,
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50,
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47,
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45]}}
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self.slowerSuitPeriodsCurve = {2000: {4: [128, 65],
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8: [128,
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78,
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66,
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64],
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12: [128,
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88,
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73,
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67,
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64,
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64],
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16: [128,
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94,
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79,
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71,
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67,
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65,
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64,
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64]},
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1000: {4: [110, 59],
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8: [110,
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70,
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60,
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58],
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12: [110,
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78,
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66,
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61,
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59,
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58],
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16: [110,
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84,
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72,
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65,
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61,
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59,
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58,
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58]},
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5000: {4: [96, 55],
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8: [96,
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64,
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56,
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54],
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12: [96,
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71,
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61,
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56,
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54,
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54],
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16: [96,
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76,
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65,
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59,
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56,
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55,
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54,
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54]},
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4000: {4: [86, 51],
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8: [86,
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59,
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52,
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50],
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12: [86,
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65,
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|
56,
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52,
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|
50,
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50],
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16: [86,
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|
69,
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60,
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55,
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52,
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51,
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50,
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50]},
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3000: {4: [78, 47],
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8: [78,
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55,
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|
48,
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47],
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12: [78,
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60,
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|
52,
|
|
48,
|
|
47,
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|
47],
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16: [78,
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|
63,
|
|
55,
|
|
51,
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|
49,
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|
47,
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|
47,
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47]},
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9000: {4: [71, 44],
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8: [71,
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51,
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45,
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44],
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12: [71,
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55,
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48,
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45,
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44,
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44],
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16: [71,
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58,
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51,
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48,
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45,
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44,
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44,
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44]}}
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self.fasterSuitPeriods = {2000: {4: [54, 42],
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8: [59,
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52,
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47,
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42],
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12: [61,
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56,
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52,
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48,
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45,
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42],
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16: [61,
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58,
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54,
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51,
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49,
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46,
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44,
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42]},
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1000: {4: [50, 40],
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8: [55,
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48,
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44,
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40],
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12: [56,
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52,
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48,
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45,
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42,
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40],
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16: [56,
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53,
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50,
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48,
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45,
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43,
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41,
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40]},
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5000: {4: [47, 37],
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8: [51,
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45,
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41,
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37],
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12: [52,
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48,
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45,
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42,
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39,
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37],
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16: [52,
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49,
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47,
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44,
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42,
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40,
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39,
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37]},
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4000: {4: [44, 35],
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8: [47,
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42,
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38,
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35],
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12: [48,
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45,
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42,
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39,
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|
37,
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35],
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16: [49,
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46,
|
|
44,
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|
42,
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40,
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|
38,
|
|
37,
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35]},
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3000: {4: [41, 33],
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8: [44,
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|
40,
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|
36,
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33],
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12: [45,
|
|
42,
|
|
39,
|
|
37,
|
|
35,
|
|
33],
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16: [45,
|
|
43,
|
|
41,
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|
39,
|
|
38,
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|
36,
|
|
35,
|
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33]},
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9000: {4: [39, 32],
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8: [41,
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|
37,
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|
34,
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32],
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12: [42,
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|
40,
|
|
37,
|
|
35,
|
|
33,
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32],
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16: [43,
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|
41,
|
|
39,
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37,
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35,
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|
34,
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33,
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32]}}
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self.fasterSuitPeriodsCurve = {2000: {4: [62, 42],
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8: [63,
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61,
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54,
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42],
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12: [63,
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|
63,
|
|
61,
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|
56,
|
|
50,
|
|
42],
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16: [63,
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|
63,
|
|
62,
|
|
60,
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|
57,
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53,
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48,
|
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42]},
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1000: {4: [57, 40],
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8: [58,
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|
56,
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|
50,
|
|
40],
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12: [58,
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|
58,
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|
56,
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52,
|
|
46,
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40],
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16: [58,
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|
58,
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|
57,
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|
56,
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53,
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|
49,
|
|
45,
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40]},
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5000: {4: [53, 37],
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8: [54,
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|
52,
|
|
46,
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|
37],
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12: [54,
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|
53,
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|
52,
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|
48,
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|
43,
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|
37],
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16: [54,
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|
54,
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|
53,
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|
51,
|
|
49,
|
|
46,
|
|
42,
|
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37]},
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4000: {4: [49, 35],
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8: [50,
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|
48,
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|
43,
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|
35],
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12: [50,
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|
49,
|
|
48,
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|
45,
|
|
41,
|
|
35],
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16: [50,
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|
50,
|
|
49,
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|
48,
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|
46,
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|
43,
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|
39,
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35]},
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3000: {4: [46, 33],
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8: [47,
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|
45,
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|
41,
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33],
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12: [47,
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|
46,
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|
45,
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|
42,
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|
38,
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33],
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16: [47,
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|
46,
|
|
46,
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|
45,
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43,
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40,
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37,
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33]},
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9000: {4: [43, 32],
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8: [44,
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|
42,
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38,
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32],
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12: [44,
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|
43,
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|
42,
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|
40,
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|
36,
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32],
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16: [44,
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|
44,
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|
43,
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|
42,
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40,
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38,
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35,
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32]}}
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self.CELL_WIDTH = MazeData.CELL_WIDTH
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self.MAX_FRAME_MOVE = self.CELL_WIDTH / 2
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startOffset = 3
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self.startPosHTable = [[Point3(0, startOffset, self.TOON_Z), 0],
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[Point3(0, -startOffset, self.TOON_Z), 180],
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[Point3(startOffset, 0, self.TOON_Z), 270],
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[Point3(-startOffset, 0, self.TOON_Z), 90]]
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self.camOffset = Vec3(0, -19, 45)
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def load(self):
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self.notify.debug('load')
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DistributedMinigame.load(self)
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self.__defineConstants()
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mazeName = MazeGameGlobals.getMazeName(self.doId, self.numPlayers, MazeData.mazeNames)
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self.maze = Maze.Maze(mazeName)
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model = loader.loadModel('phase_3.5/models/props/mickeySZ')
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self.treasureModel = model.find('**/mickeySZ')
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model.removeNode()
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self.treasureModel.setScale(1.6)
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self.treasureModel.setP(-90)
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self.music = base.loadMusic('phase_4/audio/bgm/MG_toontag.ogg')
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self.toonHitTracks = {}
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self.scorePanels = []
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def unload(self):
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self.notify.debug('unload')
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DistributedMinigame.unload(self)
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del self.toonHitTracks
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self.maze.destroy()
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del self.maze
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self.treasureModel.removeNode()
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del self.treasureModel
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del self.music
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self.removeChildGameFSM(self.gameFSM)
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del self.gameFSM
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def onstage(self):
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self.notify.debug('onstage')
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DistributedMinigame.onstage(self)
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self.maze.onstage()
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self.randomNumGen.shuffle(self.startPosHTable)
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lt = base.localAvatar
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lt.reparentTo(render)
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lt.hideName()
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self.__placeToon(self.localAvId)
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lt.setAnimState('Happy', 1.0)
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lt.setSpeed(0, 0)
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self.camParent = render.attachNewNode('mazeGameCamParent')
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self.camParent.reparentTo(base.localAvatar)
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self.camParent.setPos(0, 0, 0)
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self.camParent.setHpr(render, 0, 0, 0)
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camera.reparentTo(self.camParent)
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camera.setPos(self.camOffset)
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self.__spawnCameraTask()
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self.toonRNGs = []
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for i in xrange(self.numPlayers):
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self.toonRNGs.append(RandomNumGen.RandomNumGen(self.randomNumGen))
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|
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self.treasures = []
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for i in xrange(self.maze.numTreasures):
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self.treasures.append(MazeTreasure.MazeTreasure(self.treasureModel, self.maze.treasurePosList[i], i, self.doId))
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|
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self.__loadSuits()
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for suit in self.suits:
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suit.onstage()
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self.sndTable = {'hitBySuit': [None] * self.numPlayers,
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'falling': [None] * self.numPlayers}
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for i in xrange(self.numPlayers):
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self.sndTable['hitBySuit'][i] = base.loadSfx('phase_4/audio/sfx/MG_Tag_C.ogg')
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self.sndTable['falling'][i] = base.loadSfx('phase_4/audio/sfx/MG_cannon_whizz.ogg')
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self.grabSounds = []
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for i in xrange(5):
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self.grabSounds.append(base.loadSfx('phase_4/audio/sfx/MG_maze_pickup.ogg'))
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self.grabSoundIndex = 0
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for avId in self.avIdList:
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self.toonHitTracks[avId] = Wait(0.1)
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self.scores = [0] * self.numPlayers
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self.goalBar = DirectWaitBar(parent=render2d, relief=DGG.SUNKEN, frameSize=(-0.35,
|
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0.35,
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-0.15,
|
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0.15), borderWidth=(0.02, 0.02), scale=0.42, pos=(0.84, 0, 0.5 - 0.28 * self.numPlayers + 0.05), barColor=(0, 0.7, 0, 1))
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self.goalBar.setBin('unsorted', 0)
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self.goalBar.hide()
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self.introTrack = self.getIntroTrack()
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self.introTrack.start()
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return
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|
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def offstage(self):
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self.notify.debug('offstage')
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if self.introTrack.isPlaying():
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self.introTrack.finish()
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del self.introTrack
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for avId in self.toonHitTracks.keys():
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track = self.toonHitTracks[avId]
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if track.isPlaying():
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track.finish()
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|
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self.__killCameraTask()
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camera.wrtReparentTo(render)
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self.camParent.removeNode()
|
|
del self.camParent
|
|
for panel in self.scorePanels:
|
|
panel.cleanup()
|
|
|
|
self.scorePanels = []
|
|
self.goalBar.destroy()
|
|
del self.goalBar
|
|
base.setCellsActive(base.rightCells, 1)
|
|
for suit in self.suits:
|
|
suit.offstage()
|
|
|
|
self.__unloadSuits()
|
|
for treasure in self.treasures:
|
|
treasure.destroy()
|
|
|
|
del self.treasures
|
|
del self.sndTable
|
|
del self.grabSounds
|
|
del self.toonRNGs
|
|
self.maze.offstage()
|
|
base.localAvatar.showName()
|
|
DistributedMinigame.offstage(self)
|
|
|
|
def __placeToon(self, avId):
|
|
toon = self.getAvatar(avId)
|
|
if self.numPlayers == 1:
|
|
toon.setPos(0, 0, self.TOON_Z)
|
|
toon.setHpr(180, 0, 0)
|
|
else:
|
|
posIndex = self.avIdList.index(avId)
|
|
toon.setPos(self.startPosHTable[posIndex][0])
|
|
toon.setHpr(self.startPosHTable[posIndex][1], 0, 0)
|
|
|
|
def setGameReady(self):
|
|
if not self.hasLocalToon:
|
|
return
|
|
self.notify.debug('setGameReady')
|
|
if DistributedMinigame.setGameReady(self):
|
|
return
|
|
for avId in self.remoteAvIdList:
|
|
toon = self.getAvatar(avId)
|
|
if toon:
|
|
toon.reparentTo(render)
|
|
self.__placeToon(avId)
|
|
toon.setAnimState('Happy', 1.0)
|
|
toon.startSmooth()
|
|
toon.startLookAround()
|
|
|
|
def setGameStart(self, timestamp):
|
|
if not self.hasLocalToon:
|
|
return
|
|
self.notify.debug('setGameStart')
|
|
DistributedMinigame.setGameStart(self, timestamp)
|
|
if self.introTrack.isPlaying():
|
|
self.introTrack.finish()
|
|
for avId in self.remoteAvIdList:
|
|
toon = self.getAvatar(avId)
|
|
if toon:
|
|
toon.stopLookAround()
|
|
|
|
self.gameFSM.request('play')
|
|
|
|
def handleDisabledAvatar(self, avId):
|
|
hitTrack = self.toonHitTracks[avId]
|
|
if hitTrack.isPlaying():
|
|
hitTrack.finish()
|
|
DistributedMinigame.handleDisabledAvatar(self, avId)
|
|
|
|
def enterOff(self):
|
|
self.notify.debug('enterOff')
|
|
|
|
def exitOff(self):
|
|
pass
|
|
|
|
def enterPlay(self):
|
|
self.notify.debug('enterPlay')
|
|
for i in xrange(self.numPlayers):
|
|
avId = self.avIdList[i]
|
|
avName = self.getAvatarName(avId)
|
|
scorePanel = MinigameAvatarScorePanel.MinigameAvatarScorePanel(avId, avName)
|
|
scorePanel.reparentTo(base.a2dTopRight)
|
|
scorePanel.setPos(-0.213, 0.0, -0.5 - 0.28 * i)
|
|
self.scorePanels.append(scorePanel)
|
|
|
|
self.goalBar.show()
|
|
self.goalBar['value'] = 0.0
|
|
base.setCellsActive(base.rightCells, 0)
|
|
self.__spawnUpdateSuitsTask()
|
|
orthoDrive = OrthoDrive(self.TOON_SPEED, maxFrameMove=self.MAX_FRAME_MOVE, customCollisionCallback=self.__doMazeCollisions, priority=1)
|
|
self.orthoWalk = OrthoWalk(orthoDrive, broadcast=not self.isSinglePlayer())
|
|
self.orthoWalk.start()
|
|
self.accept(MazeSuit.COLLISION_EVENT_NAME, self.__hitBySuit)
|
|
self.accept(self.TREASURE_GRAB_EVENT_NAME, self.__treasureGrabbed)
|
|
self.timer = ToontownTimer.ToontownTimer()
|
|
self.timer.posInTopRightCorner()
|
|
self.timer.setTime(MazeGameGlobals.GAME_DURATION)
|
|
self.timer.countdown(MazeGameGlobals.GAME_DURATION, self.timerExpired)
|
|
self.accept('resetClock', self.__resetClock)
|
|
base.playMusic(self.music, looping=0, volume=0.8)
|
|
|
|
def exitPlay(self):
|
|
self.notify.debug('exitPlay')
|
|
self.ignore('resetClock')
|
|
self.ignore(MazeSuit.COLLISION_EVENT_NAME)
|
|
self.ignore(self.TREASURE_GRAB_EVENT_NAME)
|
|
self.orthoWalk.stop()
|
|
self.orthoWalk.destroy()
|
|
del self.orthoWalk
|
|
self.__killUpdateSuitsTask()
|
|
self.timer.stop()
|
|
self.timer.destroy()
|
|
del self.timer
|
|
for avId in self.avIdList:
|
|
toon = self.getAvatar(avId)
|
|
if toon:
|
|
toon.loop('neutral')
|
|
|
|
def __resetClock(self, tOffset):
|
|
self.notify.debug('resetClock')
|
|
self.gameStartTime += tOffset
|
|
self.timer.countdown(self.timer.currentTime + tOffset, self.timerExpired)
|
|
|
|
def __treasureGrabbed(self, treasureNum):
|
|
self.treasures[treasureNum].showGrab()
|
|
self.grabSounds[self.grabSoundIndex].play()
|
|
self.grabSoundIndex = (self.grabSoundIndex + 1) % len(self.grabSounds)
|
|
self.sendUpdate('claimTreasure', [treasureNum])
|
|
|
|
def setTreasureGrabbed(self, avId, treasureNum):
|
|
if not self.hasLocalToon:
|
|
return
|
|
if avId != self.localAvId:
|
|
self.treasures[treasureNum].showGrab()
|
|
i = self.avIdList.index(avId)
|
|
self.scores[i] += 1
|
|
self.scorePanels[i].setScore(self.scores[i])
|
|
total = 0
|
|
for score in self.scores:
|
|
total += score
|
|
|
|
self.goalBar['value'] = 100.0 * (float(total) / float(self.maze.numTreasures))
|
|
|
|
def __hitBySuit(self, suitNum):
|
|
self.notify.debug('hitBySuit')
|
|
timestamp = globalClockDelta.localToNetworkTime(globalClock.getFrameTime())
|
|
self.sendUpdate('hitBySuit', [self.localAvId, timestamp])
|
|
self.__showToonHitBySuit(self.localAvId, timestamp)
|
|
|
|
def hitBySuit(self, avId, timestamp):
|
|
if not self.hasLocalToon:
|
|
return
|
|
if self.gameFSM.getCurrentState().getName() not in ['play', 'showScores']:
|
|
self.notify.warning('ignoring msg: av %s hit by suit' % avId)
|
|
return
|
|
self.notify.debug('avatar ' + `avId` + ' hit by a suit')
|
|
if avId != self.localAvId:
|
|
self.__showToonHitBySuit(avId, timestamp)
|
|
|
|
def __showToonHitBySuit(self, avId, timestamp):
|
|
toon = self.getAvatar(avId)
|
|
if toon == None:
|
|
return
|
|
rng = self.toonRNGs[self.avIdList.index(avId)]
|
|
curPos = toon.getPos(render)
|
|
oldTrack = self.toonHitTracks[avId]
|
|
if oldTrack.isPlaying():
|
|
oldTrack.finish()
|
|
toon.setPos(curPos)
|
|
toon.setZ(self.TOON_Z)
|
|
parentNode = render.attachNewNode('mazeFlyToonParent-' + `avId`)
|
|
parentNode.setPos(toon.getPos())
|
|
toon.reparentTo(parentNode)
|
|
toon.setPos(0,0,0)
|
|
startPos = parentNode.getPos()
|
|
dropShadow = toon.dropShadow.copyTo(parentNode)
|
|
dropShadow.setScale(toon.dropShadow.getScale(render))
|
|
trajectory = Trajectory.Trajectory(
|
|
0,
|
|
Point3(0,0,0),
|
|
Point3(0,0,50),
|
|
gravMult=1.0)
|
|
flyDur = trajectory.calcTimeOfImpactOnPlane(0.0)
|
|
while 1:
|
|
endTile = [rng.randint(2, self.maze.width-1), rng.randint(2, self.maze.height-1)]
|
|
if self.maze.isWalkable(endTile[0], endTile[1]):
|
|
break
|
|
endWorldCoords = self.maze.tile2world(endTile[0], endTile[1])
|
|
endPos = Point3(endWorldCoords[0], endWorldCoords[1], startPos[2])
|
|
def flyFunc(t, trajectory, startPos = startPos, endPos = endPos, dur = flyDur, moveNode = parentNode, flyNode = toon):
|
|
u = t/dur
|
|
moveNode.setX(startPos[0] + u * (endPos[0]-startPos[0]))
|
|
moveNode.setY(startPos[1] + u * (endPos[1]-startPos[1]))
|
|
flyNode.setPos(trajectory.getPos(t))
|
|
flyTrack = Sequence(
|
|
LerpFunctionInterval(flyFunc, fromData=0.0, toData=flyDur, duration=flyDur, extraArgs=[trajectory]),
|
|
name=toon.uniqueName('hitBySuit-fly'))
|
|
if avId != self.localAvId:
|
|
cameraTrack = Sequence()
|
|
else:
|
|
self.camParent.reparentTo(parentNode)
|
|
startCamPos = camera.getPos()
|
|
destCamPos = camera.getPos()
|
|
zenith = trajectory.getPos(flyDur/2.0)[2]
|
|
destCamPos.setZ(zenith*1.3)
|
|
destCamPos.setY(destCamPos[1]*0.3)
|
|
def camTask(task, zenith = zenith, flyNode = toon, startCamPos = startCamPos, camOffset = destCamPos - startCamPos):
|
|
u = flyNode.getZ()/zenith
|
|
camera.setPos(startCamPos + camOffset*u)
|
|
camera.lookAt(toon)
|
|
return Task.cont
|
|
camTaskName = 'mazeToonFlyCam-' + `avId`
|
|
taskMgr.add(camTask, camTaskName, priority=20)
|
|
def cleanupCamTask(self = self, toon = toon, camTaskName = camTaskName, startCamPos = startCamPos):
|
|
taskMgr.remove(camTaskName)
|
|
self.camParent.reparentTo(toon)
|
|
camera.setPos(startCamPos)
|
|
camera.lookAt(toon)
|
|
|
|
cameraTrack = Sequence(
|
|
Wait(flyDur),
|
|
Func(cleanupCamTask),
|
|
name='hitBySuit-cameraLerp')
|
|
|
|
geomNode = toon.getGeomNode()
|
|
startHpr = geomNode.getHpr()
|
|
destHpr = Point3(startHpr)
|
|
hRot = rng.randrange(1, 8)
|
|
if rng.choice([0, 1]):
|
|
hRot = -hRot
|
|
destHpr.setX(destHpr[0] + hRot*360)
|
|
spinHTrack = Sequence(
|
|
LerpHprInterval(geomNode, flyDur, destHpr, startHpr=startHpr),
|
|
Func(geomNode.setHpr, startHpr),
|
|
name=toon.uniqueName('hitBySuit-spinH'))
|
|
parent = geomNode.getParent()
|
|
rotNode = parent.attachNewNode('rotNode')
|
|
geomNode.reparentTo(rotNode)
|
|
rotNode.setZ(toon.getHeight()/2.0)
|
|
oldGeomNodeZ = geomNode.getZ()
|
|
geomNode.setZ(-toon.getHeight()/2.0)
|
|
startHpr = rotNode.getHpr()
|
|
destHpr = Point3(startHpr)
|
|
pRot = rng.randrange(1,3)
|
|
if rng.choice([0, 1]):
|
|
pRot = -pRot
|
|
destHpr.setY(destHpr[1] + pRot*360)
|
|
spinPTrack = Sequence(
|
|
LerpHprInterval(rotNode, flyDur, destHpr, startHpr=startHpr),
|
|
Func(rotNode.setHpr, startHpr),
|
|
name=toon.uniqueName('hitBySuit-spinP'))
|
|
i = self.avIdList.index(avId)
|
|
soundTrack = Sequence(
|
|
Func(base.playSfx, self.sndTable['hitBySuit'][i]),
|
|
Wait(flyDur * (2.0/3.0)),
|
|
SoundInterval(self.sndTable['falling'][i],
|
|
duration=flyDur * (1.0/3.0)),
|
|
name=toon.uniqueName('hitBySuit-soundTrack'))
|
|
|
|
def preFunc(self = self, avId = avId, toon = toon, dropShadow = dropShadow):
|
|
forwardSpeed = toon.forwardSpeed
|
|
rotateSpeed = toon.rotateSpeed
|
|
if avId == self.localAvId:
|
|
self.orthoWalk.stop()
|
|
else:
|
|
toon.stopSmooth()
|
|
if forwardSpeed or rotateSpeed:
|
|
toon.setSpeed(forwardSpeed, rotateSpeed)
|
|
toon.dropShadow.hide()
|
|
|
|
def postFunc(self = self, avId = avId, oldGeomNodeZ = oldGeomNodeZ, dropShadow = dropShadow, parentNode = parentNode):
|
|
if avId == self.localAvId:
|
|
base.localAvatar.setPos(endPos)
|
|
if hasattr(self, 'orthoWalk'):
|
|
if self.gameFSM.getCurrentState().getName() == 'play':
|
|
self.orthoWalk.start()
|
|
dropShadow.removeNode()
|
|
del dropShadow
|
|
toon.dropShadow.show()
|
|
geomNode = toon.getGeomNode()
|
|
rotNode = geomNode.getParent()
|
|
baseNode = rotNode.getParent()
|
|
geomNode.reparentTo(baseNode)
|
|
rotNode.removeNode()
|
|
del rotNode
|
|
geomNode.setZ(oldGeomNodeZ)
|
|
toon.reparentTo(render)
|
|
toon.setPos(endPos)
|
|
parentNode.removeNode()
|
|
del parentNode
|
|
if avId != self.localAvId:
|
|
toon.startSmooth()
|
|
|
|
preFunc()
|
|
|
|
hitTrack = Sequence(Parallel(flyTrack, cameraTrack,
|
|
spinHTrack, spinPTrack, soundTrack),
|
|
Func(postFunc),
|
|
name=toon.uniqueName('hitBySuit'))
|
|
|
|
self.toonHitTracks[avId] = hitTrack
|
|
|
|
hitTrack.start(globalClockDelta.localElapsedTime(timestamp))
|
|
|
|
def allTreasuresTaken(self):
|
|
if not self.hasLocalToon:
|
|
return
|
|
self.notify.debug('all treasures taken')
|
|
if not MazeGameGlobals.ENDLESS_GAME:
|
|
self.gameFSM.request('showScores')
|
|
|
|
def timerExpired(self):
|
|
self.notify.debug('local timer expired')
|
|
if not MazeGameGlobals.ENDLESS_GAME:
|
|
self.gameFSM.request('showScores')
|
|
|
|
def __doMazeCollisions(self, oldPos, newPos):
|
|
offset = newPos - oldPos
|
|
WALL_OFFSET = 1.0
|
|
curX = oldPos[0]
|
|
curY = oldPos[1]
|
|
curTX, curTY = self.maze.world2tile(curX, curY)
|
|
|
|
def calcFlushCoord(curTile, newTile, centerTile):
|
|
EPSILON = 0.01
|
|
if newTile > curTile:
|
|
return (newTile - centerTile) * self.CELL_WIDTH - EPSILON - WALL_OFFSET
|
|
else:
|
|
return (curTile - centerTile) * self.CELL_WIDTH + WALL_OFFSET
|
|
|
|
offsetX = offset[0]
|
|
offsetY = offset[1]
|
|
WALL_OFFSET_X = WALL_OFFSET
|
|
if offsetX < 0:
|
|
WALL_OFFSET_X = -WALL_OFFSET_X
|
|
WALL_OFFSET_Y = WALL_OFFSET
|
|
if offsetY < 0:
|
|
WALL_OFFSET_Y = -WALL_OFFSET_Y
|
|
newX = curX + offsetX + WALL_OFFSET_X
|
|
newY = curY
|
|
newTX, newTY = self.maze.world2tile(newX, newY)
|
|
if newTX != curTX:
|
|
if self.maze.collisionTable[newTY][newTX]:
|
|
offset.setX(calcFlushCoord(curTX, newTX, self.maze.originTX) - curX)
|
|
newX = curX
|
|
newY = curY + offsetY + WALL_OFFSET_Y
|
|
newTX, newTY = self.maze.world2tile(newX, newY)
|
|
if newTY != curTY:
|
|
if self.maze.collisionTable[newTY][newTX]:
|
|
offset.setY(calcFlushCoord(curTY, newTY, self.maze.originTY) - curY)
|
|
offsetX = offset[0]
|
|
offsetY = offset[1]
|
|
newX = curX + offsetX + WALL_OFFSET_X
|
|
newY = curY + offsetY + WALL_OFFSET_Y
|
|
newTX, newTY = self.maze.world2tile(newX, newY)
|
|
if self.maze.collisionTable[newTY][newTX]:
|
|
cX = calcFlushCoord(curTX, newTX, self.maze.originTX)
|
|
cY = calcFlushCoord(curTY, newTY, self.maze.originTY)
|
|
if abs(cX - curX) < abs(cY - curY):
|
|
offset.setX(cX - curX)
|
|
else:
|
|
offset.setY(cY - curY)
|
|
return oldPos + offset
|
|
|
|
def __spawnCameraTask(self):
|
|
self.notify.debug('spawnCameraTask')
|
|
camera.lookAt(base.localAvatar)
|
|
taskMgr.remove(self.CAMERA_TASK)
|
|
taskMgr.add(self.__cameraTask, self.CAMERA_TASK, priority=45)
|
|
|
|
def __killCameraTask(self):
|
|
self.notify.debug('killCameraTask')
|
|
taskMgr.remove(self.CAMERA_TASK)
|
|
|
|
def __cameraTask(self, task):
|
|
self.camParent.setHpr(render, 0, 0, 0)
|
|
return Task.cont
|
|
|
|
def __loadSuits(self):
|
|
self.notify.debug('loadSuits')
|
|
self.suits = []
|
|
self.numSuits = 4 * self.numPlayers
|
|
safeZone = self.getSafezoneId()
|
|
slowerTable = self.slowerSuitPeriods
|
|
if self.SLOWER_SUIT_CURVE:
|
|
slowerTable = self.slowerSuitPeriodsCurve
|
|
slowerPeriods = slowerTable[safeZone][self.numSuits]
|
|
fasterTable = self.fasterSuitPeriods
|
|
if self.FASTER_SUIT_CURVE:
|
|
fasterTable = self.fasterSuitPeriodsCurve
|
|
fasterPeriods = fasterTable[safeZone][self.numSuits]
|
|
suitPeriods = slowerPeriods + fasterPeriods
|
|
self.notify.debug('suit periods: ' + `suitPeriods`)
|
|
self.randomNumGen.shuffle(suitPeriods)
|
|
for i in xrange(self.numSuits):
|
|
self.suits.append(MazeSuit(i, self.maze, self.randomNumGen, suitPeriods[i], self.getDifficulty()))
|
|
|
|
def __unloadSuits(self):
|
|
self.notify.debug('unloadSuits')
|
|
for suit in self.suits:
|
|
suit.destroy()
|
|
|
|
self.suits = []
|
|
|
|
def __spawnUpdateSuitsTask(self):
|
|
self.notify.debug('spawnUpdateSuitsTask')
|
|
for suit in self.suits:
|
|
suit.gameStart(self.gameStartTime)
|
|
|
|
taskMgr.remove(self.UPDATE_SUITS_TASK)
|
|
taskMgr.add(self.__updateSuitsTask, self.UPDATE_SUITS_TASK)
|
|
|
|
def __killUpdateSuitsTask(self):
|
|
self.notify.debug('killUpdateSuitsTask')
|
|
taskMgr.remove(self.UPDATE_SUITS_TASK)
|
|
for suit in self.suits:
|
|
suit.gameEnd()
|
|
|
|
def __updateSuitsTask(self, task):
|
|
curT = globalClock.getFrameTime() - self.gameStartTime
|
|
curTic = int(curT * float(MazeGameGlobals.SUIT_TIC_FREQ))
|
|
suitUpdates = []
|
|
for i in xrange(len(self.suits)):
|
|
updateTics = self.suits[i].getThinkTimestampTics(curTic)
|
|
suitUpdates.extend(zip(updateTics, [i] * len(updateTics)))
|
|
|
|
suitUpdates.sort(lambda a, b: a[0] - b[0])
|
|
if len(suitUpdates) > 0:
|
|
curTic = 0
|
|
for i in xrange(len(suitUpdates)):
|
|
update = suitUpdates[i]
|
|
tic = update[0]
|
|
suitIndex = update[1]
|
|
suit = self.suits[suitIndex]
|
|
if tic > curTic:
|
|
curTic = tic
|
|
j = i + 1
|
|
while j < len(suitUpdates):
|
|
if suitUpdates[j][0] > tic:
|
|
break
|
|
self.suits[suitUpdates[j][1]].prepareToThink()
|
|
j += 1
|
|
|
|
unwalkables = []
|
|
for si in xrange(suitIndex):
|
|
unwalkables.extend(self.suits[si].occupiedTiles)
|
|
|
|
for si in xrange(suitIndex + 1, len(self.suits)):
|
|
unwalkables.extend(self.suits[si].occupiedTiles)
|
|
|
|
suit.think(curTic, curT, unwalkables)
|
|
|
|
return Task.cont
|
|
|
|
def enterShowScores(self):
|
|
self.notify.debug('enterShowScores')
|
|
lerpTrack = Parallel()
|
|
lerpDur = 0.5
|
|
lerpTrack.append(Parallel(LerpPosInterval(self.goalBar, lerpDur, Point3(0, 0, -.6), blendType='easeInOut'), LerpScaleInterval(self.goalBar, lerpDur, Vec3(self.goalBar.getScale()) * 2.0, blendType='easeInOut')))
|
|
tY = 0.6
|
|
bY = -.05
|
|
lX = -.5
|
|
cX = 0
|
|
rX = 0.5
|
|
scorePanelLocs = (((cX, bY),),
|
|
((lX, bY), (rX, bY)),
|
|
((cX, tY), (lX, bY), (rX, bY)),
|
|
((lX, tY),
|
|
(rX, tY),
|
|
(lX, bY),
|
|
(rX, bY)))
|
|
scorePanelLocs = scorePanelLocs[self.numPlayers - 1]
|
|
for i in xrange(self.numPlayers):
|
|
panel = self.scorePanels[i]
|
|
pos = scorePanelLocs[i]
|
|
panel.wrtReparentTo(aspect2d)
|
|
lerpTrack.append(Parallel(LerpPosInterval(panel, lerpDur, Point3(pos[0], 0, pos[1]), blendType='easeInOut'), LerpScaleInterval(panel, lerpDur, Vec3(panel.getScale()) * 2.0, blendType='easeInOut')))
|
|
|
|
self.showScoreTrack = Parallel(lerpTrack, Sequence(Wait(MazeGameGlobals.SHOWSCORES_DURATION), Func(self.gameOver)))
|
|
self.showScoreTrack.start()
|
|
|
|
#For the Alpha Blueprint ARG
|
|
if base.config.GetBool('want-blueprint4-ARG', False):
|
|
MinigameGlobals.generateDebugARGPhrase()
|
|
|
|
def exitShowScores(self):
|
|
self.showScoreTrack.pause()
|
|
del self.showScoreTrack
|
|
|
|
def enterCleanup(self):
|
|
self.notify.debug('enterCleanup')
|
|
|
|
def exitCleanup(self):
|
|
pass
|
|
|
|
def getIntroTrack(self):
|
|
self.__cameraTask(None)
|
|
origCamParent = camera.getParent()
|
|
origCamPos = camera.getPos()
|
|
origCamHpr = camera.getHpr()
|
|
iCamParent = base.localAvatar.attachNewNode('iCamParent')
|
|
iCamParent.setH(180)
|
|
camera.reparentTo(iCamParent)
|
|
toonHeight = base.localAvatar.getHeight()
|
|
camera.setPos(0, -15, toonHeight * 3)
|
|
camera.lookAt(0, 0, toonHeight / 2.0)
|
|
iCamParent.wrtReparentTo(origCamParent)
|
|
waitDur = 5.0
|
|
lerpDur = 4.5
|
|
lerpTrack = Parallel()
|
|
startHpr = iCamParent.getHpr()
|
|
startHpr.setX(PythonUtil.reduceAngle(startHpr[0]))
|
|
lerpTrack.append(LerpPosHprInterval(iCamParent, lerpDur, pos=Point3(0, 0, 0), hpr=Point3(0, 0, 0), startHpr=startHpr, name=self.uniqueName('introLerpParent')))
|
|
lerpTrack.append(LerpPosHprInterval(camera, lerpDur, pos=origCamPos, hpr=origCamHpr, blendType='easeInOut', name=self.uniqueName('introLerpCameraPos')))
|
|
base.localAvatar.startLookAround()
|
|
|
|
def cleanup(origCamParent = origCamParent, origCamPos = origCamPos, origCamHpr = origCamHpr, iCamParent = iCamParent):
|
|
camera.reparentTo(origCamParent)
|
|
camera.setPos(origCamPos)
|
|
camera.setHpr(origCamHpr)
|
|
iCamParent.removeNode()
|
|
del iCamParent
|
|
base.localAvatar.stopLookAround()
|
|
|
|
return Sequence(Wait(waitDur),
|
|
lerpTrack,
|
|
Func(cleanup))
|